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Flak Turbolasers
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1085
Location: Norway

PostPosted: Sun Nov 03, 2019 11:46 pm    Post subject: Reply with quote

Now this may be totally irrelevant, but what happens to the bolt when it reches maximum possible range?

Will it explode, simply disintegrate?

if we picture it exploding at the very maximum range, then maybe the flak effect can be done by reducing the max range for the flak gun/ammo?
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Darklighter79
Commander
Commander


Joined: 27 May 2018
Posts: 362

PostPosted: Mon Nov 04, 2019 4:18 am    Post subject: Reply with quote

It goes "poof" in the black smoke? On the other side it is hard to believe that shooting at this distance is absolute maximum. More likely that field was set up to collapse at this distance to inflict area damage on passing starfighters?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 13174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Nov 04, 2019 10:59 pm    Post subject: Reply with quote

Bren wrote:
If you can actually get a lock, why not just direct fire at the target instead of trying to shoot close to it?

The way I use it, Sensor Lock-On isn't a guaranteed hit. All it is is using the Focus mode of a ship's Sensors to provide enhanced targeting, but for most weapons, any bonus of doing so is off-set by the MAPs incurred (as would occur with a single pilot operating all of a fighter's systems). In its current form, it just provides target lock for guided weapons like proton torpedoes, and off-axis-tracking energy weapons like auto-blasters.

In this case, the Sensor Focus would be used to provide detailed ranging information that would be essential for setting the "detonation timer" on the turbolaser bolt (essentially, how much choke to apply, in order to make the bolt 'detonate' at its most effective point).

Quote:
Also, on the down side, requiring sensor lock-on is contrary to the original model of WWII style flak where actual spotting wasn't required (though it did help with accuracy).

This doesn't really need to be a mirror image of flak, though, and radar guided flak proved far more effective in the Pacific theater when US Navy warships combined radar with proximity detonated fuses.
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2157
Location: Online

PostPosted: Thu Mar 19, 2020 5:36 pm    Post subject: Reply with quote

Barbarossa41 wrote:
I like it. Maybe they could look like this. Razz



How in the world did I miss this gem!!!

Rebel/Partisan Attack Barge
Craft: Modified Urei Type 3 Repulsor Barge
Type: Repulsor barge
Scale: Speeder
Length: 12.4 meters
Skill: Speeder: barge
Crew: 1; gunners: 6
Crew Skill: Varies widely, typically 3D
Passengers: 20 (depending on configuration)
Cargo Capacity: 3 metric tons
Cover: 1/2
Cost: 15,000 (estimated)
Maneuverability: 0D
Move: 30; 90 kph
Body Strength: 3D+1
Weapons:
4 Medium Laser Cannons

Fire arc: 2 front, 2 rear
Skill: Vehicle blasters
Fire Control: 0D
Atmosphere Range: 15-50/100/300-400
Damage: 4D
2 Light Laser Cannons
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 0D
Atmosphere Range: 20-50/200/300
Damage: 3D
Source: D6 mechanics by +Oliver Queen
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