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Shields as Cover
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11596
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jul 11, 2018 9:09 am    Post subject: Reply with quote

I suppose I got a little off track with my modification to the results table, but the gist of what I was saying is to use the preexisting rules for cover and protection, applied as is to Shield dice. The advantage there is that it doesn’t require learning a completely new house rule; someone familiar with the existing cover rules doesn’t need to learn a new rule.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Darklighter79
Lieutenant Commander
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Joined: 27 May 2018
Posts: 195

PostPosted: Wed Jul 11, 2018 10:23 am    Post subject: Reply with quote

CRMcNeill wrote:
I suppose I got a little off track with my modification to the results table, but the gist of what I was saying is to use the preexisting rules for cover and protection, applied as is to Shield dice. The advantage there is that it doesn’t require learning a completely new house rule; someone familiar with the existing cover rules doesn’t need to learn a new rule.


Sure. Now:

Quote:
0-3 Shield Drained (No damage to protected ship, but shields do not defend against any follow-up attacks that round).


With above rule, at how many "D" would you add to ships' shields (on average for each group: fighters, transports, capital ships)?

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Edited: Alternatively shield can stay at this level, but then (since practically any shot bypasses them) the rules from D6 space can be used, namely:

"Shields that let pass through more than 3 times their current set-ting die code (not including pips) in damage are overloaded. They shut
down, and the pilot must restart them, which takes a round."
So, an X-Wing could use shields three times before overload.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11596
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jul 13, 2018 1:40 pm    Post subject: Reply with quote

That concept was a mistake, in retrospect. I’d most likely revert back to the original Cover result, where a 0-3 results in no appreciable damage inflicted.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Darklighter79
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Joined: 27 May 2018
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PostPosted: Wed Jul 18, 2018 6:54 am    Post subject: Reply with quote

CRMcNeill wrote:
That concept was a mistake, in retrospect. I’d most likely revert back to the original Cover result, where a 0-3 results in no appreciable damage inflicted.

OK. But do you think about upgrading the base shield die code then? Falcon took a lot of beating from TIEs & Destroyers before loosing shields...
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 11596
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jul 18, 2018 11:35 am    Post subject: Reply with quote

Darklighter79 wrote:
CRMcNeill wrote:
That concept was a mistake, in retrospect. I’d most likely revert back to the original Cover result, where a 0-3 results in no appreciable damage inflicted.

OK. But do you think about upgrading the base shield die code then? Falcon took a lot of beating from TIEs & Destroyers before loosing shields...

Tough to say. I think it’s obvious that the WEG Shield RAW doesn’t accurately reflect how shields are seen to work in the films, but film evidence indicates a pretty complex system anyway.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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