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Mech Fighter - d6 VF-1 Valkyrie
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Ankhanu
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PostPosted: Tue Oct 09, 2007 9:56 pm    Post subject: Reply with quote

Esoomian wrote:
That seems fairly likely I recall seeing robotech videos in the video stores as far back as I can remember long before Transformers videos were available.

But of course with my location I'm probably a year or so behind the rest of the world in terms of niche pop culture


Dunno, you're a lot closer to Japan than we are... Smile
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Esoomian
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PostPosted: Tue Oct 09, 2007 9:58 pm    Post subject: Reply with quote

Indeed but our population is smaller so anything that doesn't have instant mass appeal is usually initially overlooked as we don't have the consumer base to support significant investment.
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Ankhanu
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PostPosted: Tue Oct 09, 2007 10:04 pm    Post subject: Reply with quote

Yeah, my region is much the same. Canada, overall, isn't too bad, but where I'm from is usually a bit behind the rest of the country.
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Ankhanu
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PostPosted: Wed Oct 10, 2007 2:11 pm    Post subject: Reply with quote

To rework this a little:

Craft: Me-002-P Mech fighter
Type: Mech fighter prototype
Scale: Starfighter
Length: 10m / 7m / 13m
Skill: Mech Operation
Crew: 1-2
Passengers: -
Cargo Capacity: 10kg
Consumables: 1 Week
Hyperdrive multiplier: --
Hyperdrive backup: --
Nav Computer: Yes
Maneuverability: 1d+2 / 2D / 3D
Space: 10 / 6 / 2
Atmosphere: 4300kmh (1800) / 1078kmh (350) / 96.5kmh (32 - Run)
Hull: 4D
Shields: 1D (Fighter and Guardian modes only)
Sensors:
.: Passive: 25 / 1D
.: Scan: 40 / 2D
.: Search: 60 / 3D
.: Focus: 4 / 3D+2
Weapons:
.: Weapon Name: High Powered Lasers (2)
--- Scale: Starfighter
--- Fire Arc: Front (Fighter Mode Only)
--- Crew: 1
--- Skill: Starship Gunnery
--- Fire Control: 2D+2
--- Space Range:
--- Atmosphere Range:
--- Damage: 4D
.: Weapon Name: Quad Laser Cannon
--- Scale: Starfighter
--- Fire Arc: Turret
--- Crew: 1
--- Skill: Starship Gunnery
--- Fire Control: 2D
--- Space Range:
--- Atmosphere Range:
--- Damage: 4D
.: Weapon Name: Pod Laser
--- Scale: Starfighter
--- Fire Arc: Front, Left, Right (Guardian and Battloid modes only)
--- Crew: 1
--- Skill: Mech Combat
--- Fire Control: 3D+2
--- Space Range:
--- Atmosphere Range:
--- Damage: 5D
.: Weapon Name: Mech Brawl
--- Scale: Starfighter
--- Fire Arc: Front, Left, Right (Guardian and Battloid modes only)
--- Crew: 1
--- Skill: Mech Combat
--- Fire Control: 1D
--- Space Range: -
--- Atmosphere Range: -
--- Damage: 3D

And the Modular Armour/Booster:
Craft: Me-002-Plr Mech fighter
Type: Armoured Long-Range Mech fighter prototype
Stats the same as Me-002-P, except as follows:
Hyperdrive multiplier: x1
Hyperdrive backup: x10
Maneuverability: 1D / 1D+2 / 2D
b]Space:[/b] 12 / 7 / 2
Hull: 5D
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Esoomian
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PostPosted: Wed Oct 10, 2007 3:49 pm    Post subject: Reply with quote

Very cool having that land and transform right in front of a soldier would probably make him reconsider his career choice.
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schnarre
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PostPosted: Thu Mar 20, 2008 11:21 pm    Post subject: Reply with quote

I had done stats for transformable Mecha years ago (I probably still have the notes). This brings back memories!

I had seen the original Macross, Southern Cross, & Mospeada series that Robotech was cobbled together with. I have to say I prefer the originals, but I'm a purist when it comes to foreign films.
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FightingCorsair
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PostPosted: Wed Oct 15, 2008 2:26 pm    Post subject: Reply with quote

This is so cool.

You might want to consider proton torpedoes and/or concussion missiles in the pods too.
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Ankhanu
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PostPosted: Wed Oct 15, 2008 2:38 pm    Post subject: Reply with quote

Yeah, missiles/torpedoes are a good idea... but perhaps instead of adding it to the pod, using them as an alternative pod. Laser or missiles or torpedoes, rather than all three.

I know all three works well with Robotech, but I think it gets a little further "out there" for Star Wars... though perhaps adding another module that reduces speed/manoeuverability while adding an outrigger of missiles or torpedoes below the lateral manoeuvering fins (wings) could work.
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FightingCorsair
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PostPosted: Mon Oct 20, 2008 9:14 am    Post subject: Reply with quote

I seem to remember in some of the original Japanese animation there were multiple versions of the pods. Missiles, laser canons, sensors.
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schnarre
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PostPosted: Tue Oct 21, 2008 6:33 pm    Post subject: Reply with quote

FightingCorsair wrote:
I seem to remember in some of the original Japanese animation there were multiple versions of the pods. Missiles, laser canons, sensors.



Yes indeed! There was a sensor model (which was unarmed), the standard battle pod (produced in the millions), the officer's pod (which had arm mounting cannons), a Light Missle pod,& a Heavy Missle pod (2-3 times the load of missiles at reduced performance specs).
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Ankhanu
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PostPosted: Tue Oct 21, 2008 11:36 pm    Post subject: Reply with quote

Guess I'll have to develop some non-prototype stats with differing PODs Smile
Alternate universes can be fun Razz In no way can we even think about pretending this could be anything approaching canon Wink
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schnarre
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PostPosted: Fri Oct 24, 2008 11:49 pm    Post subject: Reply with quote

Ankhanu wrote:
Guess I'll have to develop some non-prototype stats with differing PODs Smile
Alternate universes can be fun Razz In no way can we even think about pretending this could be anything approaching canon Wink



That's part of the fun mate! Wink
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Lostboy
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PostPosted: Tue Oct 28, 2008 2:29 pm    Post subject: Reply with quote

You might want to consider that in battaloid mode the veritech is pretty much a starfighter scale droid without a brain or powered suit. So knocking up some droid stats might be wise.

The trade federation had transforming droid fighters, that might be worth looking into.
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Ankhanu
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PostPosted: Tue Oct 28, 2008 7:23 pm    Post subject: Reply with quote

I never really got the sense from watching Macross (or playing the RPG) that the Battleoid mode was automated or droid-like; it still relied upon pilot input to function. Even if that's not the case and there was a lot of automation, I don't think I'd want to incorporate that into a Star Wars universe analog... doesn't seem to jive in anything but some flavour/fluff text; in that perhaps some droid components help to interpret and implement the cockpit commands into the right movements, without changing any stat block elements.
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Resh Kaska
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PostPosted: Wed Oct 29, 2008 4:53 pm    Post subject: Reply with quote

Reminds me of the Z-95 VMF (Variable Mode Fighter) I created years ago for 1st Edition D6 Star Wars. At the time, there wasn't a pic of the fighter in the Star Wars Sourcebook and variable-geometry wings were mentioned, so we used the standard VF-1 to represent the Z-95.
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