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Dustflier Lieutenant Commander
Joined: 21 Feb 2011 Posts: 140 Location: Upstate New York
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Posted: Fri Feb 24, 2017 1:00 am Post subject: |
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garhkal wrote: | Maybe that could be the complication the jedi gets if he gets a 1 on the wild die.. That he did melt the bullet, but gets a face full of molten metal for his troubles.. |
That removes a lot of the danger of slugthrowers. It certainly is a more elegant solution, but from what I've read, they're considered the go-to ranged weapons for countering Jedi. I'm not sure which way to go with it. I think I'd only use them if I wanted to scare the pants off my players, and would stat them as such. _________________ Also known as Kiss My Wookiee on Discord and Reddit. |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Fri Mar 10, 2017 6:01 pm Post subject: |
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I would allow slugthrowers to be scary against low and mid level force users. Against someone say, trying to bust a cap in the Emperor they would possibly suffer the Bugs Bunny Shotgun effect via TK. _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 10, 2017 7:08 pm Post subject: |
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Since you mention shotguns, I'd say that would be a go-to weapon against Jedi. A buckshot round from a 12 gauge fires 8-12 .33 caliber pellets, which would be very difficult to parry all at once, not to mention they can't be reflected back. Add to that the fact that we have fully automatic shotguns in the here-and-now and the numbers really start stacking up against a Force user.
On top of that, shotguns are ideal for using specialty rounds for different effects. Picture a Jedi Hunter equipped with a forearm-mounted, fully automatic shotgun loaded with cortosis buckshot:1). A hail of pellets almost impossible to parry, even for a Jedi Master.
2). If they do parry, the cortosis shuts down the saber, leaving them open to subsequent attacks.
3). The wrist mounting means the Jedi can't TK it out of their grasp.
Somewhere, garhkal is drooling like Pavlov's dog... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Fri Mar 10, 2017 8:33 pm Post subject: |
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What I meant about busting a cap in the Emperor and the Bugs Bunny thing was that TK would be used to push against the front of the wadding/slug and cause your weapon to blow up in your face. I'd probably only let guys with names like "Master" or " Darth" pull this off, and would have to look in the book to figure out the difficulty of this feat. At the very least I would allow a Obi Wan vs Gatling Gauntlet type thing to happen.
I think that cocky novice force users (like PC characters) would be hurting rather badly with that, though. Legendary Master/ Darth guys, not so much. _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 11, 2017 12:52 am Post subject: |
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CRMcNeill wrote: |
3). The wrist mounting means the Jedi can't TK it out of their grasp.[/list]
Somewhere, garhkal is drooling like Pavlov's dog... |
If it's wrist mounted, it should be just as easy to yank it away as if it was being held. Heck easier as all you need to do is go against the suit's body rating, rather than the person's full str rating. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 11, 2017 1:21 am Post subject: |
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I can't imagine what House rule you are playing by which rules that a human grip is stronger than the bolts holding something like this into an armor suit. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sat Mar 11, 2017 6:26 am Post subject: |
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Or, you know, a magnetic grip on a cybernetic hand, or even a locking gauntlet that is locked tight to armor.
Last edited by Zarn on Mon May 13, 2019 1:43 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 11, 2017 12:09 pm Post subject: |
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Zarn wrote: | Or, you know, a magnetic grip on a cybernetic hand, or even a locking gauntlet that is locked tight to armor. |
Thank you; that's the point I was getting at. Regardless of the method, the idea is to utilize this weapon in such a way that it can't be easily removed from the shooter's grasp. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Mar 13, 2017 9:31 am Post subject: |
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CRMcNeill wrote: | Since you mention shotguns, I'd say that would be a go-to weapon against Jedi. A buckshot round from a 12 gauge fires 8-12 .33 caliber pellets, which would be very difficult to parry all at once, not to mention they can't be reflected back. Add to that the fact that we have fully automatic shotguns in the here-and-now and the numbers really start stacking up against a Force user.
On top of that, shotguns are ideal for using specialty rounds for different effects. Picture a Jedi Hunter equipped with a forearm-mounted, fully automatic shotgun loaded with cortosis buckshot:1). A hail of pellets almost impossible to parry, even for a Jedi Master.
2). If they do parry, the cortosis shuts down the saber, leaving them open to subsequent attacks.
3). The wrist mounting means the Jedi can't TK it out of their grasp.
Somewhere, garhkal is drooling like Pavlov's dog... |
Things like this are why I think shields (as in, hunks of metal that you interpose between yourself and danger) are consistently undervalued in RPGs. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Mon Mar 13, 2017 10:55 am Post subject: |
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MrNexx wrote: | CRMcNeill wrote: | Since you mention shotguns, I'd say that would be a go-to weapon against Jedi. A buckshot round from a 12 gauge fires 8-12 .33 caliber pellets, which would be very difficult to parry all at once, not to mention they can't be reflected back. Add to that the fact that we have fully automatic shotguns in the here-and-now and the numbers really start stacking up against a Force user.
On top of that, shotguns are ideal for using specialty rounds for different effects. Picture a Jedi Hunter equipped with a forearm-mounted, fully automatic shotgun loaded with cortosis buckshot:1). A hail of pellets almost impossible to parry, even for a Jedi Master.
2). If they do parry, the cortosis shuts down the saber, leaving them open to subsequent attacks.
3). The wrist mounting means the Jedi can't TK it out of their grasp.
Somewhere, garhkal is drooling like Pavlov's dog... |
Things like this are why I think shields (as in, hunks of metal that you interpose between yourself and danger) are consistently undervalued in RPGs. |
And shotguns like these could make shield gauntlets like the ones Sabine Wren has and personal energy shields like the Gungans used at the Battle of Naboo in vogue once more.
That would be pretty cool. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Dustflier Lieutenant Commander
Joined: 21 Feb 2011 Posts: 140 Location: Upstate New York
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Posted: Mon Mar 13, 2017 11:13 am Post subject: |
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Sutehp wrote: | And shotguns like these could make shield gauntlets like the ones Sabine Wren has and personal energy shields like the Gungans used at the Battle of Naboo in vogue once more.
That would be pretty cool. |
My players are way ahead of you. I made the mistake of an NPC dropping an energy "riot" shield at a prison, and now it's the primary tool of the pacifist Ithorian PC. Great for characterization, not so great for combat. _________________ Also known as Kiss My Wookiee on Discord and Reddit. |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Mar 13, 2017 12:16 pm Post subject: |
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Dustflier wrote: | Sutehp wrote: | And shotguns like these could make shield gauntlets like the ones Sabine Wren has and personal energy shields like the Gungans used at the Battle of Naboo in vogue once more.
That would be pretty cool. |
My players are way ahead of you. I made the mistake of an NPC dropping an energy "riot" shield at a prison, and now it's the primary tool of the pacifist Ithorian PC. Great for characterization, not so great for combat. |
Out of curiosity, what sort of rules are you using? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Dustflier Lieutenant Commander
Joined: 21 Feb 2011 Posts: 140 Location: Upstate New York
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Posted: Mon Mar 13, 2017 1:50 pm Post subject: |
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MrNexx wrote: | Out of curiosity, what sort of rules are you using? |
In a snap decision when it happened, I allowed him to use the shield and melee parry to absorb (not deflect) incoming energy bolts.
Were I to do it again, I'd make a separate Shield skill under Dexterity and use it in the same way as Lightsaber for deflecting blaster bolts (except the shield doesn't reflect them, only neutralizes them). _________________ Also known as Kiss My Wookiee on Discord and Reddit. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 13, 2017 2:12 pm Post subject: |
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Dustflier wrote: | MrNexx wrote: | Out of curiosity, what sort of rules are you using? |
In a snap decision when it happened, I allowed him to use the shield and melee parry to absorb (not deflect) incoming energy bolts.
Were I to do it again, I'd make a separate Shield skill under Dexterity and use it in the same way as Lightsaber for deflecting blaster bolts (except the shield doesn't reflect them, only neutralizes them). |
At what point does a Blaster bolt overload the shield's ability to absorb it? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 13, 2017 2:52 pm Post subject: |
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MrNexx wrote: |
Things like this are why I think shields (as in, hunks of metal that you interpose between yourself and danger) are consistently undervalued in RPGs. |
With the sheer size of the SW galaxy, i am surprised more planets don't HAVE shields like that.. For the times groups go into melee, or better yet, for fire fights to help close in...
CRMcNeill wrote: | Dustflier wrote: | MrNexx wrote: | Out of curiosity, what sort of rules are you using? |
In a snap decision when it happened, I allowed him to use the shield and melee parry to absorb (not deflect) incoming energy bolts.
Were I to do it again, I'd make a separate Shield skill under Dexterity and use it in the same way as Lightsaber for deflecting blaster bolts (except the shield doesn't reflect them, only neutralizes them). |
At what point does a Blaster bolt overload the shield's ability to absorb it? |
Exactly what i was gonna ask. Does it have a set "absorb" rating? Can it be over loaded, and if so, is it treated like damage coming through cover? _________________ Confucious sayeth, don't wash cat while drunk! |
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