The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

How do interdictors work in the game?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> How do interdictors work in the game?
View previous topic :: View next topic  
Author Message
worfbacca
Lieutenant Commander
Lieutenant Commander


Joined: 31 Oct 2003
Posts: 104

PostPosted: Wed Mar 25, 2009 9:09 pm    Post subject: How do interdictors work in the game? Reply with quote

Does the interdictor stop all hyperspace travel in range or does it have to target individual ships in range?
_________________
"That was left handed!"
Back to top
View user's profile Send private message
YodaWI
Lieutenant
Lieutenant


Joined: 12 Jul 2008
Posts: 97
Location: Watertown, WI

PostPosted: Wed Mar 25, 2009 9:23 pm    Post subject: Reply with quote

Interdictors work with an 'area of effect'. Any ship attempting to pass through that area via hyperspace is brought back to realspace. Also, ships cannot return to hyperspace until clearing that area.
Depending on the size and strength of the interdicter and ship being interdicted, some moderate to major damage will probably occur to the hyperdrive and other systems. Ships will not have any warning before being drawn out of hyperspace either.
In order to clear the area, ships may attempt to put a planet, moon, or large asteroid between them and the interdictor to escape its gravitational pull. Also, a few times in the books, Luke and others tried a few different 'tricks' to avoid the tractor beams and interdictors and escape.
I have never used it in roleplaying so I am not sure of all the actual game mechanics.
_________________
"May the Force Be With You."
Back to top
View user's profile Send private message MSN Messenger
Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Wed Mar 25, 2009 11:00 pm    Post subject: Reply with quote

Ships dropping out of hyperspace when they enter a gravity field is a safety feature so as not to collide with an object in space. so i wonder if a ship that has the gravity safeties disabled would be effected
Back to top
View user's profile Send private message
YodaWI
Lieutenant
Lieutenant


Joined: 12 Jul 2008
Posts: 97
Location: Watertown, WI

PostPosted: Wed Mar 25, 2009 11:34 pm    Post subject: Reply with quote

good question. Of course, there is an awful lot of risk involved with that. If I was GM and the characters tried that repeatedly, eventually it would catch up with them. You would have to be a little more detailed or strict with astrogation rolls and difficulties I would think.
_________________
"May the Force Be With You."
Back to top
View user's profile Send private message MSN Messenger
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Thu Mar 26, 2009 6:59 am    Post subject: Reply with quote

the safties are so the drives dont overheat i believe. you cant go to lightspeed in a gravity well either. So i believe gravity exerts a force in hyperspace that sucks the ship back into relapse.

to avoid a gravity well generator, they built something of a "skipper" in the books, where the ship had a few hypercells, and when one went (sucked into relapse) the second would trigger keeping hte ship in hyperspace.

cant remember what book, but i believe it was in the vong series.
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Luwingo_Spince
Commander
Commander


Joined: 10 Oct 2008
Posts: 357
Location: California

PostPosted: Thu Mar 26, 2009 11:37 am    Post subject: Reply with quote

It was in the Corellian trilogy, the Bakurans developed it
Back to top
View user's profile Send private message
Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Thu Mar 26, 2009 1:49 pm    Post subject: Reply with quote

I looked in truce at bakura and could not find it. I know iv seen the d6 stats somewhere.
Back to top
View user's profile Send private message
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Thu Mar 26, 2009 2:31 pm    Post subject: Reply with quote

*sounds the horn of GRY*

he has stats for everything. all searches start and end with him Wink
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Luwingo_Spince
Commander
Commander


Joined: 10 Oct 2008
Posts: 357
Location: California

PostPosted: Mon Jun 01, 2009 6:20 pm    Post subject: Reply with quote

It wasn't in the Truce at Bakura Sourcebook, but the Corellian Trilogy which was covered in Cracken's threat dossier.

Sorry about the late post but hadn't looked at this thread in awhile.
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Jun 01, 2009 6:51 pm    Post subject: Reply with quote

Blast... there must be something wrong with the horn of Gry... missed that one...

Anyway, better late than never.

Hyperwave Sustainer
Model: Bakuran hyperwave inertial momentum sustainer (HIMS)
Type: Anti-interdiction field hyperwave sustainer
Scale: Capital
Skill: Capital ship piloting
Cost: Not available for sale
Availability: Unique
Game Notes: The Bakuran hyperwave sustainer allows a ship to pass through an interdiction field. During an “interrupted jump” the pilot must make successful Very Difficult capital ship piloting rolls for each round the vessel is attempting to travel. In addition, the hyperdrive speed of the vessel is reduced to x12. Failure to make at least an Easy total on the required capital ship piloting checks results in a mishap; typically the ship is thrown off course or is damaged and must revert to sublight speeds (at the gamemaster’s discretion).
Source: Cracken’s Threat Dossier (page 135)
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Rerun941
Commander
Commander


Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Tue Jun 02, 2009 10:09 am    Post subject: Reply with quote

Gry Sarth wrote:
Blast... there must be something wrong with the horn of Gry... missed that one...


*replaces the bulb in the Gry-signal*
_________________
Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?"
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14032
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jun 02, 2009 5:39 pm    Post subject: Reply with quote

He might have forgot to take out his ear plugs... Rolling Eyes
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Thu Jun 04, 2009 7:57 am    Post subject: Reply with quote

Maybe we got the Gry horn and the Ricola horn switched?
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0