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ZzaphodD Rear Admiral
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Joined: 28 Nov 2009 Posts: 2426
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Posted: Tue Apr 19, 2011 3:51 am Post subject: |
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crmcneill wrote: | ZzaphodD wrote: | Again, RoF is totally screwed up and arbitrary. |
RoF should be backed up by something in the description, like an energy weapon needing a recharge period before firing another shot, or a reload intensive weapon like a crossbow, a rocket launcher or a single-round grenade launcher. |
Right, it should be... ![Wink](images/smiles/icon_wink.gif) _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14088 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Apr 19, 2011 5:56 pm Post subject: |
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ZzaphodD wrote: | Again, RoF is totally screwed up and arbitrary. |
While i see some weapons as having a quick shot capacity (much like modern automatic pistols), i think some of the heavier weaponry (high end blaster pistols, heavies and even rifles) SHOULD have a ROF.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Galen_Paratus Cadet
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Joined: 22 May 2011 Posts: 9
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Posted: Mon May 23, 2011 12:02 pm Post subject: |
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Here's how it works for my games:
Two weapon fighting: If wielding two one-handed weapons (must qualify as a real weapon. i.e. not a pencil, plastic spoon, tree branch, etc.) a character has two options. The character may attack a single target with a +1D damage bonus, or she may attack two separate targets at a -1D (non-cumulative) as a single action.
When the above options are used with ranged weapons, shots beyond point blank range (5m or less) are at a difficult (short)/very difficult (medium)/heroic (long) TN.
When attacking two separate targets it only counts as one action for calculating MAP's
So far there have been no problems with balance issues |
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