The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Cantwell-class Arrestor Cruiser
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Cantwell-class Arrestor Cruiser
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2274
Location: Online

PostPosted: Thu Mar 12, 2020 12:21 pm    Post subject: Cantwell-class Arrestor Cruiser Reply with quote

Cantwell-class Arrestor Cruiser
During the formative years of the Empire, the Department of Imperial Justice and the Navy sought funding for a warship specialized for capture operations. Each branch saw the usefulness of a ship designed to ensnare pirates, smugglers, and dissidents for public trial. The program was approved, and after a three-year development and testing period, the first Cantwell-class cruiser emerged from the Kuat shipyards.

The Arrestor cruiser, as it is commonly known, is a dedicated capture-vessel, designed to pin down and incapacitate suspect freighters, frigates, and cruisers. The ship has a narrow arrowhead silhouette; unlike other Imperial designs, the tip of the arrow is at the stern of the ship. The tapered reverse-delta frame ends midway along the hull, leaving the front half of the ship long arid narrow. The Arrestor cruiser has two large docking bays located amidships, each holding a squadron of fighters along with shuttles for the ship's stormtrooper complement to board disabled craft.

Arrestors are equipped with three powerful RT-17 repulsor-tractor beam emitters-one at the bow of the ship and one at each end of the midship frame. These largeĀ· emitters allow the Arrestor to capture and draw in vessels or push them away to an ideal distance for the Arrestor's heavy ion cannons to incapacitate the suspect ship. With these capabilities, these cruisers are a fearsome sight to any wanted criminal and those who are hauling illicit cargo.

USING THIS VEHICLE
During capture operations the Arrestor chases down fleeing vessels, only needing to maintain a distance of long range to bring its powerful tractor beam to bear. The Arrestor can either, pull a trapped ship in to disable it with its ion cannons, or keep it at long range and allow fighter squadrons to pick it apart. If pressed, the Arrestor relies on its own starfighters for defense and fires its laser cannons in groups against enemies that swarm around it.

ADVENTURE AND ENCOUNTER SEEDS
1. The PCs are pulled out of hyperspace by an Interdictor-class cruiser (see page 137), with an Arrestor waiting to capture any vessels tnat appear. The PCs must talk, run, or fight their way out of this devious Imperial trap.



Cantwell-class Arrestor Cruiser
Craft: Kuat Drive Yards Cantwell-class Arrestor Cruiser
Type: Cruiser
Scale: Capital
Length: 800 meters
Skill: Space transports: Lancer-class pursuit craft
Crew: 2,770; skeleton: 252/+15
Crew Skill: Varies greatly
Passengers: 144 (troops)
Cargo Capacity: 4,050 metric tons
Consumables: 1 year
Cost: 2,200,000
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Customization Points: 1
Shields: 3D
Sensors:
-- Passive: 30/0D
-- Scan: 50/1D
-- Search: 70/2D
-- Focus: 3/3D
Weapons:
3 Turret-Mounted Twin Heavy Ion Cannons
-- Fire Arc: left, right, turret
-- Fire Control: 1D
-- Skill: Capital ship gunnery
-- Scale: Capital
-- Space Range: 1-3/7/36
-- Atmosphere Range: 100-300/700/3.6 km
-- Damage: 5D
12 Light Laser Cannons
-- Fire Arc: 3 front, 3 left, 3 right, 3 rear
-- Skill: Starship gunnery
-- Scale: Starfighter
-- Fire Control: 2D
-- Space Range: 1-2/7/15
-- Atmosphere: 100-200/700/1.5 km
-- Damage: 4D
3 Repulsor-Tractor Beam Emitters
-- Fire Arc: 1 front, 1 left, 1 right
-- Skill: Capital ship gunnery
-- Fire Control: 2D
-- Space Range: 1-5/15/30
-- Atmosphere: 100-500/1.5/3 Km
-- Damage: 4D
Game Notes:
1. Docking Bays: 2
2. Complement: 24 starfighters, numerous shuttles, landing craft, and utility vehicles.
Source: Starships and Speeders (p.109), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0