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STOP!!!!! What to roll?
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scott2978
Lieutenant Commander
Lieutenant Commander


Joined: 02 Jun 2005
Posts: 220
Location: Arizona, USA

PostPosted: Tue Dec 27, 2005 5:44 pm    Post subject: Reply with quote

I personally much prefer the cinematic method of running chases. If I was the GM in the given example, the way I'd run that encounter is like so:

"You see <bad guy> round the corner at the end of the corridor, nearly losing his footing as he slides on the freshly waxed duracrete."

and

"As you round the corner, you briefly catch a glimpse of <bad guy> pushing a button on some sort of remote control before he ducks into a doorway. You know <bad guy>'s propensity for clever traps so your senses immediately go to full alert!"

and

"Just as you suspected, <bad guy> has another sly trick up his sleeve. Moments before you run headlong into it, you spot a <trap type> dead ahead. You shout a warning to the others as you try to fling yourself out of the way of the <trap type>."

Something like that, with the players making the appropriate rolls along the way.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14030
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 27, 2005 11:35 pm    Post subject: Reply with quote

With the idea i had in mind for this, he would have a good 3-4 rounds worth of movement lead. So even if he took a round to slow down, stop then press the button to activate the trap (which would not be a wall activated thing but imo more of a remote control unit), he still would be enough ahead of the characters that by the time they rounded the corner, they would not see him pressing anything...
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