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Jedi Students
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Crell Damar
Line Captain
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Joined: 31 Jul 2003
Posts: 846

PostPosted: Tue Nov 18, 2003 12:52 pm    Post subject: Jedi Students Reply with quote

I just started last week a jedi game in the new republic era and I was wondering when you guys would think it'd be appropriate for me to start lobbing dark jedi and whatnot at them, some kind of force attribute range or something, cause I don't want to start them off with that too early. I don't have much experience with running a jedi game effectively... I don't want their master doing every bit of fighting and stuff... you know?

I was thinking somewhere around maybe 4D force attributes and maybe 5D+2 lightsaber... plus their other skills at decent levels...
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"For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "

Obi-Wan Kenobi


Last edited by Crell Damar on Tue Nov 18, 2003 1:53 pm; edited 1 time in total
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Brandon
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Joined: 12 Aug 2003
Posts: 29
Location: Waterloo

PostPosted: Tue Nov 18, 2003 1:51 pm    Post subject: Reply with quote

Yeah I'd take those stats as a baseline level of experience to start messing with some dark side foes.
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Son of Fire
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Joined: 03 Sep 2003
Posts: 560
Location: Rose City Canada

PostPosted: Tue Nov 18, 2003 2:56 pm    Post subject: Reply with quote

Seems good to me mang.
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Urhart the Fallen Angel
Lieutenant Commander
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Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Tue Nov 18, 2003 10:54 pm    Post subject: Reply with quote

I'd bring it in slowly, like making the guys do some work that they think has nothing to do with darkies, and make it turn out that the guy was working for some evil almighty dark jedi. Also have a decoy so that they think sombody who is a darkie end up being some sort of outcast of another form of jedi order, and have one of the jedi masters have been part of that order untill he left for the winning team, and the darkie have been there too (he destroyed it).
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Son of Fire
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Joined: 03 Sep 2003
Posts: 560
Location: Rose City Canada

PostPosted: Tue Nov 18, 2003 11:49 pm    Post subject: Reply with quote

Not too shabby. Very Happy
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"My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw
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Crell Damar
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Joined: 31 Jul 2003
Posts: 846

PostPosted: Wed Nov 19, 2003 12:39 am    Post subject: Reply with quote

not bad from what i understand... can you repeat that a little more clearly?
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"For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "

Obi-Wan Kenobi
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Rathe Ehtar
Commander
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Joined: 11 Oct 2003
Posts: 441
Location: Vacaville, CA

PostPosted: Wed Nov 19, 2003 2:28 pm    Post subject: Reply with quote

Urhart has a good idea going.

Start off slow with the Dark Jedi. Remember, if they do anything really dark and evil the Jedi council will 'feel' it. A Dark One could operate from the shadows. Perhaps s/he controls a new pirate guild from behind the scenes. When the pcs get in the way of his pirate plans, he could send a bounty hunter after them. If that fails, s/he could plan elaborate traps for the pcs, false distress calls, decoy pirate attacks, etc. You could use the 'pirates of prexiar' adventure to start off the pirate angle of the adventure.

(Damn this is good stuff. Shocked )
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"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill
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Crell Damar
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Joined: 31 Jul 2003
Posts: 846

PostPosted: Thu Nov 20, 2003 12:56 pm    Post subject: Reply with quote

Those damn pirates of prexiar almost killed my jedi the last time we tried that... and it's all the captain's fault... if only he could sneak a little better Razz

Thanks for all your help guys... I've got my next few things planned out now Smile
I just hope that Durran doesn't make the PoP too easy for them...
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"For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "

Obi-Wan Kenobi
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Ragnar
Commander
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Joined: 11 Sep 2003
Posts: 371
Location: Vacaville, CA

PostPosted: Thu Nov 20, 2003 3:17 pm    Post subject: Reply with quote

the Pirates of Prexiar wasn't too hard... it just depended on how you handle the situation... Cool
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Crell Damar
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Joined: 31 Jul 2003
Posts: 846

PostPosted: Thu Nov 20, 2003 5:38 pm    Post subject: Reply with quote

pssht... it wasn't too hard because you didn't get shot...
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"For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "

Obi-Wan Kenobi
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Robot Ron
Ensign
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Joined: 04 Aug 2003
Posts: 38
Location: Indianapolis, Indiana

PostPosted: Sun Nov 23, 2003 1:03 am    Post subject: Reply with quote

When I ran Pirates of Prexiar, my friend ended up stealing the pirates' ship, and he killed the captain. His character was a failed Jedi and so he could use a lightsaber, which he used to get onto the ship, i think he cut through some kind of vent or something and got onboard. While onboard, he ran into the pirate captain and he ended up cutting the captain in half with his lightsaber. Then he made his way to the cockpit of the ship and opened it up at which point the rest of the characters got on with the medical, then they took off and vaporized the pirate's base.
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