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Species: Korunnai
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shootingwomprats
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PostPosted: Mon Feb 24, 2020 8:18 pm    Post subject: Species: Korunnai Reply with quote

THE KORUNNAI
The Korunnai are a nomadic "tribe" of Humans from the upland, of the planet Haruun Kai, the sole planet of the Al'Har system. Not so much a formalized Force-tradition like the Jedi, the Korunnai live in the harsh jungles that grow above the layers of lethal gases that fill the planet's lowlands. They maintain their existence by following herd animals called grassers, which provide them with sustenance and the materials they needed to survive. In addition to their keen survival skills, members of the Korunnai have a strong connection to the Force.

Life is not so simple for the Korunnai, as they also fight a bloody war against the planet's other sapient inhabitants-the Balawai. Originally offworlders, the Balawai invade the jungles the Korunnai call home and ransack the natural resources to sell in the galaxy's markets for profit, including spices and exotic woods. Their unsympathetic behavior quickly creates enmity between the two peoples that erupts into war lasting well into the Clone Wars. When ihe Separatist-backed Balawai are reinforced with updated weapons and technology to protect the planet's only spaceport, the Republic has too few troops to help in the conflict and sends only a single Jedi-Depa Billaba-to back the Korunnai. The conflict between the Korunnai and Balawai escalates to such an extent that the Jedi Master is mentally scarred from the experience.

The Korunnai refer to the Force as pelekotan, interacting with what they believe to be the "jungle mind" as a way to survive the perils of their homeworld. They see pelekotan as a dark force that rules the darkness of the jungle, and challenges those that tap into its energy. Sometimes, pelekotan presents its challenges in ways that cause physical ailments for its users, and at other times, those challenges can cause mental impairments. Jedi believe that users of pelekotan equally use both the light side and the dark side of the Force, but the Korunnai merely believe that they are all part of the same entity. Some Jedi feel that pelekotan is just another name for the Living Force.

Membership: True members of the Korunnai are the natives of Haruun Kai who roam the world's highlands. Others who join their tribe are Force-sensitive and embrace the concept of pelekotan.

KORUNNAI ADEPT
Homeworld: Korun
Attribute Dice: 12D

DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 1D/3D


Special Skills:
Perception:
-- Akk Dog Training: You connect with Akk dogs through the Force and are able to train and control them.

Equipment: Simple leather clothes and survival gear, water skin, several spears

Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5

Background: You have learned to use pelekotan to survive in the jungles of Haruun Kai and have bonded with an akk dog, which serves you faithfully.
Personality:
Goals:
Connection With Characters:


Source: The Clone Wars Campaign Guide (p.56-57), D6 mechanics by +Oliver Queen
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shootingwomprats
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PostPosted: Mon Feb 24, 2020 8:25 pm    Post subject: Reply with quote

PERCEPTION
AKK DOG TRAINING
Time Taken: 5-10 days, possibly several weeks.
Description: You connect with Akk dogs through the Force and are able to train and control them.

Below are listed some commands you can train an akk dog to perform:

Akk Dog Charge (Easy): As an action your akk dog charges a designated target within its allowable movement. To charge the akk dog must move at least 5 meters in a straight line, and then make a a melee attak at the end of its movement. The akk dog gains a +1D modifier on its attack roll, but takes a -1D penalty to its defense rolls (in addition to multi-action penalties). After the charge is resolved it can take no further actions this turn.

Attack in Concert (Moderate): If your akk dog is adjacent to your target, as an action you may copperatively attack your target, giving you a +1D modifier to either the combat skill or damage roll. This is the only action, other than defense, the akk dog may take this round.

Fall Upon Prey (Moderate): As an action, you can make a melee or ranged attack against a target, and your akk dog can charge if the target within its allowed movement. However, both you and your akk dog take a -1D modifier to your attack rolls.

Paired Maul (Moderate): As an action, you can make a melee or ranged attack against a target. If the attack hits, your akk dog gains a +2 modifier on its next attack roll against that target.

Protective Reaction (Easy): Whenever you are targeted by an attack made by an enemy adjacent to your akk dog, the akk dog will attack that enemy as its next action.

Source: The Clone Wars Campaign Guide (p.56-57), D6 mechanics by +Oliver Queen
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shootingwomprats
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PostPosted: Mon Feb 24, 2020 8:26 pm    Post subject: Reply with quote

AKK DOGS
Scaled reptomammals native to Haruun Kal, akk dogs are Force-sensitive and thus capable of being domesticated by the native Korunnai. Great companions to these nomadic people, maturing from pups to Hounds in two to four months, akks are used for protection—not only of the tribe, but of the great grasser herds shepherded through the jungles by Korun herders.

Akk dogs have triangular teeth in jaws strong enough to crush durasteel; large black tongues; scaly hides that can block a lightsaber; armored, muscular tails the length of their body; shovel-sized splayed claws; and armored, lidless eyes. Their bodies are as long as landspeeders. Their heads have six vestigial horns arranged in a triangular pattern, and they have olfactory pits next to their nose. Akk dogs had two smaller varieties, and were also related to akk wolves.

Following the Ruusan Reformations of the Galactic Republic, akks were often seen as companion to Jedi Knights, forming a Force bond like that seen between the Korunnai on the akks' homeworld. Akk dogs were studied by the esteemed biologist and Jedi Master Bowspritz during his visit to the Exploration Corps compound on Ord Canfre.

Illegal trade of akks reached new heights around 32 BBY, as smugglers on Nar Shaddaa sent the hounds off to various worlds, most notably the Dug homeworld of Malastare.

AKK DOG
Type: Reptomammal beast
Planet of Origin: Haruun Kal
DEXTERITY 2D+1
PERCEPTION 2D
STRENGTH 5D
Special Abilities:

-- Natural Armor: Grants +2D to resist damage.
-- Teeth: Do STR+2D damage.
Move: 10
Size: 5-6 meters long

Source: Star Wars Saga D6 Conversion: Clone Wars Era Campaign Guide (p.49), Clone Wars Campaign Guide (p.57), background write-up from wookieepedia
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