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Nightsisters/Nightbrothers?
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shootingwomprats
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PostPosted: Sun Mar 29, 2020 10:50 am    Post subject: Nightsisters/Nightbrothers? Reply with quote

I was curious, has anyone worked out stats for either of these groups? I am not that familiar with either group including how their culture operates or how they use the Force. Though it has something to do with their ability to access/control "dark side blood" of the planet? Anyway, help would be greatly appreciated putting stats to these two groups.

Nightsisters
Homeworld: Dathomir
Attribute Dice: 12D

DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

-- Force Sensitive:
-- Hardiness: Nightsister characters gain a +1D bonus to willpower and stamina skill checks.
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Whill
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PostPosted: Sun Mar 29, 2020 3:31 pm    Post subject: Reply with quote

Well, WEG Cracken's Threat Dossier has a lot of information about Nightsisters, including stats for individual members, in the first section of the book. There is a lot of info on Dathormir and rules for their Force tradition including their "spells". Everything in this WEG books is based on The Courtship of Princess Leia novel. There aren't any race stats because back then they were just humans. Maul and Asajj Ventress weren't originally Dathomirians but retcons greatly altered the Dathomir that existed during the time of WEG. Now Dathomirians are a race of Zabrak-Human hybrids. Do you want to stat out Nightsisters and Nightbrothers specifically, or the Dathomirian race?
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shootingwomprats
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PostPosted: Sun Mar 29, 2020 5:25 pm    Post subject: Reply with quote

Whill wrote:
Well, WEG Cracken's Threat Dossier has a lot of information about Nightsisters, including stats for individual members, in the first section of the book. There is a lot of info on Dathormir and rules for their Force tradition including their "spells". Everything in this WEG books is based on The Courtship of Princess Leia novel. There aren't any race stats because back then they were just humans.


I had forgotten about that. I also, I was thinking of leaving them with 2D/4D stats as they are near-humans and showed no real difference other than being Force-sensitive and able to access sorcery-like powers.

Whill wrote:
Maul and Asajj Ventress weren't originally Dathomirians but retcons greatly altered the Dathomir that existed during the time of WEG. Now Dathomirians are a race of Zabrak-Human hybrids. Do you want to stat out Nightsisters and Nightbrothers specifically, or the Dathomirian race?


I am looking to stat the species traits for both. Research shows the Nightsisters are human or near-humans and the Nightbrothers are zabraks. The Nighsisters are Force-sensitive and not only use the dark-side but also are able to do additional things by using the planets maigc ichor.
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Scots Dragon
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PostPosted: Sun Mar 29, 2020 6:23 pm    Post subject: Reply with quote

Whill wrote:
Well, WEG Cracken's Threat Dossier has a lot of information about Nightsisters, including stats for individual members, in the first section of the book. There is a lot of info on Dathormir and rules for their Force tradition including their "spells". Everything in this WEG books is based on The Courtship of Princess Leia novel. There aren't any race stats because back then they were just humans. Maul and Asajj Ventress weren't originally Dathomirians but retcons greatly altered the Dathomir that existed during the time of WEG. Now Dathomirians are a race of Zabrak-Human hybrids. Do you want to stat out Nightsisters and Nightbrothers specifically, or the Dathomirian race?


It's not too hard to square away the differences there.

What we see are one clan of Nightbrothers and one clan of Nightsisters, in what is relatively close proximity on a pretty large planet. The rest of the planet could have everyone from the more 'purely human'* Dathomirians to even entirely-zabrak clans. The clans encountered in Courtship of Princess Leia are the human ones, while there could be other areas of the planet with other zabrak and hybrid clans. It's shown that their tech base is relatively limited, so even travelling from one remote area of the planet to another would take quite a while.



*Zabraks are near-human enough that they can be considered a human subspecies resulting from random mutation, and would probably have a scientific name like homo sapiens ceratinus. So you could well consider the entire planet's population to fall under 'human' definitions pretty easily regardless.

You could use the same stats for the human-zabrak hybrid and full-zabrak groups without any real issue. There isn't enough of a physical or sociological difference between zabraks and humans to justify that many sweeping differences between either species as it is.
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shootingwomprats
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PostPosted: Mon Apr 06, 2020 4:18 pm    Post subject: Reply with quote

So how would you guys use Nightsisters in your games?
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Scots Dragon
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PostPosted: Mon Apr 06, 2020 5:03 pm    Post subject: Reply with quote

shootingwomprats wrote:
So how would you guys use Nightsisters in your games?

Weird pseudo-horror adventures where their magic can present a unique element compared to the rest of the setting.
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shootingwomprats
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PostPosted: Tue Apr 07, 2020 1:27 am    Post subject: Reply with quote

Scots Dragon wrote:
shootingwomprats wrote:
So how would you guys use Nightsisters in your games?

Weird pseudo-horror adventures where their magic can present a unique element compared to the rest of the setting.


Mechanically how would you run them in a game?
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Scots Dragon
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PostPosted: Tue Apr 07, 2020 1:48 am    Post subject: Reply with quote

shootingwomprats wrote:
Scots Dragon wrote:
shootingwomprats wrote:
So how would you guys use Nightsisters in your games?

Weird pseudo-horror adventures where their magic can present a unique element compared to the rest of the setting.


Mechanically how would you run them in a game?

As indirect threats, largely.

I'd mock up some statistics for their animated corpses and let those do most of the work, with a combination of labyrinthian environments and deep shadows to hide various monsters in.
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garhkal
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PostPosted: Tue Apr 07, 2020 2:32 am    Post subject: Reply with quote

shootingwomprats wrote:
Scots Dragon wrote:
shootingwomprats wrote:
So how would you guys use Nightsisters in your games?

Weird pseudo-horror adventures where their magic can present a unique element compared to the rest of the setting.


Mechanically how would you run them in a game?


As Cracken's has them. Their force powers are individual.. So a night sister could have force lightning 6d, tk 5d, danger sense 4d, life detection 6d.. and so on.
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Mamatried
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PostPosted: Wed Apr 08, 2020 2:02 am    Post subject: Reply with quote

I know we are talking that the night sisters are hybrids, but if we look to both savage and maul, they are listed as Zabrak.

Would not actually have them as zabrak then be most accurate?
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