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On running a Star Wars game for the first time
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Joined: 24 Jul 2018
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PostPosted: Fri Aug 10, 2018 4:18 am    Post subject: On running a Star Wars game for the first time Reply with quote

To start off with, I've only been a player for Star Wars rp, having played in several D20/D20R campaigns, and maybe some Saga Edition, but my group at the time wound up using it as an engine to run fantasy games. In addition, I play in a homebrew Cortex game at a con 2 years ago, where the players were delivering a package to Kylo Ren, who wound up swooping in to grab the package because the players were being help up by some First Order flunkies. (I hadn't seen Force Awakens at the time, but still had an enjoyable time.)

Cut to three weeks ago. I was looking around my local shop and saw the 30th Anniversary Star Wars D6 set on display. This reminded me that Star Wars D6 was one of the few remaining older rpgs that I was interested in acquring, but had not found at a price that I liked.

Realising that my finiances weren't able to cover my paying for the entire book,I quickly sold them on playing the game, and we all agreed to chip in towards buying the books at a later date.

I spent the next week learning all I could about the game, eventually finding this forum and the in-depth posts by Wajeb Deb Kaadeb about the game here.

Actual prep for running involved typing up some templates and stats for npcs that would appear in the first session.

After discussing things with one of the players, we both agreed that we wanted to play something without Force Users, as they can skew the game for both the the other players and the GM.In addition, I just wanted to run something that was more Scoundrels/Smugglers/Scum and Villainy anyway.

The following templates were provided to the players: Bounty Hunter, Smuggler, Gambler, Jawa Demolitions Expert, Outlaw Tech, and Spoiled Debutante. The Jawa and the Debutante were added for my own amusement, but the Debutante did come with a 3P0 unit, which could have become useful (and I could see the potential for some Spaceballs references).

The players went with the following;
Rodfar the Gambler
Scruffy Nerfherder, Female Smuggler
Qil'kit, aka 'Jim', a Jawa Demolitionist
and an unnamed Outlaw tech

Since I was going from memory of what I had seen of the Edge of Empire Beginner Box adventure, I had each of them come up with a reason as to why they were being chased by Teemo the Hutt. They came up with the following;

Rodfel and Scruffy had teamed up for a scam involving a fake space cruise, and then robbing people blind through gambling before the ship had even taken off.

'Jim' had gotten into trouble for blowing up some contraband belonging to Teemo.

and finally, the Tech had tried rigging a fake bomb to himself and threatened some of Teemo's men, who called his bluff.

The four of them took shelter inside a cantina, that strangely enough, only had a Devaronian bartender and a Twi'lek dancer inside. 'Jim' and the Tech sidled up to the bar and ordered a drink. Meanwhile Rodfel and Scruffy went over to the dancer, and managed to convince her that Scruffy was there to dance a set.

While Scruffy took the stage, Rodfel and the dancer had a conversation backstage in the dancer's dressing room.

It was then that I had a group of Gamorreans walk in. One of them totally blew his PER check, and the other two didn't do so hot. I ruled that the one who had failed had completely forgotten what he was supposed to be doing, while the other were just a little wary of what was going on. They went of up to the bar, and 'Jim' bribed the bartender to slip the Gamorreans a mickey.

Deciding that the bartender had a drink mixing skill of 6D, I rolled, and the result was somewhere in the mid 20s. The 3 guards had passed out after drinking the concoction that they were given.

Scruffy jumped off the stage and looted the guards, giving some of the money to the bartender, and pocketed the rest, saying that what she kept was her pay for the dance.

Meanwhile, Rodfel and the dancer, whose name was Juz'leboy, had hit it off so well, that she decided that she was going to follow along after him.
As they were getting ready to leave, the bartender told them about a ship that was waiting for a certain part so that it could leave. He mentioned that the ship's owner was a Trandoshan who was into some pretty dirty stuff, an that they should be careful around him. In addition, he told them about the shop that was holding the part.

(The players never questioned about what was going on, but I have some things planned that will come up later.)

After a quick reminder that they were still on the lam, and there would be others pursuing them, the party made their way through back alleys until they reached their destination.

'Jim' volunteered to wait outside and alert them if trouble showed up. Meanwhile the others went in to see the shopkeeper kicking an R2 unit that had dropped something on the floor. The droid grumbled something sarcastic in Binary and rolled outside.

While the Tech snuck into the backroom of the store, and liberated some medpacks, repair kits and blaster power packs from off the shelves, Rodfel began to talk circles around the shopkeep. (Rodfel had 6D in skill I added called Charm, that was used to sweet talk people. His dice were on fire that session, as he rolled somewhere around 3-4 totals of 29 with that skill).

Outside, 'Jim' saw the R2 using its electrical arc welder to to perform the equivalent of kicking a can around. He went over to the droid, and talked to it. Since he was a Jawa, I ruled that he had a pidgin knowledge of a few languages that included Binary and Basic. Talking to the droid, he discovered that the droid wasn't too happy with it's current situation, and offered to steal whatever his group needed as long as they took the R2 along with them. 'Jim' agreed and managed to get what he needed to say across.

Seeing the R2 wander in, snatch the part they were after and roll out the back door. Rodfel continued pouring on the smarm, and distracted the shopkeep. It was at this point that 'Jim' came in and managed to convey that something bad was headed their way. Scruffy and the Tech slipped out after the R2, while Rodfel turned around, pretended to hear something, and told the shopkeep that some kids were messing around with something in front of the store.

While the shopkeep got into 'Get offa mah lawn!' mode, Rodfel and 'Jim' joined up with with others out back. Before they left, they heard the shopkeep get into a shouting match with some strormtroopers out front.

Quickly making their way to the Starport, Rodfel talked his way into the ship, and began arguing with the Trandoshan about how much they were going to get paid for delivering and installing the part.

While the majority of the party was in the engine room, 'Jim' started sneaking around, and found a false wall in one of the cargo bays. He moved it aside, and found a number of cages, including one holding a Zeltron woman. "Jim' released her, and alerted the Trandoshan at the same time.

The Tech pulled out his blaster and tried shoot the Trandoshan, but missed. Angered, the Trandoshan pulled out his own blaster, while Rodfel tried to calm him down.

It was at this point, due to not running for a few years, I panicked for a second, and then remembering that the R2 had been using its welder to move a can around, gave it 5D in a special skill with the welder, and used that on the Trandoshan. It hit, and managed to stun.

'Jim' came running in and tried to tell them about the cages. Once they understood what he was talking about, they kept the Trandoshan stunned, and dragged him off to the cages, locking him up while looting him. Juzzy took the Zeltron girl off to the refresher, and Rodfel donated some clean clothes to her.

It should be noted that since they had entered the ship, they had noticed a terrible stench permeating the place. While Scruffy went to the cockpit to start prelaunch procedures the others looked around and found an area that had a couch and a holochess table that had rotting meat piled on and around them.

A message came across the ship's comms, from the port overseer, who was asking what was going on. Rodfel went out to talk to her, and in his attempt to convince her to let them leave without ant troubles, he rolled a 29 on his charm. Seeing as he'd rolled quite a few 29s with that skill, I said that the overseer, who was a human woman had fallen in love with him, and happily followed him onto the ship, where she sent the codes to release the docking clamps.

Meanwhile, the rest of the group had managed to finish dumping the meat into a box and had it set in the air lock. As they flew out of the port, they saw a squad of stormtroopers on the ground. Scruffy decided to buzz them as the ship flew by, dumping the rotten meat on the stromtroopers. two of them had managed to dodge, but the other two weren't so lucky getting pelted with rotten meat and a slurry of melted flesh.

I narrated that the flew off into space, and then jumped into hyperspace from there.

Up next I plan on running Heavy Lifting, and if they do well at the end of that adventure, establish some down time, and grant them some pips for stats and skills as a reward. (I'll probably start giving out XP after that).

From this session alone, I have potential plot points with the Bartender and dancer, the droid, and the stormtroopers. I figure after the downtime they'll start running into bounty hunters and Imperials that are after them.

Thoughts? Comments?
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Supreme Chancellor (Owner/Admin)

Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Aug 10, 2018 9:35 am    Post subject: Re: On running a Star Wars game for the first time Reply with quote

Ashikaider, thanks for sharing your adventure synopsis! First time and it sounds like a lot of fun!

Scruffy Nerfherder? Is that a given name or pseudonym? Either way, that's hilarious. And why does the Outlaw tech not have a name? I wouldn't let a PC be played in my game without a name. Now if there was some reason for the PC to not share their name with the other PCs that's one thing, but the PC would still have to have a name between the player and GM at least. Unless the PC came from a weird culture that had no individual names, but even then they would probably pick up a nickname along the way.

And I am ok with you posting this here since you are playing 1e but this also could have been posted in the Adventures forum since it wasn't about the ruleset/game mechanics of 1e. I just don't want one anyone reading this to think that just because they play 1e they are segregated to posting in the 1e forum. Of course if you did want to also discuss how the game rules worked for the adventures then this forum would be the better. Since we are here I'll go ahead and ask, how about the 1e combat round? Do you or anyone find it clunky?
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Line Captain
Line Captain

Joined: 10 May 2006
Posts: 969
Location: Texas

PostPosted: Fri Aug 10, 2018 10:01 am    Post subject: Reply with quote

Jawa Jim may be my new hero. Love what you're doing! Please keep us updated.
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Joined: 24 Jul 2018
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PostPosted: Fri Aug 10, 2018 12:03 pm    Post subject: Reply with quote

Combat.... Didn't actually happen in that session. That sort of thing occasionally happens when I run. Most of what happened was roleplaying between the players and the NPCs. I will see what happens when I run part one of heavy lifting.

I did wind up spending a few minutes with some of the players trying explain how to buy and write down their skills, as they did have some trouble trying to wrap their heads around that part. Once they caught onto how the skills worked, they ran with it.

Scruffy Nerfherder was the PC's actual name. The player said that he'd have the character use their real name to do various things, and felt that most folks would think it to be an alias.

I think the tech's player didn't initially come up with a name because he thought it would be a one shot game. Next time I run, I'll make sure he does choose something, even if it's a joke nickname.

Hopefully there will be some gunplay next time, but my suspicion is that they'll try to run away when the blasters come out.

Jawa Jim's player surprised me in that session. A few things about the character came out during play, such as him having pidgin language skills. Sidling up to the bar, bribing the barkeep slip something in the guards, and sneaking around the trandoshan's ship were not things that I expected him to do.

This group occasionally has someone doing or saying something that changes where the game will go, like Basic D&D game where Scruffy's player made a bluff where he said that he was a God. It was entertaining at the time, so I made a morale roll, and boom! he was a god to a warren of goblins.
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