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The ShootingWompRat's Hazards Index Updates & Feedback
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shootingwomprats
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PostPosted: Sat Feb 29, 2020 1:19 pm    Post subject: The ShootingWompRat's Hazards Index Updates & Feedback Reply with quote

The ShootingWompRats Hazard Index

Trying to keep the Index topic post clean, Please post any comments, requests or suggestions here.
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Last edited by shootingwomprats on Sun Mar 01, 2020 9:16 pm; edited 6 times in total
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Savar
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PostPosted: Sun Mar 01, 2020 10:35 am    Post subject: Reply with quote

Like version 2 better.
This would work for space also.

Also setting up what scale the mines are?
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shootingwomprats
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PostPosted: Sun Mar 01, 2020 11:01 am    Post subject: Reply with quote

Savar wrote:
Like version 2 better.


Yeah me too.

Savar wrote:
This would work for space also.


Hadn't thought of that. Though you would replace a sensor roll for the Perception maybe? Using passive since this is not an active scan?

Savar wrote:
Also setting up what scale the mines are?


Assuming character scale. Characters do not get a dodge roll since its hidden and based off the Perception roll, so no need to a scale modifier. If the scene is set for vehicles, then change it to speeder scale. A notation next to damage would be easier enough to add:

Damage: 5D (character scale) and the target is thrown 10 meters in a random direction
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Savar
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PostPosted: Sun Mar 01, 2020 3:59 pm    Post subject: Reply with quote

Heh, the different scale mines probably have selective sensors that determine different targeting criteria.

Also different kinds of mines, shrapnel, ion, etc.
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Savar
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PostPosted: Sun Mar 01, 2020 4:01 pm    Post subject: Reply with quote

shootingwomprats wrote:


Hadn't thought of that. Though you would replace a sensor roll for the Perception maybe? Using passive since this is not an active scan?



Heh, some mines might detect active scans.
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