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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Oct 30, 2019 6:49 pm Post subject: |
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Naaman wrote: | Characters start weak, and grow strong. | Whether they start out weak depends on what you compare them to. Compared to the WEG stats in the Movie Trilogy Book for the heroes of Yavin, yeah starting PCs are weak. But I've been running some old WEG adventures and the NPC stats in those are much, much lower than what the later WEG adventures used. Most NPCs are inferior to starting PCs. Sometimes the NPCs are significantly inferior. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Oct 30, 2019 11:07 pm Post subject: |
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I was just comparing a starting PC to an "ending" PC. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Oct 30, 2019 11:14 pm Post subject: |
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Mamatried wrote: |
Idk, I always found rpg rules to be for short....10-12 mission at the most campaigns, and that the rules are scoped for this.
As to a PC.....they start out weak, and though they do grow stronger, if we only go by RAW, they don't grow that much....they will with a 3-5 cp grow +1 to one, maybe 2 skills every now and then, this is until they get a staggering 4D in the skill.
Regardless how you teist it, a force user character with a minus to attrubutes, and with severe limitations on force, and with the force abilities being 100% useless upto a point this is usuaaly around 4D.
Now I can not see how a DEX 3D+2
and Blaster 5D+2
cahracter from start, can in any way be compared and considered equal to
dex 2D+2
Blaster 2D+2 BUT I have 1D to use my Enhance Ability.
As I see it the rules doen't allow the hero to be anything than wat was said abouve, somewhere between mook and hero, and when they have progressed enough they become "almost" heroes.......in a game where much of the selling point IS TO BE THE HERO the rules don't allow.
I can still in no way see how a +1 skill progression after adventure at a rate of 3-5 cp wil in any way make the HERO out of the character, when the rules themselves prevent this.
And yes the rules as written doen't allow players to "be as heroic" as the iconic characters, never in fact.
I have summed up and found that most "iconic and semi iconic" or even those with the amazing balance issue of a name.
They have 10s, 20s 30s even 150s and 200s more Dice than characters, and this is to skills alone.
I would say either the rules for character creation is wrong, or the game never meant for a character to even use the force.
without using fan write ups for more than showing the way they are done, and how they for the most part are balanced out according to raw. I would say that under the RAW, you can never be anything than a palying mook with name
this is becuse even if using a module the mere "npc" int here is at a 10-50Dice tootal advantage, if he is a force user is his also at a +XD attribues advantage.
Aka I have only ever seen (for the most part that is) player "jedi" with reduced attrubutes, not NPCs.......odd that heroes are systematically unheroic, and grow and get Almost heroic.......they are heroes?
Rhey are supposed to be better.........hence the 18D vs 12D, but then everyone they meet habe +1D or more to attributes, and about 10-50D more in skills, a player with +1 progression in the skill he can afford with his 3CP will NE VER get to a point of 50D worth of skills, not with a full 18D attributes, the rules simply doen't allow this. |
One thing you could do is pull the d20 RCR stats and convert them into D6.
Luke, for example starts ANH as a 2nd level character. Leia is, ai think 6th level and Han is 8th. Chewie is 6th. Obi-Wan is 15th and Yoda is 20th.
At the end of RotJ, Luke is 9th level. And in the NJO era, Luke is 18th level. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Oct 31, 2019 12:17 am Post subject: |
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Naaman wrote: | I was just comparing a starting PC to an "ending" PC. | Again, that depends on the end state.
I've heard of campaigns where the PCs were the best in the sector or galaxy at stuff. Despite playing in and running campaigns with PCs in hundreds of sessions, I've never run or played in one of where the skills got that high. The end state for the campaigns I've run or played in had characters topping out their best skills in the 7D - 9D range and those PCs still had many useful skills where they had not focused that were still 4D or lower. So lower than a starting PC who chose to focus on those skills. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Oct 31, 2019 3:40 am Post subject: |
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But they were strong by comparison to their starting selves, right?  |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Oct 31, 2019 11:34 am Post subject: |
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Naaman wrote: |
But they were strong by comparison to their starting selves, right?  | Stronger, yes. But one reason skills didn't get too extreme was the tendency for characters to broaden their skills rather than focusing on only two or three skills. And for some characters broadening was needed because most adventures had only 2 or 3 PCs (or even just 1). So you couldn't rely on being able to stick to a single niche. |
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Thu Oct 31, 2019 11:57 am Post subject: |
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My "weak" starting character happens to be in a module adventure where most NPCS are weak..........this doen't make the character less weak.
Now I would love to have 19yr old brash pilot, meet a jedi, speak a little, have him tell a story of my father, show me a lightsaber
train for about three days after seeing the jedi use the lightsaber to maim someone.
and then have 50+Dice to skills and 1-3D extra attribute dice.
Luke according to the rules would have 15D attribues, if he started with 1D in the tree force skills, this would leave him 15D to attributes.....somehow he gained these attributes.......and gained enough skill in the force to actually be able to use it....meaning he at least given the RAW difficulties had to have no less than 4D in the force skills.
this in addition to what ever more than the "mere 7D" he had as a starting character. I would say he would have maybe started with no reduction in attributes and started with 1D in forces skills and about 25 maybe even 50 D skills.......BEFORE he flew to Alderaan.
I make a "weak" character, i encounter weaker NPCS, this doen't make character strong.
The NON HEROIC hero, fights against enemies that simply is nothing, he is no more heroic.......he just fights "nonthings".
So to me the issue is........with 3-5 cp and +1 progression, the game scope is narrowed to "only" pin you non hero that will never be heroic ever, against "nothings".
I dare say even most write ups of anything other than the gunfodder mooks....with one or two attributes and one or two relevant skills, just be shot at, is not a measure of player power.
To me the "Hero" palyer jedi should at least be at par with a "standard named jedi" of the prequal era, after we are taking about HEROES here......when then a mere padawan of the era easily have 3-4D in all three force skills, and skills in the 3-4D above attribute and at least 20-30 D more than the player we are counting up 1000s of CP, something that is 100% unattainable with a 3-5cp average and a +1 pip progression.
I have been thinking of actually keeping the CP cost the same, allowing you to infinately above your attribute, allowing a 2D dex character 15D in Blaster if he want to.........but Allowing +1D progression in skills, giving 30-50cp average for missions.
With a x10 cp reward and keeping the cost as normal, then yes we can get to the levels we see the ones meant to be "less heroic" then put much weaker but (meant to be more heroic) heroes |
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Thu Oct 31, 2019 7:01 pm Post subject: |
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having watched the movies again, read through comics and the like it struck me that what we see the people not heroes of the films, but the people there just doing their thing, seems to easily use weapons and perform actions rated as moderate to difficult, or a 15 to 20 difficulty.
Now lets look at even younglings, they are actually skilled enough in lightsaber combat to deflect and redirect blaster bolts, to some degree, and to a much lower degree than a jedi knight or a mere padawan, but still good enough to not only pull it off, but to have enough control to manage for a short while.
to me this is not possible with 1D or even 2D, maybe at 3D you can attempt it and have the luck required.
this would put a mere child at a minimum of 3Din both sense and control, and this in the very young age range, and long before becomming a padawan, if they become one.
then we see them spar and train with lightsaber, as the rules do not seperate between training combat and real combat, we see the younglings wield the lightsaber with enough skill to not miss the attack by 10 and thus injuring themselves, even if using a training saber.
in order to pull that off they need at least 3D to 4D in the skill.
as they do use frequently telekinetics, we can assum that with the easy they seem to pull off that, we would not rate their alter lower than the sense and control, all three being in the minimum 3D range.
If we then look to padawans, their levels of skill is far beyond this, and nothing indcated they are significantly at a "loss" attribute wise, amking it very reasonable to assume that a normal non heroic padawan woh simply spends his or her time padawaning would have at a mere minimum 18D attributes, and no less than 3D in all three force skills, maybe even a minimum of 4-5D, and no less than 5D in lightsaber.
in addtion we do see in the case of jedi that they do stuff with relative ease, and seems to not always use the force to understand or manage, in fact they seem to rely on the force only whan needed.
again making me think they have no penalty for being force users and they have and ocean more dice than any character can ever get unless the campaig lasts 12 years, and most capains last maybe 12 missions
if we look to troopers and non force users, they too seem not to be at the most significant disadvantage untile the force is used, and usually then in such a manner that requires success on a very high roll, so again only when in the 6-7D range will the force begin become a real boon and a true edge.
in fact we see very few people doing anyhhting with any particular difficulty, and this includes actions worth a roll according to the rules.
so either the player characters are maybe severly underpowered, or the game was never intended to be "heroic" but more the above average guy saving the below average village from the handful of average enemies, and then became the very very local hero.............very local. |
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