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Targeter-Class Stand-Off Attack Cruiser
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12918
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 19, 2015 1:36 pm    Post subject: Targeter-Class Stand-Off Attack Cruiser Reply with quote

There is a game coming out this summer called Dreadnought, and I'm pretty excited about it. Put simply, it is a sci-fi flight simulator game for capital ships. Details are still somewhat scarce, as the game won't be released until this summer, but there are a couple ship types that use concepts I had never considered. So, just because I can, I'm going to do some ship stats that make use of those concepts (if not exactly the same methods). Enjoy.

Craft: Sienar Fleet Systems' Targeter-Class
Type: Prototype Stand-Off Attack Cruiser
Scale: Capital Ship
Length: 600 meters
Skill: Capital Ship Piloting: Targeter-Class
Crew: 2,387 (1,000 @ +10) & # Gunners
Crew Skill:
Astrogation 4D
Gunnery 5D
Piloting 5D
Shields 5D
Sensors 5D
Passengers: 40 (troops)
Cargo Capacity: 2,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 5D
Shields: 3D (Can also be used in Stealth mode, which adds 3D to Sensors Difficulty to Detect or Identify the ship. Can not be used in both modes simultaneously)
Sensors:
Passive 30/1D
Scan 75/2D
Search 150/3D (350/3D in Front Arc only)
Focus 5/4D
Weapons:
10 Dual Turbolaser Cannon (Fire Separately)
Fire Arc: 2 Front, 3 Left, 3 Right, 2 Rear
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
10 Quad Laser Cannon (Fire Separately)
Fire Arc: 2 Front, 3 Left, 3 Right, 2 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 6D
1 Tachyon Lance
Fire Arc: Front
Crew: 20
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 20-50/150/300
--Atmosphere: 80km-100km/300km/600km
Rate of Fire: 1
Damage: 4D-10D
Ammo: Has enough power for 20D of damage
Recharge Rate: 1D per 15 minutes (1 pip per 5 minutes)
Note: While recharging, the Targeter is reduced to Space 2 and Maneuverability 0D.
Small Craft Complement: Assorted shuttles.
Capsule:
Based on a heavily modified Vindicator Heavy Cruiser hull, the Targeter-Class Stand-Off Attack Cruiser is essentially a sniper in space. Equipped with an axial mounted tachyon lance, the ship far outranges any other known type of energy weapon system. Combined with long range scanners and targeting arrays, the Targeter is designed to inflict devastating attacks from outside of a target's sensor range. In addition, the Targeter is equipped with dual-mode shields which can be used to protect the ship from enemy sensors. Due to the power constraints of the lance, the Targeter only has enough energy for a few shots. As such, the Targeter will make a quick attack with a handful of shots, then use its stealth to shift position to evade counter attack. Once in its new position, the Targeter will sit quietly and recharge the tachyon lance, then repeat the fire-and-evade sequence as needed.

Design Note: This ship is modeled after the Dreadnought game's Artillery Cruiser, which is equipped with a powerful bow mounted rail cannon to hit at extremely long ranges.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 22, 2018 2:15 am; edited 1 time in total
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 12361
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Feb 19, 2015 5:56 pm    Post subject: Reply with quote

Nice concept. Is this a ROE, Rebellion or NR time frame vessel?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12918
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Feb 19, 2015 6:03 pm    Post subject: Reply with quote

garhkal wrote:
Nice concept. Is this a ROE, Rebellion or NR time frame vessel?

My default thinking for ship stats is usually classic era, during the original trilogy. As such, this ship would be a Seinar Fleet Systems prototype roughly around the time of Hoth.

As to what its actual back story is, I deliberately left it vague so a GM who likes the idea can make it how he wants, whether the ship is a single, experimental type or a limited production run.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Fri Feb 20, 2015 12:37 am    Post subject: Reply with quote

That looks like a cool game. Is it gonna be a console game? Or just PC?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12918
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 20, 2015 1:25 am    Post subject: Reply with quote

Jedi Skyler wrote:
That looks like a cool game. Is it gonna be a console game? Or just PC?

No clue. The only mention I can find of an OS is on the Wikipedia page for the game, and it specifies Windows.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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