The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Capital Ship Battle Rules?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Capital Ship Battle Rules? Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
View previous topic :: View next topic  
Author Message
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Wed Aug 26, 2020 10:57 am    Post subject: Reply with quote

Thanks for the endorsement Bissler!

I'm gonna take a stab at the Acclamator-I from the Starships collection book later today if CRM doesn't beat me to it. The character also has about 150,000 credits in benefits from his lifepath background that I'm probably going to use for upgrades/repairs to the ship. I definitely want to equip the ship with some ion weaponry.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
The Bissler
Commander
Commander


Joined: 08 Jun 2016
Posts: 260

PostPosted: Wed Aug 26, 2020 11:19 am    Post subject: Reply with quote

Raven Redstar wrote:
Thanks for the endorsement Bissler!

I'm gonna take a stab at the Acclamator-I from the Starships collection book later today if CRM doesn't beat me to it. The character also has about 150,000 credits in benefits from his lifepath background that I'm probably going to use for upgrades/repairs to the ship. I definitely want to equip the ship with some ion weaponry.


Sounds great Raven! I look forward to hearing more about it in due course!
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Aug 26, 2020 1:36 pm    Post subject: Reply with quote

The Bissler wrote:
I'm happy for you to discuss anything here CR! I've revealed a lot of spoilers about upcoming games here on the Pit and my players have been well-warned not to come on here for that reason!

Thanks for that! RR and I have already had one preliminary chat, and based on what he's looking to do with a Privateer campaign (much smaller ships, for starters), I think we can discuss it openly here without spoiling anything on the off chance that one of your players decided to snoop.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Wed Aug 26, 2020 2:01 pm    Post subject: Reply with quote

So, I'm just clarifying on the battery dice:

2 = 1D
4 = 2D
8 = 3D
16 = 4D
etc...

Correct?
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Aug 26, 2020 2:04 pm    Post subject: Reply with quote

Raven Redstar wrote:
I'm gonna take a stab at the Acclamator-I from the Starships collection book later today if CRM doesn't beat me to it. The character also has about 150,000 credits in benefits from his lifepath background that I'm probably going to use for upgrades/repairs to the ship. I definitely want to equip the ship with some ion weaponry.

I thought you liked the Raider II...

I don't know if the Acclamator I's going to be your best bet, since it's mainly a dedicated assault transport. Some of the later models were converted into warships and, IIRC, by the time of the OT, most ships still in service were being used as armed cargo transports. It came up previously in a discussion about star destroyer strike groups where I posited that an Acclamator fitted out as an armed transport would be an ideal underway replenishment ship for a front-line battlegroup.

However, if you're still talking about your character being an ex-Imperial Vice Admiral, it may take some doing to explain how such a high ranking character ended up with such a relatively unimportant ship. Have you considered lowering his rank somewhat? Maybe have his background be that he was demoted and assigned to command of a support ship as punishment for some action that played into why he went privateer?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Aug 26, 2020 2:06 pm    Post subject: Reply with quote

Raven Redstar wrote:
So, I'm just clarifying on the battery dice:

Use this chart. If you're looking to get Battery Dice with pips, use the second chart at the bottom of the post.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Wed Aug 26, 2020 2:33 pm    Post subject: Reply with quote

CRMcNeill wrote:
Raven Redstar wrote:
I'm gonna take a stab at the Acclamator-I from the Starships collection book later today if CRM doesn't beat me to it. The character also has about 150,000 credits in benefits from his lifepath background that I'm probably going to use for upgrades/repairs to the ship. I definitely want to equip the ship with some ion weaponry.

I thought you liked the Raider II...

I don't know if the Acclamator I's going to be your best bet, since it's mainly a dedicated assault transport. Some of the later models were converted into warships and, IIRC, by the time of the OT, most ships still in service were being used as armed cargo transports. It came up previously in a discussion about star destroyer strike groups where I posited that an Acclamator fitted out as an armed transport would be an ideal underway replenishment ship for a front-line battlegroup.

However, if you're still talking about your character being an ex-Imperial Vice Admiral, it may take some doing to explain how such a high ranking character ended up with such a relatively unimportant ship. Have you considered lowering his rank somewhat? Maybe have his background be that he was demoted and assigned to command of a support ship as punishment for some action that played into why he went privateer?


I did like the Raider-II until his life path ended up with him getting some spot promotions and he ended up above a Captain or Commander which is what I was hoping for. Having him busted down for some thing or another is a good suggestion as well. Perhaps there was a lot of distrust for Alderaanians around the time of the ANH and so he was shuffled off and demoted.

I haven't scrapped the Raider from my notes yet. I'm just kind of shopping around to see if I could find something a tiny bit bigger without being so potent as a VSD or ISD, Acclamator just seemed to fit the bill with smaller size and lower crew requirements. Also the insult of slapping him in a rusty old ship from the Clone Wars. I'm still open to suggestions if anyone has any.

I can start a new thread specifically for this application of the rules.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Aug 26, 2020 4:09 pm    Post subject: Reply with quote

Raven Redstar wrote:
I did like the Raider-II until his life path ended up with him getting some spot promotions and he ended up above a Captain or Commander which is what I was hoping for. Having him busted down for some thing or another is a good suggestion as well. Perhaps there was a lot of distrust for Alderaanians around the time of the ANH and so he was shuffled off and demoted.

I haven't scrapped the Raider from my notes yet. I'm just kind of shopping around to see if I could find something a tiny bit bigger without being so potent as a VSD or ISD, Acclamator just seemed to fit the bill with smaller size and lower crew requirements. Also the insult of slapping him in a rusty old ship from the Clone Wars. I'm still open to suggestions if anyone has any.

Any ship is going to be a trade-off. The Raider II is great for the actual process of ambushing a target and disabling it, but it isn't all that well equipped for taking on cargo once the target is subdued, which means that either the prize ship will need to be left sufficiently intact once captured that your captain can put a prize crew onboard, or have to be very choosy about what targets he picks, as any cargo he takes will have to be high-value to make it worth it.

Conversely, the Acclamator's going to be a much more expensive ship to operate, and your captain will have to take consistently take larger, higher value targets just to maintain overhead than he would with the Raider II. That also requires having the underworld contacts needed to move such cargo in bulk.

An option with the Raider would be to run a multi-ship pilot group, pairing the Raider with a captured bulk freighter of some kind that handles the actual boarding and off-loading of cargo while the Raider provides the initial subdual and covers the freighter while it does its thing. I suggested something in the past regarding a three-ship Pirate group composed of a Corellian Corvette, Corellian Gunship and Action VI Bulk Freighter. The Corvette and Gunship would make the initial attack and subdual, then the Corvette would dock with the target and secure it while the Gunship flew cover. Then the Action VI would close and dock with the target to take on any loot. In the event of the sudden arrival of the Navy or system security, the gunship would run interference while the Corvette and Action VI undocked, at which point all three ships would scatter. While the Corvette and Gunship would be the primary combatants, the Action VI would also have enough deck space to haul around a couple assault shuttles, too.

Quote:
I can start a new thread specifically for this application of the rules.

I'll leave that up to The Bissler. I'm not sure what his long-term plans are for using these rules, so it could go either way. I know you're already talking about doing some things differently than what we've already discussed.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
The Bissler
Commander
Commander


Joined: 08 Jun 2016
Posts: 260

PostPosted: Fri Aug 28, 2020 4:43 pm    Post subject: Reply with quote

CRMcNeill wrote:

I'll leave that up to The Bissler. I'm not sure what his long-term plans are for using these rules, so it could go either way. I know you're already talking about doing some things differently than what we've already discussed.


No objections from me! The more the merrier!

Meantime, I've posted up the rules so far on to my blog. These are final for the purposes of the encounter my PCs are facing on Wednesday, but I'm open to this post being amended in future.

https://thebissler.blogspot.com/2020/08/star-wars-d6-capital-ship-combat-rules.html
_________________
GM for Hire - Adventures & Campaigns Available
Green Vipers Adventure Log
GM Crawl Videos For WEG Adventures
Back to top
View user's profile Send private message Visit poster's website
The Bissler
Commander
Commander


Joined: 08 Jun 2016
Posts: 260

PostPosted: Fri Aug 28, 2020 5:52 pm    Post subject: Reply with quote

Post updated to include Rules Summary at the bottom of the document.
_________________
GM for Hire - Adventures & Campaigns Available
Green Vipers Adventure Log
GM Crawl Videos For WEG Adventures
Back to top
View user's profile Send private message Visit poster's website
The Bissler
Commander
Commander


Joined: 08 Jun 2016
Posts: 260

PostPosted: Wed Sep 09, 2020 6:43 am    Post subject: Reply with quote

Just over 7 hours until my players find themselves in the middle of a huge space battle! Looking forward to this - this is when the fun begins!
_________________
GM for Hire - Adventures & Campaigns Available
Green Vipers Adventure Log
GM Crawl Videos For WEG Adventures
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Sep 09, 2020 1:14 pm    Post subject: Reply with quote

Looking forward to hearing how it went.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
The Bissler
Commander
Commander


Joined: 08 Jun 2016
Posts: 260

PostPosted: Wed Sep 09, 2020 6:33 pm    Post subject: Reply with quote

Short answer: it went well! I'll write the report tomorrow morning and post it up ASAP!
_________________
GM for Hire - Adventures & Campaigns Available
Green Vipers Adventure Log
GM Crawl Videos For WEG Adventures
Back to top
View user's profile Send private message Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Wed Sep 09, 2020 6:47 pm    Post subject: Reply with quote

I can't wait.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Sep 10, 2020 12:16 am    Post subject: Reply with quote

So, when it comes to the Command roll, thinking in terms of a campaign adds a new dimension. The Command roll is going to be a major factor in the maintenance of the crew and ship from a quality standpoint from mission to mission. Some modifiers I'm thinking of doing:
    1) Instead of using the Command Difficulty, treat the value given for each ship as a modifier to the listed Difficulties under the Command skill. Naturally, if a crew is under the same organizational heading as the captain (i.e. an Imperial crew taking orders from an Imperial captain), the Base Difficulty will be Very Easy. Other units, like pirates or crews thrown together on short notice will be in the Easy or Moderate range.

    2) Adding a modifier to represent Morale, based on how well the ship is doing over the course of the campaign. It's possible this could be based on a skill other than Command, like Persuasion, since some captains can be capable enough in combat, but treat their crews so badly that they're driven to mutiny.

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Page 6 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0