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Action-Keynne XII-Class Armed Bulk Freighter
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16176
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Feb 01, 2015 5:28 pm    Post subject: Action-Keynne XII-Class Armed Bulk Freighter Reply with quote

Action-Keynne XII-Class Armed Bulk Freighter

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The Action-Keynne XII is a departure from normal bulk freighter design. Where most bulk freighters are conceived with an eye for economy and profitability, the Action-Keynne XII is intended for those for whom money is no object. Fast, well armed, capable of transporting large amounts of cargo, and featuring luxurious accommodations for crew and passenger alike, the Action-Keynne XII sets the current standard for bulk transports in the galaxy; everything else is second best.

The Action-Keynne XII is the result of a design request by the Sarkan Federation. Immensely wealthy due to their planet's rich mineral and gem deposits, they wanted a bulk transport that could quickly deliver its cargo, even at great distances, and defend itself from attack, as well as being a comfortable home away from home. Corellian Engineering Corporation produced the Action-Keynne XII to their specifications, but demand for the ship in certain circles led CEC to produce it in a limited run for other customers, mainly wealthy shipping magnates, or the occasional rich customer who has sense to go with his money. The ship has proven to be an excellent design (as should be expected for the price), and no one who has managed to get his or her hands on an Action-Keynne XII will let it go easily. As such, at this time, the ships are only available new from CEC.

Craft: Corellian Engineering Corporation's Action-Keynne XII-Class
Type: Armed Bulk Transport
Scale: Frigate (+10D)
Length: 155 meters
Skill: Space Transports: Action-Keynne XII
Crew: 95 (20 @ +10) & 35 Gunners
Crew Skill:
Astrogation 5D
Gunnery 4D+2
Piloting 5D
Shields 5D
Sensors 4D+2
Passengers: 200 (generally includes 1 full company of security troops, plus VIP suites for passengers)
Small Craft Complement: Docking bay with room for 4 small shuttles (usually VIP transports)
Cargo Capacity: 60,000 metric tons
Consumables: 1 year
Cost: 12 million new (Not Available For Sale Used at this time)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6 (3D)
Atmosphere: 330; 950kph
Hull: 3D+2
Shields: 2D
Sensors:
Passive 40/1D
Scan 80/2D
Search 100/3D
Focus 5/4D
Weapons:
6 Dual Turbolaser Cannon (Fire Separately)
Fire Arc: Turret
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
8 Dual Heavy Auto-Blasters (Fire Separately)
Fire Arc: 2 Front/Left, 2 Front/Right, 2 Rear/Left, 2 Rear/Right
Scale: Starship (+6D)
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-8/25/40
--Orbital: 2km-16km/50km/80km
--Atmosphere: 100m-800m/2.5km/4km
Fire Rate: 2D Auto-Fire
Damage: 4D
3 Tractor Beam Projectors (Fire Separately)
Fire Arc: 1 Front/Left, 1 Front/Right, 1 Rear
Scale: Special*
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +5
    SHIELD & SHIELD CONTROL: 2D @ 3D
    VELOCITY MODIFIER: 1D+2 Flight
    BATTERY DICE:
      Dual Turbolaser Cannon: 1D+2 Front, 1D+2 Left, 1D+2 Right, 1D+2 Rear
      Dual Heavy Auto-Blasters: 1D+2 Front, 1D+2 Left, 1D+2 Right, 1D+2 Rear
      Tractor Beam Projectors: 0D+2 Front, 0D Left, 0D Right, 0D Rear

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 24, 2022 3:31 pm; edited 8 times in total
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garhkal
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Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Feb 01, 2015 6:27 pm    Post subject: Reply with quote

Very nice. Where was the idea for this from?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16176
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Feb 01, 2015 6:39 pm    Post subject: Reply with quote

It's mentioned in the opening chapters of Specter of the Past, by Timothy Zahn (page 17).
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Feb 02, 2015 5:40 pm    Post subject: Reply with quote

Been a while since i read that book.
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