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Wing Commander Ships in Star Wars D6 System...
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Mar 10, 2004 5:46 pm    Post subject: Wing Commander Ships in Star Wars D6 System... Reply with quote



Craft: Tarsus Merchant Scout Ship
Type: Space transport
Scale: Starfighter
Length: 25 Metres
Skill: Space transports: Tarsus
Crew: 1
Crew Skill: Varies Widely
Passengers: 1
Cargo Capacity: 100 Metric Tons
Consumables: 6 months
Cost: 15,000 (used, as Equipped)
Hyperdrive Multiplier: X3
Nav Computer: Yes
Space: 3
Atmosphere: 260; 750 kmh
Manoeuverability: 0D
Hull: 3D
Shields: 0D (1D Optional)
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 1/2D+2

As old a design as the Rin Assid Bulk Hauler, this ship is seen less and less every year. But, despite that, it's still a semi-common sight in the Galaxy, and gets very little notice. It's design was originally intended for Merchant Scouts who go out into the galaxy and find new places to start trade with, but is also commonly used as a light freighter. It has also been used by starting Bounty Hunters, who convert part of the cargo bay into a prison cell, and using the rest of the ship's cargo bay to pay the bills as a freight hauler.

While it usually doesn't come stock with weapons, it does have two hardpoints equipped to mount any energy weapons upon them easily (+5 to rolls to install up to two Blaster, Laser, or Ion Cannons in the front fire arc.).
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"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff


Last edited by Ray on Sat Mar 13, 2004 3:28 pm; edited 1 time in total
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Phaedrus
Ensign
Ensign


Joined: 06 Nov 2003
Posts: 26
Location: Santa Rosa, CA

PostPosted: Wed Mar 10, 2004 9:51 pm    Post subject: Reply with quote

Thats SWEET Ray!! I absolutly love that game... and having SWRPG stats for it now means that I can incorporate it into my game 8)

Super Cool!

~phaedrus
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Mar 10, 2004 10:07 pm    Post subject: Reply with quote

It's the first. The Talon, Demon, Galaxy, and Orion is next.

Maybe the Centurion, too.
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"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Mar 10, 2004 10:26 pm    Post subject: Reply with quote



Talon In-System Fighter
Craft: Turrow-Avionics Talon In-System Fighter
Type: In-System Starfighter
Scale: Starfighter
Length: 10.75 meters
Skill: Starfighter Piloting: Talon
Crew: 1
Passengers: 0
Cargo Capacity: 45 Kilograms
Consumables: 1 Day
Cost: 27,500 Credits
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 10 / 1D
Scan: 25 / 2D
Search: 40 / 3D
Focus: 2 / 3D+2
Weapons:
Twin Light Laser Cannon
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5 km
Damage: 4D
Concussion Missiles (Two, External Wingtip Mounted)
Scale: Starfighter
Fire Arc: Front
Skill: Starship gunnery: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D

The Talon In-System Fighter came out a few years before the Z-95 Headhunter and the Cloakshape fighters did, and was considered the best of the lot with top of the line technology. Those fighters, however, killed the Talon's reputation. That, with orders cancelled, killed Turrow-Avionics and alot of the fighters were dumped on the market at cut-rate prices. This actually brought the demand for the fighters up again, as a low-cost alternative to the new (And expensive) Z-95 or Cloakshape Fighters. Alot of companies across the Outer- and Mid-Rim factories have reverse engeneered them, and they are in production well into the Clone Wars.
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"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Thu Mar 11, 2004 12:35 am    Post subject: Reply with quote



Galaxy Light Freighter
Craft: TaggeCo. Transports Galaxy Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 33 meters
Skill: Space transports: Galaxy
Crew: 1
Passengers: 3
Cargo Capacity: 150 metric tons
Consumables: 2 months
Cost: 150,000 Credits (New); 35,000 Credits (Used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D+2
Shields: 0D
Sensors:
Passive: 10 / 0D
Scan: 25 / 1D
Search: 40 / 2D
Focus: 2 / 3D
Weapons:
One Laser Cannon
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5 km
Damage: 4D

The Tagge Company's primary light freighter used for their own purposes, alot of these are also made for public sale, and refurbished ones are usually for sale at used Starship lots as well (Not to mention quite a few get stolen by Shipjackers, as well.). While only lightly armed, with no shields, the equipment for an additional laser and a shield generator is stock with the vessel (+5 to add a Shield Generator, or to add an additional Laser Cannon to the Front Fire Arc, no extra cost/equipment for fire linking it), and Ventral and Dorsal Turrets can be easily added, although they require about as much work as usual to add. They are considered somewhat odd outside of planets that don't deal directly with TaggeCo., but these are few and far between (Any planet that didn't have trade with the Old Republic, really.).
_________________
"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff


Last edited by Ray on Fri Mar 12, 2004 11:44 am; edited 1 time in total
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Mar 12, 2004 11:27 am    Post subject: Reply with quote



Demon
Craft: KDY Demon
Type: Law Enforcement Prisoner Transport Fighter
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: Demon
Crew: 1
Passengers: 4 (In Brig)
Cargo Capacity: 5 metric tons
Consumables: 1 Month
Cost: 125,000 credits (new), 100,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 1D
Sensors:
Passive: 25 / 0D
Scan: 40 / 1D
Search: 60 / 2D+1
Focus: 3 / 3D+2
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Ion Cannons (fire-linked)
Fire Arc: Forward
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-200/1/2 km
Damage: 4D

Although intended for Law Enforcement Transport of dangerous criminals, the Demon is more often seen in the hands of members of the Bounty Hunters Guild (The Guild provides the licences to purchase this craft.). Some blockade runners have also gotten their hands on these craft, and use modified versions of them to perform their dangerous work.
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"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sat Mar 13, 2004 3:34 pm    Post subject: Reply with quote



Heavy Asteroid Camouflage Fighter
Craft: Heavy Asteroid Camouflage Fighter
Type: Heavy Camouflage Fighter
Scale: Starfighter
Length: 31 meters
Skill: Starfighter Piloting: Asteroid Fighter
Crew: 1
Passengers: 0
Cargo Capacity: 25 Kilograms
Consumables: 3 Weeks
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 0D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 5D
Shields: 0D
Sensors:
Passive: 10 / 0D
Scan: 25 / 1D
Search: 40 / 2D
Focus: 2 / 3D
Weapons:
Quad-Laser Cannons
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5 km
Damage: 6D

A Pirate Craft used in Asteroid Fields with Mining Colonies on them, they usually ambush lone Freighters when they come in with cargo, or, better yet, when they leave with a nice hold full of rich ore! There is no standard configuration to this craft, each is individual, but this is a good general basis for the craft. With the power systems down, they look just like Asteroids, and have, on occasion, been eaten up by Automated Mining Vessels. After the New Republic got a foothold on the Empire, these ships have been showing up more and more, as Tie Fighter Pilot Flightsuits are perfect for this craft.
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"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
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Hellcat
Grand Moff
Grand Moff


Joined: 29 Jul 2004
Posts: 11926
Location: New England

PostPosted: Mon Aug 02, 2004 1:39 am    Post subject: Reply with quote

Nice, particulary the asteroid fighter.
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schnarre
Commander
Commander


Joined: 08 Oct 2007
Posts: 324

PostPosted: Sat Mar 22, 2008 2:56 am    Post subject: Reply with quote

Keep up the good work mate!
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1449
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sat Mar 22, 2008 1:39 pm    Post subject: Reply with quote

schnarre wrote:
Keep up the good work mate!


Wow, this is one from the Vaults! I don't even remember writing these until you brought them up! Very Happy

*Sighs* No Wing Commander games in any recent time. Is a pity.
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"And you, sitting in that turret, doing nothing but pick your nose..." "Just marking my kills." - Fitz and S.C. MacDuff
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Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Wed Sep 01, 2010 10:39 am    Post subject: great thread Reply with quote

Sorry for pulling this one out of the clone vat, but I always loved WC and its ships.

I also assumed that whoever wrote "Stock Ships" did too, and cribbed the Lantillian Short Hauler from the Tarsus and the ZH-25 Questor as the Galaxy... and I thought the MRX Pacifier scout ship was about what I pictured for the Centurion.

Anyway, I have messed with converting these ships for a d6 Space game I've never gotten around to, so here's my stab at the Orion:



Craft: Orion-class light freighter
Type: Stock Light Freighter
Scale: Starfighter
Length: 30 meters
Skill: Space Transports/Orion
Crew: 2 (can coordinate); skeleton 1/+10
Crew Skill: Varies tremendously
Passengers/Escape Pods: 8/0
Subordinate Craft: cargo skiff
Cargo Capacity: 150 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Navicomp: Yes
Cost: 30,000 (used)
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 5D
Shields: 2D
Sensors: Passive 25/1D
Scan 50/2D
Search 75/2D+2
Focus: 3/3D


Weapons:
Laser Cannon
Fire Arc: Turret (Dorsal)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmos Range: 100-300/1.2/2.5 KM
Damage: 4D

This ship is very durable, carrying heavy armor and shields at the cost of maneuverability. This strong and sturdy ship is popular with mercenary teams (who double-bunk the passenger staterooms) and with exploratory traders on routes with stops on “hot” worlds. It is also occasionally shipjacked and used by pirates.
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"A special effect without a story is a pretty boring thing"- George Lucas
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Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2178
Location: Pullman, WA

PostPosted: Wed Sep 01, 2010 8:33 pm    Post subject: Reply with quote

For a 7D base total soak possibility, I'd increase cost on the ship a bit, but other than that it looks alright.

I'd also add in escape pods... otherwise the ship would never likely be able to be sold anywhere legally.
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