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D6 Stats for Fractalsponge Projects
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 19, 2021 3:44 pm    Post subject: Reply with quote

Leona Makk wrote:
This could be that covert transport for the tough as nails commando that has to go behind enemy lines. (of course it would have to be blown up right after the commando is dropped off, complicating "the plan.")

That would be this: the Spector-Class Storm Commando Carrier. Stats to follow.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 20, 2021 1:06 am    Post subject: Reply with quote

As I'm prepping to write up the Spector, it occurred to me that I've never done a write-up for the TIE Hunter, which Fractalsponge did several years back, and can be clearly seen on the hangar racks of the Spector. So, in addition to banging out stats for the Spector tomorrow, I'll be doing the Hunter as well.

Per the EU, the Hunter apparently only ever saw service with the Storm Commandos. Honestly, it seems a little silly that an advanced TIE model would only ever see service with a commando (as in, not pilots) unit. Maybe instead of the Storm Commandos themselves, it could be a parallel aviation unit (picture the Imperial equivalent of the 160th Special Operations Aviation Regiment "Night Stalkers") that flies the shuttles and support fighters that operate with with the Storm Commandos.

Anyway, expect stats tomorrow.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Mar 20, 2021 1:55 am    Post subject: Reply with quote

In the EU, storm commandos came in multiple types. There could be a version of them that were also pilots too. But I do agree that a TIE model still wouldn't be only for them.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Mar 21, 2021 12:31 am    Post subject: Reply with quote

Whill wrote:
In the EU, storm commandos came in multiple types. There could be a version of them that were also pilots too. But I do agree that a TIE model still wouldn't be only for them.

I'm leaning toward making the Hunter a stealth platform. It has shields, so I could just as easily equip it with Stealth Shields. I'm already picturing equipping it with the Modular Mission Pack system I have as an option for the TIE Interceptor, and combining the two would allow it to serve as a multi-role stealth combat platform in a variety of different roles.

Anyways, today has been a busy, busy day for me. The stats for the Spector are mostly done and just awaiting the fluff write-up. I'll work on it tomorrow, then follow up with the Hunter.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 22, 2021 1:49 pm    Post subject: Reply with quote

Alternately, there is mention of two different versions of the Hunter, one with greater range and cost than the other. I could jumble up some of the numbers here and make two different versions: one standard, and one stealth, with the latter being the one that gets assigned to storm commando units.

Here's the details from Wookieepedia:
    Version 1 has:
    -A x1 Hyperdrive
    -2 days of Consumables
    -Costs 100,000 Credits

    Version 2 has:
    -A x2 Hyperdrive
    -5 days of Consumables
    -Costs 275,000 Credits
I'm scratching my head as to why picking up 5 days of Consumables costs 175,000 credits and requires downgrading to a slower hyperdrive.

So, what I'm thinking is:
    Version 1:
    -A x2 Hyperdrive
    -2D Shields
    -5 days of Consumables
    -Costs 100,000 Credits

    Version 2:
    -A x2 Hyperdrive
    -2D Stealth Shields & a layer of Sensor Baffling
    -2 days of Consumables
    -Costs 275,000 credits
That way, there's a "standard" TIE Hunter that parallels the official version of the Hunter, with a much rarer and more expensive "stealth" variant that operates almost exclusively in support of Storm Commando units.

EDIT: A similar approach would be to make the stealth version a limited production run that was followed up by an "economy" version that deleted the stealth features to reduce costs for mass production.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Mon Mar 22, 2021 3:40 pm    Post subject: Reply with quote

Scots Dragon wrote:
He put out a finished model for the Golan station recently.


IS tht the golan 2, or 3? TOo big to be a golan 1
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 22, 2021 6:34 pm    Post subject: Reply with quote

garhkal wrote:
Scots Dragon wrote:
He put out a finished model for the Golan station recently.


IS tht the golan 2, or 3? TOo big to be a golan 1

Unofficially, Fractal hinted pretty early on that it was the 3, but he didn't want to actually come out and say so because he didn't want to deal with a horde of fanbois in the comments going all Ackchually on him.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 23, 2021 2:35 pm    Post subject: Reply with quote

Spector-Class Special Operations Transport

Images

The Spector is a specialist high-speed transport used primarily by the Empire's Storm Commando units. Highly classified, even the procurement process in the Imperial Senate was obscured by labeling the craft as an "escort carrier", though it was anything but.

The Spector is one of the fastest ships in the galaxy, designed for rapid deployment and support of special operations forces. The ship can carry a reinforced platoon of troops, as well as a mixed squadron of assault shuttles and fighters for support. It is also extremely well-armed for its size, with a huge array of missile and torpedo launch tubes firing into its rear arc, in addition to a decent mix of dual turbolasers and anti-starfighter weaponry.

Unfortunately, the ship is also quite fragile, and lacks the staying power and shield strength required for an extended battle with most ships its size. Its extensive ordnance capacity is used almost exclusively in emergencies, holding off pursuing vessels while the Spector makes a high-speed escape.

Ideally, the Spector operates from concealment, using its excellent sensor suite and sensor masking systems to evade detection while deploying its carried forces.


Craft: Kuat Drive Yard's Spector-Class
Type: Special Operations Transport Corvette
Scale: Frigate (+10D)
Length: 287 meters
Skill: Capital Ship Piloting: Spector-Class
Crew: 35 (12 @ +10) & 16 Gunners
Crew Skill:
Astrogation 4D
Gunnery 4D+2
Piloting 4D+1
Shields 4D+2
Sensors 4D
Passengers: 80 (Commandos and Flight Group)
Small Craft Complement:
-1 Starfighter Squadron (12 fighters)
-4 Assault Shuttles
Note: Small craft are docked either in the small landing bay or on external racks.
Cargo Capacity: 250 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 9 (4D+2)
Atmosphere: 400; 1,150 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive 100/1D+2
Scan 150/2D+1
Search 200/3D+1
Focus 10/4D+1
Stealth +3D
Communications +1D
Jamming +1D
Weapons:
2 Dual Turbolaser Cannon
Fire Arc: Front/Left/Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere:200m-1km/2.5km/5km
Fire Rate: 1
Damage: 6D
6 Dual Heavy Laser Cannon
Fire Arc: Turret
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D
6 Heavy Torpedo Tubes (Fire-Linked)
Fire Arc: Rear
Scale: Destroyer (+12D)
Crew: 4*
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 1-6/15/30
--Orbital: 2km-12km/30km/60km
--Atmosphere: 100m-600m/1.5km/3km
Damage: 9D
Ammo: 1
72 Missile Tubes (Fire-Linked)
Fire Arc: Rear
Crew: 4*
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 1-8/20/40
--Orbital: 2km-16km/20km/80km
--Atmosphere: 100m-800m/2km/4km
Damage: 8D
Ammo: 1
1 Tractor Beam Projector
Fire Arc: Turret
Scale: Special**
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
**May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
Plasma Torch Boarding Device
Fire Arc: Bottom
Skill: Starship Gunnery
Crew: 1 (generally one of the passengers)
Fire Control: 0D (Base Difficulty: Very Easy)
Range: N/A (Contact)
Fire Rate: 1 (Full Round)
Damage: 7D + 1/round
Notes: Roll damage once per round against the target's Hull-2D. On a successful Damage roll, compare the result to the following table:
    Damage Inflicted = Time Taken To Breach Hull
    Lightly Damaged = 1 Minute (12 rounds)
    Heavily Damaged = 30 seconds (6 rounds)
    Severely Damaged = 15 seconds (3 rounds)
    Destroyed = 5 seconds (1 round)
A complete Hull Breach is 1 meter wide by 2 meters tall. Once cutting is complete, the extendable boarding collar requires three rounds to make an airtight seal.

*A 4-person team controls all torpedo and missile launch tubes.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +2
    SHIELD & SHIELD CONTROL: 2D @ 2D
    VELOCITY MODIFIER: 2D+1 Flight
    BATTERY DICE:
      Dual Turbolaser Cannon: 1D Turret
      Dual Heavy Laser Cannon: 2D Front, 1D Left, 1D Right, 1D Rear
      Heavy Torpedo Tubes: 2D+2 Rear
      Missile Tubes: 6D Rear
      Tractor Beam Projector: 0D Turret

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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 24, 2022 12:30 am; edited 4 times in total
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Tue Mar 23, 2021 3:31 pm    Post subject: Reply with quote

CRMcNeill wrote:
garhkal wrote:
Scots Dragon wrote:
He put out a finished model for the Golan station recently.


IS tht the golan 2, or 3? TOo big to be a golan 1

Unofficially, Fractal hinted pretty early on that it was the 3, but he didn't want to actually come out and say so because he didn't want to deal with a horde of fanbois in the comments going all Ackchually on him.


I'd like to see how he'd vision up a golan 1 or 2 then.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 23, 2021 3:45 pm    Post subject: Reply with quote

garhkal wrote:
I'd like to see how he'd vision up a golan 1 or 2 then.

He takes commissions, at $40/hour. Just as an example, I asked him for a quote on doing a couple variants of his Broadsword AFV and he quoted me 10-15 hours, with the lions share of the work involving designing a new turret for one of them. I expect that designing a full ship or station could run in the dozens or hundreds of hours range. You do the math.

Considering the quality of his work, $40/hour is more than fair, especially since most of the stuff he produces is done for personal enjoyment. But I certainly don't have the spare cash to shell out for something like that.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 26, 2021 10:25 pm    Post subject: Reply with quote

So, I followed through on commissioning Fractalsponge to do the project mentioned here, and he got it done several weeks ahead of schedule.

Here's the photo gallery of the MAVr-A7 Broadsword with the rear drum removed. Check out #11 in particular; it's a scale shot of a Broadsword alongside an AT-AT, a Chariot and a Scout Stormtrooper.

Stats to follow (I have tomorrow off).
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Sat Mar 27, 2021 1:11 am    Post subject: Reply with quote

That's some sweet work..
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CRMcNeill
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PostPosted: Sat Mar 27, 2021 1:19 am    Post subject: Reply with quote

garhkal wrote:
That's some sweet work..

Yup. Stimulus money well spent, IMO.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Sat Mar 27, 2021 1:37 pm    Post subject: Reply with quote

I wonder, how long it would take, to do my AT_HP walker.. The one with the three howitzers and six legs!!
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 27, 2021 1:55 pm    Post subject: Reply with quote

garhkal wrote:
I wonder, how long it would take, to do my AT_HP walker.. The one with the three howitzers and six legs!!

My bank account cried out in pain just from looking at this post.
_________________
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