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Bounty Droids as PCs
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Sun Dec 22, 2019 4:43 pm    Post subject: Re: Bounty Droids as PCs Reply with quote

shootingwomprats wrote:
CRMcNeill wrote:
Consider this an open-ended topic for any discussion of bounty droids, or of combat droids in general as PCs by extension.


In my games if someone wants to play a droid, and yes its typically a bounty hunter droid, I pretty much follow RAW with some additions.

1. 25D for stats, skills, and attachments that give a modifier
2. All stats have a min/max of 1D/4D
3. Droid is built on 3,000 credits
4. Appropriate Story Factor

Story Factor:
Droid Stigma: In galactic society droids are considered tools and property. They do not have rights or protection under the law except the property rights of the owner.

Story Factor:
Free Droid: Though the droid is emancipated it is still treated like a second class citizen throughout the galaxy. The droid will be scrutinized by the general public and possibly law enforcement.

Story Factor:
Imperial Bounty Hunter: Work exclusively for representatives of the Empire. Imperial hunters are trusted members of the Empire's "extended" law enforcement arm and their loyalty is without question.

Story Factor:
Guild Bounty Hunter: Guild hunters engage in hunts arranged entirely through the offices of their guild contractors. Membership has its perks, including: in-house training, availability of specialized equipment, and voluntary retirement at age 45.

Story Factor:
Independent Bounty Hunter: Though strongly independent, this group is among the most steadfast supports of the "bounty hunter's" creed. They typically look down upon guild and Imperial bounty hunters as company clones. Being independent requires them to be responsible for their own expenses, which include among others: medical expenses, Imperial permits, license fees, etc.

Bounty Hunter Code:
1. People don't have bounties, only acquisitions have bounties.
2. Capture by design, kill by necessity.
3. No hunter shall slay another hunter.
4. No hunter shall interfere with another's hunt.
5. In the hunt one captures, or kills, never both.
6. No hunter shall refuse aide to another hunter.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Dec 22, 2019 6:31 pm    Post subject: Reply with quote

Confused
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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