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(d20) Conversion Therapy
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Forceally
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PostPosted: Thu Sep 09, 2021 9:56 pm    Post subject: Reply with quote

Xain Arke wrote:
Thrackan-zog From Dimension…er Apartment 14B

[Governor-General] Thrackan Sal-Solo, Male Human [Corellian] (WOTC)
Type: Governor-General of the Corellian Sector
DEXTERITY 2D
Blaster 4D, Dodge 4D
KNOWLEDGE 4D
Alien Species 5D, Bureaucracy 7D, Bureaucracy: Corellia 10D, Cultures 5D+2, Intimidation 5D+2, Law Enforcement: Corellia 4D+2,
Languages 5D+1, Languages: Basic 5D, Streetwise: Corellia 5D+1, Willpower 6D+1
MECHANICAL 2D
Astrogation 3D+2, Communications 4D, Repulsorlift Operations 3D+1, Sensors 4D, Space Transports 5D, Starship Gunnery 3D+1,
Starship Shields 3D+1
PERCEPTION 4D
Bargain 5D, Command 6D, Con 8D, Forgery 5D+1, Investigation 5D+2, Persuasion 7D+2, Search 7D, Sneak 5D
STRENGTH 2D
Brawling 4D
TECHNICAL 2D
Computer Programming/Repair 4D
Force Points: 1
Dark Side Points: 7
Character Points: 9
Move: 10
Size: 1.8 meters
Equipment: Hold-Out Blaster (3D+1), Comlink

The D20 stats for this guy converted almost exactly into the D6 Stats from Cracken’s Threat Dossier, only a few extra skills were
different. Weird.

https://starwars.fandom.com/wiki/Thrackan_Sal-Solo



Languages, willpower, starship gunnery, starship shields, investigation, search, aren't in his LOTF stats.
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Forceally
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PostPosted: Tue Sep 14, 2021 5:44 pm    Post subject: Reply with quote

Xain Arke wrote:
Tarot Card

Talon Karrde, Male Human (WOTC)
Type: Crime Lord
DEXTERITY 3D+1
Blaster 7D+2, Brawling Parry 7D+2, Dodge 7D+2, Melee Combat 5D+2, Melee Parry 7D+2, Pick Pocket 6D+1,
Running 5D+1
KNOWLEDGE 2D+1
Alien Species 7D+1, Bureaucracy 7D+2, Business 9D, Cultures 8D+1, Intimidation 8D+1, Languages 7D+1,
Languages: Basic 5D, Languages: Bith 5D, Languages: Durese 5D, Languages: Rodese 5D, Law Enforcement 7D+1,
Planetary Systems 6D, Streetwise 8D+2, Streetwise 8D+2, Value 9D+1, Willpower 6D+1
MECHANICAL 3D+2
Astrogation 7D+2, Beast Riding 4D+2, Communications 6D+2, Repulsorlift Operations 7D, Sensors 7D+2,
Space Transports 8D+2, Starship Gunnery 7D, Starship Shields 7D
PERCEPTION 3D
Bargain 9D+1, Command 9D+1, Con 11D, Forgery 6D, Gambling 6D+2, Hide 6D+2, Investigation 12D+1,
Persuasion 14D+1, Sneak 6D+2, Search 5D+2
STRENGTH 3D
Brawling 7D, Stamina 6D
TECHNICAL 2D+2
Capital Ship Repair 4D+2, Computer Programming/Repair 5D+1, First aid 4D+2, Security 6D+2,
Space Transports Repair 4D+2
Force Points: 5
Dark Side Points: 1
Character Points: 17
Move: 10
Size: 1.7 meters
Equipment: Blaster Pistol (4D), Datapad (Scomp-Linked into Wild Karrde's Computer System), Numerous Trade Goods,
Temporary Storage/Housing Modules, Wild Karrde (Modified Corellian Engineering Corporation Action VI Transport),
Sudden Demise (Starship), Etherway (Corellian Engineering Corporation Action V Transport), Idiots Array (Modified
Corellian Corvette)

Hybrid of the New Jedi Order D20 stats and the Thrawn Trilogy Sourcebook D6 stats

https://starwars.fandom.com/wiki/Talon_Karrde



Same thing again with the languages as in the previous posts.

You listed streetwise twice. I think the second streetwise should be survival. And as of the Battle of Bilbringi/The Last Command, his survival skill was 4D+1.
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Forceally
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PostPosted: Tue Sep 14, 2021 6:22 pm    Post subject: Reply with quote

Xain Arke wrote:
Booster Gold

Booster Terrik, Male Human (NJO)
Type: Smuggler
DEXTERITY 3D+1
Blaster 5D+2, Blaster: Heavy Blaster Pistol 7D+2, Brawling Parry 6D, Dodge 6D+1, Melee Combat 6D,
Melee Parry 7D, Running 6D+2
KNOWLEDGE 2D
Alien Species 6D, Bureaucracy 5D, Business 8D, Business: Casinos 8D+2, Business: Smugglers 9D+1,
Cultures 6D+1, Intimidation 6D+2, Languages 3D+1, Languages: Basic 5D, Languages: Borlovian 8D,
Languages: Rodese 5D, Languages: Ryl 5D, Planetary Systems 7D, Streetwise 6D+2, Survival 6D+1,
Value 7D+1, Willpower 7D+1
MECHANICAL 3D+2
Astrogation 4D+2, Capital Ship Gunnery 7D+1, Capital Ship Piloting 7D+1, Capital Ship Shields 7D+1,
Communications 5D, Repulsorlift Operations 7D, Sensors 5D+2, Space Transports 8D, Starship Gunnery 4D+1,
Starship Shields 4D
PERCEPTION 3D
Bargain 4D+2, Command 7D, Con 9D+2, Forgery 5D, Gambling 9D, Hide 4D+1, Investigation 6D+2,
Persuasion 7D, Search 6D, Sneak 4D+1
STRENGTH 3D
Brawling 5D+2, Climbing/Jumping 5D, Stamina 7D
TECHNICAL 2D+2
Blaster Repair 6D, Computer Programming/Repair 4D+2, Demolitions 4D+1, Droid Programming 4D+2,
First Aid 6D, Ground Vehicle Repair 6D, Repulsorlift Repair 6D, Security 4D+2, Space Transports Repair 6D,
Starship Weapons Repair 6D
Force Points: 4
Dark Side Points: 2
Character Points: 11
Move: 10
Size: 1.86 meters
Equipment: Blaster Pistol (4D), Cybernetic Eye (+1D Search, Grants Darkvision), Comlink (Encrypted), Datapad,
Starship Tools, Errant Venture (Decommissioned Imperial II Star Destroyer)

There didn’t seem to be any official D6 stats for Booster that I could find, so this is a hybrid between the D20
stats and the D6 stats from the Legacy of the Force D6 Fan Sourcebook

https://starwars.fandom.com/wiki/Booster_Terrik



I actually found some official stats for Booster from one of the Star Wars Adventure Journals. It's his stats for the short story Mist Encounter. That story takes place some time before his appearance in the Rogue Squadron novels.

Booster Terrik
Type: Crimelord
Dexterity 2D+2
Blaster 5D, dodge 4D
Knowledge 3D+1
Languages: Borlovian 6D, planetary systems 5D, streetwise 4D
Mechanical 3D
Astrogation 5D, space transports 7D, starship gunnery 5D, starship shields 4D
Perception 3D
Bargain 4D+2, con 5D
Strength 3D
Brawling 5D
Technical 3D
Space transports repair 5D+2
Character Points: 3
Move: 10
Equipment: Blaster pistol (4D), comlink, starship tools


As you can see, his Perception and Strength die codes are the same as what was presented in the LOTF. However, all the other attribute die codes are different. His Technical attribute die is lower, while all the others are higher. Will that affect his skill die codes as well? I don't know.


You gave him intimidation, forgery, investigation, and sneak, but he doesn't have it in the LOTF.

Languages: Borlovian is present in his Mist Encounters stats, so there's no issue on that. Rodese and Ryl - same issue that I have in previous posts.
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Forceally
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PostPosted: Tue Sep 14, 2021 6:54 pm    Post subject: Reply with quote

Xain Arke wrote:
Numa Raaarrrr!!

Numa Rar, Female Twi’lek (WOTC)
Type: Jedi Knight (Consular)
DEXTERITY 3D
Blaster 4D+2, Brawling Parry 4D+2, Dancing 6D+2, Dodge 5D, Lightsaber 5D, Melee Combat 3D+2,
Melee Parry 4D+2, Running 5D
KNOWLEDGE 3D
Alien Species 4D, Alien Species: Yuuzhan Vong 5D, Languages 4D+1, Languages: Basic 5D, Languages: Lekku 5D,
Languages: Ryl 5D, Planetary Systems 4D, Planetary Systems: Ryloth 6D, Scholar: Jedi Lore 3D+2, Willpower 3D+1
MECHANICAL 3D
Astrogation 3D+2, Beast Riding 4D, Communications 3D+2, Sensors 3D+2, Repulsorlift Operations 4D,
Space Transports 4D, Starfighter Piloting 5D, Starfighter Piloting: X-Wing 6D, Starship Gunnery 6D+2,
Starship Shields 4D
PERCEPTION 4D
Bargain 4D+1, Con 6D, Con: Disguise 7D+1, Hide 5D+1, Persuasion 5D, Persuasion: Seduction 6D,
Search 5D+2, Sneak 6D+1
STRENGTH 3D
Brawling 4D, Climbing/Jumping 4D, Stamina 4D+2
TECHNICAL 3D
Computer Programming/Repair 3D+2, First Aid 3D+2, Lightsaber Repair 3D+2, Security 5D,
Space Transports Repair 5D+1, Starfighter Repair 5D+1
Special Abilities:
Head-tails (Lekku): Twi’leks can use their head tails to communicate in secret with each other, even if in a room full of others.
The complex movement of the tails is, in a sense, a “secret” language that all Twi’leks are fluent in
Force Skills:
Control 3D+1, Sense 3D+2, Alter 2D
Force Powers:
Control: Accelerate Healing, Concentration, Control Pain, Emptiness, Enhance Attribute, Force of Will, Hibernation Trance,
Remain Conscious, Remove Fatigue, Resist Stun
Sense: Combat Sense, Danger Sense, Life Detection, Life Sense, Receptive Telepathy, Sense Force
Alter: Force Push, Shadow Bomb, Telekinesis
Control and Alter: Control Another's Pain
Control and Sense: Battle Meld, Lightsaber Combat, Projective Telepathy
Control, Sense and Alter: Affect Mind
This Character is Force-Sensitive
Force Points: 3
Dark Side Points: 3
Character Points: 5
Move: 10
Equipment: Lightsaber (5D), Blaster Pistol (4D), Comlink, Jedi Robes, Disguise Kit (+1D bonus to any Con: Disguise skill rolls)

https://starwars.fandom.com/wiki/Numa_Rar



You gave her battle meld and shadow bomb? Those powers were developed during Star by Star, but it was after the voxyn killed her. So I don't think she should have them.

She did help her sister run the resistance on New Plympto, so maybe she should have command.

As I recall, Alema Rar developed an attraction to Anakin in SBS. That caused some friction between her and Tahiri. Had Numa Rar survived and joined the assault team, I think she would have become interested in Anakin as well. On one hand - having three lovely ladies attracted to you would be quite an ego boost to any teenage boy. However...

In that short-lived Invasion comic, which took place during the NJO, Finn Galfridian, I think that's his name, became attracted to Jaina. The two of them and Jacen went to Finn's home planet to save as many people as they could, since the Vong had conquered it. His father was the king of the planet, and their parents knew each other and worked with each other during the Rebellion. He received a fatal wound during the rescue. I remember him seeing his son's attraction to Jaina, and I think he encouraged him to pursue a relationship. He then identified her. His father knew about what happened to Chewie and apparently how Han's been since. Once he knew Jaina's identity, I think he told his son, "You'll be safer fighting against the Vong." I think Anakin would have been safer fighting against the Vong than having to deal with Tahiri, Alema, and Numa being attracted to him.
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Forceally
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PostPosted: Tue Sep 14, 2021 11:18 pm    Post subject: Reply with quote

Xain Arke wrote:
Bothan Legal

Nawara Ven, Male Twi’lek (WOTC)
Type: Rogue Squadron Executive Officer
DEXTERITY 2D+2
Blaster 6D+1, Brawling Parry 4D+1, Dodge 5D, Melee Combat 3D+1, Melee Parry 4D+1
KNOWLEDGE 3D+1
Bureaucracy 6D+1, Bureaucracy: Imperial 7D, Cultures 4D+1, Languages 4D+2, Languages: Basic 5D,
Languages: Lekku 5D, Languages: Ryl 5D, Law Enforcement 7D+2, Planetary Systems 4D, Streetwise 5D+1,
Survival 4D+1, Value 6D+1, Willpower 5D+1
MECHANICAL 2D+1
Astrogation 5D, Communications 4D+1, Repulsorlift Operations 7D+1, Sensors 4D+1, Starfighter Piloting 8D+1,
Starfighter Piloting: X-Wing 9D+1, Starship Gunnery 8D, Starship Shields 7D+1
PERCEPTION 4D
Bargain 7D, Con 6D+1, Persuasion 8D, Search 5D+1
STRENGTH 2D+2
Brawling 5D+2, Stamina 4D
TECHNICAL 2D
Computer Programming/Repair 4D, Starfighter Repair 3D, Starfighter Repair: X-Wing 4D
Special Abilities:
Head-tails (Lekku): Twi’leks can use their head tails to communicate in secret with each other, even if in a room full
of others. The complex movement of the tails is, in a sense, a “secret” language that all Twi’leks are fluent in
Force Points: 2
Dark Side Points: 0
Character Points: 8
Move: 10
Size: 1.6 meters
Equipment: Holdout Blaster (3D), Encrypted Comlink, Encrypted Datapad

Hybrid of the D20 NJO stats and a set of D6 fan stats from the x-wing series I found online.

https://starwars.fandom.com/wiki/Nawara_Ven



I have a record of the stats from that website. We got a similar situation here as we do with Booster Terrik. Here are the stats from the website:

Nawara Ven
As of Rogue Squadron
Type: Twi’lek Brash Pilot
Dexterity 3D+1
Blaster 6D+2, brawling parry 6D, melee combat 6D+1, melee parry 6D, pick pocket 4D+2
Knowledge 2D+2
Intimidation 4D+1, law enforcement 5D+2, scholar: spacer lore 3D+1, willpower 4D+1
Mechanical 3D
Astrogation 5D+2, communications 4D, sensors 4D, starfighter piloting 8D+2, starship gunnery 7D+1, starship shields 7D
Perception 3D
Bargain 5D+1, con 5D, persuasion 5D
Strength 2D+2
Technical 2D+2
Starfighter repair 4D
Force Points: 4
Character Points: 8
Move: 10
Equipment: Hold-out blaster, encrypted comlink, datapad (+1D bonus on checks involving downloading, +1D bonus to related Knowledge checks with related datacards)

The attribute die codes don't match with the exception of Strength. The following skills haven't been transferred from the website to yours: pick pocket, intimidation, scholar: spacer lore

Starfighter piloting went down from 8D+2 to 8D+1, and starfighter repair went down from 4D to 3D.
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Xain Arke
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PostPosted: Sun Sep 26, 2021 2:17 pm    Post subject: Reply with quote

Well, back to it then, I guess Smile

Forceally wrote:
You don't need to have Mechanical: or Strength: in the description of the special abilities.


Probably not. I didn't do the stat block for the species, I just pasted the Special Abilities etc. in the conversion.
Can't see it hurts though, it's especially useful where Musical Instrument Operation is concerned as it doesn't
appear in the main book skill list. It's also useful for anyone new to the system.
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Xain Arke
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PostPosted: Sun Sep 26, 2021 2:28 pm    Post subject: Reply with quote

Forceally wrote:
IIRC, he acquired an ancient ship during his adventures with Anakin and Tahiri. Shouldn't it be space transports: ancient ships to reflect the fact that he's familiar with flying ship models that are several centuries old? I think Lando had a similar skill.


I did not know that Forceally, interesting.

Archaic Starship Piloting is the skill for ancient ships if I'm remembering correctly. Sure, if the little bunny dude is flying ships
that are centuries old, then he should probably have that skill, but his D20 stat block didn't.

If you wanted to add the skill to his stat block, all his other piloting skills are 6D, so just add Archaic Starship Piloting 6D to
his Mechanical skills.
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Xain Arke
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PostPosted: Sun Sep 26, 2021 2:36 pm    Post subject: Reply with quote

Forceally wrote:
Okay you updated the stats. However, you didn't complete the stats. +2D+1? +3D+1?


Oh man, I suck at this Laughing

I'll go and fix it...and the missing h from the comment part under the stat block.

Thanks for the heads up, Forceally Smile
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PostPosted: Sun Sep 26, 2021 3:18 pm    Post subject: Reply with quote

Forceally wrote:
Comparing this to the official stats from Cracken's Threat Dossier and the fan-made stats of the Legacy of the Force Sourcebook. You said you're leaving the LOTF stats alone. Fine. I did spot some errors here. I'll list the skill in question, then present the die code it had in CTD, here, and then LOTF.

Dodge: CTD 7D, here 7D+2, LOTF 7D
Melee combat: CTD 5D+1, here 9D, LOTF 5D+1
Intimidation: CTD 6D, here 8D+1, LOTF 7D+1
Tactics: starfighters: CTD 6D+2, here 5D, LOTF 9D
Space transports: CTD 5D+1, here 7D, LOTF 5D+1
Starship shields: CTD 6D, here 6D+1, LOTF 6D
Con: CTD 4D, here 6D+1, LOTF 4D
Persuasion: CTD 8D, herev 13D, LOTF 7D
Search: CTD 6D, here 8D+1, LOTF 6D


Ignoring the Legacy of the Force stats, which if I had my way I think I would probably update, the converted stats are in line with the official
D6 ones for Crackens Threat Dossier, all showing the progression of years except for Tactics: Starfighters, which was most likely an oversight
error on my part. I'll go and match it up with the Crackens stats as it should have been


Forceally wrote:
melee combat: vibro-weapons, missile weapons, languages: Basic, languages: Hapan, languages: Paecian, planetary systems: Dathomir, scholar: New Republic, scholar: Yuuzhan Vong, capital ship shields, sensors, forgery: Imperial port codes, only appears here, nowhere else.


I guess these are the skill differences between this conversion and the official WEG d6 stats? In general all the skills are conversions from D20
skills, which is why there are the actual languages listed out like they are, although a number of WEG stats also listed them like these.

You're always going to get stuff like this, in general I try to match up as best I can with official WEG stuff, if they exist, but there's only so much
you can do before you end up rewriting every stat block, and no one has time for that Smile

Forceally wrote:
So how do you want to resolve this? Make an official revision, or say "leave it to our discretion"?


Well, I tweaked the Tactics: Starfighters up to the same level as the CTD stats, you can't really have lower stats like that unless there is some
official reason for it, and i have no official source for it being higher.

Other than this though, I don't intend to revise these stats, but anyone out there that want's to, is free to alter this to better suit their own preferences.

Hope that's okay
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PostPosted: Thu Sep 30, 2021 3:46 am    Post subject: Reply with quote

Forceally wrote:
Guess Isolder's the first of several characters where we have a disparity between works, and I guess it's up to the player and GM to customize the characters to fit their games.


Kind of. The stats in this thread are as straight conversion from D20/SAGA as is possible based on the system
differences with D6. I've also tried to keep them tied to the official WEG D6 stats for the same character if
there were any.

If there are errors, I'll fix them. If I've overlooked a skill the character has in WEG D6, then I'll go back and
insert it or make a suggestion how to add it.

Anything else involves moving from my self-imposed 'rule' of trying to do a straight conversion from system
to system. However, anyone is free and has my blessing, to rebuild these stats more to their liking Smile

Forceally wrote:
As for Tahiri, you gave her communications and sensors here, but they're not in the LOTF book. And again, we have the issue with using Vong biotechnology.


She has those skills in her D20 stats, they also make sense for any character that operates a ship, so if they
are missing from the LOTF book and Tahiri flys ships, it's more likely an error in their stats.

I'll reference Vong Biotechnology below.

Forceally wrote:
Your idea of having the difficulty level for the skill increased to account for the difference - I like that.


Thanks Forceally Smile

Forceally wrote:
But in the LOTF book, there's a skill called Vong biotech, which is used to cover using Vong biotechnology.


Yeah, I know the Biotech skill. I've been trying to stay away from it as a thing in these conversions because to the
Vong it's just normal skills and non-vong shouldn't really have that skill anyway. However, if someone using the stats
I post here does prefer the Vong Biotechnology skill names, just go through the Vong stats and shift the relevant
skills to the Biotech versions, nothing else needs to change.

Forceally wrote:
Tahiri's the first one I came across on your list to have that skill. I guess if I were to use the stats in a game, I would do an amalgam - a fusion of the two.


I would encourage you to do so if the stats here aren't how you would prefer them to be, I do it all the time with
unofficial stats that I intend to use in a game...mostly Prequel/Clone Wars stuff.

To be honest, if I wasn't doing straight D20/SAGA to WEG D6 conversions, I'd probably try to fit more of the LOTF
stuff into the stats where possible (some of it just isn't). I've done it with some of the NJO conversions, just not all
the relevant ones.

Forceally, I think Tahiri is probably the only character that I would actually give some Vong Biotechnology skills
to, due to her having had the ability to learn it, if I used that skill. In my own game, I'd just not give her a penalty
when using Vong stuff.

Forceally wrote:
After her shaping, she developed a higher resistance to pain than others. Should she have a special ability or note reflecting that? Lowering the difficulty to resisting pain by one level, or granting a bonus?


You could definitely add something like that to her stats, I guess maybe a bonus to Stamina and/or Willpower when
pain is inflicted on her. I'd have to look up what the rolls are for resisting torture in the WEG system as it'd probably
be whatever skill is used there that would be suited for this special ability.

Looks like it's probably Willpower.
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PostPosted: Mon Oct 04, 2021 6:07 pm    Post subject: Reply with quote

Xain Arke wrote:
Bubbly Personality!

Cilghal, Female Mon Calamari (WOTC)
Type: Jedi Master (Consular)
DEXTERITY 3D+1
Blaster 4D+2, Dodge 6D, Lightsaber 6D+2
KNOWLEDGE 4D
Alien Species 6D, Alien Species: Yuuzhan Vong 5D+1, Bureaucracy 6D+2, Bureaucracy: Calamari 8D+2,
Bureaucracy: New Republic 7D+2, Business 5D, Cultures 6D, Languages 5D+1, Languages: Basic 5D,
Languages: Calamarian Knowledge Bank 6D, Languages: Mon Calamari 5D, Languages: Quarrenese 5D,
Planetary Systems 5D+1, Planetary Systems: Calamari 5D+2, Scholar: Biology 7D+2, Scholar: Jedi Lore 6D+1,
Survival 5D, Survival: Yavin Four 5D, Willpower 6D
MECHANICAL 2D
Astrogation 3D, Beast Riding 3D, Communications 3D+2, Repulsorlift Operations 3D+2, Sensors 3D+2, Space Transports 4D+1,
Starfighter Piloting 4D, Starship Gunnery 3D+2, Starship Shields 2D+2
PERCEPTION 3D
Bargain 6D+1, Command 7D+1, Hide 4D+1, Investigation 4D+2, Persuasion 6D+2, Persuasion: Oration 8D, Search 4D+1
STRENGTH 3D
Brawling 3D+2, Stamina 4D+1, Swimming 6D+1
TECHNICAL 2D+2
Computer Programming/Repair 5D+1, Droid Programming 3D+2, First Aid 9D+1, Lightsaber Repair 4D, (A) Medicine 7D,
Security 4D+2
Special Abilities:
Moist Environment: When in moist environments Mon Calamari receive a +1D bonus to all Dexterity, Perception and Strength
attribute and skill checks. This is purely a psychological advantage.
Dry Environment: When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a -1D penalty
to all Dexterity, Perception and Strength attribute and skill checks. Again, this is psychological only.
Aquatic: Mon Calamari can breathe both air and water and can withstand extreme pressures found in ocean depths.
Extended Danger Sense: Cilghal has a unique Force talent which allows her to peer a few seconds into the future and determine
which members of a specific group of life forms locked in combat will be alive or dead at that time. The group may be a swarm
of insects, a school of fish, or a group of starfighters locked in combat. The power is of limited utility, since the vision comes
mere seconds before the actual event, giving Cilghal little time to affect the outcome of the situation.
Story Factors:
Enslaved: Prior to the battle of Endor, most Mon Calamari not directly allied with the Rebel Alliance were enslaved by the Empire
and in labour camps. Imperial officials have placed a high priority on the capture of any “free” Mon Calamari due to their resistance
against the Empire. Theirs was one of the first systems to declare their support for the Rebellion.
Force Skills:
Control 6D, Sense 5D, Alter 6D+1
Force Powers:
Control: Accelerate Healing, Concentration, Control Disease, Control Pain, Detoxify Poison, Emptiness, Enhance Attribute,
Force of Will, Hibernation Trance, Reduce Injury, Remain Conscious, Remove Fatigue, Resist Stun
Sense: Danger Sense, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force, Sense Force Potential
Alter: Telekinesis
Control and Alter: Accelerate Another's Healing, Control Another's Pain, Detoxify Poison in Another, Enhance Another’s Attribute,
Remove Another’s Fatigue, Transfer Force
Control and Sense: Farseeing, Lightsaber Combat, Projective Telepathy
Control, Sense and Alter: Affect Mind
This Character is Force-Sensitive
Force Points: 7
Dark Side Points: 0
Character Points: 15
Move: 10
Equipment: Lightsaber (Yellow, 5D), Comlink, Datapads, Jedi Robes

Another hybrid conversion between the D20 NJO stat block and the WEG Jedi Academy Trilogy D6 stats. The Legacy of the Force
fan sourcebook D6 stats (by dhawk) were also referenced for character continuity. The Force skills had to be tweaked a lot to tie
into the existing stats, I think they should probably be higher, but it’s the issue where the Legacy of the Force D6 stats were based
off of the original WEG stats and skipped an entire preceding era (the NJO) of stat development. If I was going to use these stats I
would probably add 1D or 2D to each Force skill and carry that through.

https://starwars.fandom.com/wiki/Cilghal



She took Tekli as an apprentice and learned to speak Chadra Fan. Is that covered in languages, or do you want to add languages: Chadra Fan.

Should be oration, not Oration.

You forgot to include her special Extended Danger Sense ability. You can find it in the Jedi Academy Trilogy Sourcebook or the LOTF sourcebook.

A Yellow lightsaber blade? IIRC, the few times she activated her lightsaber, the energy beam was silver.
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Forceally
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PostPosted: Mon Oct 04, 2021 6:44 pm    Post subject: Reply with quote

Xain Arke wrote:
Holiday Location for the Rich and Famous

[Commander] Wedge Antilles, Male Human [Corellian] (WOTC)
Type: New Republic Commander (Fleet Group Three)
DEXTERITY 3D
Blaster 6D+1, Brawling Parry 5D+1, Dodge 7D+2, Melee Combat 5D, Melee Parry 5D, Vehicle Blasters 5D
KNOWLEDGE 2D
Alien Species 6D+2, Bureaucracy 7D, Cultures 5D+2, Intimidation 3D+2, Languages 5D+1, Languages: Basic 5D,
Planetary Systems 7D+1, Scholar: New Republic Military 6D, Scholar: Spacer Lore 5D, Streetwise 6D, Survival 5D+2,
Tactics 8D, Tactics: Capital Ships 9D, Tactics: Starfighters 10D+2, Willpower 4D
MECHANICAL 4D
Astrogation 8D+2, Communications 8D+2, Repulsorlift Operations 6D+2, Sensors 8D+2, Space Transports 6D+2,
Starfighter Piloting: X Wing 10D+2, Starship Gunnery 8D+1, Starship Shields 7D+2
PERCEPTION 3D
Bargain 6D+1, Command 9D+2, Command: Rogue Squadron 8D+2, Con 5D, Gambling 5D+2, Hide 5D+1, Investigation 5D,
Persuasion 8D, Search 6D, Sneak 4D+2
STRENGTH 3D
Brawling 5D+2, Stamina 7D, Swimming 5D+2
TECHNICAL 3D
Computer Programming/Repair 7D+2, Repulsorlift Repair 5D+2, Space Transports Repair 6D+2, Starfighter Repair: X-wing 7D+2
Force Points: 4
Dark Side Points: 0
Character Points: 18
Move: 10
Size: 1.7 meters
Equipment: Blaster Pistol (4D), Astromech Droid, X-Wing Starfighter

Hybrid conversion of the D20 NJO stats and the D6 Dark Empire Sourcebook stat block with reference to the Legacy of the Force D6
fan Sourcebook stats for continuity.

https://starwars.fandom.com/wiki/Wedge_Antilles/Legends



By this point, Wedge's a general.

In all the other stats for Wedge from WEG, he has starfighter piloting and starfighter piloting: X-wing. He also has starfighter repair and starfighter repair: X-wing.
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Forceally
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PostPosted: Mon Oct 04, 2021 7:26 pm    Post subject: Reply with quote

Xain Arke wrote:
Nordic Mesopotamian Islamic

[General] Garm Bel Iblis, Male Human [Corellian] (WOTC)
Type: Military Advisor
DEXTERITY 3D
Blaster 8D+1, Blaster Artillery 7D+2, Brawling Parry 6D+2, Dodge 7D, Grenade 5D, Melee Combat 5D+2, Melee Parry 6D+1,
Missile Weapons 5D+2, Thrown Weapons 4D+2, Vehicle Blasters 6D
KNOWLEDGE 4D
Alien Species 8D+1, Bureaucracy 8D, Bureaucracy: New Republic Inner Council 8D+1, Bureaucracy: New Republic Senate 8D+2,
Business 8D, Cultures 7D+2, Intimidation 7D, Languages 5D+1, Languages: Basic 5D, Languages: Mon Calamari 5D, Law Enforcement 6D,
Law Enforcement: Old Republic Law 7D+2, Law Enforcement: New Republic Law 5D+2, Planetary Systems 7D+2, Scholar: Galactic History 7D+2,
Scholar: New Republic Military 12D+2, Scholar: Galactic Politics 6D, Streetwise 7D, Survival 6D+1, Tactics: Ground Assault 9D+1, Tactics:
Capital Ship 9D, Tactics: Starfighter 8D+2, Value 5D, Willpower 8D
MECHANICAL 3D
Astrogation 5D, Beast Riding 5D, Capital Ship Gunnery 5D+2, Capital Ship Piloting 7D+1, Capital Ship Shields 5D+2, Communications 6D+1,
Repulsorlift Operations 6D+2, Sensors 6D+1, Space Transports 5D+2, Starfighter Piloting 6D+2, Starship Gunnery 6D+2, Starship Shields 6D+2
PERCEPTION 4D
Bargain 9D, Command 9D+2, Command: Peregrine’s Nest Troops 11D, Con 9D+1, Gambling 7D, Hide 7D, Investigation 6D+1, Persuasion 8D+1,
Persuasion: Debate 9D+1, Persuasion: Oration 8D+2, Search 6D+1, Sneak 7D
STRENGTH 2D
Brawling 6D+2, Climbing/Jumping 3D+1, Lifting 3D, Stamina 5D+1, Swimming 4D
TECHNICAL 2D
Capital Ship Repair 4D, Capital Ship Weapon Repair 4D, Computer Programming/Repair 5D+1, Demolitions 3D, Droid Programming 3D,
Droid Repair 4D, First Aid 5D, Ground Vehicle Repair 4D, Repulsorlift Repair 4D, Security 5D, Space Transports Repair 4D
Force Points: 4
Dark Side Points: 0
Character Points: 16
Move: 10
Size: 1.75 meters
Equipment: Blaster Pistol (4D), Comlink (Encrypted), Datapad, Rank Cylinders

Hybrid of the D20 NJO stats and the WEG D6 Jedi Academy Trilogy Sourcebook stat block.

https://starwars.fandom.com/wiki/Garm_Bel_Iblis



You forgot ground vehicle operation which has been previously listed in the Thrawn Trilogy and Jedi Academy Trilogy sourcebooks. It was 6D in both sources.
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PostPosted: Mon Oct 04, 2021 11:22 pm    Post subject: Reply with quote

Xain Arke wrote:
Ten Elk Dojo

Tenel Ka Djo [Tenel Ka Chume Ta' Djo], Female Human (WOTC)
Type: Jedi Knight (Guardian)
DEXTERITY 3D+2
Blaster 5D, Brawling Parry 7D, Dodge 7D, Lightsaber 7D+1, Melee Combat 5D+1, Melee Parry 7D, Running 4D+2,
Thrown Weapons 4D+1
KNOWLEDGE 2D+1
Aliens Species 4D, Bureaucracy: Hapan Empire 8D+1, Cultures 3D+2, Intimidation 4D+1, Languages 5D+2,
Languages: Basic 5D, Languages: Shyriiwook (Understand Only) 5D, Planetary Systems 4D, Planetary Systems:
Dathomir 4D, Planetary Systems: Hapes 3D+1, Scholar: Jedi Lore 4D, Survival 4D, Survival: Dathomir 6D+1,
Survival: Yavin Four 4D+2, Tactics 4D, Willpower 6D+1
MECHANICAL 2D+2
Astrogation 4D, Beast Riding 4D, Beast Riding: Rancor 5D, Communications 3D+2, Repulsorlift Operation 4D,
Sensors 3D+2, Space Transports 3D, Starfighter Piloting 4D, Starfighter Piloting: X-wing 6D
PERCEPTION 3D+1
Bargain 5D, Command 8D, Hide 5D, Persuasion 6D+1, Search 5D, Sneak 4D+2
STRENGTH 3D+2
Brawling 7D, Climbing/Jumping 7D+1, Lifting 4D, Stamina 4D+1, Swimming 6D+2
TECHNICAL 2D+1
Armour Repair 3D+1, Computer Programming/Repair 3D+1, First Aid 4D+1, Repulsorlift Repair 3D+2,
Lightsaber Repair 4D+1, Starfighter Repair 3D+2
Story Factors:
Missing Arm: Tenel Ka lost an arm when practicing with her Lightsaber. She removes -1D to all actions requiring
two arms (Lightsaber not included)
Force Skills:
Control 6D+2, Sense 6D, Alter 5D
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Control Pain, Emptiness, Enhance Attribute, Force of Will,
Hibernation Trance, Remain Conscious
Sense: Beast languages, Combat Sense, Danger Sense, Life Detection, Life Sense, Magnify Senses, Receptive
Telepathy, Sense Force, Sense Force Potential
Alter: Telekinesis
Control and Sense: Lightsaber Combat, Projective Telepathy
Control, Sense and Alter: Affect Mind
This Character is Force-Sensitive
Force Points: 5
Dark Side Points: 0
Character Points: 10
Move: 10
Equipment: Lightsaber (Blue, 5D), Comlink (Encrypted), Jedi Robes, Armour (STR +1Dvs Physical, +2 vs Energy),
Rancor-Skin Clothing, Royal Gowns

Hybrid conversion between the D20 NJO Sourcebook and set of Young Jedi Knights D6 stats I found online some time
ago, with a slight reference to the Legacy of the Force D6 stats, though there are a few errors in there, like not enough
Attribute D. Bumped up her Force Powers a touch as she was a little low in that area.

https://starwars.fandom.com/wiki/Tenel_Ka_Djo



First off, you said you found YJK d6 stats for her. You wouldn't happen to have all the d6 stats in your records? I was certain I did, but when I opened the file, I found half of her stats were gone. I have the Force skills and powers, but none of her other skills. When I looked for Jaina's, they were gone as well. I think I accidentally deleted them when the LOTF was printed. If you have them, can you PM them to me?

According to the file I have, she should also have concentration. She also had the following:
Allyan Magic: force of will 3D+1, telekinesis 4D

Should be alien species, not aliens species.

Her lightsaber emits a turquoise blade.
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PostPosted: Tue Oct 05, 2021 2:16 pm    Post subject: Reply with quote

Xain Arke wrote:
Oohlala

Ulaha Kore, Female Bith (WOTC)
Type: Jedi Knight (Consular)
DEXTERITY 3D
Blaster 4D+1, Brawling Parry 4D+2, Dodge 5D+1, Lightsaber 4D+1, Melee Combat 3D+2, Melee Parry 4D+2
KNOWLEDGE 3D
Languages 4D+1, Languages: Basic 5D, Languages: Bith 5D, Languages: Ryl 5D, Scholar: Jedi Lore 4D, Willpower 5D+2
MECHANICAL 3D
Communications 4D, Musical Instrument Operation: Flute 6D+2, Repulsorlift Operations 4D, Sensors 4D, Space Transports 4D,
Starfighter Piloting 4D, Starship Gunnery 4D, Starship Shields 4D
PERCEPTION 3D+1
Persuasion 6D
STRENGTH 2D+2
TECHNICAL 3D
Computer Programming/Repair 4D, First Aid 4D, Lightsaber Repair 4D+1
Special Abilities:
Manual Dexterity: Although the Bith have low overall Dexterity scores, they do gain +1D to the performance of fine motor skills -
picking pockets, surgery, fine tool operation, etc. - but not to gross motor skills such as blaster and dodge.
Scent: Bith have well-developed senses of smell, giving them +1D to Perception skills when pertaining to actions and people within
three meters.
Vision: Bith have the ability to focus on microscopic objects, giving them a +1D to Perception skills involving objects less than 30
centimetres away. However, as a consequence of this, the Bith have become extremely myopic. The suffer a penalty of -1D for
any visual-based action more than 20 meters away and cannot see more than 40 meters under any circumstances.
Force Skills:
Control 3D+2, Sense 5D+1, Alter 3D+1
Force Powers:
Control: Accelerate Healing, Emptiness, Enhance Attribute, Force of Will, Hibernation Trance
Sense: Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force, Sense Force Potential
Alter: Telekinesis
Control and Alter: Accelerate Another's Healing
Control and Sense: Lightsaber Combat
Control, Sense and Alter: Affect Mind
This Character is Force-Sensitive
Force Points: 2
Dark Side Points: 0
Character Points: 5
Move: 5
Equipment: Lightsaber (5D), Blaster Pistols (4D), Jedi Robes, Flute

Her Force Skills are fairly low from the straight conversion, so I added +1D to each of them.

https://starwars.fandom.com/wiki/Ulaha_Kore



She should have control another's pain and control pain as prerequisites for accelerate another's healing.
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