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Omni-Suit
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Omni-Suit
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jul 14, 2016 1:37 pm    Post subject: Omni-Suit Reply with quote

So, a very long time ago, I wrote up some stats for an insanely powerful suit of powered armor, featuring every conceivable piece of tech I could think of. I went waaaaay overboard; the write-up ended up running 6-7 pages, IIRC.

It took me years to realize there was a simpler way to do this...

Omni-Suit
Model: M'nchkin Industries Type 42 Power Suit
Type: Power Suit
Cost: Not Available For Sale
Availability: 4, X
Game Effect: +5D to All Actions

Enjoy.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Wed Jul 20, 2016 11:23 am    Post subject: Reply with quote

s***, my sidekick wears TWO of those. Very Happy
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"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
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jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Jul 24, 2016 6:12 pm    Post subject: Reply with quote

M'nchkin Industries.... lol
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Blasted rules. Why can't they just be perfect?
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