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D6 Stats for Fractalsponge Projects
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Feb 14, 2018 5:55 pm    Post subject: Reply with quote

Leona Makk wrote:
Three TIE fighters all in one day?! This is the Best Valentine's Day ever!

Glad I could make at least one person’s Valentines Day.

Quote:
I have long wanted to use the Defender and Avenger in my game. But wow did you ever see the stats that were posted on the d6holocron wiki page?! They are way too outrageous for me.
Space:17 and Maneuverability:6D on the Defender. Just BONKERS!

There are a lot of questionable stats on the Holocron, and not just the official WEG ones, but those ones are pretty out there. It’s always been a key part of the SWU that starfighter development was one area where the Alliance excelled, so even major technological leaps forward for the Empire should mostly amount to playing catch-up.

Quote:
Thanks for posting all these! My players are going to do their best to steal them from the new TIE factory in my game next week!

No problem, and have fun with that. Unless someone has a specific request, I think these are all the TIEs I had left to do.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Apr 21, 2018 2:52 pm    Post subject: Reply with quote

So, first stat project in a while. I've been slammed busy with work, and super tired whenever I had a free moment. First off, I decided to fold the stats for the Delta JV-7 Escort Shuttle into the stats for the Lambda-Class Shuttle and just say that they used the same basic hull, but with different wings.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Leona Makk
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Joined: 03 Feb 2018
Posts: 91
Location: Minneapolis, MN

PostPosted: Sat Apr 21, 2018 3:16 pm    Post subject: Reply with quote

Fantastic! You must be reading my mind b/c I was just daydreaming about the Escort Shuttle only yesterday! I was thinking of just lifting the Skipray Blastboat stats for a quick fix but I like your solutions.

One thing I like about the Imp. Navy is the modular designs of TIEs, Strike Cruisers, and such. A few wing swap options for the Lambda fits well.
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denderan marajain
Lieutenant Commander
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Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Tue Apr 24, 2018 7:13 am    Post subject: Re: D6 Stats for Fractalsponge Projects Reply with quote

CRMcNeill wrote:
For those who are unaware, fractalsponge has the rare honor of being one of the few fan artists whose work has achieved official status (specifically, the Bellator-Class Star Battlecruiser). His website includes several other projects that show amazing detail, including:

Assertor-Class Star Dreadnought

Allegiance-Class Heavy Star Destroyer

Secutor-Class Star Destroyer

Procursator-Class Light Star Destroyer

Altor-Class Fleet Support Ship

Vigil-Class Star Corvette

All-Terrain Shock Enforcer

I have emailed fractalsponge requesting hard data on his designs to make more accurate stats, but before I take a stab at writing my own, I'm wondering if anyone else on the forum has written anything up for these ships.


@CRMcNeill

do you have the stats of the Procursator-Class Star Destroyer?
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denderan marajain
Lieutenant Commander
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Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Tue Apr 24, 2018 7:20 am    Post subject: Reply with quote

CRMcNeill wrote:
Bellator-Class Super Star Destroyer

Images

Craft: Kuat Drive Yards' Bellator
Type: Super Star Destroyer
Scale: Dreadnought (+16D)
Length: 7,500 meters
Skill: Capital Ship Piloting: Bellator
Crew: 280,734 (50,000 @ +10) & 3,600 Gunners
Crew Skill:
Astrogation 4D
Gunnery 5D+2
Piloting 6D
Shields 5D
Sensors 5D
Passengers: 38,000 (troops), generally a Fully Reinforced Stormtrooper Legion
Small Craft Complement:
--144 Starfighters (12 Squadrons)
--400 (approximate) other craft, including shuttles, blastboats, landing barges, utility craft, etc.)
Cargo Capacity: 200,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kph
Hull: 6D
Shields: 4D
Sensors:
Passive 75/1D
Scan 150/3D
Search 250/4D
Focus 6/5D
Weapons:
100 Heavy Turbolaser Batteries
Fire Arc: 30 Front, 30 Left, 30 Right, 10 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 3-15/35/75
--Orbital: 6km-30km/70km/150km
--Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 8D
50 Heavy Ion Cannon
Fire Arc: 15 Front, 15 Left, 15 Right, 5 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-10/25/50
--Orbital: 2km-20km/50km/100km
--Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1/2
Damage: 6D (ionization)
300 Turbolaser Batteries
Fire Arc: 90 Front, 90 Left, 90 Right, 30 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 6D
150 Ion Cannon
Fire Arc: 50 Front, 40 Left, 40 Right, 20 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)
150 Concussion Missile Launchers
Fire Arc: 40 Front, 40 Left, 40 Right, 30 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-12/30/60
--Orbital: 4km-24km/60km/120km
--Atmosphere: 200m-1.2km/3km/6km
Rate of Fire: 1/3
Damage: 8D
200 Laser Batteries
Fire Arc: 50 Front, 50 Left, 50 Right, 50 Rear
Scale: Starship (+6D)
Crew: 2
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D
50 Tractor Beam Projectors
Fire Arc: 15 Front, 15 Left, 15 Right, 5 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-5/15/30
--Orbital: 2km-10km/30km/60km
--Atmosphere: 100m-500m/1.5km/3km
Rate of Fire: 1 (Full Round)
Damage: 6D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.


I like your version of this SSD but why has it exact the same numbers of starfighters like the original SSD?

This one is about 5.000 meters shorter??
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denderan marajain
Lieutenant Commander
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Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Tue Apr 24, 2018 7:22 am    Post subject: Reply with quote

CRMcNeill wrote:
I hate the new canon.


you are not alone

I completly ignore the new one
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Apr 24, 2018 9:08 am    Post subject: Re: D6 Stats for Fractalsponge Projects Reply with quote

denderan marajain wrote:
do you have the stats of the Procursator-Class Star Destroyer?

No.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Apr 24, 2018 9:11 am    Post subject: Reply with quote

denderan marajain wrote:
CRMcNeill wrote:
Bellator-Class Super Star Destroyer


I like your version of this SSD but why has it exact the same numbers of starfighters like the original SSD?

This one is about 5.000 meters shorter??

It's only 500 meters shorter. Going by film evidence, the Executor-Class Super Star Destroyer should've been far larger, so I co-opted the WEG stats to make the Bellator, then re-stated the Executor here.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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denderan marajain
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Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Wed Apr 25, 2018 1:23 am    Post subject: Reply with quote

CRMcNeill wrote:
denderan marajain wrote:
CRMcNeill wrote:
Bellator-Class Super Star Destroyer


I like your version of this SSD but why has it exact the same numbers of starfighters like the original SSD?

This one is about 5.000 meters shorter??

It's only 500 meters shorter. Going by film evidence, the Executor-Class Super Star Destroyer should've been far larger, so I co-opted the WEG stats to make the Bellator, then re-stated the Executor here.


500 meters? The stats that i know speak of 12.500 meters which would correspond to a difference of 5.000 meters

your design ist more than 100% longer but you only doubled the Starfighters?

Should not it be more?

@Procusator

is there any chance that you will publish something in this regard once?
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Mamatried
Commodore
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Joined: 16 Dec 2017
Posts: 1822
Location: Norway

PostPosted: Wed Apr 25, 2018 7:11 am    Post subject: Reply with quote

Anyone made some stats for the Fulgor Class Pursuit Frigate????
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Apr 25, 2018 12:27 pm    Post subject: Reply with quote

denderan marajain wrote:
500 meters? The stats that i know speak of 12.500 meters which would correspond to a difference of 5.000 meters

I have never seen a stat or credible reference that put the Super's length at 12,500 meters. The WEG stat puts it at 8,000 meters, while analysis of the film footage puts the length in the 18,000 to 19,000 meter range. The closest I've ever seen to a 12,500 meter length is if you compare the line art scale drawing in the Imperial Sourcebook, where the Super ends up around 8-8.5 times longer than an ISD. But that doesn't trump film evidence.

Quote:
your design ist more than 100% longer but you only doubled the Starfighters?

Should not it be more?

Not when you consider the Empire's deemphasis on starfighters post-Clone Wars.

Quote:
is there any chance that you will publish something in this regard once?

Unlikely. There isn't much this ship can do that isn't covered by the Victory II, so I'm not hugely inspired by it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Apr 25, 2018 2:49 pm    Post subject: Reply with quote

Mamatried wrote:
Anyone made some stats for the Fulgor Class Pursuit Frigate????

Well, since you asked...

Fulgor-Class Pursuit Cruiser

Images

The Fulgor is the Imperial Navy's replacement for the aging Carrack-Class Light Cruiser in the pursuit role. Fulgors are primarily used to shadow retreating enemy forces, tracking their hyperspace jump vectors in the hopes of tracking them to their bases. Recent advances in soliton wave tracking allows Fulgors to jump into hyperspace in pursuit of fleeing enemy vessels, although this tactic can be deadly if the enemy craft deliberately lead the pursuing vessels into a trap. The Fulgor's highly effective sensor array also allows it to serve as an armed scout or taskforce picket, although it lacks the endurance for extended deployments and the necessary stealth needed for a true scout/recon platform.

Craft: Kuat Drive Yards' Fulgor-Class
Type: Pursuit Cruiser
Scale: Frigate (+10D)
Length: 618 meters
Skill: Capital Ship Piloting: Fulgor-Class
Crew: 3,052 (1,000 @ +10) & 110 Gunners
Crew Skill:
Astrogation 5D
Gunnery 4D
Piloting 5D
Shields 4D
Sensors 4D
Passengers: 200 (troops)
Small Craft Complement:
--12 Starfighters (1 squadron)
--2-4 Utility Craft
Cargo Capacity: 4,000 metric tons
Consumables: 6 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 8 (4D)
Atmosphere: 365; 1,050 kph
Hull: 6D
Shields: 3D
Sensors:
Passive 50/1D
Scan 100/3D
Search 200/4D
Focus 5/4D+2
Hyperwave Signal Interceptor (Improved): +2D to Sensors and Astrogation when plotting a pursuit course to follow a ship that has jumped into hyperspace.
Weapons:
20 Dual Turbolaser Cannon
Fire Arc: 6 Front, 5 Left, 5 Right, 4 Rear
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
10 Ion Cannon
Fire Arc: 4 Front, 3 Left, 3 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)
20 Quad-Laser Cannon
Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 6D
10 Tractor Beam Projectors
Fire Arc: 4 Front, 3 Left, 3 Right
Scale: Special*
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +12
    SHIELD & SHIELD CONTROL: 3D @ 2D
    VELOCITY MODIFIER: 2D Flight
    BATTERY DICE:
      Dual Turbolaser Cannon: 2D+2 Front, 2D+1 Left, 2D+1 Right, 2D Rear
      Ion Cannon: 2D Front, 1D+2 Left, 1D+2 Right
      Quad-Laser Cannon: 2D+1 Front, 2D+2 Left, 2D+1 Right, 2D+1 Rear
      Tractor Beam Projectors: 2D Front, 1D+2 Left, 1D+2 Right

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Sun Jan 23, 2022 11:57 pm; edited 6 times in total
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Apr 25, 2018 2:57 pm    Post subject: Reply with quote

There are several ships on the list that I've been hung up on when it comes to the stats. In addition to how busy Darth Reality has been keeping me, I've also come to the realization that the direction I wanted to go with the stats in question was the same direction as some stats I had already completed. To wrap up the stats in question, I'll be essentially copying the other stats, adding a few dice here and there to represent upgrades, then posting them as follow-on or replacement ships in the roles filled by the older ships. The older ships would then be the sort found patrolling lower priority ships in the Rim, while the newer ships would become more common in higher priority areas.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Mamatried
Commodore
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Joined: 16 Dec 2017
Posts: 1822
Location: Norway

PostPosted: Wed Apr 25, 2018 5:06 pm    Post subject: Reply with quote

AWESOME!!!!!!!
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denderan marajain
Lieutenant Commander
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Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Thu Apr 26, 2018 1:22 am    Post subject: Reply with quote

Quote:
have never seen a stat or credible reference that put the Super's length at 12,500 meters. The WEG stat puts it at 8,000 meters, while analysis of the film footage puts the length in the 18,000 to 19,000 meter range. The closest I've ever seen to a 12,500 meter length is if you compare the line art scale drawing in the Imperial Sourcebook, where the Super ends up around 8-8.5 times longer than an ISD. But that doesn't trump film evidence.


i can not really remember where i have seen it but i am lookin Wink

What do you mean film evidence?

Quote:

Not when you consider the Empire's deemphasis on starfighters post-Clone Wars.


i have no idea what are you talking about? Which de-emphasis?


Quote:
Unlikely. There isn't much this ship can do that isn't covered by the Victory II, so I'm not hugely inspired by it


i had the impression the Procursator ist more than a Victory but obviously i am wrong Smile[/quote]
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