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(d20) Conversion Therapy
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Xain Arke
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PostPosted: Thu Aug 26, 2021 11:09 am    Post subject: Reply with quote

Forceally wrote:
What's the temperature? If it's cold, maybe you're suffering from brain freeze. Laughing


Brain freeze?...I wish I had some ice cream right now Very Happy
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Forceally
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PostPosted: Thu Aug 26, 2021 3:02 pm    Post subject: Reply with quote

There seems to be skills in Kae Kwaad's stats that are missing from Onimi's. Specifically scholar: Yuuzhan Vong and investigation.

You addressed the biotech creation/repair question with Kee. I think Jaina's the only one who did some manipulation in that skill after Myrkr, but I have to double check. However, shouldn't the Yuuzhan Vongs that have Mechanical skills associated with operating ships and vehicles be specialized instead? Like space transports: transport organism, starship gunnery: weapon organism, starshp shields: dovin basal, etc.? At the very least, after preparing for the mission and then performing the mission, the Jedi strike team learned space transports: transport organism.
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Forceally
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PostPosted: Thu Aug 26, 2021 4:14 pm    Post subject: Reply with quote

Xain Arke wrote:
Lost a Voxyng Match Sad

Eelysa, Female Human (WOTC)
Type: Jedi Master (Guardian)
DEXTERITY 3D+1
Blaster 8D+1, Brawling Parry 6D+1, Dodge 6D+2, Lightsaber 7D+2, Melee Parry 6D
KNOWLEDGE 2D+2
Bureaucracy 4D, Languages 4D+1, Languages: Barabel 5D, Languages: Basic 5D, Languages: Cheunh 5D,
Languages: Selonian 5D, Scholar: Jedi lore 6D+21, Streetwise: Corellian Underworld 5D, Willpower 5D
MECHANICAL 3D+1
Astrogation 5D+2, Communications 5D+1, Repulsorlift Operations 6D, Sensors 5D+1, Space Transports 6D,
Starfighter Piloting 6D, Starship Gunnery 6D, Starship Shields 6D
PERCEPTION 2D+1
Bargain 5D, Con 4D, Con: Disguise 5D, Investigation 5D+1, Persuasion 4D
STRENGTH 2D+2
Brawling 3D
TECHNICAL 3D+2
Computer Programming/Repair 5D+2, Lightsaber Repair 5D
Special Abilities:
Control 7D+2, Sense 6D, Alter 5D+2
Force Powers:
Control: Accelerate Healing, Burst of Speed, Concentration, Control Pain, Emptiness, Enhance Attribute,
Force of Will, Hibernation Trance
Sense: Combat Sense, Danger Sense, Life Detection, Life Sense, Receptive Telepathy, Sense Force
Alter: Force Push, Kinetic Combat, Telekinesis
Control and Sense: Farseeing, Lightsaber Combat, Projective Telepathy
Control, Sense and Alter: Affect Mind
This Character is Force Sensitive
Force Points: 4
Dark Side Points: 0
Character Points: 12
Move: 10
Size: 1.6 meters
Equipment: Lightsaber (5D, Blue), Civilian Clothing

Increased her Force Skills by +1D each as they seemed quite low for her Jedi Master status, also added a couple
of skills from a generic Jedi Master stat block to round her out a bit for D6

https://starwars.fandom.com/wiki/Eelysa



Cheunh? The Chiss language? Considering how isolationist they are, and how the galaxy at large didn't know about them until the Vong war, the odds of her encountering them, yet alone learning their language, are remote. The only ones who knew about them were those Imperials who were loyal to him, like Soontir Fel and the Imperial captain who first found him, Luke, and Mara. Those Imperials kept to themselves, not informing the Imperial Remnants about their existence or even about the Empire of the Hand. And Luke and Mara kept the Jedi Order and the New Republic in the dark until Ruin.

Jedi lore 6D+21? You mean +1 or +2?


Last edited by Forceally on Sat Aug 28, 2021 12:41 am; edited 1 time in total
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Forceally
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PostPosted: Thu Aug 26, 2021 4:44 pm    Post subject: Reply with quote

Xain Arke wrote:
Back to your regularly scheduled programme

Reck Dead

Reck Desh, Male Human (WOTC)
Type: Peace Brigade Leader
DEXTERITY 3D+2
Blaster 7D, Brawling Parry 6D+1, Dodge 7D, Melee Combat 6D, Melee Parry 6D+1
KNOWLEDGE 2D+2
Intimidation 3D+1, Languages 4D, Languages: Basic 5D, Streetwise 5D+1, Scholar: Yuuzhan Vong 3D+2, Survival 3D+1,
Value 4D+2
MECHANICAL 3D
Astrogation 4D+1, Beast Riding 3D+2, Capital Ship Gunnery 6D, Capital Ship Piloting 6D, Capital Ship Shields 6D,
Communications 5D+2, Repulsorlift Operations 6D, Sensors 5D+2, Space Transports 6D+2
PERCEPTION 2D+2
Con 4D+2, Hide 6D+1, Investigation 4D+2, Persuasion 4D+2, Search 4D, Sneak 6D+2
STRENGTH 3D+1
Brawling 5D+2
TECHNICAL 2D+2
Blaster Repair 5D, Computer Programming/Repair 5D+1, First Aid 3D+1, Security 4D+2
Force Points: 1
Dark Side Points: 8
Character Points: 8
Move: 10
Equipment: Blaster Pistol (4D), Tizowyrm (allows user to speak and understand one specific language), Corellian Corvette

https://starwars.fandom.com/wiki/Reck_Desh


If he had a tizowyrm, he must have used it. Wouldn't that indicate he has a skill normally associated with the Yuuzhan Vong? Biotech operation so as to speak? This question also pertains to Viqi Shesh using the villip and ooglith masquer.
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Forceally
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PostPosted: Thu Aug 26, 2021 7:09 pm    Post subject: Reply with quote

Xain Arke wrote:
Is This Guy Welsh?

Ocka Dwei, Male Yuuzhan Vong (WOTC)
Type: Praetorite Vong Advance Scout
DEXTERITY 3D
Brawling Parry 4D, Dodge 4D, Melee Combat 7D+2, Melee Parry 4D, Thrown Weapons 4D+1, Thrown Weapons: Thud Bug 6D
KNOWLEDGE 2D+1
Languages 3D+2, Languages: Basic 5D, Languages: Yuuzhan Vong 5D, Planetary Systems: Coruscant 4D, Scholar: Yuuzhan Vong 5D+1,
Survival 6D+2
MECHANICAL 3D
Beast Riding 4D+2, Communications 4D+2, Sensors 4D+2
PERCEPTION 2D+2
Con +2D+1, Con: Disguise +3D+2, Hide +3D+1, Search +4D, Sneak +2D
STRENGTH 3D+2
Brawling 7D, Climbing/Jumping 6D, Stamina 4D+1
TECHNICAL 3D+1
Computer Programming/Repair 5D
Special Abilities:
Force Immunity: Yuuzhan Vong are immune to all Force powers that involve Sense or Alter.
Story Factors:
Castes: There are five known castes: the Warriors, the Priests, the Shapers, the Intendants and the Workers.
Hatred of Inorganic Technology: Yuuzhan Vong hate inorganic technology. They consider them abominations, and much prefer
using organic tools. They will even go out of their way to destroy such technology.
Self-Mutilation: Yuuzhan Vong of all types tend to mutilate their body as a sign of worship towards their gods. It is common
to see Yuuzhan Vong with their bones broken in several places, ears missing, etc.
Force Points: 0
Dark Side Points: 2
Character Points: 11
Move: 10
Equipment: Coufee (STR+1D+1), 20 Thud Bugs (4D, Range: 1-6/20/40, Notes: The thud bug, is not thrown. Instead, it is released,
and guides itself towards its target with an attack skill of 5D, A thud bug that misses its target will continue to attack each round until
it either hits, or is destroyed. If it hits, it inflicts the listed damage. The target must also make a Moderate Strength roll to keep his
footing, otherwise he is knocked prone. Once the bug hits, it returns to its dormant state until activated again), 4 Blorash Jellies
(Amorphous, sticky blob. When struck, a character must succeed at a Difficult Dodge roll or be pinned and unable to move. Even if
this Dodge roll succeeds, the character can only move at half speed, and his Dexterity is penalized by -2D. Removing the blorash
jelly requires either a Very Difficult Strength roll, or a Difficult Knowledge roll. Alternately, either an energy weapon or a cutting
weapon can be employed, but this requires a damage roll against a Strength of 3D+1 that results in either an Incapacitated or
Dead wound result), Ooglith Masquer (+3D bonus to Con: Disguise skill roll, painful to wear inflicting 2D damage every time it
is worn), 2 Villips, Tizowyrm (allows user to speak and understand one specific language)

This Vong is a conversion of an official WOTC D20 stat block, but it is not a character from the New Jedi Order Novels. He can be
found in the D20 Coruscant and the Core Worlds Source Book.

https://starwars.fandom.com/wiki/Ocka_Dwei


Take a look at the Perception skills. All the die codes are +... You forgot to add the attribute die code to the skill die code.

I'd ask how a Yuuzhan Vong could have computer programming/repair, but I guess he gained it over the years of infiltration. Like how Nom Anor gained some skills a Yuuzhan Vong shouldn't have.
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Aug 26, 2021 8:09 pm    Post subject: Reply with quote

CRMcNeill wrote:
Whill wrote:
CRMcNeill wrote:
Whill wrote:
If you are taking the die and the pip both away, then it should be -1D-1. If you are taking away the die and giving a pip back, then it would be -1D+1.

I find it helpful to put imaginary parenthesis around the 1D+1.

In math terms, -(1D+1) and -1D+1 are not the same thing. The game rule convention does not use parentheses, so you have to write the term you mean without it (die code modifier). From Xain Arke's description it sounds like he means -(1D+1) which would be -1D-1 in non-parenthetical game terms.

In game terms, however, rolling 1D+1 results in a value of 2-7. In the game, this is applied one of two ways; by subtracting the rolled result, or by subtracting the dice value of 1D+1 from a dice roll (as in take, 1D+1 away from 6D and you get 4D+2). It may not be kosher from a order-of-operations perspective, but treating 1D+1 as 1D+1 whether you're adding or subtracting allows for uniform notation across all source materials. 1D-1, on the other hand, would be a value from 0-5.

I think the source materials maintain that uniformity of notation by just not having any modifiers of mix positive and negative die and pip components. If there are any RAW examples, I'd like to see them.

-(1D+1) = -1D-1

We do have -1D and -1. Parentheses are not in source notations at all, so if that is the intended meaning (-2 through -7) then the right notation would be better.

-1D+1 (0 through -5) is not the same thing as -1D-1 (-2 through -7). It is possible to have mathematically correct notations that don't use parentheses, so there is no reason not to. It is win-win.
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Xain Arke
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Joined: 19 Sep 2010
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PostPosted: Sat Aug 28, 2021 7:11 am    Post subject: Reply with quote

Forceally wrote:
There seems to be skills in Kae Kwaad's stats that are missing from Onimi's. Specifically scholar: Yuuzhan Vong and investigation.


Kae Kwaad was a conversion of WOTC official d20 stats, Onimi's were from an unofficial stat block. To be honest,
I would just use the Onimi stats when portraying Kae Kwaad because it's just an alias that he disguised himself
as, not a separate character. I only included the stat block as it was in the NJO Source Book.

That said, I'll go and port them across as I think the Attributes are the same for both stat blocks.

Forceally wrote:
You addressed the biotech creation/repair question with Kee. I think Jaina's the only one who did some manipulation in that skill after Myrkr, but I have to double check. However, shouldn't the Yuuzhan Vongs that have Mechanical skills associated with operating ships and vehicles be specialized instead? Like space transports: transport organism, starship gunnery: weapon organism, starshp shields: dovin basal, etc.? At the very least, after preparing for the mission and then performing the mission, the Jedi strike team learned space transports: transport organism.


I did ponder specific skills for the Vong ships and I think some of the stats for Vong out there on the net do have
those skill specialisations, but I eventually decided against it as unnecessary clutter and that I'm not convinced
that the actual base control elements to operating the ships are that alien (the manual stuff I mean). Instead, I
would suggest increasing the difficulty of using Vong ships for non-Vong characters by a level or two initially and
vice versa for Vong characters. Then maybe lower the difficult increase by one level for every 2 successful flights
(the character doesn't fail a roll) until it is back to standard difficulty.
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Xain Arke
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PostPosted: Sat Aug 28, 2021 7:22 am    Post subject: Reply with quote

Forceally wrote:
Cheunh? The Chiss language? Considering how isolationist they are, and how the galaxy at large didn't know about them until the Vong war, the odds of her encountering them, yet alone learning their language, are remote. The only ones who knew about them were those Imperials who were loyal to him, like Soontir Fel and the Imperial captain who first found him, Luke, and Mara. Those Imperials kept to themselves, not informing the Imperial Remnants about their existence or even about the Empire of the Hand. And Luke and Mara kept the Jedi Order and the New Republic in the dark until Ruin.


It's a straight conversion of the WOTC D20 stat block (as much as that is possible) and she had that language.
I have no idea why, perhaps the Wookieepedia entry has an answer.

Forceally wrote:
Jedi lore 6D+21? You mean +1 or +2?


I'm fairly sure that is a +2, it happened like this a few times when converting the stats (the highlight on the 1
to change to a 2 randomly goes off and it ends up with both numbers instead of one replacing the other) I caught
most of them, but obviously a few got through. I'll go and fix it now.

Thanks for the spot Forceally
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Xain Arke
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PostPosted: Sat Aug 28, 2021 8:18 am    Post subject: Reply with quote

Forceally wrote:
If he had a tizowyrm, he must have used it. Wouldn't that indicate he has a skill normally associated with the Yuuzhan Vong? Biotech operation so as to speak?This question also pertains to Viqi Shesh using the villip and ooglith masquer.


Neither of the characters had those skills in their WOTC D20 stat blocks.

As far as I can tell from the D20 stats, the Tizowyrm has no activation rules, you just wear it and it works. It is painful though,
and there is a Fortitude save (DC 13) or the character is stunned fo 1d4 rounds. So no skill needed in D6, but probably a Stamina
(or Strength) roll with a difficulty of 13.

For Viqi Shesh, I don't think she would have enough knowledge of Vong equipment outside of her two devices to justify her having
any kind of Biotech skill, I can't imagine the Vong trusted her enough teach her anything beyond that. I'd just go with her default
Attributes for operating the devices she possessed. In both D20 and the D6 conversion, the Ooglith Masquer just gives a bonus to
disguise, the only roll needed being the the same Fortitude/Stamina roll due to the pain as the Tizowyrm. In D20 the villip requires
a (DC 15) Intelligence check to 'wake up', the D6 conversion says a Difficult Knowledge roll.
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Xain Arke
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PostPosted: Sat Aug 28, 2021 8:26 am    Post subject: Reply with quote

Forceally wrote:
Take a look at the Perception skills. All the die codes are +... You forgot to add the attribute die code to the skill die code.


Lol Laughing Yeah, massive error there. Thanks for pointing it out Forceally, I'll go and fix it now.

Forceally wrote:
I'd ask how a Yuuzhan Vong could have computer programming/repair, but I guess he gained it over the years of infiltration. Like how Nom Anor gained some skills a Yuuzhan Vong shouldn't have.


Yeah, he's a similar undercover agent type as Nom Anor, and if I remember right, he'd been of Coruscant for years and
I guess that's how he gained the computer skills.
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Forceally
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PostPosted: Mon Aug 30, 2021 3:15 pm    Post subject: Reply with quote

Xain Arke wrote:
New Jedi Order Characters

Most of the heroes, if not all, have D6 conversions, but the Vong characters seem to have been overlooked as I can't
seem to find any existing conversions.

So here they are;


Om Nom Nom

[Executor] Nom Anor, Male Yuuzhan Vong (WOTC)
Type: Advance Scout/Saboteur (Intendant Caste)
DEXTERITY 3D+1
Blaster 7D, Brawling Parry 6D, Dodge 6D, Melee Combat 6D, Melee Combat: Amphistaff 7D+2, Melee Combat: Tsaisi 7D+2,
Melee Combat: Vibro-Weapons 6D, Melee Parry 6D, Missile Weapons 5D+1, Missile Weapons: Plaeryin Bol 7D
KNOWLEDGE 3D
Intimidation 8D+2, Languages 4D+1, Languages: Basic 5D, Languages: Huttese 5D, Languages: Rhommamoolian 5D,
Languages: Yuuzhan Vong 5D, Planetary Systems: Rhommamool 5D, Scholar: Imperial Remnants 6D+1, Scholar: Organised
Crime 6D, Scholar: Yuuzhan Vong 6D, Value 5D, Willpower 6D
MECHANICAL 3D
Astrogation 6D+1, Repulsorlift Operations 5D+2, Space Transports 6D+1, Starship Gunnery 5D+2, Starship Shields 5D+2
PERCEPTION 3D+2
Con 8D, Con: Disguise 9D+1, Investigation 8D, Persuasion 9D
STRENGTH 2D+1
Brawling 5D, Stamina 3D
TECHNICAL 2D+2
Biotechnology Creation/Repair 6D+2, Demolitions 6D
Special Abilities:
Force Immunity: Yuuzhan Vong are immune to all Force powers that involve Sense or Alter.
Story Factors:
Castes: There are five known castes: the Warriors, the Priests, the Shapers, the Intendants and the Workers
Hatred of Inorganic Technology: Yuuzhan Vong hate inorganic technology. They consider them abominations, and much prefer
using organic tools. They will even go out of their way to destroy such technology.
Self-Mutilation: Yuuzhan Vong of all types tend to mutilate their body as a sign of worship towards their gods. It is common to
see Yuuzhan Vong with their bones broken in several places, ears missing, etc.
Force Points: 0
Dark Side Points: 0
Character Points: 14
Move: 10
Size: 1.77 meters
Equipment: Blaster Pistol (4D), Tsaisi (Baton: STR+1D, Max: 4D. 2-Headed Dagger: STR+1D+2, Max: 6D, +2 to all Parry rolls.
Lash: STR+1D+1, Max: 5D, +2 to attempts to disarm or entangle an opponent; injects venom on Stunned or higher damage
result, Very Difficult Strength check, failure reduces the victim’s Dexterity score by 1D (cumulatively). Venom Spitter: Range:
1-2/5/10, If the poison is sprayed into a victim’s eyes, blindness results, lasting until the venom is treated), Ooglith Masquer
(+3D bonus to Con: Disguise skill roll, painful to wear inflicting 2D damage every time it is worn), Plaeryin Bol (4D Poison
Damage, Range: 1-2/5/10, Notes: must contact the target's skin to inflict damage), Tizowyrm (allows user to speak and
understand one specific language), Villip

https://starwars.fandom.com/wiki/Nom_Anor



Wouldn't streetwise be the same as scholar: organized crime? Also, you have scholar: social sciences in many of the stats. What exactly does that cover? Wouldn't it be the same as cultures?


I know I asked this before, and you said it was a direct conversion. However, no DSP for Nom Anor, when Shedao Shai, Elan, Onimi, and many of the others have several?


Last edited by Forceally on Mon Aug 30, 2021 3:29 pm; edited 1 time in total
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CRMcNeill
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PostPosted: Mon Aug 30, 2021 3:24 pm    Post subject: Reply with quote

Scholar: Organized Crime implies more of a scholastic knowledge of the history organized crime, whereas Streetwise covers the sort of practical knowledge needed to actually identify and interact with criminals in public. Things like identifying different gang territories by the tags on the walls, or ID'ing which guy just standing on a sidewalk is the drug dealer, or one of his lookouts, as opposed to just a random bystander.

I mean, if taken to its extreme, you could say that Scholar: Marksmanship could be used in place of Blaster...
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Forceally
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PostPosted: Mon Aug 30, 2021 3:44 pm    Post subject: Reply with quote

CRMcNeill wrote:
Scholar: Organized Crime implies more of a scholastic knowledge of the history organized crime, whereas Streetwise covers the sort of practical knowledge needed to actually identify and interact with criminals in public. Things like identifying different gang territories by the tags on the walls, or ID'ing which guy just standing on a sidewalk is the drug dealer, or one of his lookouts, as opposed to just a random bystander.

I mean, if taken to its extreme, you could say that Scholar: Marksmanship could be used in place of Blaster...



Okay. I think I see the distinction. It's akin to saying scholar: Black Sun allows one to know the general history of the criminal syndicate and some of their more infamous acts - the ones known by law enforcements, so as to speak. Streetwise: Black Sun allows one to see signs of Black Sun activity and deal with their agents.

In that case, if a character were to have both of those skills, then when the character is using streetwise: Black Sun to deal with a Vigo, wouldn't the presence of scholar: Black Sun allow the GM to grant a circumstantial bonus to the character's roll based on his die code for the scholar: Black Sun. .This bonus only applies when dealing with Black Sun. The character wouldn't receive such a bonus from scholar: Black Sun when dealing with the Hutts.
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PostPosted: Mon Aug 30, 2021 4:41 pm    Post subject: Reply with quote

Forceally wrote:
Okay. I think I see the distinction. It's akin to saying scholar: Black Sun allows one to know the general history of the criminal syndicate and some of their more infamous acts - the ones known by law enforcements, so as to speak. Streetwise: Black Sun allows one to see signs of Black Sun activity and deal with their agents.

In that case, if a character were to have both of those skills, then when the character is using streetwise: Black Sun to deal with a Vigo, wouldn't the presence of scholar: Black Sun allow the GM to grant a circumstantial bonus to the character's roll based on his die code for the scholar: Black Sun. .This bonus only applies when dealing with Black Sun. The character wouldn't receive such a bonus from scholar: Black Sun when dealing with the Hutts.

Correct, although how exactly one would calculate the circumstantial bonus would be up for debate.
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Forceally
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PostPosted: Mon Aug 30, 2021 5:19 pm    Post subject: Reply with quote

CRMcNeill wrote:
Forceally wrote:
Okay. I think I see the distinction. It's akin to saying scholar: Black Sun allows one to know the general history of the criminal syndicate and some of their more infamous acts - the ones known by law enforcements, so as to speak. Streetwise: Black Sun allows one to see signs of Black Sun activity and deal with their agents.

In that case, if a character were to have both of those skills, then when the character is using streetwise: Black Sun to deal with a Vigo, wouldn't the presence of scholar: Black Sun allow the GM to grant a circumstantial bonus to the character's roll based on his die code for the scholar: Black Sun. .This bonus only applies when dealing with Black Sun. The character wouldn't receive such a bonus from scholar: Black Sun when dealing with the Hutts.

Correct, although how exactly one would calculate the circumstantial bonus would be up for debate.


I don't believe there's any official rule for that. I just thought of it as I was writing my previous post. Call it a case of creativity on part of the GM.
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