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A Barabel
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Kytross
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PostPosted: Tue Sep 14, 2010 3:35 pm    Post subject: A Barabel Reply with quote

I've been working on various character ideas for a new game I'm joining. I started with a Vulture droid and then shifted toward a Shard. I still like the idea of the Shard but I think I'd need more time to work out the background, really flesh out intra-galactic shard society to get a feel for what I'm writing. I did the same thing for the Sluissi back in the late 90's early 00's when the only information for that race was a blurb in the Thrawn trilogy sourcebook. I created a very detailed society for them with a brief history. If I get the time I'll post that up for you guys.

Anyway, I've still got a few irons in the fire, but the character I'm planning on running for the game is a barabel named Zorog or Zor. The setting is a small community of 1000-2000 sentients on an average world: similar to Naboo before Episode I, but with a more diverse population. My GM hasn't specified statistics, but I'm guessing humans are the largest population with enough aliens to make them common. The town is roughly 100 miles away from the planet's main spaceport. The time frame is shortly after Episode III.

Here's what I submitted to the GM. I listed skills I'm considering improving. The only one I'm certain of is bringing Starship gunnery to 3D and not a pip more.



Zorog “Zor”

Home Planet: Barab I
Attribute Dice: 12D
DEXTERITY 4D
Melee Combat
Dodge
Run
Blaster
Bows
Grenade
Missile weapons
Throw

KNOWLEDGE 2D
Alien species
Intimidation
Languages
Streetwise
Survival
Tactics
Value
Willpower

MECHANCIAL 2D
Communications
Powersuit Operation
Sensors
Repulsorlift Operation
Starship Gunnery
Space Transports
Beast Riding

PERCEPTION 4D
Bargain
Gambling
Hide
Investigation
Search
Sneak

STRENGTH 5D
Brawling
Climb/Jump
Lift
Stamina
Swim

TECHNICAL 1D
First Aid
Blaster Repair
Demolitions
Security


Special Abilities:
Natural Body Armor: The black scales of the Barabel act as
armor, providing a +2D bonus against physical attacks, and
a +1D bonus against energy attacks.
Radiation Resistance: Because of the proximity of their
homeworld to its sun, the Barabel have evolved a natural
resistance to most forms of radiation. They receive a +2D
bonus when defending against the effects of radiation.
Vision: Barabels can see infrared radiation, giving them the
ability to see in compete darkness, provided there are heat
differentials in the environment.
Story Factors:
Jedi Respect: Barabels have a deep respect for Jedi Knights,
even though they have little aptitude for sensing the Force.
They will almost always yield to the commands of a Jedi
Knight (or a being that represents itself believably as a Jedi).
Naturally, they are enemies of the enemies of Jedi (or those
who impersonate Jedi).
Reputation: Barabels are reputed to be fierce warriors and
great hunters, and they are often feared. Those who know of
them almost always steer clear of them.
Move: 11/14
Size: 1.9-2.2 meters tall

Zorog was born on Barab I to Morrig and Derou, who would become clan elders in their tribe. The fifth of twelve children Zor took to the hunt with a natural zeal. He made his first solo kill at the tender age of 8. Over the next few years he refined his skill and eventually joined his older sister Thekzu in escorting alien hunters who came to Barab to hunt the enormous creatures there. On one of these safaris Zor saved the life of a minor noble from the planet Alderaan. By the time he was fifteen Zor had a strong desire to see the other planets in the galaxy, to know where the aliens come from. However, he had an arranged marriage with a female barabel from another clan, Zariah. He wasn't the first born son and she wasn't the first born daughter but they were both children of clan leaders and their marriage would further bind the two clans together. They were both young and great hunters for their age and very attracted to each other. Unfortunately they were bitten and mauled on a hunt shortly after their marriage was consummated. They killed the beast but it was poisonous. Zariah never recovered.

Zorog no longer wanted to stay on Barab. He sought his parents' blessing and took a job as a ship's hand with a Sullustian captain named Ferruptio on the transport The Common Sense.

On their journey they were attacked by pirates lead by a human named Kaldone. Their ship was rendered inoperable and they were boarded. Zor killed three of the pirates barehanded before he got his hands on one of their blasters. After that it turned into a hunt and Zor knew the ship far better then the pirates. After an epic swordfight with the pirate leader the pirates retreated. They made repairs and limped back to the spaceport. Grateful for his help and with a mind on how useful the Barabel could be, Ferruptio took Zor under his wing and taught him how to be a spacer. Zor had little aptitude for it, though he did his best to learn and eventually became a decent gunner, if not an exceptional one. He made friends on the ship, including a Wookiee named Reecheefee.

It was during this time period that Zorog began a relationship with the Sarkan mercenary Selinas. When they met Selinas, or Selly, was working as part of the security detail for the Sarkan merchant Siran who was establishing a trade agreement on Thyferra, exchanging Bacta for Nova Rubies. Selly was off-duty in a bar on Thyferra. The two finished a brawl neither of them started. They were the last two standing and their fight took longer then the beginning of the brawl did. Selly was definitely stronger, but Zor was faster, more dextrous and considerably tougher. By the time the local police showed up the two had called a truce and were buying each other drinks and telling those sweet lies. They would meet on again and off again over the next few years, every time was an adventure worthy of song.

After a few years Zor grew tired of the life of a free trader. He was homesick, but knew he could never return to the primitive life on his homeworld. He was considering his options. He felt most alive during the few pirate attacks and numerous barroom brawls he'd been in over his time in space. Before he could leave the crew to find a new place in the galaxy, The Common Sense broke down beyond their capacity to repair her. The crew was always running on the edge of solvency and Ferruptio didn't have the cash to get her flying again. The crew went their separate ways on the planet Eriadu.

Zor bummed around for awhile, getting in one too many brawls and eventually joined the Eriadu planetary defense forces. He learned a great deal about weapon styles and combat but he also learned he wasn't built for military life either. The thrill of battle, the hunt called to him. At it's best military life was in the training, the occasional patrol where something exciting happened. It didn't help that his superiors tended to have pro-human attitudes, or that he spent a good deal of his time in the brig after simple misunderstandings in the barroom.

He earned the eternal enmity of an officer named Tarkin, Mickal Tarkin, a relative of the man who would become Grand Moff Wilhuff Tarkin. Zor beat him soundly in the base's shockboxing competition. To this day Mickal claims the barabel cheated. For the rest of his enlistment Mikal made sure Zorog got the worst, most boring, and menial assignments.

After his enlistment was up Zor left the Eriadu militia and began wandering again. He met up with Reecheefee one night in a bar and the two of them began to talk about old times. Reecheefee was hunting down a bounty, a bail jumper for a small local city. He offered Zor half the reward if he helped the Wookiee bring in the bounty. The two of them ran some local bounties, Zorog eventually getting his bounty hunting license with the old Republic.

Reecheefee was content with local bounties with minimal risk. Zor, however, quickly grew bored. He longed for tougher challenges and greater fights. Eriadu is one of the most populated planets in the outer rim and at Zor's urging the two began hitting the bigger bounties in the big cities. Soon they were taking out leaders of local swoop gangs and even minor crime lords. When they took down a local up and coming mafioso, a Rodian named Weethuop who was part of Black Sun, they earned a reputation. Mikal used his military influence to get Weethuop out on a technicality. The Rodian came after Zorog with a group of assorted scum. It turned into a running battle on the streets of Phelar, which ended with Weethuop back in jail and Zorog in a bacta tank. But their local reputations as unstoppable bounty hunters was cemented.

Reecheefee used his fame to get the best assignments on Eriadu. Zor left the planet, taking trips to other worlds, always looking for bigger fights and more challenging battles. He followed the Hydian Way up through the slice. Zor went from being a large fish in a relatively small pond to a small fish in a large ocean. He worked local bounties across the slice, working his way from the core to the outer rim.

During these years Zorog met the Zabrak bounty hunter Belloq. They competed for five different bounties in a single year, Belloq having no scruples with sabotaging Zorog's ship and stealing bounties the Barabel had already caught.

Then came the clone wars. Zorog signed up with the Republic, of course. He would always side with the Jedi. Technically he was a member of the Coruscant Planetary Defense forces, but unofficially he was a special forces operative running covert missions against the Confederacy of Independent systems. Zor often did things Jedi wouldn't do. The republic needed shining lightsabers, but they also needed vibroblades in dark alleys. Zor was one of those vibroblades.

His special forces group worked up and down the Rimma Trade Route, including over a dozen missions into Thyferra to steal bacta for the Republic. This brought disgrace upon Kav Findis, the Neimoidian commander of the CIS forces defending Thyferra. Findis laid a trap for them and captured the group on one of their last missions to Thyferra. Thanks to their tech specialist, an aqualish named Fortho Gatts, they escaped, and in a final confrontation with Findis, Zor took off the Neimoidian's left leg with a vibro-axe.

When the Clone Wars came to it's sudden end with the ascension of the Empire, most of the irregular militia units were released from Imperial service. Mikal Tarkin, now a Captain in the Imperial Fleet, personally dismissed Zorog from the service. After trading insults Mikal offered the Barabel a rematch in the shockboxing ring. Zor, never one to back down from a fight, accepted. Mikal had been training and offered a better fight, but Zor was ever a warrior. He put Mikal in a bacta tank.

Despite the harsh dictates and policies of the Empire, like the Republic their police system left much to be desired. Bounties were still posted and bringing criminals to justice often fell to bounty hunters. There was plenty of work for Zor to take up. He tended to work the big bounties on a planet and then move on to the next.

His biggest bounty after the clone wars was the Pirate Kaldone. Kaldone was preying on worlds in the Corporate Sector. Zor tracked the Pirate down to one of his bases on the slaver world of Zygerria, far from the reach of the Imperials. Unlike their first meeting over ten years previous, Kaldone was ready for the Barabel. Zor waited for Kaldone to leave the security of his base. He cornered the pirate in an open marketplace. It was a long running battle through the streets and over the rooftops of the city. Kaldone fought dirty, getting the drop on Zor; dropping baskets of goods on him, trying to loose him in crowds and at one point breaking a vibroblade on Zor's back. A weaker opponent wouldn't have survived. Kaldone lead the fight into a tavern he knew some of his pirates frequented. Ten blasters opened up on Zor, dropping him to the ground. The pirates left him for dead.

Zor survived, waking up in a gutter. He eventually got back to his ship and used a few medpacks over the next few days to get back up to health. Zor was a lot tougher to kill then they thought. He sought out Kaldone's base a few days later only to find it abandoned.

Months later, Zor's latest bounty was hunting down a corporate thief for a reward of 100,000 credits. Zor tracked him down to minor settlement on a minor world and had the human literally in his hands when he was shot from behind. Belloq had tracked Zor there and kept him under suppressing fire and tossed three knock out gas grenades.

Zor woke in a bacta tank. The doctors told him he'd been pulled from a burning building. He'd had no ID and no credits on him, his body badly burned. When Zor went to the spaceport to get credits from his ship to pay the hospital his ship was gone. Penniless, Zor has taken whatever jobs he can find to pay off his debts and save up enough to re-equip himself as a bounty hunter.
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garhkal
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PostPosted: Wed Sep 15, 2010 5:19 am    Post subject: Reply with quote

Lets see..
Dex -2D/4D
Know- 1D/2D+1
Mech1D/3D
Per - 1D+1/4D+2
and Tech - 1D/2D+1 are their racial min/ma...

So you are barely good there...
On the skills...
Dex- Other than bows (as everything i have read on Barab 1 shows them to not even have these, let alone use them, i see no issue, other than whyno melee or brawl parry? Especially with the way you seen to have the "brawl the pirates' part... or did you not bother with defense, only "KILL"?

Know - Tactics and value are the 2 that from your history make little sense to have...

Other than beast riding mech looks ok.

Per-. Why so high with how he has been wrote i cannot see him being more than 2d+2 to 3d.. Also why the gambling?

Tech. With this being so low how has he been able to even do anything under it, or has he not? And where did he acquire security/demo?

As to your history...
SO started out a hunter, then went fringer/smuggler, then went mil for a while (also from what i know of Eriadu, they only take locals for the PDF, so how did he join), then shock boxer (again, how without brawl parry?), then bounty hunter, then back to mil (cdf, again how did you enlist) and spec force at that, then back to bounty hunting, how old is he... SEems like 30 or so years worht of stuff....
Also, ho did he survive so many combats with no defense other than dodge? WHo pulled him out of the building? an put him in bacta?

While it is well wrote out, it seems a little 'hammed into' being a combat god (though with no parry i cannot see how)...
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garhkal
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Sep 15, 2010 5:33 am    Post subject: Reply with quote

Also, since the clone troopers WERE the mil for the time frame of the clone wars (henec the name) and only the ARC troopers were their spec forces, how do you account for you being not only not a clone but alien?
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Kytross
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PostPosted: Thu Sep 16, 2010 2:45 pm    Post subject: Reply with quote

I see Zorog as being in his late twenties, early thirties.

Quote:
On the skills...
Dex- Other than bows (as everything i have read on Barab 1 shows them to not even have these, let alone use them, i see no issue, other than whyno melee or brawl parry? Especially with the way you seen to have the "brawl the pirates' part... or did you not bother with defense, only "KILL"?

Know - Tactics and value are the 2 that from your history make little sense to have...

Other than beast riding mech looks ok.

Per-. Why so high with how he has been wrote i cannot see him being more than 2d+2 to 3d.. Also why the gambling?

Tech. With this being so low how has he been able to even do anything under it, or has he not? And where did he acquire security/demo?


Thanks for the input. I have gotten all my info on Barabels from sourcebooks and Wookieepedia. I don't know if they used bows or not, but it seemed like they might.

Lack of Defensive skills is an oversight on my part. If I had assigned skill dice I would have included defensive skills. But as it is they start at 4D from the DEX attribute, so I'm not sure how much I would improve them. Or combat skills for that matter. I'll work that out with the GM.

Value is a skill he would pick up whilst travelling the galaxy on his own and trying to make a living. Tactics is something you learn in the military. I'm not trying to make him Thrawn or even Zsinj, but I could see him starting with 3D in tactics from his experiences in combat.

I figured they must have some sort of beasts they ride on Barab. I don't think I want to spend a starting die on it, but I might.

Perception is where Sneak and other non-combat hunting skills are. Part of being a natural hunter is being sneaky and having a good search. Which partly leads into him taking up bounty hunting rather then merc work, he's got a good eye towards investigation and he's a tracker.

Almost every soldier I know has spent part of his free time gambling and drinking. Some more then most. I wouldn't improve it by two dice, but I may throw a pip or two in gambling.

1D in tech just means Zor is not naturally gifted in technical skills. He can still improve them, it just takes longer. Han Solo is only 2D+2 in Tech but his Starship repair as of the battle of Yavin is 9D.

Quote:
As to your history...
SO started out a hunter, then went fringer/smuggler, then went mil for a while (also from what i know of Eriadu, they only take locals for the PDF, so how did he join), then shock boxer (again, how without brawl parry?), then bounty hunter, then back to mil (cdf, again how did you enlist) and spec force at that, then back to bounty hunting, how old is he... SEems like 30 or so years worht of stuff....

While it is well wrote out, it seems a little 'hammed into' being a combat god (though with no parry i cannot see how)...



I wouldn't classify him as a shockboxer, he definitely never boxed professionally. But between him and Mikal, Zor is the better amateur.

I read the wookieepedia article and it doesn't say anything about pre-clone wars Eriadu defnse forces not accepting aliens as enlisted men. I could see an argument for humans only in the officer corps. It may not be common and Zor would have faced prejudice, but I mentioned that.

Planetary defense forces worked with the Grand Army of the Republic. The Wookiees fought side by side with the clones in defense of their planet. In Ep III Obi-Won told the guy on Utapau to get his warriors ready, if he had any. General Kota refused to use clone troopers in his militia. Clones made up the main bulk of the Republic's army, and were used at the major battles because Palpatine was playing both sides against the middle. But clones certainly weren't the entire army. Especially since they took so long to grow. And there were so few of them to start. It's not a leap of logic to think the Republic put together a few spec force teams before the creation of the ARC troopers or even after, as ARC troopers were fairly rare.

Coruscant has a widely diverse population, and probably had a diverse defense force. This was the planet that lead the Republic, where the Jedi temple was, where the headquarters for the Grand Army probably was. Sure, when the Empire comes things become pro-human, but up until that point the idea of equality amongst sentients had to be maintained. If I wanted to join a militia where the action was, I'd probably join the Coruscant militia.

I imagine signing up for the Coruscant militia to be fairly simple and then putting in for spec force training being a matter of expressing interest and passing physical and mental evaluations.

Quote:
WHo pulled him out of the building? an put him in bacta?


Zor doesn't know, so that's left up to the GM in case he wants to do something sneaky-sneaky. GMs like doing sneaky-sneaky things. I know I do when I GM. Personally, I was thinking the local fire department saved him.

As for being a combat god, well, yeah. I was going more for veteran warrior, but you say tomato, I say tomato.
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garhkal
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PostPosted: Thu Sep 16, 2010 7:11 pm    Post subject: Reply with quote

Quote:
I see Zorog as being in his late twenties, early thirties.


With all he has done??? Late 30s to 40s is what i would say...

Quote:
Thanks for the input. I have gotten all my info on Barabels from sourcebooks and Wookieepedia. I don't know if they used bows or not, but it seemed like they might.


Always glad to help, even if that help is nitpicking this and that a little here and there... Heck, some people even prefer nitpicking their idea, so as to make it better..

Quote:
Lack of Defensive skills is an oversight on my part. If I had assigned skill dice I would have included defensive skills. But as it is they start at 4D from the DEX attribute, so I'm not sure how much I would improve them. Or combat skills for that matter. I'll work that out with the GM.


Do you have any of the base books. Just look through them for ideas on the defensive skills. Most everyone n a 'combat sort of template' if they have melee or brawl also have the parry. Some of the non-coms also have both, though there are some who just have one (the parry)..
As to the 4d thing.. remember each action you do is taking 1d off after the first, so that 4d can easily get down to 2d or even 1d... not much of a parry... Sad

Quote:
Value is a skill he would pick up whilst travelling the galaxy on his own and trying to make a living. Tactics is something you learn in the military. I'm not trying to make him Thrawn or even Zsinj, but I could see him starting with 3D in tactics from his experiences in combat.


From how you wrote him as being more of the free traders muscle, i cannot see it.. BUT i won't rant and rave if your gm still gives it.. And good point on the tactics being taught by the mil...

Quote:
Planetary defense forces worked with the Grand Army of the Republic. The Wookiees fought side by side with the clones in defense of their planet. In Ep III Obi-Won told the guy on Utapau to get his warriors ready, if he had any. General Kota refused to use clone troopers in his militia. Clones made up the main bulk of the Republic's army, and were used at the major battles because Palpatine was playing both sides against the middle. But clones certainly weren't the entire army. Especially since they took so long to grow. And there were so few of them to start. It's not a leap of logic to think the Republic put together a few spec force teams before the creation of the ARC troopers or even after, as ARC troopers were fairly rare.


Even the novels of ATOC and ROTS show the grand army and the Courscant mil being practically all clones or humans... And while a planetary militia might be ok for aliens, offworld ones (espcially one with such a split history) i cannot see even being used.. Militia are all local defenders.. YES they did have many non humans working, most if not all in medic roles. With you only having a 1d tech, that is flat out "off the table" for consideration
As to the spec forces... since i work with them being us mil, it is not just a matter of 'expressing an interest'. Security clearance has to be checked (and with your history and being an off worlder, i cannot see being granted), Physicals have to be done. AND you have to go through some sort of training/academy. With both his rock bottom know/tech i cannot see him even passing said academy if he even got accepted... Ergo spec force is out.

Quote:
Zor doesn't know, so that's left up to the GM in case he wants to do something sneaky-sneaky. GMs like doing sneaky-sneaky things. I know I do when I GM. Personally, I was thinking the local fire department saved him.


With how the rules run damage, i see issues with that.. though i do agree, us GMs love having little plot things placed into pc's backround.
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Hellcat
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PostPosted: Thu Sep 16, 2010 9:24 pm    Post subject: Reply with quote

The ARCs were created at the same time as the rest of the GAR, trained by Fett, and placed in suspended animation by the Kaminoans because they were too independent for their tastes. They weren't released until the Battle of Kamino when they were a last ditch measure. The SpecForces of the GAR were the ARCs and the Clone Commandos, both of which were created ten years before the Battle of Geonosis with the rest of the GAR. Clone assassins were added later.

And the Kaminoans didn't wait until the clones were full grown before starting the next batch. It takes ten years to grow a clone trooper to full maturity using the Kaminoan process and as seen in AotC not only are they growing a batch but they've got a batch around ten years of age (their actual age would be five as clones grown twice as fast as normal) in training. They'd have clones of different ages so they'd have the reinforcements ready to go soon.
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