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Protecting non-jedi from the force?
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Esoomian
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PostPosted: Thu Jan 28, 2010 11:43 pm    Post subject: Reply with quote

Wouldn't the in game representation of that be somthing that causes a penalty equal to or greater than their dice in the force skill required?

So if something caused a -3D penalty and a jedi had 3D or less in alter then they'd be unable to use any alter powers.

Can that be right? Does that mean that a Jedi who is wounded and has no force attribute higher than 2D cannot call on the force at all?
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hazardchris
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PostPosted: Fri Jan 29, 2010 1:05 am    Post subject: Reply with quote

I want to say that there's an "up to a minimum of 1D" rule in there somewhere, but I kinda like the idea injuries preventing a low-power Jedi from being able to call upon the force.
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ZzaphodD
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PostPosted: Fri Jan 29, 2010 5:40 am    Post subject: Reply with quote

hazardchris wrote:

On a side note, I enjoy coming up with ways to defeat Jedi. A Shotgun-style blaster rife (I think they're called scatterblasters) tends to be particularly effective.


I think Sonic weapons must be one of the best ways to get to jedis..

Sil-50 Sonic Pistol
Model: Pacnorval Defense Systems, Limited Sil-50
Type: Sonic pistol
Scale: Character
Skill: Sonic weapons: pistol
Ammo: 50
Cost: 3,000
Availability: 2, F
Range: 3-10/15/20
Damage: 6D stun damage
Source: Arms and Equipment Guide (page 37)

Also, this device should down most Jedis..

Model: Golan Arms RGL-80 Electronet Grenade
Type: Antipersonnel wire-guided grenade
Scale: Character
Skill: Missile weapons: grenade launcher
Ammo: 5 (force-fed magazine with power generator;
attaches to grenade magazine holder)
Cost: 2,000 (magazine)
Availability: 2, F
Fire Rate: 1/2 (power generator can only control one
activated net at a time)
Range: 10-250/350/500
Damage: 1-10D (variable stun or normal damage)
Source: Galaxy Guide 10: Bounty Hunters (pages 82-83),
Gundark’s Fantastic Technology (page 43)
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Ankhanu
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PostPosted: Fri Jan 29, 2010 7:55 am    Post subject: Reply with quote

hazardchris wrote:
I want to say that there's an "up to a minimum of 1D" rule in there somewhere, but I kinda like the idea injuries preventing a low-power Jedi from being able to call upon the force.


There kinda is; I think in any event you can roll the Wild Die (in rolls where the WD applies); anything below a 6 doesn't count, I think. I'll sift through some rules while I'm at work and get back to ya.
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garhkal
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PostPosted: Fri Jan 29, 2010 5:16 pm    Post subject: Reply with quote

Quote:
On a side note, I enjoy coming up with ways to defeat Jedi. A Shotgun-style blaster rife (I think they're called scatterblasters) tends to be particularly effective.


Why not just use a regular shotgun then. They can't absorb/dissipate that!
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atgxtg
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PostPosted: Fri Jan 29, 2010 5:48 pm    Post subject: Reply with quote

I would suppose a lightsaber would still be susepctible to EMP? Specically EMP grenades?

It would probably be resistant (5D?) but still, if a nunch of grunts each tossed a grenade and if one took out the Jedi's lightsaber, he'd be vulnerable.
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Esoomian
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PostPosted: Fri Jan 29, 2010 10:31 pm    Post subject: Reply with quote

atgxtg wrote:
I would suppose a lightsaber would still be susepctible to EMP? Specically EMP grenades?


Yes ion cannons and the like would take a lightsaber offline.
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garhkal
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PostPosted: Sat Jan 30, 2010 1:33 am    Post subject: Reply with quote

Unless the jedi has made his lightsaber more resistant, it would just have the standard book given 2d body to resist an ion/emp grenade.
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