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One of my Players FUNNIEST QUOTE EVER
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Jedi Skyler
Moff
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Joined: 07 Sep 2005
Posts: 8440

PostPosted: Tue Jan 31, 2006 12:18 pm    Post subject: Reply with quote

LOL
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5308
Location: Sao Paulo - Brazil

PostPosted: Wed Feb 01, 2006 7:36 pm    Post subject: Reply with quote

Here's a funny one from a game I was GMing:

The group is aboard their freighter, approaching a planet.

GM: The planet fills your viewscreen.

Player: What time is it on the planet?

GM: ?... ALL OF THEM!!
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Jedi Skyler
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PostPosted: Thu Feb 02, 2006 10:04 am    Post subject: Reply with quote

LOL!!! There ya go. There are no stupid questions, but there sure are some dumb ones...


hehehe
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Boomer
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Joined: 14 Jul 2005
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Location: Terra Sol

PostPosted: Thu Feb 02, 2006 5:21 pm    Post subject: Reply with quote

Player: "If the enemy uses a re-usable stun-grenade, I can just throw it back!"

GM: "You mean if your lucky enough to survive 5d stun, your going to pick up the dead grenade, arm it with it's switch gone, and toss back the dead and inoperable grenade?"

Player: "Yeah, why not?"

A fellow player cut this conversation short... I think he wants the above player to survive a grenade only to watch and laugh as he fiddles around feebly.
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Ray
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Joined: 31 Oct 2003
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Thu Feb 02, 2006 10:23 pm    Post subject: Reply with quote

The problem with reusable stun grenades is that they need to be recharged. They may be reuseable, but they're still one-shots.
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Boomer
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Joined: 14 Jul 2005
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Location: Terra Sol

PostPosted: Fri Feb 03, 2006 12:10 am    Post subject: Reply with quote

But you never have to buy more. Just recollect them after the fight, assuming you win. Fairly simple.
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My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette!
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Pel
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Joined: 10 May 2006
Posts: 984
Location: Texas

PostPosted: Thu May 11, 2006 3:59 am    Post subject: Reply with quote

Very true. Do you recharge those yourself, or bring them to some sort of charging facility (I'm thinking propane bottles here)? Walking in with a few sacks full could definitely turn some heads. Very Happy

As for funniest line:
Early on, our resident Jedi lost his saber arm in a fight. He passed out soon after, but was rescued by the party and safely transported offworld.
Upon waking:
Jedi - "Hey, thanks for saving me. Where's my saber?"
GM - "Did anybody pick up the lightsaber?"
Other players (in unison) - "Uh, no."
GM - "Okay, you're saber's still in your hand."
Jedi - "I'm not holding it!"
GM - "Your other, missing hand." *chuckles*
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Ray
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Thu May 11, 2006 8:36 am    Post subject: Reply with quote

Pel wrote:
Very true. Do you recharge those yourself, or bring them to some sort of charging facility (I'm thinking propane bottles here)? Walking in with a few sacks full could definitely turn some heads. Very Happy


Recharge yourself, just requires electricity.

And a special power coupling, sold seprately unless you buy the grenades in bulk.
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Beancounter
Cadet
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Joined: 09 Jun 2006
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Location: Edmonton, Canada

PostPosted: Fri Jun 09, 2006 1:20 pm    Post subject: Reply with quote

Here's a quote from my vaults...

Player takes a bandolier of thermal detonators, places them on a base's power core, runs outside of the room (not closing the blast door), hides behind control panel, and makes it all go boom!

Me: "The power core explodes, and you die."
PC: "No fair! I never got to roll for damage!"
Me: "You detonated a dozed TDs on top of a power plant not less than 20 feet from where you were hiding. You die!"
PC: "I DEMAND A DAMAGE ROLL!"
Me: "Fine. Hold that thought." I leave the room for a moment, and return with my patented "Bucket-o-Dice", making a dramatic motion of plunking it down on the table.

Me: "Okay, let's say 80D damage for the detonators' bulk explosion. You count out the dice."
PC: "I was behind cover."
Me: "78D. Get counting." So he counts out 78 dice. "Now, roll 'em." He rolls. And for the life of me, I've never seen that many ones and twos rolled in my life. Consequently, after burning a Force point and an obscene number of Character points, he rolls more fices and sixes than I'd care to remember. End result - incapacitation.

PC: <ooc> "Hoo rah!"
Me: "Yeah. So, while you're laying there, eardrums ruptured, head rattling from the concussion, you're dimly aware of the ground shaking from the subsequent explosion of the base's reactor, not twenty feet from you. You'd be aware of the explosion, if your eyes weren't already seeing black spots from the explosion."
PC: "Aw, crap."
Me: "Well say, 250D for the core's explosion, given your proximity. Oh, and your 'cover' was destroyed in the last blast."
PC2: "What about us?!"
Me: "You guys saw what initially happened, say what was left of your buddy, and made like bats outta hell. We'll deal with your 3D regular and 6D stun damage later."
PC: "Later?"
Me: "Yup. You got 250D to roll my friend. Start."

That was the last time anyone ever questioed one of my GM-doesn't-need-to-roll-the-dice deciscions.
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Jedi Skyler
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PostPosted: Fri Jun 09, 2006 1:56 pm    Post subject: Reply with quote

That'll learn 'em! Twisted Evil
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tetsuoh
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PostPosted: Mon Aug 02, 2010 1:23 pm    Post subject: Reply with quote

Me "He wearing a helmet?"
GM "nope"
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
GM "k, roll it."
Me "he dodge?"
GM "you had surprise so no"
Me "whats the damage of that again?"
GM "don't worry about it" *rolls the bounty hunters body* "The three thermal detonators smack the bounty hunter in face one after another. He looks surprised at first, then pulls his carbine."
Me *facepalm*
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Rerun941
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Joined: 27 Jul 2004
Posts: 459
Location: Upstate New York

PostPosted: Mon Aug 02, 2010 5:10 pm    Post subject: Reply with quote

tetsuoh wrote:
...
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
...


3 Dark Side Points
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Luke - "Same as always."
Han - "That bad, huh?"
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Praxian
Lieutenant Commander
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Joined: 30 Mar 2010
Posts: 190

PostPosted: Thu Aug 05, 2010 7:11 pm    Post subject: Reply with quote

Rerun941 wrote:
tetsuoh wrote:
...
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
...


3 Dark Side Points


rofl - why is that? The Thermal Dets weren't armed (thus he pulled his carbine) lol.
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Praxian
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PostPosted: Thu Aug 05, 2010 7:15 pm    Post subject: Reply with quote

NPC: *pulls out a thermal det and attempts to "intimidate" my char*

Me: Gimmie that! *uses Brawl skill to take the thermal det out of said NPCs hand* You could get hurt using that.

NPC: But.... but.... but... that's mine!
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Rerun941
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PostPosted: Fri Aug 06, 2010 11:13 am    Post subject: Reply with quote

Praxian wrote:
Rerun941 wrote:
tetsuoh wrote:
...
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
...


3 Dark Side Points


rofl - why is that? The Thermal Dets weren't armed (thus he pulled his carbine) lol.


I misread the intention that they were for intimidation, my bad.

During one game I did have a Jedi PC pull the pin on a grenade and use telekinesis to "throw" it at a target. I gave him the warning that it would be a DSP, but he couldn't get it through his thick skull as to why it would be a DSP.
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Luke - "Same as always."
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