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Another ground weapon for imperials or your evil faction...
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Apr 17, 2006 2:07 am    Post subject: Another ground weapon for imperials or your evil faction... Reply with quote

Model: Antieain mark 82 thumper.
Type: Heavy mortar
Scale: Speeder
Skill: Artillery
Crew: 2 (ranger and gunner). 1 can operate at +10 to the to hit number
Range: 100-800 meters/1.6km/3.2km
Damage/blast radius:
Ap frag - 4d+2 / 0-4 meters, 3d+2 / 5-8 meters, 2d+2 9-12 meters
AV-hemp - 5d / 0-2 meters, 4d / 3-4 meters, 3d / 5-6 meters
GRD scatter - 3d+2 / 0-6 meters, 3d / 7-12 meters, 2d+1 / 13-18 meters
Incend - 5d / 0-3 meters, 3d+2 / 4-6 meters
2d+1 / 7-10 meters. BURNS for 1d rounds, at same damage level, dropping 1d then burns for another 1d rounds, then drops another level for 1d damage.
Palkon - WALKER SCALE 4d / 0-10 meters, 3d / 11-20 meters, 2d / 21-30 meters (if wild dices a 1 when shot, blows up IN THE BARREL).
Cost: 8900 credits new, 4390 used.
Avail: 3R or X
Cost of shells: Ap frag - 400 per shell, AV-hemp - 500 per shell, GRD scatter - 750 per shell, Incend - 900 per shell, Palkon - 1400 per shell.
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garhkal
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Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Oct 02, 2007 8:59 pm    Post subject: Reply with quote

Did some revising of this, mostly the active skill to use and the damage..

Model: Antieain mark 82 thumper.
Type: Heavy mortar
Scale: Speeder
Skill: Artillery weaponry (mechanical)
Crew: 2 (ranger and gunner). 1 can operate at +10 to the to hit number
Range: 100-800 meters/1.6km/3.2km
Damage/blast radius:
HE-Anti vehicular - 5d+2 / 0-3 meters, 5d / 4-6 meters, 4d+1 7-9 meters, 3d+2 10-12 meters

HE-Anti personnel - 6d / 0-4 meters, 5d / 5-8 meters, 4d/ 9-12 meters, 3/13-16 meters

Ground ball-scatter - 3d+2 / 0-6 meters, 3d / 7-12 meters, 2d+1 / 13-18 meters, 1d+2/19-24 meters

Incend - 7d / 0-3 meters, 6d / 4-6 meters
4d / 7-10 meters, 3d/11-15 meters. BURNS for 1d rounds, at same damage level, dropping 1d then burns for another 1d rounds, then drops another level for 1d damage.

Palkon - WALKER SCALE 4d / 0-10 meters, 3d / 11-20 meters, 2d / 21-30 meters (if wild dices a 1 when shot, blows up IN THE BARREL).
Cost: 8900 credits new, 4390 used.
Avail: 3R or X
Cost of shells: Ap frag - 400 per shell, AV-hemp - 500 per shell, GRD scatter - 750 per shell, Incend - 900 per shell, Palkon - 1400 per shell.
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Ray
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Oct 05, 2007 7:03 am    Post subject: Reply with quote

Man, we could have used some of these at Alamo Base!
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garhkal
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Oct 05, 2007 3:19 pm    Post subject: Reply with quote

Was that a base you lost??
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Ray
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Oct 05, 2007 6:18 pm    Post subject: Reply with quote

Well, more of a Tie.

Sure, the Imperials invaded the base, but only after we destroyed a vast majority of their main battle force, they rammed a Juggernaught into the outer wall, and we crash-landed a heavily-modified Corellian Corvette into the roof of the base.

Their mission was to destroy the base and kill everyone within, we got the base personelle out in our landers. Base was destroyed, but personelle survived, and we held the Imperials off until the Fleet arrived.

Not a victory, but not a loss. So, thusly, Far Orbit Fleet is UNDEFEATED!
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Jedi Skyler
Moff
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Joined: 07 Sep 2005
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PostPosted: Mon Oct 08, 2007 6:13 am    Post subject: Reply with quote

And don't forget sending Fluffy around the back to wreak havoc amongst their ranks... Twisted Evil
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Ray
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Oct 08, 2007 9:35 am    Post subject: Reply with quote

No, we didn't have Fluffy. Crying or Very sad

GM wouldn't allow it.

"No. Hell no. HELL NO Exclamation You guys are bad enough *WITHOUT* a Rancor! And what would you do with him?"

"Well..."

"NO! I don't really want to know!"
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vong
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Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Mon Oct 08, 2007 11:06 am    Post subject: Reply with quote

LMAO. But i want to know wha tthey would do with fluffy. id make him roll over Wink
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Ray
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Oct 09, 2007 7:09 am    Post subject: Reply with quote

More along the lines of build him a combat vechicle that has all the read-outs in the Rancor Language, and simple controls.

Something oversized and powered that can roll over smaller vechicles.

"We call it the CAV-Stomper!"
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