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vehicules pursuit
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myrddin
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Joined: 10 Jul 2003
Posts: 2
Location: FRANCE

PostPosted: Thu Jul 10, 2003 7:33 am    Post subject: vehicules pursuit Reply with quote

I tried to create new rules in order to get more dynamic pursuit between vehicules.
So, if my players want, i allow them to use a pursuit mode instead of regular rules for movement :
- first, the pursuer can choose and realise his movement just after each movement of the followed vehicule. He suffers the same penalty than the first vehicule, but he adds the penalities for his fires and each manoeuver cost 3 points more than regular.
- he is allowed to fire only one time between two movements if the followed vehicule stay in his fire arc.
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Thu Jul 10, 2003 7:04 pm    Post subject: Reply with quote

This allows the pursuer to react to what the person he's chasing does, right? I like it!
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myrddin
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Joined: 10 Jul 2003
Posts: 2
Location: FRANCE

PostPosted: Wed Jul 16, 2003 2:46 pm    Post subject: Reply with quote

I appreciate you like it but i think it could be improved, if you have any suggestions.
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Icebrand
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Joined: 22 Oct 2003
Posts: 14
Location: Buenos Aires, Argentina

PostPosted: Fri Oct 24, 2003 2:33 am    Post subject: Reply with quote

Our rules are simple...
The chased declares first, then the pursuer.
the pursuer usually shoots while the "victim" tries maneuver to loose him / make him crash.

I will never forget how the group assassin dived her starfighter deeper and deeper into a gas giant trying shake 3 tie interceptors off her tail...
(taking more and more hull damage every round, stamina to remain conscious and harder piloting difficulties, loosing coms signal, etc, it was really cool)
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Rathe Ehtar
Commander
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Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Fri Oct 24, 2003 2:44 am    Post subject: Reply with quote

Cool.
I like the idea of new vehicle chase rules!
One game of mine uses a lot of them.
This could spice things up.
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