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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14088 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 20, 2011 1:05 am Post subject: |
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Which would then more than likely make it too unwieldly for use by common NPCs. _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Aug 20, 2011 1:18 am Post subject: |
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garhkal wrote: | Which would then more than likely make it too unwieldly for use by common NPCs. |
More likely too expensive, since you can get portable forcefield generators. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 20, 2011 5:36 am Post subject: |
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Fallon Kell wrote: | garhkal wrote: | Which would then more than likely make it too unwieldly for use by common NPCs. |
More likely too expensive, since you can get portable forcefield generators. |
Exactly. And this thing wouldn't necessarily be wielded by common NPCs, any more than we see the average cop on the street carrying one. However, they will be found in the hands of more elite units, and non-FS commando units facing Jedi may be equipped with several of them.
On a related note, I'm still looking for rules for making these shields lightsaber resistant without making them completely invulnerable. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Aug 20, 2011 2:51 pm Post subject: |
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crmcneill wrote: |
On a related note, I'm still looking for rules for making these shields lightsaber resistant without making them completely invulnerable. |
How about 6D strength v.s. the saber's 5D, with no damage bonuses from LSC? If the Jedi rolls well or the shield poorly, then the shield can take damage, but it will usually provide full protection. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Sat Aug 20, 2011 3:55 pm Post subject: |
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That's a pretty good idea, or you could try the opposite: only the Jedi's control is rolled for damage, since the two opposing energy fields cancel each other out...
This way, a REALLY powerful Jedi could still defeat the shield, while a moderately experienced on would have some trouble.
I think the biggest problem is actually avoiding being hit by the lightsaber. Since "melee parry" works just fine against attacks from a lightsaber, you'd think the shield would provide a special bonus. On the other hand, why would it be any MORE effective against a lightsaber than against a regular sword?
Maybe the energy field has the potential to damage mundane weapons and therefore the shield becomes super effective against regular attacks, and a "proper"/regular shield against a light saber. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 20, 2011 4:03 pm Post subject: |
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Fallon Kell wrote: | How about 6D strength v.s. the saber's 5D, with no damage bonuses from LSC? If the Jedi rolls well or the shield poorly, then the shield can take damage, but it will usually provide full protection. |
It's possible, but it leaves out the possibility that a more experienced or powerful Jedi would be able to get through a shield when a lower-level Jedi couldn't. I was thinking something more along the lines of Wild Dice, but I want to wait for some more input. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Aug 20, 2011 4:19 pm Post subject: |
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crmcneill wrote: | Fallon Kell wrote: | How about 6D strength v.s. the saber's 5D, with no damage bonuses from LSC? If the Jedi rolls well or the shield poorly, then the shield can take damage, but it will usually provide full protection. |
It's possible, but it leaves out the possibility that a more experienced or powerful Jedi would be able to get through a shield when a lower-level Jedi couldn't. I was thinking something more along the lines of Wild Dice, but I want to wait for some more input. |
Maybe a more powerful Jedi is more likely to be able to get around the shield, rather than through it. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 20, 2011 10:35 pm Post subject: |
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Fallon Kell wrote: | Maybe a more powerful Jedi is more likely to be able to get around the shield, rather than through it. |
Maybe. I need to go back and watch the Clone Wars episodes to see whether or not a lightsaber is actually able to break through the shields or if the Jedi just used tricks like Force Push... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Aug 20, 2011 11:15 pm Post subject: |
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crmcneill wrote: | Fallon Kell wrote: | Maybe a more powerful Jedi is more likely to be able to get around the shield, rather than through it. |
Maybe. I need to go back and watch the Clone Wars episodes to see whether or not a lightsaber is actually able to break through the shields or if the Jedi just used tricks like Force Push... |
For what it's worth, lightsabers seemed to be unable to penetrate those purposeless shield doors on Naboo, and they didn't even bother to try on destroyer droid shields. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 20, 2011 11:50 pm Post subject: |
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Fallon Kell wrote: | For what it's worth, lightsabers seemed to be unable to penetrate those purposeless shield doors on Naboo, and they didn't even bother to try on destroyer droid shields. |
True. The problem then becomes, if we simply make the shields invulnerable to lightsabers, where do we draw the line? Is a shield that is invulnerable to energy also able to block, say, a Capital Ship-Scale turbolaser? How much is too much? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14088 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 21, 2011 2:50 am Post subject: |
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6D? Man i would kill for something that had that body protection. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Sun Aug 21, 2011 5:13 am Post subject: |
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So, kill a riot trooper and take it off his corpse. Then all you'd need is a majestic steed, and you'd REALLY be a Jedi "Knight." |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Sun Aug 21, 2011 5:18 am Post subject: |
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crmcneill wrote: |
True. The problem then becomes, if we simply make the shields invulnerable to lightsabers, where do we draw the line? Is a shield that is invulnerable to energy also able to block, say, a Capital Ship-Scale turbolaser? How much is too much? |
This is why I think the shield should just provide a reaction skill bonus. A Jedi who tries to cut through it directly will be somewhat surprised when he finds out it responds just like another lightsaber blade.
And for what it's worth, I believe that the rules for LSC state that the lightsaber can only repel character scale blasters (could be wrong, here). Even so, we allow speeder scale all day long, and depending on the circumstances, walker scale weapons to be deflected. The shield could follow these same restrictions. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 21, 2011 1:25 pm Post subject: |
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garhkal wrote: | 6D? Man i would kill for something that had that body protection. |
Well, for this shield to be effective at what it does, it needs to be able to stop blaster fire (at a minimum). Since it isn't being counted as armor, it has to have a Strength rating high enough to do that all on its own. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 21, 2011 1:28 pm Post subject: |
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Naaman wrote: | This is why I think the shield should just provide a reaction skill bonus. |
Not sure what you mean by this.
Quote: | And for what it's worth, I believe that the rules for LSC state that the lightsaber can only repel character scale blasters (could be wrong, here). Even so, we allow speeder scale all day long, and depending on the circumstances, walker scale weapons to be deflected. The shield could follow these same restrictions. |
I apply scale modifiers to parrying difficulty, so that a Jedi can parry Speeder-Scale Blaster bolts at +2D difficulty, or at +4D for Walker-Scale and so on.
I'm still leaning towards shields failing versus lightsabers on a Wild Die roll... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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