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A-Wing's Enemy Tergetting Jammer
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Tupteq
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PostPosted: Thu May 10, 2007 12:33 pm    Post subject: A-Wing's Enemy Tergetting Jammer Reply with quote

How does it work? Damage is described as: "-2D from file control" and skill "Sensors; works against all starfighters within range". If it works against all, then why it has ranges 1-3/7/15, which range? Does it work against allies, A-Wings, freighters (starfighter scale), "attacking" A-Wing? How to use sensors skill with it? Where this jammer idea cames from?
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garhkal
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PostPosted: Thu May 10, 2007 12:53 pm    Post subject: Reply with quote

I think it works like a directional jammer. If you hit (based on ranges) then the target's TC is jammed... That is the only reason i can see it put that in there..
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Tupteq
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PostPosted: Fri May 11, 2007 11:56 am    Post subject: Reply with quote

No more ideas? I read on forum that many of you used A-Wings in their games. Was targeting jammer damaged in all of them? Smile
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vong
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PostPosted: Fri May 11, 2007 12:06 pm    Post subject: Reply with quote

I think that its more that the TC uses certain tech to get a lock on a ship (probably to the engine) and the jammer would prevent that tech from getting a lock (perhaps by modifying the engine signature) or something along thoes lines.
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garhkal
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PostPosted: Fri May 11, 2007 1:18 pm    Post subject: Reply with quote

Or that most of us use the Awing variant with the concussion missile launcher vice the one with the jammer.
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Grimace
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PostPosted: Fri May 11, 2007 8:56 pm    Post subject: Reply with quote

I don't use the one with concussion missiles. In my games, no such version of the A-Wing exists.

How I use the targetting jammer is as a static reduction to any craft targetting the A-Wing, out to the maximum range. No rolls necessary to use it...it just works.

So a TIE shoots at an A-Wing with an active jammer. The TIE rolls -2D to hit. If, for some reason, a fellow A-Wing pilot decided to target his buddy in another A-Wing, who had his jammer going, the A-Wing pilot rolls with -2D to hit.

Basically, I felt the targetting jammer worked great for the original intent of the A-Wing, which was to be a fast, nimble, but not overly tough craft that zoomed in, did it's job, and got out using the jammer to help save itself from being blasted too much. I view the A-Wing as an interceptor, where missiles aren't needed, just speed and the ability to not be hit while engaging the enemy fighters.

The disadvantage of using the jammer is that it acts as a huge beacon on sensors. All that energy being pumped out to scramble the targetting computers is going to show up like a quasar to larger ships like capital ships. So an A-Wing pilot has to use his smarts to not turn it on too soon so he can hopefully get in close to sneak a peek before the space around him lights up with turbolasers. Plus, I basically said that if you run the jammer too long, it would burn out, as it's pumping out an awful lot of juice and doing that too long would be bad for its circuits. I figured a couple of minutes tops, so the pilot can't go flying around everywhere with it on.
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Maur
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PostPosted: Mon May 14, 2007 2:09 am    Post subject: Re: A-Wing's Enemy Tergetting Jammer Reply with quote

Tupteq wrote:
How does it work? Damage is described as: "-2D from file control" and skill "Sensors; works against all starfighters within range". If it works against all, then why it has ranges 1-3/7/15, which range? Does it work against allies, A-Wings, freighters (starfighter scale), "attacking" A-Wing? How to use sensors skill with it? Where this jammer idea cames from?


It has ranges because the jammers capability diminishes the farther you are from the emitter. So it is harder to effectively jam a ship in the 8-15 space range than one in the 1-3. As for effecting allies, it might, unless the Empire and Alliance used different frequencies for the targetting systems (much like the US and Russia used different frequencies for radars). Also the -2d would not just be against the A-wing, but trying to aquire any ship from wihtin the jammed area. So an A-wing escorting a small group of X-wings could provide some cover for the X-wings, but like others have noted the active jamming would be bright as daylight to capital ships.

I would find it hard to believe that the designers of such a system wouldn't create the circuits to handle the power flow. The only reason you wouldn't always want it active is that you are chewing up a lot of power and really just advertising your position.
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Xynar
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PostPosted: Mon May 14, 2007 8:42 am    Post subject: Reply with quote

I use the shields rules with weapons ranges. More arcs, harder to deploy. Further away, harder to focus. I start with Very Easy and every arc +5 and each range increment +5 except Point Blank. For example, using it on two arcs against two fighters at medium range. Very Easy (5), +10 for two arcs, +10 for medium range, which equals 25 or Very Difficult. This is to control the jammer, not to just blanket the area with it, btw.
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Tupteq
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PostPosted: Mon May 14, 2007 9:25 am    Post subject: Reply with quote

Xynar wrote:
I use the shields rules with weapons ranges. More arcs, harder to deploy. Further away, harder to focus. I start with Very Easy and every arc +5 and each range increment +5 except Point Blank. For example, using it on two arcs against two fighters at medium range. Very Easy (5), +10 for two arcs, +10 for medium range, which equals 25 or Very Difficult. This is to control the jammer, not to just blanket the area with it, btw.


So it requires an action to use? Next action in round, -1D to all other actions in that round. Then -2D becomes effectively -1D at best, with V.Difficult sensors roll (in your example). It sounds as pretty useless device (because of complexity of use).
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Xynar
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PostPosted: Mon May 14, 2007 11:38 am    Post subject: Reply with quote

Tupteq wrote:
So it requires an action to use? Next action in round, -1D to all other actions in that round. Then -2D becomes effectively -1D at best, with V.Difficult sensors roll (in your example). It sounds as pretty useless device (because of complexity of use).


It requires an action to activate, just like shields. But then you leave it on. In my example, it would be "ON" for two arcs at medium range. With friend of foe identification turned on, I don't know if the system is smart enough to not jam friendlies. But if I'm not mistaken, the jammer is supposed to help with bombing runs to prevent friendlies from being shot down, or to jam enemy bombers. And they can jam capital ship gun systems as well.
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Tupteq
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PostPosted: Mon May 14, 2007 6:00 pm    Post subject: Reply with quote

So, if you have it active, then any ship attacking you from these two arcs and distance between 3 and 7 units away has -2D to FC? It makes no sense for me. I bet A-Wing can make many turns during 5 second round, so "front" on the beginning of round may become "bottom" then "left" in just few seconds and completely different ships (if any) will be affected by jammer.

IMO this jammer should work equally on all directions or it could have some locking mechanism (requiring only to choose target), but it shouldn't require any special care.
Next question is if it works against all fighters or not. I like Grimace idea that ETJ works against any craft targeting A-Wing. But I think I read somewhere that A-Wings may use ETJ to help their allies.
About ranges - I don't have a good answer yet. Maybe just max range should be used. Reduction of effectiveness with range isn't IMO good solution because almost every shot will be on long ETJ range. Or maybe not - A-Wings' best tactic might be maximum close up to take full advantage of ETJ. What u think?
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Grimace
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PostPosted: Mon May 14, 2007 11:18 pm    Post subject: Reply with quote

You could always have the pilot of the A-Wing have to roll to "lock on" to other fighters that he wishes to help with the targetting jammer. Therefore, the ranges would come into effect, with the longer range being harder to lock on to help out friendly fighters in range. But for the source of the jammer itself, the fighter would automatically be protected by the -2D.

Once an A-Wing pilot locks on to a friendly with the jammer, as long as the targetted fighter stays within range of the emitting fighter, the friendly is also protected by the targetting jammer.
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Xynar
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PostPosted: Tue May 15, 2007 8:38 am    Post subject: Reply with quote

Has anyone asked over at the WEG forums or any of the WEG staff? It is a game mechanic question.
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Ray
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PostPosted: Tue May 15, 2007 9:12 am    Post subject: Reply with quote

BAH!

More fun figuring it out ourselves!

Back when I starting Gaming, we didn't have RPG Company Websites or Forums to ask questions when we were confused!

We had to *READ* and *THINK* and *FIGURE OUT*!

Kids today... No respect... *Waves Cane Around*
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vong
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PostPosted: Tue May 15, 2007 9:30 am    Post subject: Reply with quote

Ray wrote:
BAH!

More fun figuring it out ourselves!

Back when I starting Gaming, we didn't have RPG Company Websites or Forums to ask questions when we were confused!

We had to *READ* and *THINK* and *FIGURE OUT*!

Kids today... No respect... *Waves Cane Around*


lol, you see today, we kids are smart, we dont keep tring to re-invent the wheel. if someone already knows, why try to figure it out yourself Wink
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