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Industrial Automation Astromech Line-Up
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sat Dec 13, 2003 8:54 pm    Post subject: Industrial Automation Astromech Line-Up Reply with quote

Borrowed the Star Wars Adventure Journal Volume 1 Number 7. This doesn't mean much for most folks, but it has *ALL* the Astromechs in it.

So... I'll be typing them out as I get time... Enjoy!
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sat Dec 13, 2003 9:05 pm    Post subject: P2 Astrodroid Reply with quote

P2 Astrodroids
Type: Industrial Automation Astromech Droid Prototype
Dex: 1D
Know: 1D
Mech: 1D
* Space Transports: 2D
Per: 1D
* Search: 2D
Str: 2D
Tech: 2D
* Space Transports Repair: 5D

Equipped With:
    Three Wheeled Legs (One Retractable)
    Heavy Grasper Arm
    Three Medium Arms (Retractable)
    Laser Welder (5D Damage, 0.5 Metre Range)
    Video Display Screen
    Buzzsaw (5D Damage)
Special Abilities:
Strengthened Body: +1D vs. all forms of damage
Story Factors:
Outdated: The P2 cannot be bought new any longer, and those encountered are often modified from the above stats.
Move: 4
Size: 2.2 Metres
Cost: 2,500 (Used)

Capsule: The P2 is an early precursor to the R2 astromech droid. P2s are very similar to R2s, except they are much larger. P2s have very simple minds and are very subservient. They are awkward, and tend to bump into things.
P2s only communicate through their video screens or their input jacks.
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sat Dec 13, 2003 9:19 pm    Post subject: R1 Astromech Reply with quote

R1 Astromech Droid
Type: Astromech Droid
Dex: 1D
Know: 1D
Mech: 2D
* Astrogation: 4D
* Space Transports: 3D
Per: 1D
* Search: 3D
Str: 1D
Tech: 2D
* Capital Ship Repair: 5D
* Space Transport Repair: 5D

Equipped With:
    Treaded Unipod
    Light Manipulator (Retractable)
    Heavy Manipulator (Retractable)
    Welding Arm (1D to 4D Damage)
    Small Circular Saw (3D Damage)
    Laser Cutters (3D+1 Damage)
    Video Screen
    Acoustic Signaler
    Comlink
Special Abilities:
Strengthened Body: +2D vs. all forms of damage
Story Factors:
Outdated: The R1 is fairly old yet is available throughout the galaxy second-hand - few brand new ones are available. They are often modified and are commonly mistaken for Mark II Reactor Drones.
Move: 2
Size: 2 Metres
Cost: 3,000 (Used)

Capsule: R1s are large astromech droids designed for use in capital warships or large sapce transports. They use the body shell of the Makr II reactor drone droid, and are armored to withstand radiation. The droids are not very mobile. These droids talk in beeps and whistles, and if given time to develop a personality can become quire recalcitrant (Read: stubbornly disobedient).
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Dec 14, 2003 10:57 pm    Post subject: R3 Astromech Reply with quote

R3 Astromech
Type: Industrial Automation R3 Astromech Droid, Military Issue
Dex: 1D
Knowledge: 1D
Mech: 2D
* Astrogation: 4D
* Capital Starship Piloting: 4D
* Space Transports: 3D
Per: 2D
* Search: 4D
Str: 1D
Tech: 2D
* Capital Starship Repair: 6D
* Capital Starship Weapon Repair: 6D
* Computer Programming/Repair: 5D
* Security: 5D

Equipped With:
    Three Wheeled Legs (One Retractable)
    Retractable Heavy Grasper Arm (Lifting Skill at 2D)
    Retractable Fine Worker Arm
    Small Electric Welder (1D to 5D Damage, 0.3 Metre Range)
    Small Circular Saw (4D Damage, 0.3 Metre Range)
    Video Display Screen
    Acoustic Signaler
    Holographic Projector/Recorder
    Fire Extinguisher
Move: 5
Size: 1 Metre Tall
Cost: 5000

Capsule: The R3 served on many Old Republic capital warships, and has seen service on Imperial ships, privateer vessels, and Rebel starships that stock up on stolen Imperial goods. Purchase of the R3 was restricted to government military agencies. Since the rise of the New Republic, Industrial Automation has begun selling to planetary governmnets and private fleets. To maintain friendly relations with the New Republic, Industrial Automation's policy restricts it from selling to the Empire or known Imperial factions.
The R3 is capable of storing up to five hyperspace jump co-ordinates in RAM.


Last edited by Ray on Tue Dec 16, 2003 11:27 am; edited 1 time in total
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Wookie rage
Sub-Lieutenant
Sub-Lieutenant


Joined: 06 Dec 2003
Posts: 66

PostPosted: Mon Dec 15, 2003 8:59 am    Post subject: Reply with quote

thanks for the driods. Wink
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"Let's just say we'd like to avoid any Imperial entanglements." ~Obi Wan Kenobi
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Dec 15, 2003 2:17 pm    Post subject: Reply with quote

I'm skipping the R2 unit. That's easy enough to get.
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Dec 15, 2003 4:05 pm    Post subject: R4 Astromech Reply with quote

R4 Astromech
Type: Industrial Automation R4 Astromech Droid, Urban Issue
Dex: 1D
Know: 1D
Mech: 2D
* Repulsorlift Operations: 4D
Per: 1D
Str: 1D
Tech: 2D
* Computer Programming/Repair: 5D
* Repulsorlift Repair: 4D
* Space Transports Repair: 5D

Equipped With:
    Three Wheeled Legs (One Retractable)
    Retractable Heavy Grasper Arm (Lifting Skill at 2D)
    Retractable Fine Worker Arm
    Small Electric Welder (1D to 5D Damage, 0.3 Metre Range)
    Small Circular Saw (4D Damage, 0.3 Metre Range)
    Acoustic Signaler
    Holographic Projector/Recorder
Move: 5
Size: 1 Metre Tall
Cost: 3000

Capsule: The R4 astromech was designed specifically for the young urban crowd, and was marketed as a Space Transports and Repulsorlift mainenance unit. This droid is popular among Rebel and Privateer groups, although it can only hold one hyperspace jump coordinate in RAM.


Last edited by Ray on Tue Dec 16, 2003 11:27 am; edited 1 time in total
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Dec 16, 2003 11:26 am    Post subject: R5 Astromech Reply with quote

R5 Astromech
Type:Industrial Automation R5 Astromech Droid
Dex: 1D
Know: 1D
Mech: 1D
Per: 1D
Str: 1D
Tech: 2D
* Computer Programming/Repair: 4D
* Space Transports Repair: 4D

Equipped With:
    Three Wheeled Legs (One Retractable)
    Retractable Heavy Grasper Arm (Lifting Skill at 2D)
    Retractable Fine Worker Arm
    Small Electric Welder (1D to 5D Damage, 0.3 Metre Range)
    Small Circular Saw (4D Damage, 0.3 Metre Range)
    Video Display Screen
    Acoustic Signaler
    Holographic Projector/Recorder
    Fire Extinguisher
Move: 5
Size: 1 Metre Tall
Cost: 1500

Capsule: The R5 was the cheapest of the R-Unit series manufactured by Industrial Automation. The line was quickly discontinued due to poor quality and poor sales. It was also a failure as a useful astromech droid, as it only held one set of hyperspace coordinates in RAM. R5s can be found throughout the Outer Rim Territories - They break down easily, and are often up for sale.

/*/ Corel /*/ (Hurrah II: 8824/9988/1138): Never, *EVER* buy one of these! I had one when I was testing the O-Wing's Long Duration Pod... And it was nothing but trouble!!! It kept the heat turned down for "Efficiency", it wouldn't shut up for two days, then, after it stopped warbling around in Droidspeak, it turned on the Verpine Chamber Music at full blast... The only good thing I can say about the model is that they break down often. It did after day six, and I can tell you that silence never sounded so good!


Last edited by Ray on Tue Dec 16, 2003 11:39 am; edited 1 time in total
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Dec 16, 2003 11:33 am    Post subject: R6 Astromech Reply with quote

R6 Astromech
Type: Industrial Automation R6 Astromech Droid
Dex: 1D
Know: 1D
Mech: 3D
* Astrogation: 5D
* Space Transports: 4D
* Starfighter Piloting: 4D
Per: 2D
* Search: 4D
Str: 1D
Tech: 2D
* Computer Programming/Repair: 5D
* Space Transports Repair: 6D
* Starfighter Repair: 5D
(If working in a co-pilot capacity, may attempt starship repairs while in flight)

Equipped With:
    Three Wheeled Legs (One Retractable)
    Retractable Heavy Grasper Arm (Lifting Skill at 2D)
    Retractable Fine Worker Arm
    Small Electric Welder (1D to 5D Damage, 0.3 Metre Range)
    Small Circular Saw (4D Damage, 0.3 Metre Range)
    Video Display Screen
    Acoustic Signaler
    Holographic Projector/Recorder
    Fire Extinguisher
    Small (20 cm X 8 cm) internal "Cargo" area
Move: 5
Size: 1 Metre
Cost: 4000

Capsule: The R6 as the first astromech droid sold by Industrial Automation after the fall of the Empire. It was built to redeem Industrial Automation's image after the failure of the R5, and priced to sell in the turbulent economy of the New Republic. It's most impressive feature was the 12-jump memory capacity in RAM. The droid sold very well, until the rise of Grand Admiral Thrawn and the return of the struggle between the Empire and the Republic.
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Dec 16, 2003 11:45 am    Post subject: R7 Astromech Reply with quote

R7 Astromech
Type: Industrial Automation R7 Astromech Droid
Dex: 1D
Know: 1D
Mech: 3D
* Astrogation: 5D
* Starfighter Piloting: E-Wing: 5D
Per: 2D
* Search: 4D
Str: 1D
Tech: 2D
* Computer Programming/Repair: 6D
* Starfighter Repair: E-Wing: 7D
(If working in a co-pilot capacity, may attempt starship repairs while in flight)

Equipped With:
    Three Wheeled Legs (One Retractable)
    Retractable Heavy Grasper Arm (Lifting Skill at 2D)
    Retractable Fine Worker Arm
    Small Electric Welder (1D to 5D Damage, 0.3 Metre Range)
    Small Circular Saw (4D Damage, 0.3 Metre Range)
    Video Display Screen
    Acoustic Signaler
    Holographic Projector/Recorder
    Fire Extinguisher
    Small (20 cm X 8 cm) internal "Cargo" area
Move: 5
Size: 1 Metre
Cost: Not Available For Sale

Capsule: The R7 is a dedicated astromech droid designed exclusively for use with the E-Wing Starfighter. Civilians cannot legally purchase R7's, and they are somewhat limited in their abilities interfacing with craft other than the FrieTek E-Wing. The R7 can hold 15 Hyperspace Jumps coordinates in RAM.
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Dec 16, 2003 11:50 am    Post subject: Reply with quote

And that's it gentilbeings! All the IA Astromechs known...

The R8 Line is only rumoured, and is said to be the first one to come out of the factory with the ability to speak *BASIC*!!! WOW!!!

Cybot Galactica is not happy with the news (One of the biggest selling points for it's Protocol Unit line is the translation from Droidspeak ability!).

Perhaps groups can get jobs around the oncoming business conflict over this...

But that's... Another story.
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Urhart the Fallen Angel
Lieutenant Commander
Lieutenant Commander


Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Tue Dec 16, 2003 11:16 pm    Post subject: Reply with quote

Say! They could put an R7 with an upgrade or two in charge of a ship with a piolot only for gunning!
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And peace all around may be your fortune
Oh oh children of the land
Love is still the answer take my hand
The vision fades a voice I hear
Listen to the madman!'
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Dec 17, 2003 9:14 am    Post subject: Reply with quote

Save for one prob, Ur... Droids do not make good combat pilots. They don't have the instincts that biological beings do, and will perform the same manouvers to the same criteria, with little to no difference.

This makes them predictable, which means dead in combat.

They would, however, be perfect for piloting a craft that has an incapacitated pilot... And would be even better for flying in formation, but that would be about it.

Now... That's your average Droid... A Droid PC would be one of those rare few that are able to go beyond their programming... 8)
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Crell Damar
Line Captain
Line Captain


Joined: 31 Jul 2003
Posts: 845

PostPosted: Wed Dec 17, 2003 2:23 pm    Post subject: Reply with quote

or if you use cynabar's and have your droid programed with an advanced personality which only costs a few thousand...
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Obi-Wan Kenobi
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Son of Fire
Captain
Captain


Joined: 03 Sep 2003
Posts: 554
Location: Rose City Canada

PostPosted: Thu Dec 18, 2003 7:27 pm    Post subject: Reply with quote

Sweet!
Thanks a lot Ray!
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