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All-Terrain Mobile Artillery - Turbolaser
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Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1046

PostPosted: Thu Feb 23, 2023 9:17 am    Post subject: Reply with quote

CRMcNeill wrote:
Well, there’s no rule saying I’m the only one allowed to post stats in the Battletech topic.


Perhaps. But you're one of the best on the boards. So we defer to you.
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pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 376

PostPosted: Thu Feb 23, 2023 12:15 pm    Post subject: Reply with quote

Just saw this....

When you want lasers on your laser walker that needed more lasers.

That was one of the funny things of playing battletech back in the day, since it was all about making stats of existing crazy mecha art, sometimes some of the mechs - stretched - the plausibility of things - (yes, the plausibility of giant fighting robots).... lol.

We have certainly had a ...rich...variety of vehicles and devices in star wars over the decades - I am sure everyone has their own 'filter' for what fits into their game....

(we need a 'absurd vehicle design' thread sometime for fun).
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SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 23, 2023 12:53 pm    Post subject: Reply with quote

Forceally wrote:
CRMcNeill wrote:
Well, there’s no rule saying I’m the only one allowed to post stats in the Battletech topic.


Perhaps. But you're one of the best on the boards. So we defer to you.

I appreciate the thought, but for a variety of reasons, I’m unlikely to publish anything along those lines any time soon.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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