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Aggressor Assault Fighter
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PostPosted: Tue Mar 10, 2020 11:03 pm    Post subject: Aggressor Assault Fighter Reply with quote

Aggressor Assault Fighter
Trilon Incorporated's Aggressor assault fighter blurs the line between patrol boat and starfighter. The first purpose-built combat vessel designed by Trilon, the Aggressor is a fast, potent ship optimized for patrol and medium combat duties. It has a narrow, lightly armored, V-shaped hull with articulated S-foils mounted port and starboard that act as precision control surfaces. The two-position tandem cockpit is found between the forward-facing arms of the V, and a single, powerful Kuat Drive Yards Sol-Mk VI ion engine is mounted at the point.

The Aggressor carries an impressive amount and variety of weaponry. Pilots can neutralize opponents with the ship's ion cannons or choose to destroy them with its laser cannons. The addition of a tractor beam helps the craft in its role as a patrol boat; the Aggressor can intercept a suspect vessel, incapacitate it, and board the craft to detain its crew. This feature, when coupled with the Aggressor's incredible speed, makes the craft attractive to system defense fleets and antismuggling forces.

Because of the Aggressor's remarkable acceleration, the craft's designers found it necessary to add many limiters and safety features to the craft, stacking inertial dampers and similar devices to keep the pilot conscious and alive while performing high-speed maneuvers. These features diminish the craft's handling, but also prevent pilots from incapacitating themselves while flying it.

The Aggressor is robust for a starfighter, akin to a heavily armored freighter. The fighter's armaments inflict heavy damage, while its ion cannon allows it to neutralize enemy ships at a distance. Aggressor crews often employ their tractor beam during combat, forcing enemy pilots to spend time trying to escape the tractor beam instead of maneuvering out of harm's way or into a better firing position. Any ship that is incapacitated is brought within docking range, allowing any troops carried on board the Aggressor to board the craft and take down the target ship's crew.

During chase scenes, the Aggressor's ability to disengage its safety limiters can provide a considerable edge, albeit at the cost of harming the crew. This disadvantage can be countered to a certain degree if the passengers and crew are droids (or cyborgs).

1. A planetary governor has purchased a small fleet of Aggressors to counter an influx of smuggling in the system and has hired cyborg pilots to fly them. This has caused the prices of restricted items to skyrocket, making for a potentially lucrative venture for any smugglers able to evade the Aggressor patrols.

2. Alliance Command is looking into the potential of using droid-controlled Aggressors as insertion ships for SpecForce squads in enemy territory. The PCs travel aboard one such ship on their next mission, but the droid brain pilot begins to display erratic behavior.

Aggressor Assault Fighter
Craft: Trilon, Inc. Aggressor Assault Fighter
Type: Patrol boat
Scale: Starfighter
Length: 20 meters
Skill: Space transports: Aggressor
Crew: 1
Crew Skill: Astrogation 3D+2, space transports 3D+2, starship gunnery 3D+2, starship shields 3D
Passengers: 8
Cargo Capacity: 500 kilograms
Consumables: 3 months
Cost: 160,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D
-- Passive: 10/0D
-- Scan: 20/1D
-- Search: 40/2D
-- Focus: 2/3D
Twin Medium Laser Cannon

-- Fire Arc: Front
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-5/15/30
-- Atmosphere Range: 100-500/1.5/3 Km
-- Damage: 4D
Twin Medium Ion Cannon
-- Fire Arc: Front
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range:
-- Atmosphere Range: 100-300/700/3.6 km
-- Damage: 4D
Light Tractor Beam Projector
-- Fire Arc: Front
-- Scale: Starfighter
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-5/15/30
-- Atmosphere Range: 100-550/1.5/3 Km
-- Damage: 4D
Game Notes:
1. Safety Limiters: As an action, the pilot of an Aggressor can shut off the automatic safety limiters and inertial dampers. This gives the craft a +1D modifier to maneuverability, but requires a Strength vs 3D at the beginning of each additional round.
Sources: Starships and Speeders (p.39), D6 mechanics by +Oliver Queen
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