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Clones And 'Chlorians
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MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1887
Location: San Antonio

PostPosted: Tue May 05, 2020 7:57 pm    Post subject: Clones And 'Chlorians Reply with quote

Fun adventure start that I haven't really developed:

You and your unit of Clone troopers are exploring a Separatist base, looking for a fugitive. This base, unbeknownst to everyone, is an entrance to an ancient Sith alchemist base. Due to circumstances, you are all sprayed, on your helmetless heads, with concentrated midichlorians, which instantly make all of you Force-sensitive, and grant you a single die in one force skill, along with a single Force power.

I'm not sure where we go from there, but the idea of some clones becoming spontaneously force-sensitive with minor abilities intrigues me.
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Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 7551
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue May 05, 2020 11:55 pm    Post subject: Reply with quote

Not a bad concept. I would have them get injected with the 'chlorians instead of sprayed, and even then I would make the Force-sensitivity temporary, for one adventure only. But that's just me.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 12892
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed May 06, 2020 2:18 am    Post subject: Reply with quote

I'd have some roll, to even see if it takes..
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 14001
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu May 07, 2020 8:59 am    Post subject: Reply with quote

A plot line I’ve considered for my SWU is BioWare implants that stimulate / enhance Force Sensitivity, but with the consequences of mental instability because the subject’s system isn’t properly wired for it. Something similar could be applied here, where the clones develop Sense powers upon exposure, but it starts to drive them crazy.
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