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Do any of you guys use mood music?
Yeah, it's cool
88%
 88%  [ 30 ]
No, never thought about it
8%
 8%  [ 3 ]
Tried it and didn't like it
2%
 2%  [ 1 ]
Total Votes : 34

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Urhart the Fallen Angel
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PostPosted: Thu Dec 04, 2003 9:35 pm    Post subject: Reply with quote

Here's a hint, the song "Destiny" from the soundtrack of X fits any scene from combat, easy victory to sad remorse scenes. Also when anybody betrays the group in some way, aways play "The Beast II" from the soundtrack of Evangelion. We all know what to play during a big jedi duel right?
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Crell Damar
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PostPosted: Sun Dec 07, 2003 1:41 pm    Post subject: Reply with quote

There are a few songs from Cowboy Bebop that make for good chase music Very Happy

And when it comes to heroic themes, squaresoft games have some of the best possibilities.

Starwars has a lot of cool battle themes, but I try to mix it up from time to time... because on the soundtracks, they can go from some kickass fight music to the imperial death march, and you're not always fighting the empire Razz

My wroonian x-wing pilot was going to be the type who would a laserdisc player in his x-wing and would throw in a rock disk when he flew into battle Wink Laughing but I don't really play much in that game anymore... so...
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Son of Fire
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PostPosted: Sun Dec 07, 2003 2:05 pm    Post subject: Reply with quote

Juno Reactor and Front Line Assembly have some neat songs that could be cool for combat scenes.
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Crell Damar
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PostPosted: Fri Dec 12, 2003 3:17 pm    Post subject: Reply with quote

do you have the names of some specific songs?
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zarkempt
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PostPosted: Fri Dec 12, 2003 5:09 pm    Post subject: Reply with quote

the song i have found to bes t the best for a gun fight is " why cant we be friends" it lightens the mood somewhat and sometimes throws the gm off just enough for you to live
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Son of Fire
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PostPosted: Fri Dec 12, 2003 5:15 pm    Post subject: Reply with quote

Heh, I don’t think that would go over well in our game. Laughing

Well most of the stuff from both of those bands would be adequate for just about any scene…the slower stuff would be good for setting the mood, and some of the faster stuff is great for fight scenes. Over all they should suit Crell.
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Crell Damar
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PostPosted: Fri Dec 12, 2003 5:40 pm    Post subject: Reply with quote

I've got enough fight music Razz
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Wookie rage
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PostPosted: Mon Jan 12, 2004 3:54 pm    Post subject: Reply with quote

I find that the music really helps game sessions. I mean, tell me that the music isn't what makes the movies. Wink I haven't had a whole lot of chances to really use the kind of music I want to but the few times I did use it my group reacted positively to it.
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Hellstorm
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PostPosted: Mon Jan 12, 2004 5:17 pm    Post subject: Reply with quote

Music can really set the mood. One of my DM tried it and we all loved it 8)
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Rathe Ehtar
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PostPosted: Mon Jan 12, 2004 8:27 pm    Post subject: Reply with quote

DM, no you mean GM don't you.

I love to use music, but some of my players are control freaks with music and the switching to tracks is very distracting to the flow of the game. Lately, I haven't used music and it's worked out fine.
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Son of Fire
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PostPosted: Thu Jan 15, 2004 12:55 am    Post subject: Reply with quote

Yeah, but there is something to best said about have the players see an Imperial Star Destroyer with the Imperial March in the background. 8)
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Hellstorm
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PostPosted: Fri Jan 16, 2004 5:06 pm    Post subject: Reply with quote

Rathe Ehtar wrote:
DM, no you mean GM don't you.


No, I mean DM since we were playing Dungeon, but it still kicked butt to have music setting the mood 8)
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Maximilian Bernas
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PostPosted: Sat Mar 20, 2004 1:17 am    Post subject: Reply with quote

I keep 2 different files ready on my lap-top:
1) A file containing some 50 or so sound effects (a few blasters, light saber on, off, humming, a few crashing sabers, some explosions, a few grunts, cries, and a bunch of death screams, etc...)
2) A compilation of the tracks from the 5 CD sets from the extant movies. Duel of Fates, Imperial March, opening theme, Princess Leia's theme, Cantina, the asteroid field, the original Sy snootles (not that new thing Rolling Eyes ), and a few others that seem to work right.

If you have a nice sound card and decent set-up, you should be able to fade the music in and out without really messing things up too much.

Of course, the sound effects are great to use for a botch, an ambush, or when a bad guy bites it (hence the plethora of death screams!) Very Happy
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Hellcat
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PostPosted: Sun Aug 01, 2004 3:20 am    Post subject: Reply with quote

In the few I've hosted I never thought about it, and in nearly half of them I was in a situation where I couldn't use any kind of audio device. Since the last session I haven't been able to put a session together and have merely been creating material and trying to create adventures without sidetracking myself.
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Jace_Terrik
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PostPosted: Sat Aug 21, 2004 6:40 am    Post subject: Reply with quote

So where do you get all them sound FX from?
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