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Mystery Ships in the Original Trilogy
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CRMcNeill
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PostPosted: Sun May 26, 2019 3:43 pm    Post subject: Reply with quote

Found a still image of this ship. Waaaay too big to post directly to the forum, but check out the link.
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Telsij
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PostPosted: Mon May 27, 2019 9:15 pm    Post subject: Reply with quote

Digging this take on the MC30 and the planned direction for the other ships as well.

And I am blanking right now on whether there many other new or old canon ships of Sullustan design? Was there ever a more unified aesthetic ala Mon Cala's smooth organic lines, CEC YT-styling, etc?
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CRMcNeill
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PostPosted: Tue May 28, 2019 12:03 am    Post subject: Reply with quote

Telsij wrote:
Digging this take on the MC30 and the planned direction for the other ships as well.

And I am blanking right now on whether there many other new or old canon ships of Sullustan design? Was there ever a more unified aesthetic ala Mon Cala's smooth organic lines, CEC YT-styling, etc?

I get the impression that it's something that just sort of grew with the EU. If you look at the fan-made Corellian Sourcebook, you'll see a lot of variation on a similar theme, plus a few home-brewed oddballs that look nothing like a stereotypical Corellian ship.
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Telsij
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PostPosted: Tue May 28, 2019 10:38 pm    Post subject: Reply with quote

CRMcNeill wrote:
I get the impression that it's something that just sort of grew with the EU. If you look at the fan-made Corellian Sourcebook, you'll see a lot of variation on a similar theme, plus a few home-brewed oddballs that look nothing like a stereotypical Corellian ship.

True enough, though there's at least a Corellian "House Style" to stray from when going oddball -- the only Sullustan-related ships I can think of off the top of my head are the SoroSuub ships. Was a fan of the Nestt-class and the Lady Luck's yacht design, but there wasn't quite a unified look, alas.

If they wind up giving Nien Nunb's new canon "Mellcrawler" ship a SoroSuub or otherwise Sullustan-specific origin, maybe we'll get that look/style yet.
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CRMcNeill
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PostPosted: Sat Jun 08, 2019 11:57 am    Post subject: Reply with quote

I'm currently working on the second of the three ships in the EC Henry video. I've currently classed this one as the "Kesselian Blockade Runner," a modified courier / post service vessel modified for Fringe use evading pursuit ships while smuggling spice out of Kessel, with some also having ended up in Alliance service as multi-purpose fast combat transports.

One idea that I've had involves another ship listed in the Rebel Fleet description that, on that face of things, doesn't appear to be suited to deep-space fleet service at all: the Bestinian Skyhopper. Per the EU, a Skyhopper is Luke's little one/two seat sport airspeeder seen in the background of the garage on Tatooine. Not exactly useful in a fleet engagement like Endor, and I've been scratching my head trying to find a way around it.

So, my proposed solution is to kill two birds with one stone, and make this ship a product of the corporation Bestinian Skyworks, designed originally as a fast courier ship marketed to the Imperial Postal Service and other licensed courier services, and call it the Bestinian Skyworks' Skyhopper.

I'm working on the finishing touches of the stat, but I'd like opinions on this proposal.
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CRMcNeill
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PostPosted: Wed Jun 26, 2019 5:46 pm    Post subject: Reply with quote

EC Henry has done it again...

Not quite sure what I think of this one, and it really is as ugly as he says it is in the video title, but again, it's nice to have some of the gaps filled in.
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Bren
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PostPosted: Wed Jun 26, 2019 8:30 pm    Post subject: Reply with quote

The shot in the film makes the upper fin look far more aquatic than the model he references. The image and the model diagram don't look very much alike to me and I think I like the look of the image better than the model or his rendering.

On the other hand the ship design he ends up with seems about the right size for the mother ship for a group of PC fighter pilots. So there is that.
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CRMcNeill
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PostPosted: Wed Jun 26, 2019 9:03 pm    Post subject: Reply with quote

Bren wrote:
The shot in the film makes the upper fin look far more aquatic than the model he references. The image and the model diagram don't look very much alike to me and I think I like the look of the image better than the model or his rendering.

It's hard to say from the brief, blurry look we get of it at the end of ESB. I always wondered if it was one of the Sheathipede shuttles used by the Trade Federation.

I know EC Henry has his own ideas for what the ship is (as stated in the video), but I find myself leaning more toward a salvage ship of some kind, with the docking bay used to launch salvage droids and pods. That'd be much more easily convertible over to a pocket carrier.

EDIT: As well as lots of room to pack in toys and gadgets from cheshire's Scavenger Handbook.

Quote:
On the other hand the ship design he ends up with seems about the right size for the mother ship for a group of PC fighter pilots. So there is that.

Depends how big the fighters are. Certainly no room for B-Wings, and even Y-Wings would be a stretch. He put A-Wings in there, but I find myself wondering if the Alliance wouldn't put surplus fighters like the V-Wing in there instead...
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Bren
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PostPosted: Thu Jun 27, 2019 12:13 pm    Post subject: Reply with quote

CRMcNeill wrote:
I always wondered if it was one of the Sheathipede shuttles used by the Trade Federation.
It does look kind of like that, though the dorsal fit in the image seems to sweep or curve forward (like a kukri or kopesh) rather than backwards like a scimitar. But the Sheathipede picture in wikipedia shows no forward curve.

Quote:
Quote:
On the other hand the ship design he ends up with seems about the right size for the mother ship for a group of PC fighter pilots. So there is that.

Depends how big the fighters are.
Of course. It fits the A-wings, but wouldn't fit the Y or X wings unless one significantly increased the length and width of the ship.
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CRMcNeill
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PostPosted: Sun Jan 05, 2020 12:38 am    Post subject: Reply with quote

A bit late on this one. It's another Mon Cal ship from ECHenry, smaller than the MC80, but obviously larger than his MonCal Corvette.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jul 08, 2020 12:15 pm    Post subject: Reply with quote

CRMcNeill wrote:
A bit late on this one. It's another Mon Cal ship from ECHenry, smaller than the MC80, but obviously larger than his MonCal Corvette.

Okay, it's been a while since I've done any work on this one, but I've been feeling inspired by this one after a recent post in the SWD6 Facebook group. I recognize that EC Henry has done his own backstory for this ship, but he phrases it like a unique vessel, or at least one available in very limited numbers. I'd much rather have something in common use, so I'm going to repurpose this as the MC40 Light Cruiser. The MC40 has always interested me in theory, but the observed reality falls far short; the existing images are either far too blocky or just don't end up looking like a Mon Cal ship. This ship, however, fits that bill quite nicely, and there is enough of a conceptual overlap between the two stats-wise to be getting on with. So anyway, here's my version of the...

MC40-Class Medium Cruiser



Video

The limitations of the Rebel Alliance's starship procurement has resulted in some ships that are difficult to classify, with the MC40 being a case in point. Much like its larger brethren, it was converted from a civilian liner / exploration platform, albeit a much smaller one than the MC80 series. While large enough to be considered a Heavy Cruiser under the Anaxes System, it lacks much of the heavy armament that is the primary feature of that class. However, its size allows it to mount an array of weaponry that outguns most existing light cruisers, and as such, it was ultimately classed as a Medium Cruiser, somewhat paralleling the Empire's Strike-Class.

That being said, the MC40 is a decent, well-rounded warship that serves a "mid field" role in the Alliance Fleet, usually operating as a close escort to larger star cruisers while smaller frigates and corvettes range further out. It's fast enough to keep pace with the larger MC80's, and is even equipped with auxiliary booster engines that allow it to keep pace with the Carrack-Class Light Cruiser for short periods. Its diverse armament allows it to tackle a wide variety of threats, along with enough hangar space for a squadron of fighters (although it can carry up to twice this number if equipped with smaller, shorter ranged fighters than the Alliance's more traditional X- and Y-Wings).

The MC40 is equipped with a powerful com/scan array, as well as excellent command and control facilities that allow it to serve as the command ship for smaller taskforces, or to support and coordinate with special operations forces. It also embarks a light battalion of naval infantry, along with enough assault shuttles to deploy a full company for surface strikes or boarding operations.

Ultimately, it could be said that the MC40's biggest failing is that it tries to be too many things at once, not really excelling in any particular area. However, this is less a result of intent than of necessity, as defined by the limitations the original design placed on the conversion process.

Craft: Mon Calamari MC40c-Class
Type: Medium Cruiser
Scale: Frigate (+10D)
Length: 650 meters
Crew: 3723 (1100 @ +10) & 61 Gunners
Crew Skill:*
Astrogation 4D
Gunnery 5D
Piloting 5D+2
Shields 5D
Sensors 3D+1
*Mon Cal vessels are configured to provide Mon Calamari with their +1D bonus for being in moist environments. This bonus in addition to the skills levels listed.
Passengers: 650
Small Craft Complement:
-12 Starfighters (1 squadron), although more can be carried if smaller fighters are used.
-2-4 utility craft
Cargo Capacity: 2,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6 (3D Flight)
Atmosphere: 330; 950 kph
Hull: 4D+2
Shields: 2D (4D Backup)
Sensors:
Passive 80/1D
Scan 120/2D
Search 200/3D
Focus 10/4D
+1D to all Command, Tactics and Communications skill rolls.
Weapons:
6 Heavy Turbolaser Cannon (Fire Separately)
Fire Arc: 3 Left, 3 Right
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 3-15/35/75
--Orbital: 6km-30km/70km/150km
--Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 7D
14 Dual Turbolaser Cannon
Fire Arc: 4 Front, 4 Left, 4 Right, 2 Rear
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
8 Ion Cannon
Fire Arc: 4 Front, 2 Left, 2 Right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-10/25/50
--Orbital: 2km-20km/50km/100km
--Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1
Damage: 4D (ionization)
26 Dual Laser Cannon
Fire Arc: 6 Front, 8 Left, 8 Right, 4 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
6 Heavy Warhead Launchers
Fire Arcs: 2 Front, 2 Left, 2 Right
Crew: 2
Skill: Capital Ship Gunnery
Rate of Fire: 1/2
All Other Stats vary by Weapon Type
Capacity: Can select Missiles and Torpedoes from this list, subject to Availability.
6 Tractor Beam Projectors (Fire Separately)
Fire Arc: 2 Front, 2 Left, 2 Right
Scale: Special*
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 5D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
12 Cluster Traps
Fire Arc: 2 Front, 4 Left, 4 Right, 2 Rear
Crew: 1 (automated; controlled from ship's bridge)
Scale: Starship (+6D)
Fire Control: 4D
Range: 0-2
Damage: 6D
Game Use: When fired, a Cluster Trap affects all potential targets within range, with a base Difficulty of Easy or the target's Piloting roll. If a target takes damage, make one additional damage roll for every 5 points by which the trap beat the target's Difficulty.
Ammo: 1 each; once a cluster trap has been fired, it must be replaced before it can be used again.
Special Equipment:
Booster Engines
The MC-40 is equipped with additional thrusters that increase its Space to 8 (4D Flight) and Atmosphere to 365; 1,050 kmh, but the ship was not designed for the additional thrust, and suffers a -2D penalty to Hull when rolling against Damage from Long Distance Movement.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +12
    SHIELD & SHIELD CONTROL: 2D(4D) @ 4D
    VELOCITY MODIFIER: 1D+2 (2D w/ Booster Engines)
    BATTERY DICE:
      Heavy Turbolaser Cannon: 1D+2 Left, 1D+2 Right
      Dual Turbolaser Cannon: 2D Front, 2D Left, 2D Right, 1D Rear
      Ion Cannon: 2D Front, 1D Left, 1D Right
      Dual Laser Cannon: 2D+1 Front, 3D Left, 3D Right, 2D Rear
      Heavy Warhead Launchers: 1D Front, 1D Left, 1D Right
      Tractor Beam Projectors: 1D Front, 1D Left, 1D Right

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Fri Jan 21, 2022 6:09 pm; edited 6 times in total
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jul 12, 2020 12:23 pm    Post subject: Reply with quote

So, a long time coming on this...

As this topic has progressed, I have found myself much preferring EC Henry's take on the Mystery Ships to those from Mel's Miniatures, with one exception, which can be seen here. I just can't wrap my head around the direction EC went with these, since the craft seen in the end of ESB would have to be flying sideways to fit his vision. As such, here's my version of the...


Mon Calamari Tanker

Images

The MC-19 is a dedicated hazardous materials transport craft, mostly used to haul fuel and other volatile chemicals. Commonly called the Mon Cal Tanker, the craft's unique appearance is a concession to safety and crew survivability. The crew live and work almost entirely inside the control pod at the end of the long wing spar on the ship's starboard side, with almost all routine maintenance aboard the ship's main hull being handled by droids or internal remotes. In an emergency, the control pod also serves as an escape vehicle, complete with its own hyperdrive.

Craft: Mon Calamari MC-19
Type: Medium Tanker
Scale: Starship (+6D)
Length: 72 meters
Skill: Starship Piloting: MC-19
Crew: 4 (2 @ +10)
Crew Skill:
Astrogation 4D
Piloting 4D
Shields 3D+1
Sensors 3D+2
Passengers: None
Cargo Capacity: 10,000 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 0D+1
Space: 4 (2D)
Atmosphere: 280; 800 km/h
Hull: 3D+1
Shields: 1D+2 (1D Backup)
Sensors:
Passive 15/0D+2
Scan 30/2D
Search 65/2D+1
Focus 5/3D
Weapons: None
Special Equipment: Detachable Control Pod
The ship's control pod contains the ship's cockpit and the crew's living quarters, and can be ejected at a moment's notice (1 round, generally), although this is only done in the event of catastrophic damage to, or the eminent destruction of, the main ship itself. Due to the Mon Cal's design preference for multiple, distributed backup systems, the control pod has its own thrusters, hyperdrives, life support, and so on and so forth. If the pod is forced to eject, use the following stats:
    Scale: Starship (+6D)
    Length: 21 meters
    Skill: Starship Piloting: MC-19
    Crew: 4 (2 @ +10)
    Crew Skill:
    Astrogation 4D
    Piloting 4D
    Shields 3D+1
    Sensors 3D+2
    Passengers: None
    Cargo Capacity: 2 metric tons
    Consumables: 3 months
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x16
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 4 (4D)
    Atmosphere: 280; 800 km/h
    Hull: 3D+1
    Shields: 1D+2
    Sensors:
    Passive 15/0D+2
    Scan 30/2D
    Search 65/2D+1
    Focus 5/3D
    Weapons: None

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +1
    SHIELD & SHIELD CONTROL: 1D+2 @ 2D
    VELOCITY MODIFIER: 1D Flight

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Last edited by CRMcNeill on Thu Jan 20, 2022 11:18 pm; edited 5 times in total
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CRMcNeill
Director of Engineering
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jul 17, 2020 2:01 pm    Post subject: Reply with quote

Added some properly sized images to the stat posts for the MC30 Assault Frigate and MC40 Medium Cruiser.
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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Nov 22, 2020 4:06 pm    Post subject: MC-19 Tanker Reply with quote



CRMcNeill wrote:
Mon Calamari Tanker

The MC-19 is a dedicated hazardous materials transport craft, mostly used to haul fuel and other volatile chemicals. Commonly called the Mon Cal Tanker, the craft's unique appearance is a concession to safety and crew survivability. The crew live and work almost entirely inside the control pod at the end of the long wing spar on the ship's starboard side, with almost all routine maintenance aboard the ship's main hull being handled by droids or internal remotes. In an emergency, the control pod also serves as an escape vehicle, complete with its own hyperdrive.

Craft: Mon Calamari MC-19
Type: Light Tanker
Scale: Starship (+6D)
Length: 72 meters
Skill: Starship Piloting: MC-19
Crew: 4 (2 @ +10)
Crew Skill:
Astrogation 4D
Piloting 4D
Shields 3D+1
Sensors 3D+2
Passengers: None
Cargo Capacity: 10,000 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 0D+1
Space: 4
Atmosphere:
Hull: 3D+1
Shields: 1D+2
Sensors:
Passive 15/0D+2
Scan 30/2D
Search 65/2D+1
Focus 5/3D
Weapons: None
Special Equipment: Detachable Control Pod
The ship's control pod contains the ship's cockpit and the crew's living quarters, and can be ejected at a moment's notice (1 round, generally), although this is only done in the event of catastrophic damage to, or the eminent destruction of, the main ship itself. Due to the Mon Cal's design preference for multiple, distributed backup systems, the control pod has its own thrusters, hyperdrives, life support, and so on and so forth. If the pod is forced to eject, use the following stats:
    Scale: Starship (+6D)
    Length: 21 meters
    Skill: Starship Piloting: MC-19
    Crew: 4 (2 @ +10)
    Crew Skill:
    Astrogation 4D
    Piloting 4D
    Shields 3D+1
    Sensors 3D+2
    Passengers: None
    Cargo Capacity: 2 metric tons
    Consumables: 3 months
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x16
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 4
    Atmosphere:
    Hull: 3D+1
    Shields: 1D+2
    Sensors:
    Passive 15/0D+2
    Scan 30/2D
    Search 65/2D+1
    Focus 5/3D
    Weapons: None

I've been working on a project lately regarding starship-scale Mon Calamari transports. Sorry I'm only just replying to this now...

Lucas intentionally put the Rebel Fleet at the end of TESB because of the important role the fleet would play in RotJ, but the Mon Cal star cruisers hadn't yet been designed. In both the EU and now the DU, the Mon Cal ships were already part of the Rebel Fleet before TESB, so as a matter of continuity it is really important for this nerd that there are some kind of Mon Cal ships in the fleet in TESB (even though they are blurry and I have to use my imagination to fill in the details).

I really like Mel's Miniature interpretation, and your fleshed-out stat concept of MC-19 Tanker. Just a few things to consider...

• A common feature of Mon Calamari ships is the backup shield dice. Your write-up even mentions the Calamarian design preference for backup systems, but it doesn't have the backup shields. I don't think the detachable control pod needs backup shields, but the combined whole ship should have them. For example:

Quote:
Shields: 1D+2 (backup: 2D)
Game Notes: The MC-19 has 2D in backup shields. When a die of shields is lost, the shield operator can attempt to make an Easy starship shields roll. If successful, one of the backup shield dice can be activated to bring the ship back up to 1D+2 in shields. Once both backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled.

• I don't feel the detachable control pod really needs the same hyperdrives as the main whole ship. Detaching would normally only be done in an emergency. My suggestion is to split the two hyperdrives so that the main vessel has the primary hyperdrive (x2), and the detachable control pod has the backup hyperdrive (x16).

• For the detachable control pod, I'd also knock a pip off the Hull, and reduce the Space to 3. Emergency escape vehicles shouldn't be as good as the main whole ship.

• You left the Atmosphere fields blank for both vessels. May I suggest 280; 800 kph (and if reducing the detachable control pod to Space 3 then 260; 750 kph for it).

• I couldn't find this ship linked in your master index.
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Nov 22, 2020 5:42 pm    Post subject: Re: MC-19 Tanker Reply with quote

Whill wrote:
I've been working on a project lately regarding starship-scale Mon Calamari transports. Sorry I'm only just replying to this now...

No apology needed. It's been a strange, hectic year all around.

Quote:
I really like Mel's Miniature interpretation, and your fleshed-out stat concept of MC-19 Tanker.

Yeah, this ended up being the only ship from Mel's Miniatures that I kept over the EC Henry version, although I may stat out EC's version at some point in the future. It's pretty cool on it's own, but I just think this ship fits better with the blurry image we see on screen than what he came up with.

Quote:
• A common feature of Mon Calamari ships is the backup shield dice. Your write-up even mentions the Calamarian design preference for backup systems, but it doesn't have the backup shields.

I was thinking that the backup shields would be mostly reserved for combat-capable vessels, which this most certainly is not, but your point is well taken.

Quote:
I don't think the detachable control pod needs backup shields, but the combined whole ship should have them.
Quote:
• I don't feel the detachable control pod really needs the same hyperdrives as the main whole ship. Detaching would normally only be done in an emergency. My suggestion is to split the two hyperdrives so that the main vessel has the primary hyperdrive (x2), and the detachable control pod has the backup hyperdrive (x16).

My view of Mon Cal ships as a whole is that they tend to go with distributed systems over one large one, so that a single x2 hyperdrive is actually composed of multiple, smaller hyperdrives spread around the ship, all coordinated to work together. That level of dispersion and redundancy makes it a lot harder to critically damage the ship because it reduces the likelihood of a single hit rendering an entire ship system inoperable, as power can simply be rerouted to various backup systems to take up the slack.

In the case of the detachable control pod, it would have its own shields and hyperdrives, all integrated into the larger network of the ship itself, but also set up to operate independently if the pod has to eject.

Quote:
• For the detachable control pod, I'd also knock a pip off the Hull, and reduce the Space to 3. Emergency escape vehicles shouldn't be as good as the main whole ship.

It's kind of a mixed bag because of how fragile and volatile the main body of the ship is due to what it normally carries. One hit at the wrong place and the entire cargo of fuel could cook off. So, yes, the cockpit is more physically fragile, but because it's not packed with volatile chemicals, it's less likely to explode if you breathe on it wrong. I suppose there could be room for a special rule that reduces the combined ship's Hull by 1D if it's carrying something hazardous, but at the time, it seemed easy enough to say that the two balanced out.

Quote:
• You left the Atmosphere fields blank for both vessels. May I suggest 280; 800 kph (and if reducing the detachable control pod to Space 3 then 260; 750 kph for it).

• I couldn't find this ship linked in your master index.

Both oversights on my part. I'll fix that ASAP.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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