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Crew - Backup
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Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Mar 12, 2008 12:17 pm    Post subject: Reply with quote

Karae wrote:
Name: Rylah Cailah
Type: Medic
Gender/Species: Female/Stennes Shifter
Age: 25 Height: 1.3m Weight: 35Kg
Force Sensitive: No
Force Points: 1
Character Points: 9
Character Points Spent: 9
Move: 8

Image from Gundark's Fantastic Technology.

Dexterity 4D
Blaster 6d
Dodge 6d
Melee Combat 5d

Know 1D+1

Mech 2D

Perc 4D+2
Gambling 5d+2
Con 5d+2

Str 4D
Brawling 5d

Tech 3D
First Aid 5d+1
(A) Medicine 2d+1

Special Abilities:
Shifting: The Stennes Shifter uses its shifting ability to conceal itself in large crowds. This counts as an action. In crowds of 20-50 individuals, a Stennes Shifter gains +1D to sneak rolls. In crowds of 51-75 individuals, a Shifter gains +2D. In crowds of 76-100, the bonus increases to +3D. In crowds over 100 individuals, a Shifter gains +4D. This shifting affects everybody, except telepathic-resistant beings like Hutts.
Feed on Force: On a Difficult Perception total, a Stennes Shifter can gain a Force Point if one is spent in its presence.
This can be actively resisted by the Force Point’s spender by adding his Perception or control skill to the Stennes’s difficulty. Actively resisting this ability counts as an action, and can only be done by those who know of the Stennes’s ability. Stennes can also gain spent Character Points by generating an Easy Perception total. It can be resisted as described above.
Tap Force: A Stennes Shifter can steal unspent Force Points or Character Points characters have by making a Very Difficult Perception total for Force Points, or an Easy Perception total for Character Points. If successful, the Stennes gains the Point, and the target character loses it. This can actively be resisted as described above.

Story Factors:
Though many people have heard of Stennes Shifters, the existence of the species is considered only a legend.


Ubese Raider Armor (1000)
Duelist Vibrorapier (300)
Customized Medical Backpack (600)
100 Credits

Physical Description: It's hard to tell what she looks like, as most of the time she wears her armor, in rain, snow or heat.
The most likely time to snatch a glimpse of her would be when she eats, and the face underneath the helmet isn't what most would consider attractive.
Pasty white skin dominates her face, with her eyes heavily inset into her face. A flattened nose rests above a small mouth, with equally pale lips.
As for her physique, she's small but compact, with even the simple motion of her walking, becoming something fluid and graceful.

The Vong have Arrived

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Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Mar 09, 2011 9:30 am    Post subject: Reply with quote

Jamfke wrote:
Edits in RED
Name: Jo Regulus
Type: Cynical Free-Trader
Race: Human Sex: Male
Age: 47 Height: 1.7 meters Weight: 75Kg
Physical Description: Jo is just a plain looking human, not too attractive, but not ugly either. He wears an old space suit everywhere he goes, patching it up here and there as it slowly deteriorates around him.

Dexterity 3D
Blaster 4D (Heavy Blaster Pistol 5D)
Brawling Parry
Melee Combat
Melee Parry

Perception 3D+1

Knowledge 4D
Alien Species
Business 4D+1
Law Enforcement
Planetary Systems 4D+1

Strength 3D

Mechanical 3D+2
Astrogation 4D+2
Capital Ship Gunnery
Capital Ship Piloting
Capital Ship Shields
Repulsorlift Operations
Sensors 4D+1
Space Transports 5D+2, (YZ-929 7D)
Starship Gunnery 5D
Starship Shields 4D+2

Technical 2D
Capital Ship Repair
Capital Ship Weaponry Repair
Computer Programming/Repair 3D
Droid Programming
Droid Repair
First Aid
Space Transports Repair 4D, (YZ-929 5D)
Starfighter Repair
Starship Weapon Repair 3D

Special Abilities: None

Move: 10
Force Sensitive: No
Force Points: 1
Dark Side Points:
Character Points: 10

Breath Mask
Heavy Blaster Pistol (5D)
Threadbare Flight Suit
500 Credits

Background: Jo has seen so much happen in the galaxy during his 47 standard years; the rise of the Empire, the rebellion against it, battles against the Remnant, the galaxy’s been in so much turmoil that a regular guy never got a chance to make his mark. He started his illustrious career working for Coruscant Hyper, a freight company that delivered “to the far reaches of the galaxy”, or so their motto read. He rarely went beyond the core of the galaxy. Coruscant Hyper went belly up not long before the beginning of the rebellion against the Empire. As compensation for his devotion to the company, they gave him his first freighter…and the debt that came with it.

He tooled around in the broken down old tub, a YT-1760 he’d dubbed “Bright Future”. He tried his hand at everything from honest delivery runs to outright smuggling. And that’s where he ran into trouble with the Empire. He was making a run for one Gelsa the Hutt, a load of spice to be taken to his home world of Coruscant. He’d made the run all the way to the system but was stopped by Imperial customs on a random check. He tried to bluff his way out of being boarded, but the Imps wouldn’t buy anything – so he fired upon them and headed for open space. Just as he began to make the jump to hyperspace, the customs boat smacked the Bright Future in the hind quarters with a concussion missile. He made it into hyper and nearly died there. He came out of hyperspace right in the middle of a convoy of resistance vessels on their way to make some noise.

He hooked up with the rebels and fought in several battles on so many different ships, from capital ships to transports and starfighters, either as a pilot, a gunner or technician or whatever else they needed at the moment until finally receiving the rank of Captain which allowed him to focus on his piloting skills. The battle at Endor was an amazing sight to see; all those big ships fighting and dying one right after the other. It seemed that life wouldn’t get much more interesting. Then the battles against the remnant of the Empire began with that Thrawn character being as devious an opponent as the Emperor! That little “war” seemed to last forever, he thought Coruscant would never survive that blue skinned bastard’s attack, but thanks to a lucky turn of events, it did.

From then on out, Jo fell back into free-trading, roaming the galaxy in a newer YV-929 he’d gotten for his service to the New Republic. He named her the “Second Chance” and tried to make good on the trading. It wasn’t long until the bureaucracy of the galaxy sucked the life out of that proposition as well. Now, he’s fallen back into doing whatever it takes to make a credit.

Personality: Simply stated, Jo is cynical. He doesn’t get overly excited by much of anything anymore and is quick to point out the futility of almost any course of action. If only he could get some excitement back in his life…

Objectives: To make a dent in the galaxy.

A Quote: ”Well, if you really wanna do it that way we can, but I just don’t think it’ll turn out the way you’re hopin’.”

The Vong have Arrived

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Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Jul 27, 2012 8:17 pm    Post subject: Reply with quote

Neraeos wrote:
(NOTES: This will be cleaned up in time)

Star Wars
Game: Vong's Campaign
Template Type: Soldier/Gunner
Name: Bindo Ferrus Grag, or "BFG"
Species: Human
Sex: Male Age: 27 Height: 5'10" Weight: 200 lbs
Force Sensitive: No
Move: 10
Character Points:

Dodge 5D (1D)
Melee Combat 6D (2D)
Melee Parry 5D (1D)
Blaster 7D (3D)
Blaster Artillery 4D+1 (+1)
Missile Weapons 6D (2D)
Firearms 4D+2

Intimidate 3D



Brawling 5D+2 (2D)
Stamina 4D (+1)

Blaster Repair 4D (+1)

CompForce Trooper Armor (p34 of equip guide)
Model: Standard CompForce
Trooper Armor
Type: Combat armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: +2 energy, +1D
Source: Rules of Engagement
– The Rebel SpecForce Handbook (pages 96-97)

BlasTech A295 (p49 wepons book)
Model: BlasTech A295 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,500
Availability: 1, R
Range: 5-50/170/380
Damage: 5D+1

BlasTech DH-17 (p38)
Model: BlasTech DH-17 Blaster Pistol
Type: Personal blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 800
Availability: 2, R
Fire Control: 1D
Range: 5-15/30/120
Damage: 4D
Game Notes: A Difficult blaster repair roll allows the user
to modify the weapon to fire in bursts. Only one 20-second
burst can be fired after which the weapon is completely
useless. For the duration of the burst, the shooter receives
+3D to her blaster roll but cannot dodge.
Source: Star Wars Trilogy Sourcebook

knife, survival gear

Model: Merr-Sonn Munitons Heavy Rotary Blaster
Type: Heavy repeating blaster
Scale: Character
Skill: Blaster: Rotary blaster
Ammo: 500 (Cost 150); 5000 with separate power generator (requires a crewman)
Cost: 6,000
Availability: 4, X
Range: 3-50/150/400
Damage: 7D+1
Notes: The z-6 is truly a Heavy Blaster; the unwieldy size and weight of this weapon require a minimum Strength of 3D to wield properly and cannot be lifted by someone with <2D Strength. Characters with low strength attempting to use the Z-6 do so at higher difficulty, all range increments are treated as one higher, unless the weapon is tripod mounted.
Due to the weapon's design, it is impossible to fire a single round. 5 ammo are consumed in a single shot as the weapon rapidly fires, resulting in the weapon's high damage rating.
This weapon is equipped with a Burst Mode, firing up to 166 rnd/sec. A burst may be targeted on a single target, dealing 8D damage, or may be fired in an arc, dealing regular damage against those within the firing arc. A separate skill roll (without additional MAPs) is required for each target within the burst arc. A full clip allows for three bursts. The burst mode generates significant recoil; a Moderate Strength roll is required after each burst to maintain control of the gun and fire the next round.


Bindo "Gunny" Wort is a rather down-to-earth soldier. He grew up on an economically-depressed planet that consisted of 90% bog. Bindo therefore grew up as a peat farmer, and despite his best efforts he is quite knowledgeable in all things peat. At his first opportunity, Bindo escaped his dreary existence and enlisted in the New Republic army.

He served for ten years in the army as a heavy trooper, eventually becoming a sergeant. He became a dependable soldier, rough around the collar and never proving himself terribly imaginative, but a very capable sergeant when serving under a good officer. He has has come to love the army, both the exciting action and the dreary monotony. Bindo is now a career soldier, preferring to be assigned to fleet-borne infantry regiments, which lets him see new worlds, new and exotic alien liquors, and new and exotic alien women. He rarely visits home, but remains close to his family; he can often be seen writing letters to them on a digital pad when off-duty in the evenings.

The big man is tall and well-muscled from his military training. He has blue eyes and sandy blonde hair that he keeps clipped close to his scalp. He's usually dressed in brown-green military fatigues, with a knife and a blaster close at hand. When in action, he is in camoflage body armour with an open-faced helmet, and has a light repeating blaster at hand; Bindo typically serves the role of providing heavy support fire in an infantry platoon. He is loud and boisterous when on leave, but quiet and professional when on duty.

The Vong have Arrived

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Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Sep 28, 2012 10:59 am    Post subject: Reply with quote

Orgaloth wrote:
Blue colour indicates CP expenditure.

CHARACTER NAME: Orrallyn Qrygg
TYPE: Jedi
AGE: 74
HEIGHT: 1.7m
WEIGHT: 90kg
Character Points: 55
Force Points: 2

Found at SWAG

PHYSICAL DESCRIPTION: Orrallyn is very average for a Gand. He
doesn't stand out

Mist Vision: Having evolved on a mist-enshrouded world, Gands
receive a +2D advantage to Perception and relevant skills in
environments obscured by smoke, fog, or other gases.

Natural Armor: Gands have limited clavicular armor about
their shoulders and neck, which provides +2 physical protection to
that region (they are immune to nerve or pressure point strikes to the
neck or shoulders).

Ultraviolet Vision: Gand can see in the ultraviolet spectrum.
Reserve Sleep: Most Gands need only a fraction of the sleep most
living beings require. They can "store" sleep for times when being
unconscious is not desirable. As such, the Gand need not make stamina
rolls with the same frequency as most characters for purposes of
determining the effects of sleep deprivation. Unless otherwise stated,
this is an assumed trait in a Gand.

Regeneration: Most Gands - particularly those who have
remained on their homeworld or are one of the very traditional sects -
can regenerate lost limbs (fingers, arms, legs, and feet). Once a day,
a Gand must make a Strength or stamina roll: Very Difficult roll
results in 20 precent regeneration; a Difficult will result in 15
percent regeneration; a Moderate will result in 10 percent
regeneration. Any roll below Moderate will not assist a Gand's
accerated healing process, and the character must wait until the next
day to roll.

Findsman Ceremonies: Gands use elaborate and arcane rituals
to find prey. Whenever a Gand uses a ritual which takes at least three
hours), he gains a +2D to track a target.
Eye Shielding: Most Gands have a double layer of eye-shielding. The
first layer is composed of a transparent keratin-like substance: the
Gand suffers no adverse effects from sandstorms or conditions with
other airborne debris. The Gands' second layer of eye protection is an
exceptionally durable chitin that can endure substantial punishment.
For calculating damage, this outer layer has the sameStrength as the

Exoskeleton: The ceremonial chemical baths of some findsmen
initiations promote the growth of pronounced knobby bits on a Gand's
exoskeleton. the bits on a Gand's arms or legs can be used as rough,
serrated weapons in close-quarter combat and will do Strength +1
damage when brawling.

Martial Arts: Some Gand are trained in a specialized form
of combat developed by a band of findsman centuries ago.
The tenets of the art are complex and misunderstood,
but the few that have been described. Two techniques
are described below. There are believed to be many more.
“Piercing Touch” Description: The findsman can use his
chitinous fist to puncture highly durable substances and
materials. Difficulty: Very Difficult Effect: If the character
rolls successfully (and is not parried or dodged), the strike
does STR+2D damage and can penetrate bone, chitin, and
assorted armors. “Striking Mist” Description: The findsman
can sneak close enough to an opponent to prevent the victim
from dodging or parrying the blow. Difficulty: Difficult Effect:
If the character rolls successfully, and rolls a successful
sneak versus his opponent’s Perception, the findsman’s
strike cannot be dodged or parried. The Gand must declare
whether they are striking to injure or immobilize the victim
prior to making the attempt.

Story Factors:
Move: 8-10

Blaster 4D+1
Brawling Parry
Lightsaber 6D (Form X Jar'Kai) 7D (Form V Djem So) 7D
Melee Combat
Melee Parry
Thrown Weapons

Alien Species
Law Enforcement
Planetary Systems



Brawling 6D (Findsman Martial Arts) 7D

First Aid
Lightsaber Construction 3D+1

Force Skills
Alter: 3D
Control: 3D+1
Sense: 3D

.: Control – Absorb/Dissipate Energy;Accelerate Healing; Burst of
Speed; Concentration;
.: Sense - Life Detection; Life Sense; Danger Sense; Combat Sense;
Life Web; Sense Force
.: Alter – Empower Force; Enlarge Force; Inspire; Telekinesis; Force
Push; Kinetic Combat;
.: Control/Alter -
.: Control/Sense - Lightsaber Combat
.: Control/Sense/Alter – Projected Fighting; Affect Mind
.: Sense/Alter -

BACKGROUND: Orrallyn became a findsman due to his ability to
uncannily find his prey. He followed the training, but was
disillusioned with the position when many of them became nothing
better then the criminals they hunted. They were meant to be Law
enforcers, but the Findsman he met off planet were nothing but thugs.
He finally gave up his name and title of Findsman. In his journeys off
world he befriended an Arconian Jedi Knight Lam Draca. Orrallyn
rescued Lam from a group of Bounty Hunters. It seemed that they had
mistaken Lam for a different Arconian. He had done well, but he was
just overwhelmed by the firepower. Orrallyn managed to take out
several of them whilst their attention was focused on Lam.
Lam was badly wounded and so Orrallyn took him home. Whilst
recuperating on Gand, Order 66 was given. By the time Lam had
recovered there was nothing he could do, so he stayed with Orrallyn.
It was then that it was discovered that Orrallyn was capable of
wielding the Force, and thus began his training. They spent many years
on Gand, occasionally leaving, but always in disguise and never for
long. They were so isolated from the rest of the galaxy that it wasn't
until after Thrawn had rampaged across the galaxy, that they found out
that Palpatine was dead.
Instead of joining the rest of the galaxy and the newly formed Jedi
academy, they continued their training. Although did take up the
titles of Jedi, and did start venturing out to help other beings.
It was on one of these trips that they ran into trouble. They were on
heading back to Gand and had come out near Dantooine for another jump,
when the Yuuzhan Vong arrived to take the planet. They were shot down
and crashed on an island. Using the repulsor vehicle they went to help
the inhabitants. During the route, Lam was killed by the Vong and
Orrallyn lead a group of survivors back to the crashed ship for

EQUIPMENT: Jedi Robes; Cloak, Lam's Holocron

WEAPONS: Lightsaber (Red Blade) 5D Pressure gripped with lock
on, Tranlator unit; Shoto (Gold Blade) 5D Pressure gripped with lock
on; Lam's Lightsaber (Green Blade) 5D; Blaster pistol (4D)

The Vong have Arrived

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