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				|  Posted: Thu Mar 12, 2020 12:21 pm    Post subject: Cantwell-class Arrestor Cruiser |   |  
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				| Cantwell-class Arrestor Cruiser During the formative years of the Empire, the Department of Imperial Justice and the Navy sought funding for a warship specialized for capture operations. Each branch saw the usefulness of a ship designed to ensnare pirates, smugglers, and dissidents for public trial. The program was approved, and after a three-year development and testing period, the first Cantwell-class cruiser emerged from the Kuat shipyards.
 
 The Arrestor cruiser, as it is commonly known, is a dedicated capture-vessel, designed to pin down and incapacitate suspect freighters, frigates, and cruisers. The ship has a narrow arrowhead silhouette; unlike other Imperial designs, the tip of the arrow is at the stern of the ship. The tapered reverse-delta frame ends midway along the hull, leaving the front half of the ship long arid narrow. The Arrestor cruiser has two large docking bays located amidships, each holding a squadron of fighters along with shuttles for the ship's stormtrooper complement to board disabled craft.
 
 Arrestors are equipped with three powerful RT-17 repulsor-tractor beam emitters-one at the bow of the ship and one at each end of the midship frame. These largeĀ· emitters allow the Arrestor to capture and draw in vessels or push them away to an ideal distance for the Arrestor's heavy ion cannons to incapacitate the suspect ship. With these capabilities, these cruisers are a fearsome sight to any wanted criminal and those who are hauling illicit cargo.
 
 USING THIS VEHICLE
 During capture operations the Arrestor chases down fleeing vessels, only needing to maintain a distance of long range to bring its powerful tractor beam to bear. The Arrestor can either, pull a trapped ship in to disable it with its ion cannons, or keep it at long range and allow fighter squadrons to pick it apart. If pressed, the Arrestor relies on its own starfighters for defense and fires its laser cannons in groups against enemies that swarm around it.
 
 ADVENTURE AND ENCOUNTER SEEDS
 1. The PCs are pulled out of hyperspace by an Interdictor-class cruiser (see page 137), with an Arrestor waiting to capture any vessels tnat appear. The PCs must talk, run, or fight their way out of this devious Imperial trap.
 
 
   
 Cantwell-class Arrestor Cruiser
 Craft: Kuat Drive Yards Cantwell-class Arrestor Cruiser
 Type: Cruiser
 Scale: Capital
 Length: 800 meters
 Skill: Space transports: Lancer-class pursuit craft
 Crew: 2,770; skeleton: 252/+15
 Crew Skill: Varies greatly
 Passengers: 144 (troops)
 Cargo Capacity: 4,050  metric tons
 Consumables: 1 year
 Cost: 2,200,000
 Hyperdrive Multiplier: x2
 Hyperdrive Backup: x12
 Nav Computer: Yes
 Maneuverability: 1D+2
 Space: 5
 Atmosphere: 295; 850 kmh
 Hull: 4D
 Customization Points: 1
 Shields: 3D
 Sensors:
 -- Passive: 30/0D
 -- Scan: 50/1D
 -- Search: 70/2D
 -- Focus: 3/3D
 Weapons:
 3 Turret-Mounted Twin Heavy Ion Cannons
 -- Fire Arc: left, right, turret
 -- Fire Control: 1D
 -- Skill: Capital ship gunnery
 -- Scale: Capital
 -- Space Range: 1-3/7/36
 -- Atmosphere Range: 100-300/700/3.6 km
 --  Damage: 5D
 12 Light Laser Cannons
 -- Fire Arc: 3 front, 3 left, 3 right, 3 rear
 -- Skill: Starship gunnery
 -- Scale: Starfighter
 -- Fire Control: 2D
 -- Space Range: 1-2/7/15
 -- Atmosphere: 100-200/700/1.5 km
 -- Damage: 4D
 3 Repulsor-Tractor Beam Emitters
 -- Fire Arc: 1 front, 1 left, 1 right
 -- Skill: Capital ship gunnery
 -- Fire Control: 2D
 -- Space Range: 1-5/15/30
 -- Atmosphere: 100-500/1.5/3 Km
 -- Damage: 4D
 Game Notes:
 1. Docking Bays: 2
 2. Complement: 24 starfighters, numerous shuttles, landing craft, and utility vehicles.
 Source: Starships and Speeders (p.109), D6 mechanics by +Oliver Queen
 _________________
 Don Diestler
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