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New Skill: Defense
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CRMcNeill
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PostPosted: Sun Aug 30, 2020 8:14 pm    Post subject: New Skill: Defense Reply with quote

Per the 2R&E Rulebook, Melee Parry and Brawling Parry can actually be cross-applied, in that Melee Parry may be used if wielding a weapon to defend against an unarmed attacker, and Brawling Parry may be used if unarmed and defending against an armed attacker. To quote from pg. 90:
    "If your character is defending against someone who is unarmed and doesn't have sharp natural weapons, he gets a +5 bonus modifier to his Melee Parry roll."

    "If your character is using Brawling Parry in defending against someone who is attacking with a weapon or sharp natural tools, the attacker gets a +10 bonus modifier to his attack roll."
In the past, I've thought that, since the two had an official overlap in the rules, perhaps it would simplify things to just combine them, while redefining them in such a way as to allow for a broader definition than "Parry" to account for things like evading an attack instead of blocking it. So...

Defense
(Dexterity)

Time Taken: One Round
Specializations: Type of attack being defended against - brawling, melee, or specific types of weapons.
Description: Defense is a "reaction skill" used to counter or avoid Brawling or Melee Combat attacks. Defense can not be used to counter ranged attacks except in special circumstances, almost always involving advanced training of some kind.
Modifiers:
+5 to Defender if Defender is Armed and Attacker is Unarmed
+10 to Attacker if Defender is Unarmed and Attacker is Armed

EDIT: Edited to clarify that this is a Dexterity skill.
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Last edited by CRMcNeill on Sun Jul 17, 2022 11:07 pm; edited 2 times in total
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Whill
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PostPosted: Sun Aug 30, 2020 11:45 pm    Post subject: Reply with quote

It's a simple and straight forward option. We've discussed at length here how some prefer to fold each of the parry skills into their corresponding attack skills, but not everyone wants to do that so this another option.

I presume that this is a Dexterity skill, right?
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CRMcNeill
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PostPosted: Sun Aug 30, 2020 11:47 pm    Post subject: Reply with quote

Whill wrote:
It's a simple and straight forward option. We've discussed at length here how some prefer to fold each of the parry skills into their corresponding attack skills, but not everyone wants to do that so this another option.

I was originally in this camp, but I now think they should be kept separate, and that the best way to combine attack and defense is via an Advanced Skill.

Quote:
I presume that this is a Dexterity skill, right?

Correct.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Mon Aug 31, 2020 1:39 am    Post subject: Reply with quote

CRMcNeill wrote:
Whill wrote:
It's a simple and straight forward option. We've discussed at length here how some prefer to fold each of the parry skills into their corresponding attack skills, but not everyone wants to do that so this another option.

I was originally in this camp, but I now think they should be kept separate, and that the best way to combine attack and defense is via an Advanced Skill.


Now that i may agree with more than just combining the two parry's into one..

That said,i like 'defense' as presented.
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CRMcNeill
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PostPosted: Mon Aug 31, 2020 3:21 am    Post subject: Reply with quote

garhkal wrote:
Now that i may agree with more than just combining the two parry's into one..

At the moment, I'm looking at making Martial Arts an Advanced Skill, with Brawling, Melee Combat and Defense as the prerequisites.

Quote:
That said,i like 'defense' as presented.

LoL. Not every day I get one of those.
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Last edited by CRMcNeill on Tue Apr 06, 2021 11:59 am; edited 2 times in total
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garhkal
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PostPosted: Mon Aug 31, 2020 3:46 pm    Post subject: Reply with quote

Take it where you can get it C!
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Naaman
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PostPosted: Tue Sep 01, 2020 12:04 am    Post subject: Reply with quote

It's clean.

Also provides a discount on defending oneself in various situations.
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CRMcNeill
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PostPosted: Tue Sep 01, 2020 1:23 am    Post subject: Reply with quote

Naaman wrote:
It's clean.

Also provides a discount on defending oneself in various situations.

It does, but that also begs the question of whether or not armed vs. unarmed defense was a sufficiently different skill set that it needed to be two different skills in the first place. The fact that 2R&E saw the need for the two skills to be cross-applicable suggests that this was at least on their radar.
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MrNexx
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PostPosted: Tue Sep 01, 2020 9:34 am    Post subject: Reply with quote

I might change the name to "Melee Defense", to be clear at a glance it isn't a replacement for Dodge, as well.
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CRMcNeill
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PostPosted: Tue Sep 01, 2020 10:38 am    Post subject: Reply with quote

MrNexx wrote:
I might change the name to "Melee Defense", to be clear at a glance it isn't a replacement for Dodge, as well.

Melee Defense would imply that this is just for Melee attacks, which is part of what I was trying to avoid. For my purposes, I long ago folded Dodge in with Running and called it Agility.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Tue Sep 01, 2020 2:50 pm    Post subject: Reply with quote

How's about Hand to hand defense, which should cover both brawling and melee...
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CRMcNeill
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PostPosted: Tue Sep 01, 2020 3:44 pm    Post subject: Reply with quote

garhkal wrote:
How's about Hand to hand defense, which should cover both brawling and melee...

I prefer Defense for its brevity. The more I think about it, the less I think the Dodge skill actually exists in the films outside of normal Movement (diving for cover and the like) or some sort of Force-assisted avoidance. If I were to rule something off the top of my head, I'd say that making a Dodge roll requires making at least a Cautious Move's worth of distance, or less if moving directly toward whatever form of Cover is available.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Naaman
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PostPosted: Tue Sep 01, 2020 10:23 pm    Post subject: Reply with quote

Or none if you're fighting from behind cover.


Finally someone is making sense with the dodge thing.
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CRMcNeill
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PostPosted: Tue Sep 01, 2020 10:35 pm    Post subject: Reply with quote

Naaman wrote:
Or none if you're fighting from behind cover.

Makes sense.

Quote:
Finally someone is making sense with the dodge thing.

Honestly, it's never felt quite right to me, but it wasn't until I started thinking about it in the films that it really started to crystalize; it's not something you ever see outside of the occasional Jedi pulling it off as part of Lightsaber Combat. Usually either people get hit or the blaster bolts miss while everyone dives for cover.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Whill
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PostPosted: Wed Sep 02, 2020 12:09 am    Post subject: Reply with quote

CRMcNeill wrote:
If I were to rule something off the top of my head, I'd say that making a Dodge roll requires making at least a Cautious Move's worth of distance, or less if moving directly toward whatever form of Cover is available.

Naaman wrote:
Finally someone is making sense with the dodge thing.

I'm a little offended. We've made sense about the dodge thing here before. I posted about the cautious movement thing with dodging earlier this year.

I'm not feeling that appreciated around here. It's not like me to get all poor me, but I think I need to take a break from this site for a while. Maybe I'll be appreciated more when I return. I'm working on something big I've been working on a while now, and I'll finish that and post it though.
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