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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14344 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 27, 2020 1:56 am Post subject: |
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Reminds me of that film, Enemy at the gates.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16402 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 27, 2020 1:03 pm Post subject: |
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Ray wrote: | Rehabilitation Officer: "The soldier with the rifle will assault the enemy! The soldier with the clip will reload the fallen rifle, then assaults the enemy! NO SURRENDER!" *Repeats Ad Nauseam* |
garhkal wrote: | Reminds me of that film, Enemy at the gates.. |
There's a reason for that.
I doubt the Empire would go to that extreme (before Endor, at least); things were pretty desperate at Stalingrad. But for sure the Rehab Legions would be sucking hind teat with regard to equipment and resupply. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14344 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 27, 2020 4:54 pm Post subject: |
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Yea, you might see it with some Desperate rebel cells, that are trying to combat the imperials... _________________ Confucious sayeth, don't wash cat while drunk! |
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Ray Commodore


Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Jun 27, 2020 8:23 pm Post subject: |
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garhkal wrote: | Yea, you might see it with some Desperate rebel cells, that are trying to combat the imperials... | Especially species and cultures that don't have much care about individualism, like Battle Droids or Geonosians. Although I bet the other Rebel Cells nearby would be aghast to that kind of mentality, likening it to the haphazard way the Empire is with Stormtroopers, and the way some Jedi treated Clonetroopers.
But that's hijacking the thread, so back to COMPNOR. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16402 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 27, 2020 8:55 pm Post subject: |
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One of the defining traits of CompForce Assault troops is that they are utterly fearless, even in the face of overwhelming odds. If there was one group of soldiers on the Empire's side that could be counted on to literally fight to the death, it's CompForce."CompAssault units, raw or veteran, are uncrackable under combat conditions. Their indoctrination compels them to stand their ground and execute their orders regardless of casualties. Even stormtrooper units are known to retreat for tactical reasons, but CompAssault never backs down." - Rules of Engagement, pg. 97 _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Sutehp Commodore


Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Tue Feb 07, 2023 12:33 am Post subject: |
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Giving this a bump because I've had a docfile copy of CRM's COMPNOR write-up for years, but only now got back to converting it to a PDF after rechecking the format and indentations to make sure everything was correct. You can find both PDF and Docfile versions of CRM's COMPNOR rewrite as well as a crude redrawn diagram of COMPNOR's divisions here. Please note that the diagram is mostly correct; I transposed the Correction and Advancement subdivisions of the Coalition for Improvements (In other words, it is Advancement that has the Anthropology, Reclamation, Medical, and Technology subdivisions, not Correction.
CRM can double-check for me, but everything else should be correct on the diagram. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16402 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 10, 2025 10:57 pm Post subject: |
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So, back in the first post, I originally posited having Intervention as part of CompForce. However, as time has gone by (and especially with season 2 of Andor), I’m becoming more and more inclined toward moving it to the ISB and folding it into Enforcement. Seeing as how Intervention performs more of a law enforcement function than a military one, I’m wondering if that’s a better fit.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Xynar Commander


Joined: 10 Aug 2003 Posts: 290 Location: Northwest Indiana
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Posted: Mon Jun 16, 2025 11:44 am Post subject: |
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With COMPNOR and ISB being technically different departments/groups, I would think that CompForce would have their own versions of similar tools and groups. _________________ Xynar
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16402 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 21, 2025 2:18 am Post subject: |
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Xynar wrote: | With COMPNOR and ISB being technically different departments/groups, I would think that CompForce would have their own versions of similar tools and groups. |
To be clear, CompForce and ISB are both part of COMPNOR, but with different areas of responsibility. CompForce is predominantly military in nature, while ISB is mainly law enforcement. Intervention, however, straddles the line between the two, as a paramilitary force with a law enforcement focus. With the way things evolved in Andor season 2, I'm reconsidering whether CompForce is an appropriate place for it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16402 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 24, 2025 1:07 am Post subject: |
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So, I'm definitely going to move Intervention into the ISB, and will likely rename it Enforcement, with an expanded scope including uniformed patrol. However, I don't want to get rid of the original concept of Enforcement (i.e. an auxiliary force designed to provide plainclothes muscle to the other branches), so I'm thinking of expanding it along the lines of the Hilfspolizei of Nazi Germany, specifically the collaborating militia and paramilitary forces used in occupied Europe. Obviously I can't call them both Enforcement, so I would need another designation. Since Auxiliary is already taken by the CompForce division, I'm considering Militia (on account of the unofficial nature of the organization), but I am open to suggestions.
Also worth noting that the official Wookieepedia ISB page lists two new divisions of ISB: Tactical and Special Operations. The write-ups don't exactly inspire me, but the idea of the ISB having its own equivalent of a SWAT team sounds interesting.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10514 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Jun 26, 2025 11:34 pm Post subject: |
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CRMcNeill wrote: | Also worth noting that the official Wookieepedia ISB page lists two new divisions of ISB: Tactical and Special Operations. The write-ups don't exactly inspire me, but the idea of the ISB having its own equivalent of a SWAT team sounds interesting.
Thoughts? |
About these it is worth noting that the source for Tactical is Andor and there is a lot more info on it. Special Operations literally only appeared in a 2014 mobile strategy game that ended in 2020, and there is almost nothing there, so that seems completely ignorable.
CRMcNeill wrote: | So, I'm definitely going to move Intervention into the ISB, and will likely rename it Enforcement, with an expanded scope including uniformed patrol. However, I don't want to get rid of the original concept of Enforcement (i.e. an auxiliary force designed to provide plainclothes muscle to the other branches), so I'm thinking of expanding it along the lines of the Hilfspolizei of Nazi Germany, specifically the collaborating militia and paramilitary forces used in occupied Europe. Obviously I can't call them both Enforcement, so I would need another designation. Since Auxiliary is already taken by the CompForce division, I'm considering Militia (on account of the unofficial nature of the organization), but I am open to suggestions. |
I'm not sure about the name but I am very interested in seeing what you come up with. _________________ *
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16402 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 30, 2025 1:00 am Post subject: |
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Whill wrote: | About these it is worth noting that the source for Tactical is Andor and there is a lot more info on it. |
Tactical strikes me as the equivalent of elite units attached to larger agencies, such as local SWAT Teams or the FBI's Hostage Rescue Team. It could either be a subset of Enforcement or a separate division that recruits heavily from Enforcement.
Quote: | Special Operations literally only appeared in a 2014 mobile strategy game that ended in 2020, and there is almost nothing there, so that seems completely ignorable. |
Indeed. Based on their limited description (specifically Project Hidden Eye), Special Operations could just as easily be part of Improvements, specifically Reclamation Division.
Quote: | I'm not sure about the name but I am very interested in seeing what you come up with. |
Regarding the canon version on Enforcement, I encountered an interesting piece of information. While it isn't listed under the Enforcement section of the Imperial Sourcebook, GG10: Bounty Hunters states that Enforcement handles all interactions bounty hunters (pg. 7). Imperial Bounty Hunters generally focus on political targets (revolutionaries and political enemies), but there are a variety of other fringe types (assassins, mercenaries, enforcers, etc) whose skills might prove useful given that "Enforcement often has to take actions which the Select Committee would rather not be done by COMPNOR members."
I originally proposed Militia, but now I'm thinking Liaison is more accurate, in that it deals primarily with the ISB hiring outsiders to do their dirty work. It also fits with the ongoing COMPNOR theme of using non-threatening euphemisms to mask evil actions.
So, brief descriptions (longer write-ups to follow for inclusion into the previous ISB write-up):Enforcement - ISB's uniformed "Imperial Police" Branch, using a modified version of the write-up for Intervention.
Tactical - Elite ISB commandos who aid the various ISB agencies in specific actions as needed. Likely heavy overlap between Tactical and CompForce's Contingency Branch.
Liaison - Formerly Enforcement, handles all ISB interactions with non-ISB personnel, particularly for covert assignments the ISB would rather not have linked to them. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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