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Pel Line Captain


Joined: 10 May 2006 Posts: 812 Location: Texas
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Posted: Tue Jan 22, 2019 11:06 am Post subject: |
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Truly amazing work. I thought they were physical studio-grade models. Thanks for the stats, CRMcNeill! _________________ Aha! |
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Red 331 Lieutenant Commander


Joined: 24 Jun 2007 Posts: 207 Location: Nebraska
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 11762 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 22, 2019 8:31 pm Post subject: |
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It would seem so. The TIE Mauler is most definitely a Fractal creation. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 11762 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Sutehp Commodore


Joined: 01 Nov 2016 Posts: 1432 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Feb 01, 2019 6:06 am Post subject: |
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Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 11762 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 01, 2019 12:41 pm Post subject: |
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Sutehp wrote: | Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. |
I made the remark on Fractal's page that the only thing Dark Horse Comics was good for is providing Fractalsponge with an endless string of opportunities to prove that you actually can polish a turd. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index |
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Whill Supreme Chancellor (Owner/Admin)

Joined: 14 Apr 2008 Posts: 5229 Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Feb 01, 2019 3:37 pm Post subject: |
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Yeah, and all these ships come from the fact that a comic book artist would have a very difficult time trying to freehand redraw the same ship from multiple angles so it was easiest to not even try and just keep drawing different ships. I really don't like the DE artist but I love Fractal's stuff. _________________ *
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Pel Line Captain


Joined: 10 May 2006 Posts: 812 Location: Texas
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Posted: Sun Feb 03, 2019 1:59 pm Post subject: |
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Sutehp wrote: | Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. |
I was confused by this ship at first, but a few pictures in it looked familar. Never had seem the base ship without the cargo modules! _________________ Aha! |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2018 Location: Kansas
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Posted: Sun Feb 03, 2019 2:24 pm Post subject: |
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Good stuff! _________________ Blasted rules. Why can't they just be perfect? |
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Sutehp Commodore


Joined: 01 Nov 2016 Posts: 1432 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Sun Feb 03, 2019 9:11 pm Post subject: |
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Pel wrote: | Sutehp wrote: | Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. |
I was confused by this ship at first, but a few pictures in it looked familiar. Never had seem the base ship without the cargo modules! |
Yeah, that threw me for a loop too when I first looked at it. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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