The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Particle Shields down house rule
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Particle Shields down house rule
View previous topic :: View next topic  
Author Message
boccione2k
Cadet
Cadet


Joined: 27 Feb 2020
Posts: 14

PostPosted: Thu Mar 26, 2020 5:08 pm    Post subject: Particle Shields down house rule Reply with quote

This is a house rule I've always used in my groups:

When the particle shield is down (damage, ship unpowered etc) the ship takes +2D damage instead of losing 2D of hull, neatly resolving the 0D hull some ships can have.
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Mar 26, 2020 7:40 pm    Post subject: Re: Particle Shields down house rule Reply with quote

boccione2k wrote:
This is a house rule I've always used in my groups:

When the particle shield is down (damage, ship unpowered etc) the ship takes +2D damage instead of losing 2D of hull, neatly resolving the 0D hull some ships can have.

That's a simple way to handle it.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Thu Mar 26, 2020 11:34 pm    Post subject: Re: Particle Shields down house rule Reply with quote

boccione2k wrote:
This is a house rule I've always used in my groups:

When the particle shield is down (damage, ship unpowered etc) the ship takes +2D damage instead of losing 2D of hull, neatly resolving the 0D hull some ships can have.


That's a good solution.
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 27, 2020 2:11 am    Post subject: Reply with quote

Also, if a ship's firing its OWN torpedos or missiles out, it has to lower the particle shields to do so. SO if an enemy's scanning, and times it right (IE they held initiative), they can shoot back WITHOUT your particle shields up.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Darklighter79
Captain
Captain


Joined: 27 May 2018
Posts: 529

PostPosted: Fri Mar 27, 2020 5:30 pm    Post subject: Reply with quote

garhkal wrote:
Also, if a ship's firing its OWN torpedos or missiles out, it has to lower the particle shields to do so. SO if an enemy's scanning, and times it right (IE they held initiative), they can shoot back WITHOUT your particle shields up.


I have my doubts about this particle-has-to-go-down rule. In RotS, when Jedi attempted to land of a Separatist cruiser they had to bring down the hangar shields down, true. But few scenes earlier we can see doids taking off and passing through the shield with ease:

Check this scene where three tri-droid fighters launch through the shield.

Call it frequency/polarization/phase, one way pass, whatever. So maybe some difficult sensor test to match the...(sound too Star Trekish, ech)
_________________
Don’t Let the Rules Get in the Way of a Good Story.
Back to top
View user's profile Send private message
Scots Dragon
Lieutenant Commander
Lieutenant Commander


Joined: 03 Mar 2017
Posts: 133
Location: A Wee Rainy Island

PostPosted: Fri Mar 27, 2020 10:34 pm    Post subject: Reply with quote

The shields could also be one-way, projecting force in one direction.

You can go out, but you can't go in. This could also serve to provide a kinetic boost of speed when launching fighters.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16176
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 27, 2020 10:45 pm    Post subject: Reply with quote

Scots Dragon wrote:
The shields could also be one-way, projecting force in one direction.

You can go out, but you can't go in. This could also serve to provide a kinetic boost of speed when launching fighters.

There is, arguably, some evidence of this in ESB, during the asteroid chase. Watch the movement of the asteroid on the left side of the screen in this scene. I've mentioned elsewhere that I think ships in the SWU are equipped short-range, localized tractor beam arrays to assist in docking and landing, and that said system is inverted (pushing rather than pulling) as part of the ship's navigation / particle shield systems.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Darklighter79
Captain
Captain


Joined: 27 May 2018
Posts: 529

PostPosted: Sat Mar 28, 2020 4:36 am    Post subject: Reply with quote

There are some exotic techs like gungan shields that:
1) are capable of holding tons of water outside yet letting pass living creatures easily,
2) stopping high energy bolts yet letting pass (with a little effort) a droid which can walk through.
_________________
Don’t Let the Rules Get in the Way of a Good Story.
Back to top
View user's profile Send private message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1829
Location: Norway

PostPosted: Sat Mar 28, 2020 11:05 am    Post subject: Reply with quote

Darklighter79 wrote:
There are some exotic techs like gungan shields that:
1) are capable of holding tons of water outside yet letting pass living creatures easily,
2) stopping high energy bolts yet letting pass (with a little effort) a droid which can walk through.



When looking at the organic or otherwise passes thriugh these they seems to be a form of "platma"

Though I would assume speed of the passing through/deflected object comes into play here.
We do examples of shiled that will let a slow moving "human" pass, but will stop a fast moving blaster
Back to top
View user's profile Send private message
Darklighter79
Captain
Captain


Joined: 27 May 2018
Posts: 529

PostPosted: Sat Mar 28, 2020 12:47 pm    Post subject: Reply with quote

Yes, Dune inspiration I guess.
_________________
Don’t Let the Rules Get in the Way of a Good Story.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14033
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Mar 28, 2020 1:59 pm    Post subject: Reply with quote

Mamatried wrote:
Darklighter79 wrote:
There are some exotic techs like gungan shields that:
1) are capable of holding tons of water outside yet letting pass living creatures easily,
2) stopping high energy bolts yet letting pass (with a little effort) a droid which can walk through.



When looking at the organic or otherwise passes thriugh these they seems to be a form of "platma"

Though I would assume speed of the passing through/deflected object comes into play here.
We do examples of shiled that will let a slow moving "human" pass, but will stop a fast moving blaster


Same thing is seen in stargate.. Gou'ald shield stop bullets and blasts from staff weapons, but not a knife being thrown.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0