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Obscure Character Archive!
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Telsij
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Joined: 07 Dec 2016
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PostPosted: Sun Oct 28, 2018 9:21 pm    Post subject: Han Solo Reply with quote

Whill wrote:
Awesome, Telsij. I can't wait to see the Solo book!

Thank you very much, Whill! The other week, Don knocked out many entries as well, so it is shaping up well thus far!
And speaking of Solo, might as well post the man of the hour, before diving back into the film's "obscure" characters:

***************

HAN SOLO
Type: Aspiring Outlaw



(As of the Kessel Run)

DEXTERITY 3D+1
Blaster 6D+1, blaster artillery 4D+1, brawling parry 5D+1, dodge 6D,
grenade 4D+2, pick pocket 6D+1, running 4D, vehicle blasters 4D+2
KNOWLEDGE 2D
Alien species 3D+2, bureaucracy 3D, languages 3D+2, languages: Shyriiwook 4D+2,
planetary systems 4D, streetwise 4D+2, survival 5D+2, tactics: improvisation 5D+1,
value 4D+2, willpower 5D+2
MECHANICAL 4D
Astrogation 5D, capital ship piloting 7D, repulsorlift operation 7D, sensors 4D+2,
space transports 7D, starfighter piloting 7D, starship gunnery 6D+2, swoop operation 6D
PERCEPTION 3D
Bargain 5D, command 4D, con 5D, forgery 4D+2, gambling 6D+1, hide 5D+2,
persuasion 5D, search 4D+2, sneak 4D+1
STRENGTH 3D
Brawling 5D+2, climbing/jumping 4D+2, lifting 4D, stamina 5D
TECHNICAL 2D+2
Blaster repair 3D+2, capital ship repair 4D, computer programming/repair 4D+2,
demolition 3D+2, droid repair 3D+2, equipment repair 5D, repulsorlift repair 5D,
starfighter repair 4D+1, space transport repair 4D+1, security 6D+1

Species: Human
Gender: Male
Homeworld: Corellia

Force Points: 4
Character Points: 11
Move: 10
Size: 1.76 meters tall

Story Factors:
  • Criminal with a Conscience: Although he has learned harsh lessons about the realities of the underworld by the end of the showdown on Savareen, Han Solo is truly not the ruthless outlaw he aspires to be — and he never will be, despite how convincing his cynical, mercenary veneer becomes over time. At his core, Han Solo is a good man with a good heart, guided by conscience to do the right thing.
    Qi’ra: "Okay, outlaw, you can tell yourself that, but I might be the only person in the whole galaxy who knows what you really are."

    Han Solo: "Yeah, what’s that?"

    Qi’ra: "You... are the good guy."

Capsule: Times were tough under Imperial rule. Han was a street thief who worked for the notorious White Worms gang, stealing goods and cutting deals on behalf of an ill-tempered crime boss, Lady Proxima. Han doesn’t say much about his past. Although he later speaks of a father who once worked in the Corellian shipyards building CEC starships like the YT-1300 he would one day come to own, he is like many of the urchins crowded in the Corellian slums, a person without a real family, at least not anymore. And so, along with a keen eye for technology, Han’s cockiness, daring and ability to take a punch have made him one of the White Worms’ most capable — if unpredictable — thieves. But budding pilot Han had his sights set on the stars, and he soon improvised an escape from Corellia, hoping to bring his lover and fellow Scrumrat, Qi’ra with him. But their escape went awry, and only Han was able to flee Corellia, acquiring the surname Solo along the way.

He entered the Imperial Academy with dreams of becoming the galaxy’s best pilot, while harboring hope of returning to Corellia one day, to save Qi’ra. The traits that made Han an incredible pilot — including a reckless disregard for common sense in favor of trusting his instincts (and secretly kind heart) — work against him in the rigid structure of Imperial, military life. He racked up a checkered record in his short time in the Imperial military.

Despite displaying exceptional piloting skills, Solo was drummed out of the academy for one transgression too many — namely breaking formation to save a fellow TIE pilot from Z-95 headhunters. Although outnumbered 4-to-1 by the raiders, and later forced to make an emergency crash landing, Solo saved Onyx 2 — while managing to take out three of the four headhunters single-handedly. Rather than waste the credits already invested in him as a cadet, the Empire transferred him to the infantry. Han wound up on Mimban, fighting for the Empire as a mudtrooper. There, he met the thief Tobias Beckett, whose crew he wound up joining, along with Chewbacca, a Wookiee prisoner whom Han helped escape — and someone who would become his lifelong friend.

The gang’s plan to steal coaxium from the Empire on Vandor went awry, leaving them in debt to Dryden Vos, a kingpin with the Crimson Dawn crime syndicate. Han suggested a new scheme: steal unrefined coaxium from Kessel. Needing a fast ship, the gang hired the Millennium Falcon, owned by a dashing rogue named Lando Calrissian.

Once inside the mining colony, the plan quickly went awry. Disguised as slaves, Han and Chewbacca infiltrated the lower levels of the mine while Qi'ra and Beckett pursued aggressive negotiations in the offices above. Reunited once L3-37 spurred a revolution of droids and organic slaves alike, the crew managed to escape to the surface with several volatile canisters of raw coaxium, but not without their own casualties — L3-37 among them.

In the space above Kessel, the Millennium Falcon was met by an Imperial blockade, an obstacle that inspired the audacious shortcut that would become the foundation of Han’s legendary piloting prowess. Taking the helm of the freighter for the first time, Han set a course through the maelstrom. Ultimately, under Solo’s guidance, the Falcon made the Kessel Run in just about 12 parsecs and touched down at the refinery on Savareen, barely evading a massive explosion at the maw that would have obliterated both the ship and her crew.

A surprise run-in with Enfys Nest and the Cloud-Rider gang soon after altered the course of the mission – and Han’s future. No longer content to merely pay off their debt and satisfy a criminal syndicate, Han diverted the coaxium shipment to the fledgling rebellion and was forced to kill his mentor after a brutal double-cross. With only Chewbacca remaining at his side, the pair traveled to Numidian Prime, where Han successfully won the Falcon from Lando in a game of Sabacc and embarked on a career as a smuggler.


Quotes:
    "I said, next time somebody hits me, I hit them back."

    “I’m going to be a pilot. Best in the galaxy.”

    “Look, I came up running scams on the streets of Corellia. I was boosting AV-21s when I was ten. I’m a driver. A flyer. And hey, you said it yourself. I’ve gotta get out of here, right?”

    “I got a really good feeling about this.”

Equipment: BlasTech DL-44 heavy blaster (5D damage, range: 3-7/25/50, ammo: 50, game notes: pistol configuration), comlink, driving gloves (+1 to grip when steering) googles, gunslinger’s belt (facilitates quick draw), lucky dice (aurodium-plated chance cubes, used in the Corellian spike variation of Sabacc, where a roll of doubles triggers card shuffles), nerf-leather jacket (with electronically shielded pocket for unprotected data cards and ID storage tag that is kept empty), scuffed engineer’s boots, utility belt.

Sources: Solo: A Star Wars Story (film, comic book adaptation, and novelization), Solo: A Star Wars Story: The Official Guide, Wookieepedia, Tales from Vandor (book), Han Solo: Imperial Cadet (Marvel comic book miniseries), and Star Wars: Adventures (IDW comic book series, issue #21 for retro-extrapolation of swoop operation skills). Capsule text adapted from starwars.com databank entry, and from Solo: A Star Wars Story: The Official Guide (p16-17, p44). Stats and additional text by Telsij. Image: Lucasfilm promotional poster.

******

Notes: Adjusted his attributes from existing WEG materials, which always gave him 17D+2 rather than 18D. Added that +1 to MEC to better reflect his mech/piloting talents.

And in light of his starfighter training (and as relayed in a SOLO deleted scene and the comic adaptation, in order to save a fellow TIE pilot, he broke formation and managed to take out three Z-95 Headhunters in just a TIE — it was initially 4-to-1, one Headhunter survived), I’m giving him starfighter piloting skills on par with Luke in ANH. And at this point, Han has also had formal training under his belt to supplement his formal talent too. On screen in SOLO, Han’s ability seems to be *at least* 7D across the board, imho. Plus no less an expert than Rio explicitly calls him a good pilot, and SOLO print material describes his skills as exceptional already, et cetera.

The stats above are still compatible with his existing WEG stats as Han's future projection, just that the new info/characterization bumps up a few stats here and there, and down here and there in comparison to his levels, say, as statted in the Corporate Sector sourcebook. For example, by ANH he has 7D repulsorlift ops. My take is that this (along with his overall starship piloting) was already at a high level and actually stayed relatively static, as he then poured his character points into Falcon/YT-specific and smuggling related skills going forward, etc. And I have him at a relatively high 4 FP, though I think one is spent making sure he gets the first shot off at Beckett and another of those will be spent (selfishly) winning the Falcon!


Last edited by Telsij on Wed May 29, 2019 9:13 am; edited 17 times in total
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Telsij
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PostPosted: Sun Oct 28, 2018 9:54 pm    Post subject: Reply with quote

Sunday's Solo-themed OBSCURE CHARACTER ARCHIVE presents: KARJJ and species stats for the CROCIN!

*********

KARJJ
Type: Foul-tempered Freighter Captain



DEXTERITY 3D+1
Blaster 4D, dodge 4D
KNOWLEDGE 2D+2
Planetary systems 3D+2, streetwise 4D+2, survival 3D+2
MECHANICAL 3D+2
Astrogation 5D, space transports 4D+2, space transports:
C-ROC Gozanti-class cruiser 5D+2, starship gunnery 4D
PERCEPTION 2D+1
Bargain 3D+1, con 3D, gambling: Sabacc 3D+1, search 3D
STRENGTH 2D+2
Brawling 3D+2, brawling: bite 5D
TECHNICAL 3D
Space transport repair 4D+1

Species: Crocin
Gender: Male
Homeworld: Croce

Character Points: 3
Move: 8

Story Factors:
    Foul Temperament: (+2D) Karjj is prone to distraction and outbursts of anger. In game terms, whenever he is faced with any setback (however minor), Karjj must make a Moderate willpower roll (at minimum, depending upon the situation), in order to resist giving in to his frustration. Failure results in Karjj allowing the setback to affect his current mood. Depending upon the circumstances, this may be expressed as an inability to focus, or an outright loss of temper. Although the character's irritability and foul mood should be roleplayed, to reflect his distracted state in game terms, Karjj also suffers a penalty to his Perception and Perception-based skills for each failed willpower roll, equal to the amount by which he failed the roll. This penalty lasts until his next setback, when a new willpower check will be called for.

    Debt: (+3D) Karjj has crushing debts that loom large and burdensome in his life.

Species Special Abilities:
    Light Sensitivity: Crocins evolved living in cities built in caverns along the water. Because of this, they are unaccustomed to bright sunlight and must wear protective goggles when travelling off of their homeworld. In game terms, Crocins can see without penalty in low-light conditions, shy of total darkness, but they suffer a -1D penalty to all visually-based tasks in brightly-lit conditions when without protective eyewear. In addition, prolonged exposure to such levels of brightness can cause lasting damage to a Crocin’s eyesight. For every hour that a Crocin is subjected to bright conditions, he must make an Easy Strength check – at minimum, depending how harsh or bright the lighting conditions are. Failed checks indicate that the Crocin suffers ocular damage, with results/effects determined as per standard combat/injury rules.

    Sawtooth Bite: The Crocin possess rows of sharp saw-like teeth that protrude from the sides of their snouts. These teeth, coupled with their strong jaws, allow Crocins to shred food and other items at very high speeds. In game terms, a Crocin’s teeth inflict STR+2D damage in combat, plus optional grappling effects. And if successful on an initial bite attack, the Crocin may make an immediate, second damage roll against the same target, at no multi-action penalty. Alternatively, after a successful bite attack, if the Crocin wishes to clamp down upon a target, this second roll may be used as the opposed Strength roll to keep a target grappled. The +2D “damage” bonus is then also applied to this opposed Strength roll.

    Scale-Moisturization: When in arid environments away from their homeworld of Croce, a Crocin must keep his scales from drying out. In game terms, if a Crocin does not administer water or oil to his scales at least once every day, the drying of his scales incurs a -1D penalty to all actions, due to the pain, until he applies oil to his scales. Many Crocins address this issue by using oiled wraps, or other topical measures.

Capsule: Bad luck just seems to stick to Karjj. He has a troubled marriage, a clunker of a ship, and crushing debts. It's his foul-tempered, distracted state that makes him a welcome addition to a Sabacc table. He can be counted on to lose his money as quickly as he loses his temper. Despite this, Karjj's love of the game was not diminished by his frequent losses.

Equipment: Blaster pistol (4D damage, range: 3-10/30/120, ammo: 100), comlink, modified but dilapidated C-ROC Gozanti-class cruiser (stock stats except: hyperdrive multiplier: x2; space: 4; weapons: double laser cannon, fire arc: front, crew: 1, skill: starship gunnery, fire control: 1D, space range: 1-3/12/25, atmosphere range: 100-300m/1.2km/2.5km, damage: 4D+2; game notes: for every failed roll that uses ship’s systems, a controls ionized result occurs and ship loses −1D from its maneuverability, weapons fire control and damage, and shield dice for remainder of round and the next round), goggles (prevents flash-blinding; calibrated to a Crocin’s specific needs for light reduction/filtration), fur-collared coat (+1D to stamina to resist effects of freezing weather), oiled headwrap (keeps scales from drying out).

Sources: Solo: A Star Wars Story film and novelization, Star Wars: Alien Archive book (p.116), Solo-themed Denny's TV commercial, Solo: A Star Wars Story: The Official Guide (p.91), and Wookieepedia. Stats by Telsij. Capsule text adapted from: Solo: A Star Wars Story: The Official Guide (p.91) and Star Wars: Alien Archive (p.116).

************

CROCIN

Crocins are a reptilian species with short bodies, and teeth that protrude from the tops of their mouths. They build their cities in caverns near water, and are unused to bright sunlight. When travelling to warmer climates, they wear protective goggles to prevent damage to their sensitive eyesight.

CROCIN
Homeworld: Croce

Attribute Dice: 12D
DEXTERITY: 1D/3D+2
KNOWLEDGE: 1D/4D
MECHANICAL: 1D/4D
PERCEPTION: 1D/3D+2
STRENGTH: 1D/4D
TECHNICAL: 1D/4D

Move: 8/10
Size: 1.0-1.5 meters tall on average

Species Special Abilities:
    Light Sensitivity: Crocins evolved living in cities built in caverns along the water. Because of this, they are unaccustomed to bright sunlight and must wear protective goggles when travelling off of their homeworld. In game terms, Crocins can see without penalty in low-light conditions, shy of total darkness, but they suffer a -1D penalty to all visually-based tasks in brightly-lit conditions when without protective eyewear. In addition, prolonged exposure to such levels of brightness can cause lasting damage to a Crocin’s eyesight. For every hour that a Crocin is subjected to bright conditions, he must make an Easy Strength check – at minimum, depending how harsh or bright the lighting conditions are. Failed checks indicate that the Crocin suffers ocular damage, with results/effects determined as per standard combat/injury rules.

    Sawtooth Bite: The Crocin possess rows of sharp saw-like teeth that protrude from the sides of their snouts. These teeth, coupled with their strong jaws, allow Crocins to shred food and other items at very high speeds. In game terms, a Crocin’s teeth inflict STR+2D damage in combat, plus optional grappling effects. And if successful on an initial bite attack, the Crocin may make an immediate, second damage roll against the same target, at no multi-action penalty. Alternatively, after a successful bite attack, if the Crocin wishes to clamp down upon a target, this second roll may be used as the opposed Strength roll to keep a target grappled. The +2D “damage” bonus is then also applied to this opposed Strength roll.

    Scale-Moisturization: When in arid environments away from their homeworld of Croce, a Crocin must keep his scales from drying out. In game terms, if a Crocin does not administer water or oil to his scales at least once every day, the drying of his scales incurs a -1D penalty to all actions, due to the pain, until he applies oil to his scales. Many Crocins address this issue by using oiled wraps, or other topical measures.

Sources: Solo: A Star Wars Story film and novelization, Star Wars: Alien Archive book (p.116), Solo-themed Denny's TV commercial, Solo: A Star Wars Story: The Official Guide (p.91), and Wookieepedia. Stats by Telsij. Species capsule text: Star Wars: Alien Archive book (p.116).


Last edited by Telsij on Mon Oct 29, 2018 11:10 am; edited 6 times in total
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Telsij
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PostPosted: Sun Oct 28, 2018 10:21 pm    Post subject: Reply with quote

Sunday's themed OBSCURE CHARACTER ARCHIVE entries continue with IOTHENE JACONTRO from Solo: A Star Wars Story and Tales from Vandor.

******************************

IOTHENE JACONTRO
Type: Obsessive Big Game Hunter



DEXTERITY 4D
Blaster: blaster rifle 5D, (A) Kerestian Darkstick 4D+1
KNOWLEDGE 3D+1
Alien species 5D+1, planetary systems 4D+1,
streetwise 3D+2, survival 4D+2, value 4D+1
MECHANICAL 2D
PERCEPTION 3D

Command: Safari caravan 4D, search: tracking 4D
STRENGTH 3D+2
Climbing/jumping: climbing 4D+2, stamina 5D+2
TECHNICAL 2D
Security 4D, security: trapping 5D

Species: Kerestian
Gender: Male
Character Points: 5
Move: 10

Story Factors:
    Obsessive-to-a-Fault (+2D): All too often Iothene Jacontro is consumed by his current pursuit. When he becomes fixated on a given quest, objective, target or goal, it comes at the expense of his heath and better judgment, for his fixations often cause him to overlook crucial clues and important information.

    Lost Limb (+3D): Jacontro has since lost the majority of his right arm to gangrene. In game terms, Jacontro suffers a -1D penalty to his attempts at performing actions that typically involve the use of two hands or two arms. When attempting actions that *require* two hands or arms to perform, Jacontro may make still make an attempt — however, he does so at -1D penalty *and* at one difficulty level higher. In addition, in these cases, his player must conceive of a reasonable alternate method for Jacontro to accomplish this task.

Special Skills:
    (A) Kerestian Darkstick: Time taken: one round. This skill is used to throw and catch the Kerestian darkstick. The character must have thrown weapons of at least 4D to purchase this skill. The darkstick skill begins at the Dexterity attribute (like normal skills). Increase the difficulty to use the darkstick by two levels if the character is not skilled in darkstick. The weapon’s ranges are 5-10/30/50 and the darkstick causes 4D+2 damage. If the character exceeds the difficulty by more than five points, the character can catch the darkstick on its return trip.

Capsule: Big game hunter Iothene Jacontro was part of a crew who were convinced Vandor's mountains concealed a living vastadon. Despite losing an arm to gangrene after exposure to the elements, this Kerestian trapper returned to Vandor year after year, willing to brave the wilderness for what many at the Lodge regard as a fool's errand. And this search for the vastadon was not the only time Jacontro embarked upon such a foolhardy quest, if “Midnight”, the Lodge’s overnight bartender is to be believed....

“There’s a Kerestian hunter named Iothene Jacontro who visits Vandor every year or so. These days Jacontro’s obsessed with tracking down a vastadon that he swears lives up on the Jirree Glacier, but the first time he came to Vandor, he was looking for the treasure — specifically, the fabled Corubalni Hoard.

Jacontro showed up with a pack of aliens and told everybody that he’d released wampas into the outback as trophies for a big-game hunt. But the first night — about an hour into my shift — Jacontro’s gang started a fight int the hall with the Valarine School, the meanest bunch of Selkath pirates this side of Eriadu.

It went about as well as you’d expect, so the next morning Jacontro came down to find not only an enormous bar bill (and an even bigger bill for damages), but also that half of his gang was dead and the other half was in lockup down the hill.

Not the best start to a safari, but it got worse. It generally does, friend.

Jacontro needed a new crew, and wound up hiring half of Vandor’s deadbeats, swindlers, liars, and thieves. They they all trooped out of here looking for the Corubalni Hoard. Which I tried to tell them didn’t exist, but Jacontro wasn’t interested in the opinion of an overnight barkeep.

We figured that the story about the wampas was just cover for the treasure hunt, at least until Tibbs’ kod’yoks got devoured.

Jacontro had released wampas all right, but his people had turned them loose right on the other side of the ridge!

While his crew went off hunting for treasure, those ice-creatures followed their noses back to Fort Ypso and started wrecking stuff. So now we had wampas attacking convoys and tearing apart cabins, and nobody to hunt them.

Tibbs organized a shooting party, but I decided to sit that one out: I figured I’d stay where it was warm and there was no change something with claws like razors would try to remove my face.

While Tibbs and the others were bagging wampas, Jacontro had somehow lost his whole gang without finding any treasure. With one arm nearly frozen solid, Jacontro decided he’d had enough of treasure hunting. But on the trek back to Fort Ypso one of the wampas caught his scent. So as Jacontro was settling his debts, a bull wampa busted right through a wall!

Tibbs walked in just in time, raised his rifle and fired one shot to take care of the problem. At least we got a few decorations out of it — Tibbs had the wampa’s arms stuffed and mounted in the back room. And Jacontro couldn’t stop Tibbs from giving the name “Iothene’s Den” to the room where it all happened.”

- As retold by “Midnight”, overnight bartender at the Lodge on Vandor (Tales From Vandor by Jason Fry)

Equipment: Blaster rifle (5D damage, range: 3-30/100/300, ammo: 100), climber's mask with oxygen concentrators (provides +1D protection vs. physical and energy damage; allows for normal breathing at high altitude and low oxygen levels), canteen, climbing/survival gear, cloak, hunting traps and paraphernalia, Kerestian darkstick (4D+2 damage, range: 5-10/30/50, increase difficulty by two levels if used unskilled; returns to user if difficulty is exceeded by greater than 5), insulated leather jerkin (grants +2D to stamina rolls vs. effects of freezing temperatures, +1 protection vs. edged physical damage), utility belt.

Sources: Solo: A Star Wars Story: The Official Guide (p.86), Tales From Vandor book, and Solo: A Star Wars Story film. Introductory paragraph of capsule text adapted from Solo: A Star Wars Story: The Official Guide (p.86) and subsequent story quoted verbatim from Tales From Vandor (book pages are unnumbered). Stats by Telsij. Image: Solo: A Star Wars Story: The Official Guide (p.86), retouched by Wookieepedia user/uploader.


Last edited by Telsij on Mon Oct 29, 2018 9:53 pm; edited 3 times in total
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PostPosted: Mon Oct 29, 2018 11:43 am    Post subject: Reply with quote

I love how Han is unique in that he gets multiple quotes instead of just one. That's just awesome. 8)
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PostPosted: Mon Oct 29, 2018 5:43 pm    Post subject: Re: Han Solo Reply with quote

Han is still my favorite Star Wars character.

Telsij wrote:
Whill wrote:
I can't wait to see the Solo book!

Thank you very much, Whill! The other week, Don knocked out many entries as well, so it is shaping up well thus far!
And speaking of Solo, might as well post the man of the hour, before diving back into the film's "obscure" characters:

***************

HAN SOLO
Type: Aspiring Outlaw

(As of the Kessel Run)...

Excellent work, as always. Just a couple specific responses...

Telsij wrote:
technology 4D+1, value 4D+2

Technology is a 1e skill that was folded into value in 2e.

Telsij wrote:
con 5D+2
Quote:
HAN: This is a thermal detonator... <click-click>... that I just armed.
PROXIMA: That's a rock.
HAN: No it's not.
PROXIMA: Yes it is. You just made a clicking noise with your mouth.

One of the funniest bits in the film so I just had to share here.

I don't think I would give Han that high of a Con skill. Maybe above average, like 4D+2. I think the rock-detonator con maybe worked on some of the bystanders there, perhaps the lower Perception ones. But throughout all the films, none of Han's cons really worked well except in RotJ.

Telsij wrote:
Size: 1.72 meters tall (1.8 meters tall by 0 BBY)

So Corellian men have a growth spurt in their mid-20s? The new Chewie actor, while very tall, is shorter than Peter Mayhew, so chronologically Chewbacca was taller, then shorter, then taller, then shorter.

I just have to disregard this because it attacks my disbelief suspension. I think it was on the Solo special features, this bit where Alden Ehrenreich is being interviewed and he is surprised by Harrison Ford walking in unannounced (the interviewer was in on it). It became readily apparent that Harrison is taller than Aldren. Aldren was a fantastic actor for a younger Han and they cast the right guy for sure. I can "believe" that Ewan McGregor grows old into Sir Alec Guinness, and Alden Ehrenreich grows older into Han Solo. I just ignore these differences caused by different actors.

So how tall is Han in my book? Visibly taller than "a little short for a stormtrooper". Wink
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PostPosted: Tue Oct 30, 2018 12:46 am    Post subject: Reply with quote

Thank you for the feedback and constructive crit, Whill!

Re: con, in hindsight, I’m inclined to agree. I originally had him at 5D, then managed to convince myself to up it two pips, conflating the character’s utter confidence in his sometimes less than stellar cons with a bit more ability than is actually there — though the concepts (unyielding bravado and confidence aiding the effectiveness of a con vs. how convincing a concept a given con is built upon) are interconnected (and factor into the die code) for sure. Han’s effective cons in SOLO are also due, in part, to good — albeit improvised/spur-of-the-moment — plans undergirding the actual “acting” needed (eg: the coaxium switch/non-switch). And so, back to 5D! (There’s even an Advantages/Disadvantages list out there online somewhere that uses “bad liar” as an example of a disadvantage Han Solo had, haha!)

Re: height differences and the technology skill: The height difference is substantial enough, but since this is Han as played by Alden, I’ll go with only 1.72 meters. Same with folding technology into value. Will keep value alone. My desire for several skills as defined by 1st edition are showin’! I’d wanted to include a skill that conveyed practical all around familiarity with tech, rather than the academic/research-based approach that the scholar skill conveys. But because my ideas on 1. somehow making in-universe sense of two actors’ disparate heights transitioning into one another, and 2. looking for that more general 1e-flavored skill (outside of specific X or Y repair TEC skills) were not fully formed, I will gladly go without!
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PostPosted: Tue Oct 30, 2018 9:13 am    Post subject: Reply with quote

Sutehp wrote:
I love how Han is unique in that he gets multiple quotes instead of just one. That's just awesome. 8)

Thank you, Sutehp! Didn't feel fair to narrow it down to just the one.

Speaking of narrowing things down: of the principal characters at least, I think this now leaves just Val and Dryden Voss!
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PostPosted: Tue Oct 30, 2018 1:13 pm    Post subject: Reply with quote

Telsij wrote:
Thank you for the feedback and constructive crit, Whill!

Re: con, in hindsight, I’m inclined to agree. I originally had him at 5D, then managed to convince myself to up it two pips, conflating the character’s utter confidence in his sometimes less than stellar cons with a bit more ability than is actually there — though the concepts (unyielding bravado and confidence aiding the effectiveness of a con vs. how convincing a concept a given con is built upon) are interconnected (and factor into the die code) for sure. Han’s effective cons in SOLO are also due, in part, to good — albeit improvised/spur-of-the-moment — plans undergirding the actual “acting” needed (eg: the coaxium switch/non-switch). And so, back to 5D! (There’s even an Advantages/Disadvantages list out there online somewhere that uses “bad liar” as an example of a disadvantage Han Solo had, haha!)

You're quite right about the coaxium con working. I retract my comment.

Telsij wrote:
Sutehp wrote:
I love how Han is unique in that he gets multiple quotes instead of just one. That's just awesome. 8)

Thank you, Sutehp! Didn't feel fair to narrow it down to just the one.

I agree for the Solo quotes. But IMO the quintessential Han Solo character quote still remains, "Never tell me the odds!"
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Forceally
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PostPosted: Tue Oct 30, 2018 1:28 pm    Post subject: Reply with quote

I like the stats that have been posted. However, I think Han's stats need to be looked at again, and I mean beyond the suggestions that have already been mentioned. He already has official stats as of the Battle of Yavin listed in the Star Wars Special Edition Sourcebook. You should consider consulting that and other such works as references when statting characters like Han for earlier events. You can't go higher than what has been statted out as of the Battle of Yavin.
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PostPosted: Tue Oct 30, 2018 1:44 pm    Post subject: Reply with quote

Forceally wrote:
I like the stats that have been posted. However, I think Han's stats need to be looked at again, and I mean beyond the suggestions that have already been mentioned. He already has official stats as of the Battle of Yavin listed in the Star Wars Special Edition Sourcebook. You should consider consulting that and other such works as references when statting characters like Han for earlier events. You can't go higher than what has been statted out as of the Battle of Yavin.

Hi, Foreceally. I have definitely already consulted those stats (as well as his Corporate Sector handbook stats, which are closer to an old EU parallel timeframe to Solo, in addition to my own reading of those novels), and in quite in-depth ways -- I always do, especially for established characters that are being revised -- but only as reference. And this take on Han is specifically a take on how he appears in Solo, and in new canon. We did similar revisions for General Dodonna and Mon Mothma, for example, taking into account new information on them as given by Rogue One and the Rebels series, as new stories introduce new elements that their previous, static stat-blocks could not have taken into account.

His official stats, while obviously official for WEG in the old canon / now "Legends" era, do not take into account the info that has followed in the years since -- which these stats do! And imho, Han can definitely exceed certain stats as were presented in his WEG stat-block -- but only where appropriate and justified by new canon evidence, as are the few cases where this version does, eg: willpower, 4D MEC attribute (thus bringing Han to a full 18D total, rather than the 17D+2 he was given by WEG in all but one publication), the slight bump from space transports at 6D+2 to 7D -- and at such a level at an earlier time in his life, his skill with starfighters, etc. The stats are supported by the Solo film, and its ancillary print material.

As always however, please feel free to continue to use the official statblocks, or alter those and these as you see fit, for your own use in your game! Very Happy


Last edited by Telsij on Tue Oct 30, 2018 2:15 pm; edited 2 times in total
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Forceally
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PostPosted: Tue Oct 30, 2018 2:12 pm    Post subject: Reply with quote

It's your book. Your choice. I'm a sticklier for details and accuracy. And as far as the old WEG sourcebooks go, they may be "Legends", but they established the groundworks for these forums, so they should be treated as official sources - Canon, Legend, Infinities, etc.
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PostPosted: Tue Oct 30, 2018 2:20 pm    Post subject: Reply with quote

Forceally wrote:
It's your book. Your choice. I'm a sticklier for details and accuracy. And as far as the old WEG sourcebooks go, they may be "Legends", but they established the groundworks for these forums, so they should be treated as official sources - Canon, Legend, Infinities, etc.

You'll find no greater stickler for details and accuracy than me, so I am glad to be in good company with someone who cares as much about Star Wars and WEG's SWD6 RPG as you and I both clearly do! I have a healthy respect for the old EU, as I grew up with those stories -- and with WEG. There were definitely peaks and valleys in terms of quality (as there are today), and while the old EU is not canon now, there is obviously no disrespect intended, especially because there are a great many old EU and WEG things that I myself loved and love still. If anything, it's my hope that you will see our revised stats as *more* accurate to the current characters, taking into account all new material, as well as being meticulously researched by people that know the old stuff well, all while accounting for what were in some instances, and imho, oversights on WEG's part.

And yes, WEG sourcebooks and the old canon sources gave rise to a great forum -- why, I even miss the dice roller that used to be here when I was just an anonymous Lurker!

Thank you for being reasonable and respectful in discussion, and for recognizing that yes, these stats are specifically intended to be based on the new, current canon, rather than be constrained solely by the old canon.
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PostPosted: Tue Oct 30, 2018 6:24 pm    Post subject: Reply with quote

Telsij wrote:
Notes: Adjusted his attributes from existing WEG materials, which always gave him 17D+2 rather than 18D. Added that +1 to MEC to better reflect his mech/piloting talents...

The stats above are still compatible with his existing WEG stats as Han's future projection, just that the new info/characterization bumps up a few stats here and there, and down here and there in comparison to his levels, say, as statted in the Corporate Sector sourcebook...
Forceally wrote:
I think Han's stats need to be looked at again, and I mean beyond the suggestions that have already been mentioned. He already has official stats as of the Battle of Yavin listed in the Star Wars Special Edition Sourcebook. You should consider consulting that and other such works as references when statting characters like Han for earlier events.

He stated before your post that he did consult WEG sources.

Forceally wrote:
You can't go higher than what has been statted out as of the Battle of Yavin.

That's a boldly restrictive imperative for a forum with guidelines that oppose this line of thinking. Please revisit the guidelines. An inherent superiority of RAW is not recognized here and statements expressing that sentiment as an objective fact are not appreciated. Good positive members have quit this forum because of unmoderated statements along these lines being expressed as a criticism of their work. He can "go higher than what has been statted" at his whim, and should do so when appropriate.

Forceally wrote:
It's your book. Your choice. I'm a sticklier for details and accuracy. And as far as the old WEG sourcebooks go, they may be "Legends", but they established the groundworks for these forums, so they should be treated as official sources - Canon, Legend, Infinities, etc.

The EU, now called Legends, is a separate universe from the current Canon universe.

The EU is based on the first six Star Wars films (an expansion of them). WEG Star Wars fluff is a part of the EU, but the official canon policy since there first was one (in the early 90s) clearly established that game stats were not canon. Game stats have never been canon in either universe.

The current Canon universe is also based on the original six films. The new films are based on the old films, and all the new publications are as well. Effectively an "EU2" it does also get the benefit of inspiration from the first EU. That however does not make Legends materials "official" sources for Canon works, or even fan works based on Canon works using the old D6 system.

Yes, this website is dedicated to a game whose fluff became an official part of the first EU. But most of us here are well-rounded Star Wars fans. We are not all grognards that ignore everything in the franchise after WEG lost the Star Wars license in 1998. I can safely speak for myself and many others here in saying that I am a modern Star Wars fan who still plays WEG-based Star Wars D6 because WotC SW and FFG SW suck. This website embraces a belief WEG Star Wars D6 is inherently superior to all other game systems, but that does not and will never mean that the stats in the 1997 Special Edition Sourcebook automatically trump fan D6 interpretation of what we see Han do on the screen in a 2018 live action film. I mean, it can for you, but it doesn't and won't for everyone. The makers of Special Edition Sourcebook had no foreknowledge of the Disney sale, the new canon, or the Solo film.

Star Wars has the canon universe, the legends universe, and a diverse multiverse fan universes/multiverses. None of these universes are objectively better than any others. For your own SW universe, you are free to give Han whatever stats you want.
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PostPosted: Thu Nov 01, 2018 12:21 pm    Post subject: Reply with quote

Thank you, Whill, for your post above! It is very much appreciated.

On a celebratory note, here is a belated HALLOWEEN entry, Cloud City's *other* purveyor of sweets.

***************

R4-BOO18
Type: Mascot / Modified Industrial Automaton R4 Astromech Droid



DEXTERITY 2D
Manipulator arms 3D, manipulator arms: serving pincher 5D, rolling 3D
KNOWLEDGE 2D
Bureaucracy: dispenser/vendor logistics 4D,
cultures: Cloud City candy preferences 5D
MECHANICAL 3D
Machinery operation: food service equipment 4D
PERCEPTION 2D
Search 3D, search: beings with sweet tooth 4D+1
STRENGTH 2D
TECHNICAL 3D

Computer programming/repair 4D, droid repair 4D,
equipment repair 4D, security 4D

Equipped With:
    3 fungible tool mounts: 4 appendages total; 1 permanently converted to serving pincher.

    3 legs with motorized treads: Center leg is retractable.

    Burtt acoustic signaller

    Cargo compartment: 20 cm x 8 cm; capable of 8 kilograms of internal storage. (Filled with candy.)

    Durasteel shell: +1D to Strength to resist physical damage — often inflicted by excited tourists and their children.

    Herner optical holographic projector

    Hi-power recharge coupling and quick-release fuel system latch: Allows for recharge to full power in half the standard time, but often incurs sudden energy crash after initial "rush" of excess electrical power.

    Hydraulic ambulatory strut shafts with accentuating couplers: Purported to add increased range of movement and "expressiveness" to customer-facing serving duties. (Claim is unsubstantiated.)

    Internal comlink

    Primary photoreceptor and radar/infrared eye: +1D to search to detect/discern movement; can see in darkness up to 30 meters.

    Serving pincher: +1D to lifting; mounted atop angular, conical dome.

    System lubricant filter reservoir: +1D to any stamina rolls required to resist servo fatigue/lock between oil baths.

    System ventilation and heat exhaust ports

Move: 8
Size: Over 1 meter tall

Capsule: Courier droids were used to relay information (or items) from place to place, in lieu of either physical or comm-dependent networks. Often repurposed astromechs, courier droids frequently featured special markings to differentiate them from other astro droids of similar make and model.

One such courier was R4-BOO18. Having long gone without a memory wipe, R4-BOO18 was already regarded as a “personable” astromech. Once reprogrammed for food service duty, the droid became dedicated to serving the people of the mining colony of Cloud City.

After a lucrative promotional agreement with a local candy manufacturer was negotiated (ie: won in a game of Sabacc) by Cloud City's Baron Administrator, R4-BOO18 was painted to match the color scheme of the company's best-selling item, in a celebratory, flamboyant flourish for which the gambler-turned-entrepreneur was well known. And so, the droid became a kind of product mascot. Because of this, R4-BOO18 proved to be very popular with the younglings of Cloud City.

R4-BOO18 was also often seen in the company of Willrow Hood, usually in the later months of each year. Some Cloud City residents claimed that the two had bonded over a mutual affection for confections.

Sources: Star Wars: Droid Factory: R4-BOO18 2018 Disney theme park Halloween exclusive action figure. Stock R4 stats: Arms and Equipment Guide (p.49). Stats and original capsule text by Telsij. Introductory paragraph of capsule adapted from Courier Droid entry in http://starwars.com databank. Image: Star Wars: Droid Factory: R4-BOO18 toy packaging.
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PostPosted: Mon Nov 05, 2018 10:54 am    Post subject: Reply with quote



RALAKILI
Type: Loathsome Rascal

A Quote: "I'm gonna flip your switch!"

DEXTERITY 2D+2
Dodge 3D, melee combat 3D
KNOWLEDGE 2D+2
Business: droid pit fighting 5D+2, intimidation 3D+2, intimidation: droids 5D+2,
planetary systems 4D, streetwise 3D+2, streetwise: underground droid fighting circuit 6D+1,
survival 3D, value 3D+2, value: droids 5D+2
MECHANICAL 3D+1
PERCEPTION 2D+2

Bargain 4D, con 3D+2, hide 4D, gambling 3D, gambling: droid pit fighting 6D
STRENGTH 3D
TECHNICAL 3D+2

Armor repair 4D, blaster repair 4D, computer programming/repair 4D, droid programming 4D+2,
droid repair 5D+2, droid repair: pit fighting customization/modification 6D+2, equipment repair:
melee weapon repair 5D, security 4D

Species: Human
Gender: Male
Height: 1.69 meters

Dark Side Points: 2
Character Points: 6
Move: 10

Story Factors:
    Cruelty: Although Ralakili’s sadism is directed most overtly toward droids, he is an otherwise cruel individual as well. Lodge proprietor Tibbs tolerates Ralakili as long as the former continues to receive his cut of the droid fighting ring’s profits, but overnight bartender “Midnight” warns others to keep away from Ralakili whenever possible.

    Hatred of Droids: Hatred of Droids: Ever since his homeplanet was ravaged by General Grievous and Separatist armies during the Clone Wars, Ralakili had fostered a hatred for droids. Ralakili delights in demolishing droids in the fighting pits he runs, and in administering zaps of electronic pain to them via the “Owner” units linked to the restraining bolts on mechanicals fated to fighting in the pits. If Ralakili encounters a droid Player Character, or a droid affiliated with the PCs, he will not shy away from expressing open hostilities.

Capsule: The Man Who Hated Droids

“Ralakili runs the droid pits, and trust me, friend — you want to keep away from him. He’s got a mean streak like no other. I hear his planet got torched by Separatists, back in the droid war, and that’s why he hates mechanicals so much. Lots of my neighbors back on Corellia felt the same way, but Ralakili takes it way too far. The droid war was a long time ago, and the droids in Ralakili’s pits had nothing to do with it. Plus, if you’re angry about something a droid did, you blame the programmer, not the mechanical.

Anyway, Ralakili paid Sansizia Chreet — she’s one of the droid trainers — to wire up restraining bolts with remote triggers activated by that unit he carries around with him. Every droid sent to the pits gets one, and with a click of a button Ralakili can give them a shock. Even when there isn’t a fight going on, you’ll catch Ralakili pushing that button, just because he can.

Tibbs doesn’t care, as long as he gets his cut of the betting. But I do. The galaxy’s a hard enough place as it is without people being cruel. Elthree swore that one day she’d get that remote away from Ralakili, wire him up, and see how he liked it. I’m not proud of saying it, but sometimes I wish she had.”

- As retold by “Midnight”, overnight bartender at the Lodge on Vandor (Tales From Vandor by Jason Fry)

Equipment: Assortment of droid parts and melee weaponry, droid pit fighting arena (located in the Lodge on Vandor, in alcove ajoining exposed mountain wall), leather utility vest, “owner” units (droid callers modified to electronically shock droids by remote via their restraining bolts; 2D-4D stun/ionization damage, depending upon desired setting; if outfitted with linked restraining bolt, droid must also obey commands issued via “owner” unit), spare protocol droid hand, tools, tool belt (with protocol droid’s abdominal recharge coupling plate as buckle).

Sources: Tales from Vandor book, Solo: A Star Wars Story film, and Solo: A Star Wars Story: The Official Guide (p.86). Stats by Telsij. Capsule text: Tales from Vandor (book pages are unnumbered).
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