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Formidable Aliens
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garhkal
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PostPosted: Thu Jan 30, 2020 12:28 am    Post subject: Reply with quote

Maybe that's why Apone wanted just flamers..
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Sutehp
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PostPosted: Fri Jan 31, 2020 2:14 am    Post subject: Reply with quote

garhkal wrote:
Maybe that's why Apone wanted just flamers..


Technically, it was Lt. Ghorman who ordered Sgt. Apone to sling the rifles and deploy the flamethrowers. And that was because Ripley realized that the exploding rounds the marines' rifles were loaded with could rupture the fusion reactor that made up the whole lower level where the aliens had nested. Once Burke agreed with Ripley by summing up the fiasco as "adios, muchachos", Ghorman went Oh, Crap and ordered Apone to sling the rifles. We all know what happened next....
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TauntaunScout
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PostPosted: Sun Feb 02, 2020 5:09 pm    Post subject: Reply with quote

Even with rifles they would have been dead. The aliens were just too stealthy.

The Leading Edge Aliens RPG answers most of the physiology questions to my satisfaction. Much like WEG Star Wars, it is superior to much of what came after it.
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CRMcNeill
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PostPosted: Sun Feb 02, 2020 6:09 pm    Post subject: Reply with quote

TauntaunScout wrote:
Even with rifles they would have been dead. The aliens were just too stealthy.

The Leading Edge Aliens RPG answers most of the physiology questions to my satisfaction. Much like WEG Star Wars, it is superior to much of what came after it.

Link?

Also, have you read the Colonial Marine Technical Manual? Lots of useful stuff there...
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TauntaunScout
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PostPosted: Sun Feb 02, 2020 7:10 pm    Post subject: Reply with quote

CRMcNeill wrote:
TauntaunScout wrote:
Even with rifles they would have been dead. The aliens were just too stealthy.

The Leading Edge Aliens RPG answers most of the physiology questions to my satisfaction. Much like WEG Star Wars, it is superior to much of what came after it.

Link?

Also, have you read the Colonial Marine Technical Manual? Lots of useful stuff there...


I do not have a link. I do have the book though, from my youth. I'll dig it out and type a summary tonight. I think I saw that manual of which you speak back in the 90's. It seemed cool.
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CRMcNeill
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PostPosted: Sun Feb 02, 2020 7:39 pm    Post subject: Reply with quote

Definitely worth it. There's an entire chapter in the back devoted to discussing the anatomy of the Aliens, along with some of the non-military equipment seen in the first two films (including the Nostromo, the atmosphere processor, etc).
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TauntaunScout
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PostPosted: Sun Feb 02, 2020 9:49 pm    Post subject: Reply with quote

In the RPG, the alien's acid blood is used for an electrical metabolism. They're using it as battery acid. The exoskeleton is inorganic and non-reactive. The aliens eat a combination of organic and inorganic matter to grow, heal, lay eggs and create the resin from which they build nests. They don't metabolize their food like us for energy, and cannot starve to death per se. They get energy for locomotion from exposure to sunlight, static electricity, weak radiation, or even exposure to electrical bleed from power cables and the like, picking up the electricity the way radio antennae do. Hence they are attracted to human settlements because of the electricity, which is a good RPG hook. If they are without power sources they can go dormant for up to a few centuries and wait for an electrical charge (from static, solar power, light radiation, etc.).

Thus I doubt a lightsaber or other heat source would cauterize the exoskeleton, dunno if the blood itself would cook up. Maybe the squishy parts beneath, but a bleeding gap would probably remain. So it's down to whether or not the acidic blood itself would gell up and sear like meat or not.

But either way, technology isn't allowed for this challenge, I just remembered.

Regarding Drake, I think a human also would have exploded if shot with that ammo.
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CRMcNeill
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PostPosted: Sun Feb 02, 2020 10:11 pm    Post subject: Reply with quote

Considering where they made their nest, I always figured Aliens were thermovoltaic (converting heat to electricity), too, with the acid blood serving as “battery acid”. The rest of that makes sense as well.

As to the smart guns (per the Colonial Marine Tech Manual), not only did they fire a heavier round than the pulse rifles (10x28mm explosive tip caseless, as opposed to 10x24mm), the smart gun could also alter the round’s fusing in the firing chamber, preselecting for either contact or delayed detonation (much like WH40K bolters).
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TauntaunScout
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PostPosted: Tue Feb 04, 2020 10:53 am    Post subject: Reply with quote

CRMcNeill wrote:
Considering where they made their nest, I always figured Aliens were thermovoltaic (converting heat to electricity), too, with the acid blood serving as “battery acid”. The rest of that makes sense as well.

As to the smart guns (per the Colonial Marine Tech Manual), not only did they fire a heavier round than the pulse rifles (10x28mm explosive tip caseless, as opposed to 10x24mm), the smart gun could also alter the round’s fusing in the firing chamber, preselecting for either contact or delayed detonation (much like WH40K bolters).


This is making me want to follow up that Annointed People project with the painting of many ye olde lead Aliens miniatures. I have a bunch of warriors, eggs, facehuggers, and Colonial Marines gathering dust somewhere.
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CRMcNeill
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PostPosted: Wed Feb 05, 2020 3:14 am    Post subject: Reply with quote

In fact, based on what we see in the films, there's more evidence for Aliens to be thermovoltaic than it does for them to subsist on solar or radiation. Consider the sequence in the atmosphere processor in Aliens:
    Wierzbowski: Hot as hell down here.

    Hudson: Yeah, man, but it's a dry heat.

    ...

    Ripley: Well, look where your team is; they're right under the primary heat exchangers.
And then, when the Aliens wake up, they're hanging from the ceiling, literally as close to the heat exchangers of a fusion reactor as they can get.

I'm not too into miniatures, but I've always thought the extant D6 stats for Aliens were... a little thin. I've got a lot on my plate IRL at the moment, but if that's a direction you'd like to go, I could pitch in.
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TauntaunScout
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PostPosted: Wed Feb 05, 2020 9:14 am    Post subject: Reply with quote

Heat will also work, in the Leading Edge RPG. They can turn just about any ambient energy into metabolic electricity.
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CRMcNeill
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PostPosted: Thu Feb 06, 2020 1:01 am    Post subject: Reply with quote

TauntaunScout wrote:
Heat will also work, in the Leading Edge RPG. They can turn just about any ambient energy into metabolic electricity.

The D6 stats I've seen just gave Aliens Force powers rather than writing up special abilities. It makes a certain sort of sense for the SWU, especially when one considers the Aliens graphic novels where the Queens could generate a telepathic "siren call" that drew humans into the hive.
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TauntaunScout
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PostPosted: Fri Feb 07, 2020 11:06 am    Post subject: Reply with quote

Yeah, a lot of the 90's Aliens comics etc. attributed various psychic abilities to them. Using Force powers would be the easiest way to represent it in D6 rules probably.
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Dredwulf60
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PostPosted: Fri Feb 07, 2020 7:44 pm    Post subject: Reply with quote

TauntaunScout wrote:
Heat will also work, in the Leading Edge RPG. They can turn just about any ambient energy into metabolic electricity.


Weird...but plausible...

I just came across this today:

A type of black fungi that eats radiation was discovered inside the Chernobyl nuclear reactor.

In 1991, the strange fungi was found growing up the walls of the reactor, which baffled scientists due to the extreme, radiation-heavy environment.

Researchers eventually realized that not only was the fungi impervious to the deadly radiation, it seemed to be attracted to it.

A decade later, researchers tested some of the fungi and determined that it had a large amount of the pigment melanin -- which is also found, among other places, in the skin of humans.

People with darker skin tones tend to have much more melanin, which is known to absorb light and dissipate ultraviolet radiation in skin.

However in fungi, it reportedly absorbed radiation and converted it into some type of chemical energy for growth.

In a 2008 paper, Ekaterina Dadachova, then of the Albert Einstein College of Medicine in New York, noted that the fungi attracted to radiation are unlikely to be the first examples of their kind.

"Large quantities of highly melanized fungal spores have been found in early Cretaceous period deposits when many species of animals and plants died out. This period coincides with Earth’s crossing the “magnetic zero” resulting in the loss of its “shield” against cosmic radiation," the paper's introduction states.

The fungi indicate that there could be places in the cosmos -- which we are unaware of -- where organisms could live in radiation-filled environments.

From:

https://www.foxnews.com/science/chernobyl-fungi-eats-radiation?fbclid=IwAR1iO1Df-mxWGu8maboFsTcH86ECxpxW3lL8GIh7GGP8XfIC98igO799Lms
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garhkal
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PostPosted: Sat Feb 08, 2020 2:34 am    Post subject: Reply with quote

Maybe they can grow lots of it, to clean up all the radioactive dump sites..
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