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New Perception Skill: Discernment
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12390
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Oct 01, 2018 10:13 pm    Post subject: Reply with quote

How about just stacking the two? For the purposes of the opposed roll, the con man gets the combined total of his Deception + his Tech roll, while the mark resists with the combined total of his Tech + Discernment roll.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Naaman
Rear Admiral
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Joined: 29 Jul 2011
Posts: 2571

PostPosted: Tue Oct 02, 2018 8:47 pm    Post subject: Reply with quote

Not bad.

An additional option came to mind as well: add the difficulty (such as 18 ) to the con man's base difficulty or as a bonus to the discernment roll. Sometimes, the expert may not know the answer per se, but would know that something "isn't that simple" and might immediately raise questions that a BSer wouldn't know the answer to (let alone be able to anticipate).
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12390
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Oct 02, 2018 8:58 pm    Post subject: Reply with quote

Naaman wrote:
Not bad.

An additional option came to mind as well: add the difficulty (such as 18 ) to the con man's base difficulty or as a bonus to the discernment roll. Sometimes, the expert may not know the answer per se, but would know that something "isn't that simple" and might immediately raise questions that a BSer wouldn't know the answer to (let alone be able to anticipate).

In that case, we apply the result from the opposed roll to the Result table. A simple success means the Discerner knows something isn't quite right with the Deceiver. Maybe not what, exactly, but enough to be suspicious.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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