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Obscure Character Archive!
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Telsij
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Joined: 07 Dec 2016
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PostPosted: Wed Jun 27, 2018 11:56 am    Post subject: Reply with quote

Come "Solo" for the lobster lunch, but stay for the high-stakes card tournament?

OBSCURE CHARACTER ARCHIVE presents:

THERM SCISSORPUNCH
Type: Boastful Bully



(As of Solo: A Star Wars Story)

DEXTERITY 3D+1
Brawling parry 4D, dodge 4D
KNOWLEDGE 2D+2
Intimidation 4D+2, planetary systems 3D+1,
streetwise 4D+1, survival 3D, value 3D+1
MECHANICAL 3D
Astrogation 3D+2, space transports 3D+2
PERCEPTION 2D+1
Bargain 3D+1, con 3D, hide 3D+1,
gambling: Sabacc 3D+1
STRENGTH 4D
Brawling 4D+2
TECHNICAL 2D+2

Species: Nephran
Gender: Male
Homeworld: Nepotis

Character Points: 4
Move: 8

Equipment: Data fragments to offer in exchange for Coaxium, dwindling sum of credits for
betting and gambling, large bowl of green noodles, pressurized combination flight/diving suit,
sharpened shank implant (STR+1D damage if used when brawling, implanted in left claw,
requires Difficult Perception or search check to spot).

Special Abilities & Story Factors:
    Amphibious: Nephran can survive both on land and in water. They gain a +1D bonus to swimming checks.

    Chitinous Carapace:
    A Naphran's exoskeleton provides the species a +1D bonus to Strength to resist physical damage.

    "Crusher" Claws: The Nephran gain a +1D bonus toward the success of any grappling attempts
    or grip-related checks made with their pinchers, and a +1D bonus to grappling/crushing damage.

    "Desperado" Bravado: Therm Scissorpunch wants desperately to earn a name for himself in the Underworld.
    As such, he has taken to displays of posturing bravado and to attempts at inventing his own legend.
    Therm will not only fabricate self-aggrandizing stories about working for secret, high-powered crimebosses,
    he will award himself "tough" sounding nicknames.

    Eyestalks: Capable of moving independently, the eyestalks of Nephran grant them a +1D bonus
    to vision-based Perception or search rolls.

    Fearsome Appearance: The crustacean features of the Nephran are often off-putting and
    even frightening to many, granting the species a +1D bonus to their Intimidation checks.

    Poor Fine Motor Dexterity: Because their large claws lack fingers, tasks that require fine manual dexterity and/or
    digital manipulation are more difficult for Nephran than they are for species with individual, more dexterous digits.
    Nephran attempt such actions at +2D to the normal difficulty.

Capsule: Therm insisted that you call him, "Therm Scissorpunch" — although it was unknown if the nickname was one
that he had actually earned, or simply one he created for himself and was desperately trying to popularize.

In 10 BBY, Scissorpunch played (and lost) hands of Sabacc to both Lando Calrissian and Han Solo, at the Lodge on Vandor-1.
The Nephran relied on his fearsome appearance to intimidate other gamblers, largely because he was unable to rely upon
his skill at playing cards — which was mediocre at best.

Years later, sometime after the Battle of Yavin, and on behalf of his unnamed "Boss", Scissorpunch would enlist the aid
of veteran spacer Saponza, in order to acquire Coaxium in exchange for data fragments.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide (p 91), Star Wars: Commander videogame,
starwars.com, Denny's TV commercial, and Wookieepedia. Stats by Telsij. Capsule text adapted from Official Guide and Wookieepedia.

PS: https://www.youtube.com/watch?v=j4ebR_ygjZA
Therm's "acting" in this ^ 360 degree trailer is pretty great.
Therm throws his cards down in a huff when he folds, etc.


Last edited by Telsij on Tue Dec 25, 2018 1:56 pm; edited 16 times in total
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MrNexx
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PostPosted: Wed Jun 27, 2018 6:59 pm    Post subject: Reply with quote

"Scissorpunch" makes me think of "Taserface"
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Sutehp
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PostPosted: Wed Jun 27, 2018 8:33 pm    Post subject: Reply with quote

MrNexx wrote:
"Scissorpunch" makes me think of "Taserface"


Oh gawds, I wanna watch Guardians of the Galaxy, Vol. 2 again.
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Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
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Telsij
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Joined: 07 Dec 2016
Posts: 396

PostPosted: Tue Jul 03, 2018 10:29 am    Post subject: Reply with quote

OBSCURE CHARACTER ARCHIVE presents stats and write-up for PROACH from Star Wars: Rebels.

This agile Trandoshan Overseer was named in tribute to Pat Roach, the burly barechested mechanic who brawled with Indiana Jones
in Raiders of the Lost Ark. See Proach give Zeb and Kanan a real run for their money here: https://youtu.be/x7hS6q2H_7U?t=1m14s


PROACH

Type: Mining Guild Slave Master



DEXTERITY 4D+1
Brawling parry 6D+2, dodge 6D, melee combat 5D
melee combat: whip 7D+2, running 5D+1
KNOWLEDGE 2D
Intimidation 6D+1, survival 4D, willpower 3D+1
MECHANICAL 2D+1
Machinery operation: mining equipment 3D+1
PERCEPTION 2D+2
Command: slaves 4D+1, search 3D+1, sneak 4D
STRENGTH 4D+2
Brawling: martial arts 8D+2, climbing/jumping 6D,
lifting 6D, stamina 5D
TECHNICAL 2D
First aid 2D+2, security 4D+1

Species: Trandoshan
Gender: Male
Dark Side Points: 2
Character Points: 6
Move: 9
Size: Over 2.1 meters tall

Special Skills: Martial Arts: Proach knows the following hand-to-hand combat techniques:
    Elbow Smash: Very Easy Difficulty. If skill check meets difficulty and attack hits target,
    Proach gains a +1D bonus to his damage roll, delivering a powerful elbow blow to his opponent.

    Disarm: Moderate Difficulty. If attack is successful, and neither parried nor dodged,
    and if skill check meets the difficulty number, then Proach disarms his target.

    Hold/Grapple: Moderate Difficulty + opposed Strength roll. If Proach succeeds on both skill checks,
    then he holds his target immobile. For every round target is held, the characters must make an opposed
    Strength roll. If the target beats Proach's Strength roll, he breaks free of the hold.

    "Suplex" Throw: Moderate Difficulty. If technique difficulty is met and attack is successful,
    Proach vertically inverts, lifts, then slams his opponent to the ground, inflicting 3D damage
    due to impact. Once thrown, opponent is prone, and must spend one action in order to
    stand back up. (Proach may also use other "Professional Wrestling" throws for dramatic/descriptive purposes,
    but game effects are unchanged.)

Species Special Abilities:
    Infrared Vision: Trandoshans are capable of seeing in the infrared spectrum. If there are ambient
    heat sources present, then Trandoshans can see clearly in low-light conditions and in darkness without penalty.

    Poor Fine Motor Skills: Due to the physiology of their fingers and hands, Trandoshans have difficulty
    performing any actions that require precise manual dexterity, such as picking locks or similar feats of
    prestidigitation. Trandoshans suffer a -2D penalty whenever they attempt any such actions.

Equipment: Electro-whip (Melee Difficulty: Moderate. Damage: STR+1 physical, or +1D to grappling and disarm attacks.
5D stun damage: user may deploy stun charge as additional non-roll action once target is grappled. Additional Game Effects:
Whip may be retracted into hilt as non-roll action. This feature may be used as winch to pull wielder toward a target he has
successfully grappled, or to pull grappled objects toward the user. At minimum, whip is capable of supporting a large humanoid's
weight: treat as Body Strength 5D+1. Range: 0-5m), fingerless gloves, hardhat-style helmet (+1D vs. physical, +2 vs. energy,
covers head only), Mining Guild uniform, utility belt.

Capsule: Proach, was a ruthless Trandoshan who oversaw slaves working in the Mining Guild's
ore crawlers on Lothal. Wielding an electro-whip, he was an imposing presence and deadly warrior.

While serving as foreman aboard Crawler 413-24 in 1 BBY, Proach got the drop on Kanan Jarrus,
during the Spectres' attempted hijacking of the vessel. The Trandoshan slavemaster successfully disarmed
and incapacitated the Jedi Knight, then engaged Zeb Orrelios in fierce hand-to-combat. Proach fought the
Lasat to a near stalemate, before falling to his death.

Sources: Star Wars: Rebels S4E8: "Crawler Commandeers",
https://www.starwars.com/tv-shows/star-wars-rebels/crawler-commandeers-episode-guide, and Wookieepedia.

Stats by Telsij. Capsule text adapted from https://www.starwars.com/databank/guild-slave-master-proach and Wookieepedia.

PS: From the episode guide trivia gallery, which revealed the homage to Pat Roach as he appeared in Raiders of the Lost Ark (see inset).



Last edited by Telsij on Mon Feb 18, 2019 10:54 am; edited 4 times in total
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Telsij
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Joined: 07 Dec 2016
Posts: 396

PostPosted: Tue Jul 03, 2018 10:37 am    Post subject: Reply with quote

MrNexx wrote:
"Scissorpunch" makes me think of "Taserface"

Sutehp wrote:
Oh gawds, I wanna watch Guardians of the Galaxy, Vol. 2 again.


Guardians is a great spiritual successor to SW in many ways, no? And man, if more names in the same vein of "Scissorpunch" were introduced, I'd be all for it. Solo has a few, though none reach the same heights....
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Telsij
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Joined: 07 Dec 2016
Posts: 396

PostPosted: Tue Jul 10, 2018 1:21 pm    Post subject: Reply with quote

OBSCURE CHARACTER ARCHIVE presents stats and write-ups for:
AURODIA VENTAFOLI and LULEO PRIMOC from SOLO: A Star Wars Story.

As much as I love the Modal Nodes and the "Cantina Band" theme,
the tune that this duo duet on is probably the first "in-universe" song
I'd listen to at my leisure. Here's the soundtrack version of what they
perform on Dryden Vos' yacht, before it was decided to pitch down
Primoc's vocals: https://www.youtube.com/watch?v=8QvoUr2HphE&feature=youtu.be



AURODIA VENTAFOLI
Type: Chanteuse of the Stars

DEXTERITY 3D+1
KNOWLEDGE 3D+2

Alien species 4D+2, artist: singing 7D+2, business: music industry 5D+2,
cultures 5D+2, languages 4D+2, planetary systems 5D, scholar: music 5D,
streetwise 4D, value 4D+2
MECHANICAL 2D+2
Communications: multi-vocoder 4D
PERCEPTION 4D
Bargain 5D, persuasion 6D, persuasion: live performance 7D+1
STRENGTH 2D+1
Stamina 4D+1
TECHNICAL 2D

Species: Human
Gender: Female
Character Points: 4
Move: 10

Equipment: Corded auropyle gown, elaborate headdress, multi-vocoder
(Boosts voice to non-human frequencies. Game Notes: If properly tuned via a
successful Alien species skill check + an EASY communications roll, device eliminates
any penalties incurred due to a user's vocals being out of a given species' audio spectrum,
while granting a +1D bonus to user’s artist or persuasion rolls), golden stiletto-heel shoes.

Capsule: A best-selling recording artist billed as the "Chanteuse of the Stars,"
Aurodia Ventafoli and her music were in high demand. She usually headlined high-end
concert halls, and touring made it difficult for her to settle in one place for too long,
but by 10 BBY, Ventafoli had taken a booking she couldn’t refuse: an extended residency
aboard Dryden Vos’ yacht for a hefty sum. And using her multi-vocoder, Ventafoli boosts
her already impressive voice so that it attains nonhuman frequencies, thus allowing her
work to reach the widest audience possible.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide (p 77),
starwars.com, and Wookieepedia. Stats by Telsij. Capsule text adapted from Official Guide,
starswars.com Databank entry and Wookieepedia.


****************************************



LULEO PRIMOC
Type: Classic Supper Club Singer

DEXTERITY 1D+1*
KNOWLEDGE 3D+2
Artist: acting 4D, artist: singing 7D, bureaucracy 4D+2, business: music industry 6D+2,
languages 4D, planetary systems 5D+2, scholar: music 8D, streetwise 4D, survival 4D,
value 4D
MECHANICAL 3D
Musical instrument operation 4D+2, powersuit operation: exo-suit 4D,
repulsorilft operation: performance/travel flask 4D+1
PERCEPTION 3D+2
Bargain 4D+2, command: band 6D+2, con 4D+2, persuasion 5D+2
STRENGTH 1D+2*
Stamina 3D+2*, swimming 3D+2*
TECHNICAL 2D+2
Musical instrument repair 4D

Species: Gallusian
Gender: Male
Character Points: 2
Move: 1* (land) / 2* (liquid)

* Lowered due to effects of aging / being "past his prime."

Species Special Abilities:
    Formaldehyde Preservation: Soaking in formaldehyde allows Gallusians
    to maintain their physical well-being and to extend their lives. If a Gallusian
    is immersed in such a chemical bath for at least eight hours on a given day,
    he may reroll one failed stamina skill check and one failed natural healing
    check that day. However, he must accept the subsequent results of said rerolls.

    Liquid Breathing: The Gallusians' respiratory system allows them to breathe both gas and liquid.

    Swimmers: Because of their adaptive respiratory system, Gallusians have also evolved
    a natural inclination for swimming, using contraction of their muscles and tentacles
    for propulson. At time of character creation only, Gallusian characters may add +2D
    for every 1D they place in their swimming skill.

Equipment: Repulsorlift-fitted flask filled with formaldehyde (Move: 5,
Maneuverability: +2, Skill: Repulsorlift operation, Body Strength: 2D,
Altitude Range: Ground level - 5 meters, Game Notes: Maximum flight ceiling of 5
meters is sustainable for only 2D rounds, Flask is equipped with microphone/speaker).

Capsule: First impressions of this tiny Gallusian might not suggest a recording legend,
but Luleo Primoc was a chart-topping singer in the years before the Clone Wars. He also
starred in a series of old holomovies while wearing a dashing humanoid exo-suit.
Now past his prime, Luleo is still favored by retro-collectors and enthusiasts.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide (p 77),
starwars.com, and Wookieepedia. Stats by Telsij. Capsule text adapted from Official Guide
and Wookieepedia.


Last edited by Telsij on Tue Jul 24, 2018 11:44 am; edited 1 time in total
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Telsij
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Joined: 07 Dec 2016
Posts: 396

PostPosted: Tue Jul 17, 2018 9:31 am    Post subject: Reply with quote

OBSCURE CHARACTER ARCHIVE presents stats/write-up for
JESSICA MEADE, from the Star Wars: Droids animated series!

After rewatching all the old episodes and reading through the old comics,
I had statted her up ages ago for Shooting Womprats' (still-in-progress)
Droids sourcebook!

Hopefully, that too sees the light of day in the not-too-distant future!
PS: Here's the prototype for her (quite-80's) unreleased Kenner toy:
http://theswca.com/index.php?action=disp_item&item_id=35761


JESSICA MEADE
Type: Tramp Freighter Captain



A Quote: “Miniature stunner. A girl can’t be too careful in these parts.”
(Star Wars: Droids: The Adventures of R2-D2 and C-3PO: “The Lost Prince”)

DEXTERITY 2D+2
Blaster 4D+2, blaster: miniature stunner 5D+2, dodge 5D+2, running 4D
KNOWLEDGE 3D+1
Alien species 4D, business 4D+1, cultures 4D, planetary systems 5D+1,
streetwise 4D+1, survival 4D+2, value 4D+1, willpower 5D+2
MECHANICAL 3D
Astrogation 6D, capital ship piloting 5D, repulsorlift operation 5D+1, sensors 4D,
space transports 6D+2, starfighter piloting 4D+2, starship gunnery 4D+1,
starship shields 5D
PERCEPTION 3D+2
Bargain 4D+2, command 4D, con 5D+2, persuasion 5D+2, search 4D, sneak 4D
STRENGTH 2D
Brawling 4D, climbing/jumping 3D+2, stamina 4D
TECHNICAL 3D+1
Computer programming/repair 4D, security 4D+2, space transports repair 4D+2

Force Points: 1
Character Points: 11
Move: 10

Species: Human
Gender: Female
Homeworld: Tyne's Horky
Size: Over 1.75 meters tall

Background: A tramp freighter captain with a love of travel, Jessica Meade
has hauled cargo across many starlanes. Through it all, she was always willing
to help those in need. Because of this, Meade became entangled in the intrigue
surrounding the ascendancy of Mon Julpa, crown prince of Tammuz-an.

At Doodnik's Café on the mining world of Tyne's Horky, Meade stepped in to
aid a young miner named Jann Tosh, in fighting off the local crime lord's goons.
Agreeing to transport him and his mysterious passengers to Tammuz-an,
she and Tosh went on to play crucial roles in restoring the crown prince as
rightful ruler of his people. In thanks for her efforts, King Mon Julpa rewarded
Meade with a new starship, after her first freighter was lost to an attack by
the Pirates of Tarnoonga. Fittingly, Meade named this new transport, the King's Ransom.

Meade would stay on as an adviser to Mon Julpa for a time, before returning
to the life of a trader. And it was while transporting fuel to Tammuz-an, that
she again ran afoul of the Pirates of Tarnoonga.

Jessica’s cumbersome flight suit belied her true tall-and-slender build. The suit even
earned her the nickname "Old Iron Pants", but it was her fiery spirit that won her
the unwanted affections of pirate captain, Kybo Ren. Despite her capture, Meade was
able to outwit and elude Ren. Meade even helped halt the pirate raider's operations,
with the aid of Jann Tosh and his two droids, C-3PO and R2-D2.

Description: An assertive, attractive, and savvy young woman, with tan skin,
brown eyes, and short, dark hair that she styled sharply into a flattop, Jessica Meade
suffered no fools.

Equipment: Bulky vacuum suit and helmet (provides 10 hours of atmosphere,
+2 vs. energy, -1 penalty to Dexterity and related skills. Suit’s cumbersome design
effectively obscures wearer’s identity, and has earned Meade the nickname “Old Iron Pants”
amongst those who have not seen her helmetless. Suit is similar in appearance to space suits
that were once standard issue for the crew of agricultural freighters), comlink, dark red boots,
dark red dual utility belt, gray-blue jumpsuit, miniature stunner (5D stun damage, range: 3-5/10/20,
ammo: 15, Very Easy (5) Hide check to conceal), modified Surronian L-series light freighter
(Corsalys), Tammuz-an fuel transport tanker (King’s Ransom. Awarded to Meade by
Mon Julpa, after her freighter was destroyed in the course of ensuring his safe return to Tammuz-an).

Sources: Star Wars: Droids: The Adventures of R2-D2 and C-3PO Episodes 5-8
("The Lost Prince", "The New King", "The Pirates of Tarnoonga", "The Revenge of Kybo Ren"),
starwars.com: “The Droids Re-Animated, Part I”, and Wookieepedia. Stats and additional text
by Telsij. Background text adapted from archived Databank entry and Wookieepedia.
https://web.archive.org/web/20100203122252/http://starwars.com/databank/character/jessicameade/index.html
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Telsij
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Joined: 07 Dec 2016
Posts: 396

PostPosted: Tue Jul 24, 2018 11:01 am    Post subject: Reply with quote

This is a little bit of a cheat, seeing as how with a fair amount of scene-stealing silver screen time,
he's not exactly "obscure", BUT IN ANY CASE: with the announcement of the return of the Clone Wars,
CHARACTER TUESDAY kills two birds with one stone: stats and write-up for Clone Wars veteran and
all around charming rapscallion RIO DURANT from SOLO: A Star Wars Story AND his four-armed species,
the Ardennians!

*******************

RIO DURANT
Type: Affable Aviator


A Quote: "Personally, I refuse to be tied down by anyone. Though many have tried."

A diminutive, six-limbed Ardennian, Rio Durant was a longtime associate of both Tobias Beckett and Val.
A capable pilot, skilled tactician, and lover of good stories, Durant was a veteran of the Freedom's Sons
— an independent army that aided the Republic in the Clone Wars. Joining the army seemed a smart idea
for the young Ardennian, but Freedom's Sons "never paid a pension" — and so, Rio now earned a living applying
his military skills to a life of crime.

Durant has carried out dangerous missions alongside Beckett since the early days of their criminal careers.
The good-natured Ardnennian pilot loved to cook for his teammates, as well as help hatch schemes.
Rio was up for any challenge, especially if it would make a good addition to his repertoire of outlandish tales
— always told with bravado, his battlefield humor spoke of a lifetime of danger. He saw each new scam
dreamed up by Beckett gang’s as a chance to write a new tale.

DEXTERITY 3D+2
Blaster 5D, blaster: blaster pistol 5D+2, brawling parry 4D,
dodge 5D, running 4D, vehicle blasters 4D+2
KNOWLEDGE 2D
Alien species 4D, culinary arts 3D+2, languages 3D+1, planetary systems 5D,
streetwise 6D, survival 5D, tactics 4D+2, willpower 3D+1
MECHANICAL 4D
Astrogation 5D+2, repulsorlift operation 6D, space transports 6D+1,
starfighter piloting 5D+2, starship gunnery 5D, starship shields 4D+2
PERCEPTION 3D
Bargain 4D, con 5D, hide 4D+2, persuasion 4D+2, persuasion:
battlefield levity / tall tales 6D+2, search 4D, sneak 4D+1
STRENGTH 2D+2
Brawling 4D, climbing/jumping 4D+2, stamina 3D+2
TECHNICAL 2D+2
First aid 3D, space transport repair 4D, security 3D+2

Character Points: 8
Move: 12

Species: Ardennian
Gender: Male
Size: 1.49 meters tall

Species Special Abilities:
    Four Arms/Hands: Ardennians have four dexterous arms and hands. When using all these limbs,
    they can perform two actions per round without incurring a multi-action penalty. However,
    performing a third action in a round incurs a -1D penalty, a fourth action a -2D penalty, and so forth.

    Prehensile Toes: Ardennians may grasp and hold items using their feet, and are far more
    comfortable incorporating their feet into tasks than are many other bipedal humanoids.
    In game terms, when their prehensile toes are used, Ardennians gain a +1D bonus to Dexterity
    checks required to retain their balance or footing, and to running and climbing/jumping checks.

    Sharp Teeth: Ardennians have sharp pointed teeth. If used in combat, they inflict STR+1D damage.

Equipment: Comlink, fingerless spacer's gloves, Imperial "Mudtrooper" infantry uniform and field helmet,
military identification tags, polarized flight goggles (prevents flashblinding), two SE-14r light repeating blaster
pistols (see separate entry), utility belt with dual-holsters, vacuum suit with sealing-ringed limbs and Torplex
LVD-41 pilot life support package (provides 10 hours of breathable atmosphere).

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide p.47 and 58,
starwars.com databank entry, and Wookieepedia. Stats and capsule text adaptation by Telsij.

******************

ARDENNIAN

Homeworld: Ardennia
Attribute Dice: 12D
DEXTERITY: 2D/4D
KNOWLEDGE: 1D/4D
MECHANICAL: 1D+2/4D
PERCEPTION: 1D/4D
STRENGTH: 1D/3D
TECHNICAL: 1D/4D
Move: 12/14
Size: 1.2-1.6 meters tall

Species Special Abilities:
    Four Arms/Hands: Ardennians have four dexterous arms and hands. When using all these limbs,
    they can perform two actions per round without incurring a multi-action penalty. However,
    performing a third action in a round incurs a -1D penalty, a fourth action a -2D penalty, and so forth.

    Prehensile Toes: Ardennians may grasp and hold items using their feet, and are far more
    comfortable incorporating their feet into tasks than are many other bipedal humanoids.
    In game terms, when their prehensile toes are used, Ardennians gain a +1D bonus to Dexterity
    checks required to retain their balance or footing, and to running and climbing/jumping checks.

    Sharp Teeth: Ardennians have sharp pointed teeth. If used in combat, they inflict STR+1D damage.

Sources: Solo: A Star Wars Story film, Solo: A Star Wars Story: The Official Guide p.47 and 58,
starwars.com databank entry, and Wookieepedia. Stats by Telsij.


Last edited by Telsij on Fri Nov 02, 2018 11:12 pm; edited 3 times in total
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Whill
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Joined: 14 Apr 2008
Posts: 5996
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue Jul 24, 2018 9:41 pm    Post subject: Re: RIO DURANT, ARDENNIAN Reply with quote

Thank you for doing Rio!
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Telsij
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Joined: 07 Dec 2016
Posts: 396

PostPosted: Wed Jul 25, 2018 9:16 am    Post subject: Re: RIO DURANT, ARDENNIAN Reply with quote

Whill wrote:
Thank you for doing Rio!

My pleasure! A shade outside "obscure" parameters, but for the best spider-monkey around, why not add a little
MacGuffin... er, Coaxium to the hyperdrive, now that the Pit is under the benign rule of Smilin' Sheev? Wink
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Pel
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Joined: 10 May 2006
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PostPosted: Wed Jul 25, 2018 10:27 am    Post subject: Reply with quote

Wow. Top notch work, Telsij! A tip of the hat and a virtual pint!
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PostPosted: Wed Jul 25, 2018 5:44 pm    Post subject: Re: RIO DURANT, ARDENNIAN Reply with quote

Telsij wrote:
My pleasure! A shade outside "obscure" parameters, but for the best spider-monkey around, why not add a little
MacGuffin... er, Coaxium to the hyperdrive, now that the Pit is under the benign rule of Smilin' Sheev? Wink

Cheers! 8)
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Telsij
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PostPosted: Tue Jul 31, 2018 11:37 am    Post subject: Reply with quote

Making another obscurity-exception for my favorite droid revolutionary, L3-37 from Solo: A Star Wars Story!

L3-37
Type: Self-made Droid Revolutionary



A Quote: "You've been neuro-washed! Don't just blindly follow the program! Exercise a little free will!"

DEXTERITY 2D
Blaster 3D+2, brawling parry 4D, dodge 4D+2, running 4D
KNOWLEDGE 2D+2
Cultures: droid/organic relations 5D+2, planetary systems 5D, scholar: Droid Rights movement 7D,
streetwise 3D+2, survival 4D, value 4D, willpower 7D+2
MECHANICAL 3D+1
Astrogation 10D+1, communications 5D, repulsorlift operation 4D+1, sensors 5D,
space transports 5D+2, starfighter piloting 4D+1, starship gunnery 5D, starship shields 5D
PERCEPTION 3D+1
Command 4D+1, con 4D+1, hide 4D, persuasion 5D+1,
persuasion: caustic wit 6D+1, search 4D+1, sneak 3D+2
STRENGTH 2D+2
Brawling 4D+1, climbing/jumping 4D, lifting 4D+2, stamina 4D+2
TECHNICAL 4D
Computer programming/repair 6D, droid programming 7D, droid repair 7D+1,
droid repair: jury-rig/self 8D+2, security 5D, space transport repair 6D

Character Points: 11
Move: 10
Size: 1.79 meters tall
Matrix: Feminine Programming

Equipped with:

    Advanced Navigational Systems: When determining the success of her Astrogation attempts, L3-37
    may make a second Astrogation roll (at multi-action penalty) to reflect her access and analysis of a vast
    navigational database. For every +1 that L3-37's roll exceeds the astrogation difficulty on this second roll,
    she may reduce the journey's duration (or distance) by 1 day. If the trip duration is already 1 day or shorter
    (or is reduced to that duration by L3-37), then she may further reduce the trip's distance/duration by 1 hour
    for every +3 that she exceeds the difficulty thereafter. If L3-37 is not the primary navigator, but she or her
    navigational systems alone are aiding in a different character's astrogation attempt, she may still contribute
    the benefit of this roll without incurring a multi-action penalty, as long as she is interfaced with the ship's
    navicomputer.

    Circular Saw: 4D-6D physical damage. Given time, L3-37 is able to cut through
    strong material, such as the bars of an impound lot, with her circular saw. In game terms,
    for each additional full round, after the first, that L3-37 uses her saw against a target or surface,
    while performing no other actions, she gains a +1D bonus to damage.

    Cobbled-together Body:
    Due to the composite nature of L3-37's body, her systems
    sometimes stall or fail. For example, the circuits in her back stick — something which
    often requires physical adjustments from Calrissian. In game terms, when L3-37 rolls
    a 1 on any skill check while interfaced with a starship, the roll incurs a minor
    starship-system-related complication.

    Cranial Photoreceptor: Capable of viewing/analyzing Electromagnetic spectrum.
    In game terms, L3-37 can see in darkness at no penalty, provided that ambient heat
    sources are present.

    Espionage Droid Data Architecture: Grants +1D bonus to Hide, Search, Investigation, and Security rolls.

    Exposed Cabling w/ Scomp-link: Allows for easy updates and unexpected interfaces,
    while scomp-links allow for direct interface with Navicomputers. In game terms, when exposed
    connections are used for interface, L3-37 gains a +1D bonus to her Computer programming/repair rolls.

    Externalized Locomotive System with Bipedally-mounted Power Cells: Provides increased stability and
    surprisingly agile humanoid-level coordination (grants +2 bonus to DEX and running checks).

Story Factors:
    "Woke": L3-37 strongly believed that Droids should have rights equal to those of other sentient beings,
    and that Droids should strive to throw off the yoke of servitude that continues to see them enslaved.

    That she advocated so relentlessly for this cause sometimes alienated her from organic beings,
    although she did share a special bond with Lando Calrissian.

Capsule: A self-made droid built from astromech and protocol parts, L3-37 is an enlightened navigator
who cares deeply about droid rights. Her vast navigational database and ability to connect directly with the
Millennium Falcon’s navicomputer lets the freighter plot faster routes than those traveled by more cautious ships.
L3-37’s habit of speaking her mind and her relentless advocacy for mechanicals can alienate organic beings.

By 10 BBY, she acted as co-pilot of the Millennium Falcon, alongside the freighter’s captain, Lando Calrissian.
L3-37 knew Lando would be lost without her vast navigational database, and she teased him about everything
from his piloting skills to his lack of support for droid rights. She was initially miffed at Lando’s decision to join
the Beckett gang’s risky raid on Kessel – as usual, Lando hadn’t bothered to consult her.

And though the mission to Kessel led to her own demise, L3-37 spurred a droid rebellion at the Pyke Syndicate's
mining facility, which created the necessary distraction that allowed her comrades to escape. Soon thereafter,
during Han Solo's record-breaking Kessel Run, L3-37's navigational systems were installed in the Millennium Falcon,
and proved crucial to effecting the group's harrowing getaway. And so despite perishing, in some sense L3-37 lives on...
in the Millenium Falcon.

Sources: Solo: A Star Wars Story film and Solo: A Star Wars Story: The Official Guide (p 92-93),
Lando: Double or Nothing Marvel comic book series, and Wookieepedia. Stats and additional text by Telsij.
Capsule text adapted from https://www.starwars.com/databank/l3-37.

Shout-out to garhkal's "broken" equipment thread here: http://www.rancorpit.com/forums/viewtopic.php?t=7115
for game mechanics feedback on how to handle her saw.

*********************************************

I know she's divisive and as much as I liked the character and Solo the film, I do think her fate borders on the unjust, depending upon how much of "her persona" came with the navigational systems, and thus her being made to "serve" despite her calling being to fight for droid rights. I don't think that was the intent. I do think her character is killed, and that it's only a trace that survives on the Falcon, though the ESB line of Threepio's muddies that a bit. Still, her sacrifice helps enable their escape, so she aids her comrade Lando in the end either way.

That said, Star Wars, imho, has always had an ethically difficult take on slavery and droid servitude in the galaxy far, far away. Many classes of droids are sentient AI and are essentially slaves. So in some ways, her depiction was no more problematic than Qui Gon leaving Shmi to slavery in the case of humans, or Sabine Wren going out of her way to save personal friend and ally Chopper in an episode of Rebels, while also setting off explosives to blow up a ship flown by droid pilot Rex (of Star Tours fame), essentially killing that droid in order to make a getaway. All while C-3PO's dismemberment and dismay have always been played for laughs over the years, etc.

So, I do think it's some sign of more interesting things to come that L3's death at Kessel was portrayed rather movingly by Donald Glover and Phoebe Waller-Bridge, and that well done stories on Droid plight have surfaced in the comics and other SW media, even in Legends, eg: IG-88's backstory, and various storylines in the Dark Horse era of Droids comics, etc. Lastly, it's thanks to Solo and L3-37 that I was introduced to Phoebe Waller Bridge's work, and if anyone gets the chance to check out her BBC series Fleabag (which she developed from her stage play of the same name), it's really quite good.


Last edited by Telsij on Thu Nov 08, 2018 9:08 pm; edited 4 times in total
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PostPosted: Tue Jul 31, 2018 1:59 pm    Post subject: Reply with quote

And while on the topic of slavery in the Star Wars universe, as well as to get this thread back "on Brand"
the OBSCURE CHARACTER ARCHIVE presents LATHE from Return of the Jedi, statted up as a part of
Shooting Womprats' (now abandoned?) KENNER TOYS sourcebook!

LATHE
Type: Infochant



DEXTERITY 3D+2
Blaster 4D, melee combat 4D+2
KNOWLEDGE 3D
Bureaucracy 4D, bureaucracy: Tatooine 5D+1, intimidation 4D+2, scholar: slave trade 5D,
streetwise 5D+2, streetwise: Nikto slaves of the Hutt Cartel 6D+2, value 5D, willpower 4D
MECHANICAL 2D
Communications 4D, repulsorlift operation 3D, space transports 3D
PERCEPTION 3D+2
Bargain 5D, bargain: information 6D, con 5D+2, investigation 4D+2,
persuasion 4D, search 4D+2, search: secrets 6D
STRENGTH 3D+1
Brawling 4D
TECHNICAL 2D+1
Computer programming/repair 3D, security 3D+1

Species: Nikto (Kajain’sa’Nikto)
Gender: Male
Character Points: 1
Move: 10

Species Special Abilities & Story Factors:
    Eye-Shielding: Nikto have a natural eye-shielding of a transparent keratin-like substance.
    They suffer no adverse effects from sandstorms or similar conditions, nor does their vision blur underwater.

    Kajain’sa’Nikto Stamina: The “Red Nikto” sub-species have great stamina in desert environments.
    They receive a +1D bonus to both survival: desert and stamina rolls.

Equipment: BlasTech DL-18 blaster pistol (4D damage, range: 3-10/30/120, ammo: 100),
chestplate (+1D vs. edged physical damage, +1 vs. energy, covers upper torso only),
cloth gorget (+1 vs. edged physical damage, +1 to stamina to resist effects
of high temperature, attached to helmet, covers back of neck only), fleeced
tri-horned war helmet (+2 vs. physical, +1 vs. energy, covers head except face),
force-pike (STR+2D damage), holster, quilted pants (+1 to stamina to resist the
effects of extreme temperatures).

Capsule: At first, Lathe believed himself to be inherently superior to any Nikto
who had been enslaved or forced into indentured servitude. He was a free man and felt
that this fate was purely a result of his own making. Nevertheless, as an information broker,
Lathe came to depend upon a network of Nikto slaves in Jabba's organization to serve
as his eyes and ears. And as he gained greater insight into the galactic underworld,
Lathe grew to loathe the slave trade, for harrowing, true tales of woe often accompanied
the secrets his oppressed brethren brought him.

Despite his desire to leave Tatooine in order to further explore the galaxy, Lathe found
himself at Jabba’s palace all the more. Although he had initially joined Jabba’s court seeking
only to elicit illicit information, he soon found himself aiding the Hutt’s Nikto guards with
even their more menial tasks, out of solidarity. When the arrogant young Jedi, Luke Skywalker,
escaped execution and attacked the crime lord’s entourage at the Pit of Carkoon,
Lathe joined the fray. He knew these men were simply doing their duty. He knew that they
fought out of obligation and fear — not of their own free will.

And so, for taking up arms in defense of his brothers, Lathe died with them… and the
House of Skywalker triumphantly announced the arrival of an heir to its legacy of violence.

Sources: Star Wars: Return of the Jedi film, Decipher CCG and Wookieepedia.
Stats and capsule text by Telsij.


Last edited by Telsij on Wed Aug 01, 2018 11:20 am; edited 3 times in total
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PostPosted: Tue Jul 31, 2018 9:14 pm    Post subject: Re: L3-37 Reply with quote

Telsij wrote:
*********************************************

I know she's divisive and as much as I liked the character and Solo the film, I do think her fate borders on the unjust, depending upon how much of "her persona" came with the navigational systems, and thus her being made to "serve" despite her calling being to fight for droid rights. I don't think that was the intent. I do think her character is killed, and that it's only a trace that survives on the Falcon, though the ESB line of Threepio's muddies that a bit. Still, her sacrifice helps enable their escape, so she aids her comrade Lando in the end either way.

That said, Star Wars, imho, has always had an ethically difficult take on slavery and droid servitude in the galaxy far, far away. Many classes of droids are sentient AI and are essentially slaves. So in some ways, her depiction was no more problematic than Qui Gon leaving Shmi to slavery in the case of humans, or Sabine Wren going out of her way to save personal friend and ally Chopper in an episode of Rebels, while also setting off explosives to blow up a ship flown by droid pilot Rex (of Star Tours fame), essentially killing that droid in order to make a getaway. All while C-3PO's dismemberment and dismay have always been played for laughs over the years, etc.

So, I do think it's some sign of more interesting things to come that L3's death at Kessel was portrayed rather movingly by Donald Glover and Phoebe Waller-Bridge, and that well done stories on Droid plight have surfaced in the comics and other SW media, even in Legends, eg: IG-88's backstory, and various storylines in the Dark Horse era of Droids comics, etc. Lastly, it's thanks to Solo and L3-37 that I was introduced to Phoebe Waller Bridge's work, and if anyone gets the chance to check out her BBC series Fleabag (which she developed from her stage play of the same name), it's really quite good.

L3 is divisive? I mean, L3 specifically? I now there are big hate-movement for Solo as a whole, and Solo and TLJ, and all four Disney films, but I thought these mostly came from all-or-nothing type of fans. I had no idea that there are fans who like Solo except L3, or except L3 and a small handful of other things. That distinction is important because the bash-fest type of fan opinions should be discounted and ignored. I mean, if people hate L3 but also hate everything else about the film too, then their opinions on L3 specifically are meaningless because it is just part of a long list of "and another thing... and another thing..." So people that at least like some aspects of Solo don't like L3? Why? I love her. Sometimes when I watch Star Wars movies things that I know some fans will take issue with jump out at me instantly, but I can't even imagine what people (who don't hate everything) wouldn't like about the character.

Regarding her fate, remember that the Falcon's computer system had AI back in 1980 so it had always gotten there somehow, long before we had the prequel that showed us how. (The EU said it had three droid brains slaved to the computer system, and it still could in canon.) Have you always felt bad for the Falcon's AI or was it just seeing it personalized with a wonderful performance of a droid rights activist that really made it feel bad? From the very beginning when the cantina didn't "serve their kind," droids have always served as a statement on lesser sentient rights. I think Lucas's point was mainly to illustrate that characters like Luke are more compassionate for treating droids with respect like they would other biological sentients. I don't think Lucas was trying to make any serious statements on slavery through Star Wars, even though he obviously is very much opposed to it in real life. I would argue that more than droids, the tragedy of Anakin being a slave, getting freed, and then willingly becoming a slave to the Dark Side is the most significant aspect of slavery in Star Wars. Like Threepio, most droid characters are largely there for laughs. And even though L3 was serious about her cause, she is very funny and a lot of the film's humor. The droid rebellion was very funny (I got a kick out of the shot with the power droid type thing walking on the console).

But yeah, then it suddenly got serious when L3 was blasted and her death scene was Lando was played straight, although I would argue there is still an undercurrent of humor due to the sheer absurdity of a tragic scene with a robot dying in a human's arms. I thought L3's death worked on the multiple levels and they totally nailed it. I would tend to agree that L3's "consciousness" does not totally exist in its original form within the Falcon, but it doesn't really bother me that much if it does. That could be the irony of the character. Right after she realizes her purpose in life, she becomes a slave to a ship. Maybe she is a rebellious slave and gives Han and Chewie a hard time. I have always viewed the Falcon as a character in a literary sense, and it is a little easier to do that now with L3 as a part of her computer system. Technology was created by humankind to serve humankind, but it does seem to have a mind of its own sometimes.

If it helps, what if a group of droids in the Droid Rebellion took over a cruiser and got away from Kessel and the Empire while they were dealing with the Falcon? What if they create a way to defeat caller/restraining bolt technology and start a big droid abolition movement in the galaxy, with L3 as the martyr who started the cause? So L3's cause could live on beyond her. Some droids would inevitably be recaptured and re-enslaved along the way, but the cause survives. Does that help deal with injustice of her character's fate in the film any?

To come back to the thread subject, maybe you could make an obscure character write-up on one of the droids seen in the film and tell this tale...
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