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Jetpacks
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Esoomian
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PostPosted: Mon May 17, 2010 2:26 pm    Post subject: Reply with quote

Nice!

I've had a character try something similar but it was much less impressive as it was against a TIE fighter.
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garhkal
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PostPosted: Mon May 17, 2010 10:30 pm    Post subject: Reply with quote

I take it you meant Thermite plasticine..
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Kira Firestorm
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PostPosted: Tue May 18, 2010 3:44 am    Post subject: Reply with quote

Thermite Plasticine it was, could'nt remember the full name.
Thanks
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garhkal
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PostPosted: Tue May 18, 2010 4:18 am    Post subject: Reply with quote

Your welcome. Though since it was outside a hull, in the vacuum of space, how did it burn though the hull/transparasteel?
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Orgaloth
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PostPosted: Tue May 18, 2010 5:10 am    Post subject: Reply with quote

Sometimes in the excitment of the game, little details like that are forgotten. I know it happened in my games occassionly (not so much now as the people I play with are uni graduates).
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Esoomian
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PostPosted: Tue May 18, 2010 1:58 pm    Post subject: Reply with quote

I recall we once filled our cargo hold with flour and then dumped it over an imperial base to make a smokescreen as we made a snatch and grab rescue and then escaped.

It wasn't until several sessions afterwards that we remembered flour is flammible and the lasers that had been flying about may well have ignighted the whole cloud and turned the base into a firestorm.
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ZzaphodD
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PostPosted: Tue May 18, 2010 5:48 pm    Post subject: Reply with quote

AFAIK the main difference between a Jetpack and a Rocketpack is that the Rocketpack operates in vacuum right? Are there any other significant differences? Looking at 'Equipment Stats' I cant find any. This seems rather redundant if you ask me.

My idea is to have Rocket packs have higher thrust but less durability and maneuverability. I also put Repulsor packs in there for good measure. They have higher maneuverability and endurance but have other limitations and should be much more expensive.

For Example:
Jet Pack, 100 m/charge, 20 charges fuel, Maneuverability 1D

Rocket Pack, 150 m /charge, 10 charges fuel, Maneuverability -, can operate in vacuum.

Repulsor Pack, 50m/charge, 50 charges of power, Maneuverability 2D, Must have gravity present to operate. Flight ceiling: 100 m.

Of course, individual packs may differ.

Also, Im thinking of having Cad Bane show up. What about his boot mounted jet thrusters? They seem rather maneuverable, but should probably have a rather low fuel capacity and thrust. Perhaps 50m/charge and 8 charges of fuel.
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garhkal
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PostPosted: Wed May 19, 2010 4:29 am    Post subject: Reply with quote

Esoomian wrote:
I recall we once filled our cargo hold with flour and then dumped it over an imperial base to make a smokescreen as we made a snatch and grab rescue and then escaped.

It wasn't until several sessions afterwards that we remembered flour is flammible and the lasers that had been flying about may well have ignighted the whole cloud and turned the base into a firestorm.


Been there before. But it was in an ADND game. 4 of the pc's used magic items to sow the area with flower and sawdust, thinking it would help out reveal the 9 invis opponents they were facing... Then the party mage hit the area with a fireball!
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ZzaphodD
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PostPosted: Sat Sep 18, 2010 8:17 pm    Post subject: Reply with quote

I dont really get what they want with Rocket vs Jet packs..
Which is supposed to be faster really?

From the rulebook.

Quote:

Jet Packs
Jet packs are an unusual form of conveyance that more
commonly see use with military forces or fringe groups
(although a number of commercial jet packs are available).
A jet pack is simply a propulsion system that a pilot can strap
on, allowing flight over short distances. Arm and wrist
controls are often employed for maneuvering, and many
civilian packs have limited sound baffles to conform with
local noise ordinances; while these baffles reduce noise,
they also reduce the unit's speed as well.

• Hush-About Jet Pack
Model: Arakyd Aerodynes, Inc. Hush-About AJP-400
Type: Personal jet pack
Skill: Jet pack operation
Cost: 1,800, 150 (power pack recharge), 150 (portable carrying
case)
Availability: 3, F or R
Game Notes: The Arakyd Hush-About AJP-400 is capable of lifting
up to 300 kilograms (total). It moves vertically 200 meters per
charge, horizontally up to 500 meters per charge.
A fully charged
unit has 10 charges and can be run on continuous charge-feed.
During normal operation this unit produces very little noise. Any
attempt to locate a Hush-About using auditory pickups requires
a successful search roll at a +10 penalty to the difficulty.


Rocket Packs
Rocket packs are an alternative to jet packs. Where jet
packs pull outside air into an ignition chamber — mixing fuel
and air internally to provide thrust — rocket packs contain
combustible chemical fuel. Because of this, rocket packs do
not require outside air to generate thrust, allowing the
devices to operate in space as well as inside an atmosphere.
Rocket packs are heavier and louder than jet packs (due
largely to the onboard chemical fuel cells). As a trade off,
rocket packs are considerably faster
, and provide a better
"all-environment" flight capability. The main danger in using
a rocket pack in combat is the chemical fuel cell; a stray
blaster shot can cause a rocket pack to explode.
• Rocket Pack
Model: Zanclraman DSP-5 rocket pack
Type: Personal rocket pack
Skill: Rocket pack operation
Cost: 400
Availability: 2, R
Game Notes: The DSP-5 rocket pack can carry up to 60 kilograms
and can move up to 70 meters vertically or 160 meters horizontally
in a single charge.
The unit has 12 charges.

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jmanski
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PostPosted: Thu Sep 23, 2010 9:41 pm    Post subject: Reply with quote

Uhm, isn't it obvious? Rolling Eyes

j/k
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ZzaphodD
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PostPosted: Fri Sep 24, 2010 2:10 pm    Post subject: Reply with quote

jmanski wrote:
Uhm, isn't it obvious? Rolling Eyes

j/k


Instead of being all 'rolling eyes' try to be helpful instead... Evil or Very Mad
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Bren
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PostPosted: Fri Sep 24, 2010 3:12 pm    Post subject: Reply with quote

ZzaphodD - I understood jmanski's comment as agreeing with you (in a joking way) that the stats and the descriptions are contradictory. I think I've only had a player have a jet pack (or was it a rocket pack?) once. So this hasn't come up in play for me. I usually have the NPCs with the jet/rocket assists.

Could you not just swap the stats to fix the problem?
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jmanski
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PostPosted: Fri Sep 24, 2010 4:00 pm    Post subject: Reply with quote

ZzaphodD wrote:
jmanski wrote:
Uhm, isn't it obvious? Rolling Eyes

j/k


Instead of being all 'rolling eyes' try to be helpful instead... Evil or Very Mad


Okay, sorry. Embarassed

After looking through the jetpacks and rocketpacks in the Equipment Stats, it appears that most jetpacks move around 100m and rocketpacks 70m. That doesn't seem to make sense.

The Hushabout is about 4 times the normal price for a jetpack.

Jetpacks are supposed to be faster but aren't according to the stats.

You could always alter the stats..... Twisted Evil
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ZzaphodD
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PostPosted: Fri Sep 24, 2010 4:33 pm    Post subject: Reply with quote

Bren wrote:
ZzaphodD - I understood jmanski's comment as agreeing with you (in a joking way) that the stats and the descriptions are contradictory. I think I've only had a player have a jet pack (or was it a rocket pack?) once. So this hasn't come up in play for me. I usually have the NPCs with the jet/rocket assists.

Could you not just swap the stats to fix the problem?


Yeah, as someone pointed out Im all for changing rules and stats, so thats no problem. I just didnt get what they were going for with the fluff text and then the stats. Was I missing something or were they simply wrong?

If you look further up in this thread youll see my general rules for jet/rocket packs.
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ZzaphodD
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PostPosted: Fri Sep 24, 2010 4:35 pm    Post subject: Reply with quote

jmanski wrote:
Jetpacks are supposed to be faster but aren't according to the stats.


I assume you mean Rocketpacks.
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