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Optional Combat Rules from Rules of Engagement
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ebertran
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PostPosted: Mon Dec 12, 2016 1:57 am    Post subject: Optional Combat Rules from Rules of Engagement Reply with quote

Has anyone used these optional combat rules from Rules of Engagement?
It seems that they could be helpful in bringdown larger creatures like Rancors (with their 10D to resist physical and energy damage and all...)

thoughts?

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Raven Redstar
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PostPosted: Mon Dec 12, 2016 12:04 pm    Post subject: Reply with quote

Yes, I use variant 2 at a rate of +1 for every 3 over.
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garhkal
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PostPosted: Mon Dec 12, 2016 3:48 pm    Post subject: Reply with quote

Some times yes sometimes no..

Its often viewed like critical hits in ADND games are, great till the players realize THEY will be the ones receiving the brunt of those sorts of rules, then they get all antzy cause they are the ones suffering...

On the times yes, i have had the dice pooling (take 2d from to hit to add 1d to damage, but if you miss, oh well), and the +1 damage per +3 to +5 you hit by.. On occasion i use it for veteran and above level NPCs, rather than all npcs, and for PCs who get to use it, its for those who have a 7d or higher skill that can gain that bonus.
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jmanski
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PostPosted: Thu Dec 15, 2016 5:00 pm    Post subject: Reply with quote

I use the +1/3 over, it makes combat more deadly with skilled combatants.
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garhkal
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PostPosted: Fri Dec 16, 2016 12:12 am    Post subject: Reply with quote

For those who DO use these sorts of rules, are they PC only? PC and named NPCs only? Or ALL people that go by it?
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Raven Redstar
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PostPosted: Fri Dec 16, 2016 2:43 am    Post subject: Reply with quote

All characters rolled get the +1 for 3 over.

My players don't really complain, because I don't send a lot of OTT combat villains at them.
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Naaman
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PostPosted: Fri Dec 16, 2016 7:24 am    Post subject: Reply with quote

Another way to do it would be to include a "critical hit threshold." For example, if you beat the difficulty by more than 10, then you have scored a critical hit. So every point beyond 10 increases the damage on a 1 for 1 or 1 for 3 basis.

So, for example if your attack roll is 29 and the dificulty was 15, that's a 14 point margin so +4 damage.

I use a different system altogether, though, that is based on hit locations and (at the attacker's discretion) called shots and aimed shots.
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garhkal
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PostPosted: Fri Dec 16, 2016 2:58 pm    Post subject: Reply with quote

One of the crit/called shots i use is based on that rule in the main book about smaller and smaller targets, so if say you are trying to bypass the armor on a stormtrooper's arm with your knife to get the blade into the soft tissue of his arm-pit, that would be a (10cm) size zone so -4d to your to hit roll. BUT if you hit, you ignore his physical armor mod.
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CRMcNeill
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PostPosted: Fri Dec 16, 2016 10:12 pm    Post subject: Reply with quote

jmanski wrote:
I use the +1/3 over, it makes combat more deadly with skilled combatants.

Seconded. I also like the symmetry of 1/3, since 3 pips = 1D when improving or converting skills and dice values.
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jmanski
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PostPosted: Sun Dec 18, 2016 9:30 am    Post subject: Reply with quote

garhkal wrote:
For those who DO use these sorts of rules, are they PC only? PC and named NPCs only? Or ALL people that go by it?


All abide by the overkill and all are doneth in by the overkill.
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Savar
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PostPosted: Sun Dec 18, 2016 10:56 am    Post subject: Reply with quote

I want to try the dice pool option, blasters 9D
I use 2D for quick draw
I add 2D to the damage
Leaving 5D to hit
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nuclearwookiee
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PostPosted: Mon Dec 19, 2016 8:20 am    Post subject: Reply with quote

In the past, I've done +1d6 damage per 5 points above difficulty level. On average it comes out about the same as +1 per 3, but adds a bit of variability. I like +5 as the break point for extra damage, as that is the difference between difficulty levels. It applies to PCs and NPCs alike.
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nuclearwookiee
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PostPosted: Tue Dec 20, 2016 9:00 am    Post subject: Reply with quote

nuclearwookiee wrote:
In the past, I've done +1d6 damage per 5 points above difficulty level. On average it comes out about the same as +1 per 3....


This isn't true. Mine is slightly more than double +1/3. I must have been comparing +1d6/5 to +3/5 for some reason. Math fail.
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CRMcNeill
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PostPosted: Tue Dec 20, 2016 10:23 am    Post subject: Reply with quote

nuclearwookiee wrote:
In the past, I've done +1d6 damage per 5 points above difficulty level. On average it comes out about the same as +1 per 3, but adds a bit of variability. I like +5 as the break point for extra damage, as that is the difference between difficulty levels. It applies to PCs and NPCs alike.

The main issue i have with this is the same one I have with the 1/1 method; it effectively wipes out the scale modifier, which is a major obstacle preventing PCs from snuffing capital ships with relative ease.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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jmanski
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PostPosted: Tue Dec 20, 2016 6:40 pm    Post subject: Reply with quote

I don't allow overkill when hitting larger scale targets.
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