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Socorro
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Rathe Ehtar
Commander
Commander


Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Mon Nov 03, 2003 7:10 pm    Post subject: Socorro Reply with quote

The Black Sands of Socorro is a very cool book, rich with cultural background about Socorro, details about it's local crimelords and of coarse the cool Caelli-Merced merchandise...

Like the Caelli-Merced Sentinel IV Blaster

Quote:
The Caelli-Merced Sentinel IV Blaster
Type: Heavy Blaster Pistol
Scale: character
Ammo: 100
Cost 1200
Availability: 4, R
Range: 3-10/30/60
Damage: 5D+2
Game Notes: The Caelli-Merced is a preisely designed weapon, intentionally designed for the advanced user. This weapon adds +5 to the difficulty for any user with a blaster skill of less than 4D, but anyone with a blaster skill of 6D or higher gets a +1D to hit.


or the Swoop Crell mentioned...

Quote:
Caelli-Merced CR-43 Swoopchase Racer
Type: Racing Swoop
Scale: Speeder
Length: 2.44 meters
Skill: Swoop Operation
Crew: 1
Cargo Capacity: 3 kilograms
Altitude Range: Ground level-3.05 meters
Cost: 8000
Maneuverability: 5D+1
Move: 120; 350 kmh (The Caelli-Merced CR-43XA has an altitude of 55 meters and a top speed of 800 kmh.)
Body Strength: 2D+2

Socorro is a cool place. I want to go there, someday...
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Last edited by Rathe Ehtar on Sat Nov 08, 2003 4:43 am; edited 1 time in total
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Ragnar
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Joined: 11 Sep 2003
Posts: 371
Location: Vacaville, CA

PostPosted: Mon Nov 03, 2003 7:14 pm    Post subject: Reply with quote

Soccoro is cool, but if you want to make it big there you have to join the guild and stick around for a long while.
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Urhart the Fallen Angel
Lieutenant Commander
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Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Tue Nov 04, 2003 11:14 pm    Post subject: Reply with quote

Shocked Where did you get those stats for the swoop??? That's just plain old incredable! Manuverability 5D+1?? anyone with 3D swoop ops would kick @$$ with that!
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Rathe Ehtar
Commander
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Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Thu Nov 06, 2003 5:24 am    Post subject: Reply with quote

Urhart the Fallen Angel wrote
Quote:
Where did you get those stats for the swoop??? That's just plain old incredable! Manuverability 5D+1?? anyone with 3D swoop ops would kick @$$ with that!


Like I posted earlier, Black Sands of Socorro is a cool book.

Caelli-Merced makes lots of cool stuff. Blaster pistols, vehicles and they do incredible ship upgrades and repairs. The average Caelli-Merced mechanic has a spacetransports repair of 10D!
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"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill
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roguesquad
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Joined: 04 Oct 2003
Posts: 78
Location: Winnipeg, Manitoba, Canada

PostPosted: Thu Nov 06, 2003 6:07 pm    Post subject: favorite location Reply with quote

It might seem basic, but I like tatooine the best. It has such a strong location in the movies of course. But I like the cities of Mos Espa, and Mos Eisley for it's criminal back ground. Quite the place to get into trouble. And there's the sand people. They are very cool. Makes you want to know what they are like without the wrappings. Are they even human? Are they even near human?
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Vex
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Joined: 18 Oct 2003
Posts: 38
Location: NC

PostPosted: Thu Nov 06, 2003 6:56 pm    Post subject: Reply with quote

I dont see how Tatooine can compete with anything, I dont like it, but I see where your coming from(barely). Anyway I like Coronet City and other cities on Corellia.
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Rathe Ehtar
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Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Mon Nov 10, 2003 4:20 am    Post subject: Reply with quote

In one game of mine, I created the planet Calisto which was under Imperial control during the trilogy and then fell under the Pentastar Alignment. Calisto spaceport and the surrounding city was a fun place to have adventures. It is the home of Crell Damar. Smile

One of the sites of natural beauty was the crystaline reefs that lined the coast. It was a good spot for dates. Smile The city was unique in it use of crystaline architecture which dated as far back as the Old Republic. Calisto is the homeworld of a homemade near-human race called Trill, based only in appearance to the Star Trek species. Their society valued knowledge, which was a useful trait in Crell's case.

Did you guys want me to post more about Socorro?
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"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill
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Crell Damar
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Joined: 31 Jul 2003
Posts: 845

PostPosted: Mon Nov 10, 2003 1:39 pm    Post subject: Reply with quote

Calisto is a very cool place, I'm loving hunting there Smile
it's controlled by pentastar right now right rathe?
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Robot Ron
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Joined: 05 Aug 2003
Posts: 38
Location: Indianapolis, Indiana

PostPosted: Sun Nov 23, 2003 2:07 am    Post subject: Reply with quote

Quote:
One of the sites of natural beauty was the crystaline reefs that lined the coast. It was a good spot for dates. The city was unique in it use of crystaline architecture which dated as far back as the Old Republic. Calisto is the homeworld of a homemade near-human race called Trill, based only in appearance to the Star Trek species. Their society valued knowledge, which was a useful trait in Crell's case.

Star Wars-Star Trek crossover?! I guess this proves that Star Wars and Star Trek can peacefully coexist Smile
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Crell Damar
Line Captain
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Joined: 31 Jul 2003
Posts: 845

PostPosted: Sun Nov 23, 2003 2:40 pm    Post subject: Reply with quote

I wanted to play a Trill Smile
Auron is practically a bajoran
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Rathe Ehtar
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Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Tue Nov 25, 2003 12:21 am    Post subject: Reply with quote

Robot Ron wrote

Quote:
Star Wars-Star Trek crossover?! I guess this proves that Star Wars and Star Trek can peacefully coexist


Merely a superficial crossover. Although I am a Trek fan, but that's another story.

Recently I created the planet Dangomir, which is the water world Ragnar visited in his last game. The inhabitants are called, Quelnesh and live in cities under the sea. Their leader is the Regent Qusar (recently posted as Supreme Qusar which was an error)Questal. I only created the ereas Ragnar visited and didn't have details of the city at the time, but you could compare it to a Mon Cal city or the Gunguns city. Obviously the technology is very undersea oriented, but they do have defenses against enemies from space.

Yet another world created from the Rancor Pit random generator... Smile
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"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill
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Esoomian
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Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Nov 25, 2003 5:18 pm    Post subject: Reply with quote

AH but how did you create the inhabitants?

I'm very interested in that seeing as how the Esoomians (with their great big lack o' data from WEG) seem to be a make it up as you go along species.
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Rathe Ehtar
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Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Mon Dec 01, 2003 2:11 pm    Post subject: Reply with quote

Esoomian wrote

Quote:
AH but how did you create the inhabitants?


That was the easy part. Bam! Snap!... an aquadic race is born. Since they were just story elements for that game, I didn't bother writing stats for them. I may later if it becomes an issue, but for now they're just story.
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Jace_Terrik
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Joined: 02 Jul 2004
Posts: 85
Location: Helsinki, Finland

PostPosted: Fri Jul 02, 2004 8:08 am    Post subject: Back to Socorro... Reply with quote

Well, anyway. Back to Socorro.
I kinda cringed when I first read the sourcebook. I know it's good and all, but it doesn't sorta give you any chances to create you own larger-than-life-story.
Everything seems to be perfectly done, but it's TOO perfectly done. PC's won't have a chance to do anything, since everything seems to be forbidden. The power structure of the world seems to rigid for smugglers.
I thought smugglers were supposed to be the ultimate scoundrels, lawbreakers of the upteenth degree.
On Socorro, smugglers are reduced by rules that basically go like this:
"Do (insert something here), and you'll be killed/barred from future deals."

And Drake Paulsen is a han solo/luke skywalker-munchkin-hybrid.
I hated him the instant I saw him. Razz
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